dribbble inkod 2013
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TRANSCRIPT
PRESENTS
dribbble or not dribbble? POINTS vs PIXELS
A presentation by ilan Dray | www.inkod-hypera.com
Dribbble is a source of inspiration but we love to use it as a platform to inspire.
It help us to be more creative just by knowing what already exist and standards.
We get feedbacks from the worldwide pro designers community.
How dribbble helps us as studio?
We rebound and play social by giving and getting cool freebies, tips and tricks.
Great brainstorming platform for sharing your progress or dilemmas about design.
Powerful tool to find new talents and to promote yourself with live statistics.
How dribbble helps us as studio?
How dribbble helps us as studio?
“What we find in dribbble stay in dribbble.”
“If it’s in dribbble, so it’s already dépassé and it’s really means that our design need to be different.” Ilan Dray
ON OUR REAL AUDIENCE THE DIGITAL MEDIA REVOLUTION
ENJOY THE PIXELS!
THE PIXELS TOO MEDIA CHANGED
Pre-college
Head of community
Internet savvy
Religious
Investors Female
Young
Teens
Male
The Devices Endless and in constant evolution. The design need to fit the media.
iPad Laptops
iPhone
Android
Tablets
Computers
Lumia
Gadgets & Robots
Digital TV
Pre-college
Head of community
Internet savvy
Religious
Investors Female
Young
Teens
Male
The Technology Endless and in constant evolution. The design need to fit the technology.
SDK
Touch Screens
The Cloud
Virtual Worlds
HD / 4K
Open Source
Retina
Hologram Unity 3D
Augmented Reality
Pre-college
Head of community
Internet savvy
Religious
Investors Female
Young
Teens
Male
The Designs Endless and in constant evolution. The design need to fit itself.
WOW Skeuomorph
Human Interface
Minimalism
GUI / UX
Crowd source / Freebies
Native
Pie Nav
Responsive
SKEUOMORPHISM BY E. DEINER
ORIGINAL DESIGN HIGH RES.
PRINCIPLES HUMAN INTERFACES
The size count ... High Resolution Display
Retina Display & other HD resolutions: Starting with the iPhone 4,
Apple incorporated the Retina
Display into its devices.
Resolutions and screen densities
are different for other platform such
Android or Microsoft mobile.
(Windows Mobile) V4http://bit.ly/VBFa(Android) | 3http://bit.ly/yYIbH(iPhone SDK) | YBHC139http://bit.ly/
Trendy look vs. Class & style Aesthetic Integrity
Golden Rule for Mobile Design: Read the SDK (Software Development Kit :)
Understand the platform that you design for.
Be neat in your design and consistent,
by taking the advantages of the standards
and paradigms people are comfortable with.
Innovation is great, but not at the expense
of the user experience.
Try not to reinvent the wheel :)
(Windows Mobile) V4http://bit.ly/VBFa(Android) | 3http://bit.ly/yYIbH(iPhone SDK) | YBHC139http://bit.ly/
Pixel perfect this is the point! Basic Design rules
Native app design:
iOS apps that feels as though
they were designed expressly for
the device. Fitting well on the device
screen resolution, proportions and
responds to the gestures
intuitively.
NLGvP12http://bit.ly/
From pixel to the point… First tip of the day
Golden Rule for HD display:
Oppositely to dribbble…
Design at 1x then import at 2x
with maximum vector elements
snapped to the exact pixel and
use points as unit for fonts with
size only multiple of 2.
NLGvP12http://bit.ly/
RICH BRAND EXPERIENCE
Native concept design for
ynet HD app. to maximize
the iPad tablet features
and user experience .
God is in the details More with less…
High Resolution VS. Minimalism:
Providing high-quality graphics not only
makes your app look good, but it also makes
your app look like a natural extension to
the rest of the system.
But create a clean and purposeful experience
by leaving only the most relevant elements on screen.
Let’s the users explore what they love!
(iOS Drawing Concepts) http://bit.ly/TwJrIh| i8http://bit.ly/RmZJ
Touch me baby Direct Manipulation for more engagement
Golden Rule:
The rule is that you design your app
taking also in consideration it’s a multi-
touch interface .
Using gesture makes feel a great sense of
control . Use gyro and other sensors of the
device to interact with the objects.
Make it looks like in the real world.
(Labguru app.) http://bit.ly/XtjvON
GAMIFICATION IS THE WORD
Users expect a beautiful
appearance that promises
fun and encourages
discovery so let’s them
discover & play.
MINIMALIFE THE EXPERIENCE
Create a clean and
purposeful experience by
leaving only the most
relevant elements on
screen.
MAXIMALIFE CALL TO ACTIONS
Fast and fluid Bring life to the experience, create a sense of continuity and tell a story through meaningful use of motion.
Be alive and think motion: Phone apps need to focus on simple, quick-use scenarios. Since people use phones while they're "on the go," you need to design your app accordingly.
http://cinemacity.cz
PYROTECHNICS FOR WOW FX
Using gestures gives
people a greater affinity
for, and sense of control
over, the objects they see
onscreen.
Give SFX* feedbacks People expect immediate feedback when they operate a control, and they appreciate status updates during lengthy operations.
Special Effects *
Motion & Sound Design: Subtle animation can give people meaningful feedback and helps clarify the results of their actions.
(Wondervoice app.) http://bit.ly/RPIRlT
Get mum feedbacks Get maximum feedbacks of anyone around you … because this media is accessible to everyone and feedbacks always welcome.
If my Algerian mum
know how to use it …
so for sure it’s
a great GUI!
group.com-www.mindlab
REAL LIVE METAPHORS
People physically interact
with realistic onscreen
objects, in many cases
operating them as if they
were real-world objects.
Create world revolution is not only a game. I invite you to share your knowledge, be creative and authentically digital to make this world a better place
“To give someone a piece of your heart, is worth more than all the wealth in the world.” Michael Jackson
Enjoy Life!
hypera.com-www.inkod
SAVE LIFE!
OPEN YOUR EYES…
FIND YOURSELF…
SOFT OR HARD…
KEEP SAFE :)
BE REAL, BE PRO!
THANK
THANK YOU.
Inkod-hypera.com