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© 2015 Apple Inc. All rights reserved. Redistribution or public display not permitted without written permission from Apple.
#WWDC15
What’s New in SpriteKit
Tim OriolNorman WangTyler Casella
Graphics and Games
Session 604
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What is SpriteKit?
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What is SpriteKit?
2D graphics framework for gamesSuper easy to useLets you design your game in the most natural way possibleAutomatic access to the latest and greatest
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What is SpriteKit?Supported across iOS and OS X
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What is SpriteKit?Xcode integrated live editor
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New Additions
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Viewport
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Viewport
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SKCameraNode
Represents the center of the viewportSKScene propertyMove the camera not the worldStatic elements can be moved with the camera
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SKCameraNode
SKCameraNode is a SKNode• Actions• Constraints• Rotation• Scale
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SKCameraNode
SKCameraNode is a SKNode• Actions• Constraints• Rotation• Scale
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SKCameraNode
SKCameraNode is a SKNode• Actions• Constraints• Rotation• Scale
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SKCameraNode
SKCameraNode is a SKNode• Actions• Constraints• Rotation• Scale
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SKCameraNode
SKCameraNode is a SKNode• Actions• Constraints• Rotation• Scale
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SKAudioNodePositional audio
Leveraging AVAudioEnginePosition calculated via node positionListener node property on SKSceneCreate with filename or URLFull control via avAudioNode property
Listener
SKAudioNodeSKAudioNode
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SKAudioNode
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SKAudioNode
Listener
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SKAudioNode
Listener
SKAudioNode
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SKAudioNode
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SKAudioNode
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References and Instancing
Leverage the NSCoding capabilityInstances of SKAction and SKNodeReusable componentsShare across multiple projects
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SKReferenceNode
Place reference nodesBundle based filename or any URLEditor supported
SKReferenceNode
SKReferenceNode
SKReferenceNode Serialized SpriteKit File
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Named SKActions
Create in XcodeShare and reuse action files
[SKAction actionNamed:]
[SKAction actionNamed:duration:]
SpriteKit Action Files
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Playback control actionsplay, pause changePlaybackRateTo: duration: changeVolumeTo: duration:
Normal texture animationanimateWithNormalTextures:
New SKActions
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Playback control actionsplay, pause changePlaybackRateTo: duration: changeVolumeTo: duration:
Normal texture animationanimateWithNormalTextures:
New SKActions
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Playback control actionsplay, pause changePlaybackRateTo: duration: changeVolumeTo: duration:
Normal texture animationanimateWithNormalTextures:
New SKActions
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System Integration
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Metal Backed
iOS and Mac Metal backed on devices that support itOpenGL on systems that don'tZero action required for developersAll SpriteKit apps automatically upgradedSKShaders automatically upgraded
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We Speak Swift and Objective-C
Nullability enhancementsObjective-C genericsEnhanced type safety
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SceneKitSKTransitions
Use SKTransitions in SceneKitSceneKit Metal supportAutomatic context matching
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GameplayKitStep up your game
Entity/Component systemsState machinesAgents and behaviorsPathfindingAI strategistsRandom sourcesRule systems
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GameplayKitPathfinding
Pathfinding operates on a navigation graphGraphs are collections of nodesNodes are joined by connectionsEach connection has an associated cost
A
B
C
D
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GameplayKitPathfinding
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GameplayKitPathfinding
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GameplayKitPathfinding
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GameplayKitPathfinding
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GameplayKitPathfinding
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GameplayKitPathfinding
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GameplayKitPathfinding
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GameplayKitAutomatic graph generation
If you’re using SpriteKit, we have provided a set of functions to automatically generate these from existing SKNodes.PhysicsBody, texture, or bounds.
[SKNode obstaclesFromNodeBounds: nodes]
[SKNode obstaclesFromNodePhysicsBodies: nodes]
[SKNode obstaclesFromSpriteTextures: nodes accuracy: accuracy]
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GameplayKitAutomatic graph generation
If you’re using SpriteKit, we have provided a set of functions to automatically generate these from existing SKNodes.PhysicsBody, texture, or bounds.
[SKNode obstaclesFromNodeBounds: nodes]
[SKNode obstaclesFromNodePhysicsBodies: nodes]
[SKNode obstaclesFromSpriteTextures: nodes accuracy: accuracy]
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GameplayKitAutomatic graph generation
If you’re using SpriteKit, we have provided a set of functions to automatically generate these from existing SKNodes.PhysicsBody, texture, or bounds.
[SKNode obstaclesFromNodeBounds: nodes]
[SKNode obstaclesFromNodePhysicsBodies: nodes]
[SKNode obstaclesFromSpriteTextures: nodes accuracy: accuracy]
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GameplayKitAutomatic graph generation
If you’re using SpriteKit, we have provided a set of functions to automatically generate these from existing SKNodes.PhysicsBody, texture, or bounds.
[SKNode obstaclesFromNodeBounds: nodes]
[SKNode obstaclesFromNodePhysicsBodies: nodes]
[SKNode obstaclesFromSpriteTextures: nodes accuracy: accuracy]
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SpriteKit ToolsNorman Wang
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SpriteKit ToolsIntroduction
Games rely on tools for iteration and scalability• Game logic, animation, or art assets
Improve work flow and build game fasterFocus on building the gameplay
+
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SpriteKit ToolsTexture atlas
cave_base.pngcave_destroyed.png
minionSplort.png
big_tree_base.png
big_tree_top.pngcave_top.pngbig_tree_middle.png
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SpriteKit ToolsTexture atlas
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SpriteKit ToolsTexture atlas
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SpriteKit ToolsTexture atlas in Asset Catalog
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SpriteKit ToolsTexture atlas with On Demand Resources
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SpriteKit ToolsTexture atlas with On Demand Resources
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SpriteKit ToolsParticle editor
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SpriteKit ToolsParticle editor
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SpriteKit ToolsXcode Quicklook
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SpriteKit ToolsXcode Quicklook
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SpriteKit Tools2D editor
Full visual editor for 2D games No more compile and checkNo code requiredVisual layoutLive physics simulationLive shader editing
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SpriteKit Tools2D editor
Full visual editor for 2D games No more compile and checkNo code requiredVisual layoutLive physics simulationLive shader editing
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SpriteKit ToolsNew features
More editor features this year• Custom classes• Camera• Audio node• Reference node
Increased collaboration and reusability
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SpriteKit ToolsNew features
More editor features this year• Custom classes• Camera• Audio node• Reference node
Increased collaboration and reusability
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SpriteKit ToolsNew features
More editor features this year• Custom classes• Camera• Audio node• Reference node
Increased collaboration and reusability
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SpriteKit ToolsNew features
More editor features this year• Custom classes• Camera• Audio node• Reference node
Increased collaboration and reusability
![Page 62: What’s New in SpriteKit - Apple Inc....Graphics and Games Session 604 What is SpriteKit? What is SpriteKit? 2D graphics framework for games Super easy to use Lets you design your](https://reader035.vdocument.in/reader035/viewer/2022071219/6054e600b950e274605f6e00/html5/thumbnails/62.jpg)
SpriteKit ToolsAction editor
All new action editorTimeline basedRealtime preview2D and 3D supportCinematic and Interactive animations
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SpriteKit ToolsAction editor
All new action editorTimeline basedRealtime preview2D and 3D supportCinematic and Interactive animations
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SpriteKit ToolsReferences and instancing
Instances of SKAction and SKNodeReusable componentsData-driven modelShare across multiple projectsSeparate resource filesNo code required
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SpriteKit ToolsReferenced actions
Create once, reuse on multiple nodes, projectsReference via editor or codeLeveraging the new SKAction actionNamed: Build a custom library of actionsBuild very complex actions
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SpriteKit ToolsReferenced nodes
Create once, reuse on multiple nodes, projectsReference via editor or codeLeveraging the new SKReferenceNode APIBuild a custom library of nodesShare between multiple scenes, and projects
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SpriteKit ToolsReferenced nodes
Create once, reuse on multiple nodes, projectsReference via editor or codeLeveraging the new SKReferenceNode APIBuild a custom library of nodesShare between multiple scenes, and projects
![Page 68: What’s New in SpriteKit - Apple Inc....Graphics and Games Session 604 What is SpriteKit? What is SpriteKit? 2D graphics framework for games Super easy to use Lets you design your](https://reader035.vdocument.in/reader035/viewer/2022071219/6054e600b950e274605f6e00/html5/thumbnails/68.jpg)
DemoBuilding a SpriteKit game
Tyler Casella
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Summary
Exciting year for SpriteKit developers• Audio node, Camera node, Reference node, Reference action• All new timeline based action editor• Asset Catalog integration• App Thinning • On Demand Resources• Metal integration• GameplayKit integration
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More Information
SpriteKit Documentation and Videoshttp://developer.apple.com/spritekitApple Developer Forumshttp://developer.apple.com/forumsDeveloper Technical Supporthttp://developer.apple.com/support/technical
General InquiriesAllan Schaffer, Game Technologies [email protected]
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Related Sessions
Going Social with ReplayKit and Game Center Mission Wednesday 1:30PM
Enhancements to SceneKit Mission Wednesday 2:30PM
Introducing GameplayKit Mission Thursday 11:00AM
Deeper into GameplayKit with DemoBots Mission Thursday 1:30PM
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Related Labs
SpriteKit Lab Graphics B Wednesday 11:00AM
Game Controllers Lab Graphics D Thursday 2:30PM
GameplayKit Lab Graphics B Thursday 2:30PM
SpriteKit Lab Graphics C Friday 10:00AM
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