Barry Spencer
Where 3D Virtual Where 3D Virtual Worlds Worlds
and e-Learning and e-Learning combinecombine
Introduction to Second Life (SL)
Barry Spencer
Barry Spencer
What is Second lifeWhat is Second life
Second Life is a semi-immersive 3D Virtual Reality.
Second Life and other MUVE (Multi User Virtual Environments) are together ushering in the arrival of web 3.D
Barry Spencer
http://secondliferesearch.blogspot.com/
Web 1.0Web 1.0
Barry Spencer
http://secondliferesearch.blogspot.com/
Web 2.0Web 2.0
Barry Spencer
http://secondliferesearch.blogspot.com/
Web 3.DWeb 3.D
Barry Spencer
Land Size kmLand Size km22
http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
Calendar Date Resident Owned MainlandIslands Total Size
31/10/2006 83.97 134.28 218.25
30/11/2006 84.59 170.13 254.73
31/12/2006 87.35 206.31 293.65
31/01/2007 102.71 258.08 360.79
28/02/2007 116.15 295.83 411.98
31/03/2007 132.04 372.24 504.28
30/04/2007 144.53 434.90 579.42
31/05/2007 160.06 491.32 651.39
30/06/2007 166.59 546.01 712.6031/07/2007 178.76 601.19 779.95
31/08/2007 189.41 650.31 839.72
30/09/2007 184.57 686.75 871.32
31/10/3007 186.35 718.14 904.50
30/11/2007 184.00 755.10 939.11
31/12/2007 185.35 778.31 963.66
31/01/2008 182.92 819.79 1,002.71
29/02/2008 187.00 851.97 1,038.97
31/03/2008 187.51 905.90 1,093.42
30/04/2008 192.21 1,000.80 1,193.01
SL Total Land Size
0.00
200.00
400.00
600.00
800.00
1,000.00
1,200.00
1,400.00
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Barry Spencer
Registration CountRegistration CountCreated Year Created Month Registrations
2006 September 801,860
2006 October 1,198,147
2006 November 1,731,796
2006 December 2,267,092
2007 January 3,136,259
2007 February 4,136,514
2007 March 5,127,769
2007 April 5,956,170
2007 May 6,860,473
2007 June 7,729,655
2007 July 8,548,178
2007 August 9,252,781
2007 September 9,596,742
2007 October 10,570,615
2007 November 11,175,710
2007 December 11,704,934
2008 January 12,240,161
2008 February 12,671,638
2008 March 13,080,137
2008 April 13,448,143
Running Residents Registrations
0
2,000,000
4,000,000
6,000,000
8,000,000
10,000,000
12,000,000
14,000,000
16,000,000
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
Barry Spencer
% of Active residents within age band% of Active residents within age band
Age Band Percentage
13-17(Teen Grid)18-2425-3435-4445+Unknown
16.45%0.52%
0.93%
35.16%22.79%
24.15%
http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
Barry Spencer
Gender DistributionGender DistributionYear Month Female Male
2006 December 41.42% 58.58%
2006 November 42.14% 57.86%
2006 October 42.65% 57.35%
2006 September 43.76% 56.24%
2007 December 40.68% 59.32%
2007 November 41.63% 58.37%
2007 October 42.21% 57.79%
2007 September 42.25% 57.75%
2007 August 42.09% 57.92%
2007 July 42.13% 57.87%
2007 June 42.77% 57.23%
2007 May 42.85% 57.15%
2007 April 43.03% 56.97%
2007 March 42.06% 57.94%
2007 February 41.07% 58.93%
2007 January 41.11% 58.89%
2008 April 41.45% 58.55%
2008 March 41.13% 58.87%
2008 February 41.12% 58.88%
2008 January 40.98% 59.02%
0.00%
10.00%
20.00%
30.00%
40.00%
50.00%
60.00%
70.00%
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Female Male
http://s3.amazonaws.com/static-secondlife-com/economy/stats_200804.xls
Barry Spencer
But first the big questionBut first the big question
What can Second Life provide that What can Second Life provide that current technologies do not?current technologies do not?
Barry Spencer
Getting startedGetting started
Barry Spencer
Creating a Learning SpaceCreating a Learning Space
Barry Spencer
The Virtual LibraryThe Virtual Library
Barry Spencer
The Museum of ComputingThe Museum of Computing
Barry Spencer
The Astro-ParkThe Astro-Park
Barry Spencer
Castle BromlesteinCastle Bromlestein
Barry Spencer
Data LoggingData Logging
Student quiz 217
Resources 1816
Museum 162
Barry Spencer
The unique qualities of a 3D virtual worlds can provide opportunities for rich sensory immersive experiences, authentic contexts and activities for experiential learning, simulation and role-play, modelling of complex scenarios, a platform for data visualisation and opportunities for collaboration and co-creation that can not be easily experienced using other platforms.
Barry Spencer
a combined entity which has a value greater than the sum of its parts
SynergSynergyy
Barry Spencer
Thank youThank youend of presentationend of presentation