driving ux, design, & development collaboratively through the enterprise

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Driving UX, design & development collaboratively through the enterprise Amee Mungo, Product - Capital One John Whalen, Research & UX - Brilliant Experience Scott Childs, Design - Capital One

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Driving UX, design & development collaboratively through the enterpriseAmee Mungo, Product - Capital One

John Whalen, Research & UX - Brilliant Experience

Scott Childs, Design - Capital One

Research: The First & Hardest Frontier

The Brilliance & Beauty of The Design Sprint

Design & Product for the Long Haul

“I know you have a process, but…you see John, we already know what users want and what we want to build. Let’s save some time and show you.”

Is that CEO?• Left-handed

• Green-eyed

• Canadian

• Psychology PhD

• Someone who actually likes to watch curling?

Then why was he so confident about what I wanted from his enterprise?

18,000% differencein sales!

“UX brings between 2 and 100 dollars in return, and IBM plans a 1:10 return for usability testing.”

-The visible and hidden ROI of user experience, Alex Avissar Tim, UX Architect (AVP) at Citi

Why don’t some executives buy in to research?

Here’s what you say:

Delight

EmpathyDisrupt

Synthesis

Prototype

Opportunity Mapping

Usability Testing

Heuristic review

Strategy

Iterative Design

Information Architecture

Feedback

Design-Thinking

Experience Journey

Here’s what they hear:

Delight

Empathy

Disrupt

Synthesis

Experience Journey

PrototypeDesign-Thinking

Opportunity Mapping

Usability Testing

Heuristic review

Strategy

Iterative Design

Information Architecture

Feedback

$$$

COST OVERUN

DELAY MISSED METRICS

3 MORE MONTHS

Here’s what they are listening for:Will it help me to hit my metrics?

Will it inform my strategic decisions?

Will it help me to hit my metrics?“…the first 10% of the design process, when key system-design decisions are made, can determine 90% of a product’s cost and performance.”

Cost Justifying Usability

Research routinely uncovers unexpected opportunities

Will it inform my strategic decisions?

Bonus: Bring them along for the ride

Research makes them empathetic

Remember the Playbook1. Speak their language:

• Hit metrics • Inform decisions

2. Bring them along for the ride • Make them empathetic

Other LeanUX Secrets1. Get the stakeholders aligned on prioritized business goals. 2. Prioritize personas. 3. Sketch personas, don’t over think them. 4. Focus on the experience journey. 5. Debate design direction alternatives early in the process. 6. Develop conceptual models with stakeholders, not the design. 7. Rapidly iterate design. 8. Share broadly. Be attentive to internal feedback. 9. Test continuously. 10. Take the time to produce brilliant experiences.

See me at SxSW

The Brilliance & Beauty of The Design SprintAmee Mungo and Scott Childs

“Collaboration is about love and respect. Other people just have different ideas and want their thoughts to be considered equally to yours.” -Ross Popoff-Walker

The 5 day sprint

Why it works?It forces smart people to stay focused and attack a problem together.

It allows the feedback cycle to happen at the right time and place.

It gets stakeholders in the creative mindset and out of the editorial mindset.

It gives everyone the opportunity to bring the solution to life.

What do our sprints look like?Day 1: Understand the problem

Day 2: Collaborative design

Day 3: Design & prototype

Day 4: Test & learn

Day 5: Iterate & refine

Day 1: Understand the problemUnderstand who your user is, what problems they’re having.

Get a broad range of participants looking at the problem different vantage points.

Day 2: Collaborative designShare your thinking with a diverse set of participants.

You’ll want a lot of ideas, but not too many. Seven to

nine participants is a good size.

Day 3: Design & prototypeWith the overall of UI of your design defined, you’ll spend the third day focused on making final layout decisions, adding some visual polish, and building a prototype.

Day 4: Test & learnNow that you’ve designed a solution in a prototype, the fourth day gives you the opportunity to test your ideas out with real people.

Day 5: Iterate & refineOn the final day you’ll unpack and discuss what we learned in research. Pick out key insights and opportunities to iterate on.

“Kickoffs should be to build consensus.” -Josh Clark

Design & Product for the Long HaulAmee Mungo

01

I am a Baby. I pull your emotions. You will always be

mine & I yours

Your Product is Not Your Baby.

The Product Statement • for clarity (what problem are you solving?)

• for customers (for whom?)

• for direction (how will we do it)

• for focused outcomes for your customers (to do what?)

“But they (customers) don't want an App” - Amee

Don’t Design in a Vacuum

Customers are humans, we have them everywhere - talk to them … the grittier the better

Real environments are always better than testing labs (beta, pilot, MVP launches)

Always be shipping. Always be learning.

Let’s TalkAmee Mungo

John Whalen

Scott Childs

@AMungo

@johnwhalen

@sco_chi

[email protected]

[email protected]

[email protected]