Download - War Dog Class
7/29/2019 War Dog Class
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Dogs in my Dungeon? A War Dog ClassHail, adventurers! Today we shall be discussing the proper use
of Battle Bowsers, Fighting Fifi’s, Melee Mutts, and Rampaging
Rovers – otherwise known as the good old War Dog. Simply
put, War Dogs are armored mastiffs trained to kill and
disembowel for fun and profit. With the proper care and
training, a War Dog may mean the difference between running
screaming from the battle, or watching your enemy doing the
same.
First off, each War Dog must have a dedicated handler or
master. A handler may only possess a single War Dog at a
time, and a War Dog does not respond to the commands of
anyone but his handler. Be warned – if a handler should ever
lose control of his War Dog during combat, the animal is in
danger of running off or going berserk.
War Dogs can be loyal retainers, but they are limited in their
ability to perform complex tasks. All War Dogs may carry out
the following commands:
Sic ‘ em: Attack a target of handler ’s choosing
Fetch: Retrieve common item
Heel: Cease attacking, defend handler, or stay near handler
Stay: Remain in a location until another command is issued
In some cases, a powerful stimulus (such as a Squirrel darting through the dungeon) may test the limits of a War Dog ’s training. In
such a scenario, roll a Morale Check (2d6+CHA, verse target number 8*) to determine if you retain control of your War Dog. Contro
may be reestablished in the first round in which the Handler succeeds in a Morale Check.
War Dogs are equipped with barding and saddlebags. Barding is free, and is considered to be the best available by level (though
magical barding might exist). Saddlebags may hold the equivalent of 5 encumbering items. War Dogs receive 25% of their Handler ’s
Combat Experience. If you choose to do so, you may pay gold in order to further train your War dog.
War Dog (Small Canine)
Hit Dice: 2d6+2 Movement: 180’ (60’) Armor Class: 12 (Leather Barding) Save: As Fighter 1
Attacks: 1 Bite (+1 to hit, 1d6) Morale: 8
Special Abilities:
Handler: War Dogs without a handler (Owner/Master/etc.) become listless and dangerous. Morale becomes 6 and the War
Dog acts as if under the effects of Confusion (Combat Only)
Scary: War Dogs cause fear in Human, Demi-human and Humanoid opponents. Such opponents suffer a -1 penalty to
Morale Checks
Scent: War Dogs may detect approaching enemies, sniff out hidden foes, and track by sense of smell. As Hear Noise at
equivalent Thief Level
Small: Because they are size small, War Dogs receive a +2 bonus to Armor Class when attacked by creatures greater than
man-sized
War Dog Progression
Experience Level Hit Dice Attack Bonus Armor Class Saving Throw
0 1 2d6+2 +1 12 Fighter 1
501 2 2d6+4 +1 12 Fighter 1 Confusion (1d6)
1,001 3 2d6+6 +1 12 Fighter 2 1: Act normally
2,001 4 2d6+5 +2 13 Fighter 2 2 – 4: Do Nothing
4,001 5 2d6+10 +2 13 Fighter 2 5: Attack Friendly
7,001 6 2d6+12 +3 13 Fighter 3 6: Attack Nearest
11,001 7 2d6+14 +3 14 Fighter 3
16,001 8 2d6+16 +3 14 Fighter 4
22,001 9 2d6+18 +4 14 Fighter 4