druid

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Custim sht for DND 3.5

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Page 1: Druid

LAWFUL

CHAOTIC

GOOD

EVIL

MaxRanks

EffectiveCharacter

Level

CLASSES Level

Othe

r ski

lls:

Craf

t - IN

TPe

rfor

m -

CHA

Know

ledg

e - I

NTPr

ofes

sion

- W

IS

RanksRacial,Feats,

SynergySkill

BonusMisc

ArmourCheck

Penalty

FavouredEnemyBonus

Skill Ranks LevelAdjustment

Hit Die

/Untrained

= ECL + 3

ddddd

1

23

4

5

1 3 4 52Class Skills

Name

Race Size SizeModifier

FEMALEM

ALE

CHARACTER

SKILLS

Campaign

Player

XP

Ability Modifier = (Total Ability Score - 10) ÷ 2 (Round down)

AbilityScore

AbilityModifier

ItemBonus

TempBonus

TempModifier

STRSTR STR

CONCON CON

DEXDEX DEX

INTINT INT

WISWIS WIS

CHACHA CHA

ABILITIES

LA

NG

UA

GE

S

FEATS & SPECIAL ABILITIES

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Appraise INTBalance DEX -Bluff CHAClimb STR -Concentration CONDecipher Script INTDiplomacy CHADisable Device DEXDisguise CHAEscape Artist DEX -Forgery INTGather Information CHAHandle Animal CHAHeal WISHide DEX -- size

mod x4

Intimidate CHA + sizediff x4

Jump STR -Listen WISMove Silently DEX -Open Lock DEXRide DEXSearch WISSense Motive WISSleight of Hand DEX -Spellcraft INTSpot WISSurvival WISSwim STR - x 2-1 per 5lb

carried

Tumble DEX -Use Magic Device CHAUse Rope DEXKnowledge (nature) INT

Page 2: Druid

DEX +10 +

Armour AC Shield ACSize

Modifier

+ -

NaturalArmour

DeflectionModifier

+

Misc

++=

HIT POINTS Stable UnconciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Special AmmoAmmo

Range Type

ft sq

# #

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Range Type

ft sq

Attack Bonus CriticalDamage

×d

Special AmmoAmmo# #

Special AmmoAmmo# #

Range Type

ft sq

Attack Bonus CriticalDamage

×d

AC

10 + - + ++=AC

DEX

+/

10 + - +/ / / +=AC

Spell Resistance Conditional Modifiers

Damage Reduction

Temp AC

AC

/

INITIATIVE BONUS Feats

+

Misc

+= DEXINIT

Speed with Armour Temp SpeedSPEED

ft sq

Swim Speed

ft sq

Fly Speed

ft sq

Climb Speed

ft sq

ft sq ft sq

BASEATTACK BONUS

MELEEATTACK

RANGEDATTACK

GRAPPLE BONUS

STR× 4 += +

Size Modifier× 4

+Base

Atta

ck

Misc

CONFORTITUDE SAVE

+=

Temp

+

Racial

+

Base

Evasion Endurance TrapSense

ImprovedEvasion

Misc

+= ++

+= +

+

+

++

REFLEX SAVE

WILL SAVE

WIS

FORT

DEXREF

WILL

INITIATIVE

SPEED

BASE ATTACK

GRAPPLE

SAVES

METAMAGIC COMBAT ABILITIES

ATTACKS

HEALTH

ARMOUR CLASS

BuffsMoraleBonus Nerfs

+ -

PowerAttack

-=

BuffsMoraleBonus Nerfs

+ -

PowerAttack

+=

Temp AttackBonus

+Temp DamageBonus

+

EFFECTS

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 3: Druid

Check Penalty

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Properties

Hat / Mask

Properties

Properties

Properties

Hands

Headband

Eyes

Neck / Throat

Shoulders

Chest

Belts

Clothes / Body

Ring Arms / Wrists

Ring Feet

Type Max AC DEX

sqft

Max Speed

Armour ACWeight

lb ACSpell Failure

%

Check Penalty Shield ACWeight

lb ACSpell Failure

%

Properties

Properties

ARMOUR

SHIELD

EQUIPMENTWeightValue

lb

lb

lbCarried Items

Weapons, Ammo

Armour, Shield

lb

lbWorn Items

Scrolls, Potions,Wands, Components

lbCoins

Total Weight lb

50 coins weighs 1lb coins

INVENTORY

ValueMONEY VALUABLE ITEMS

Copper cp,

Silver sp,,

Gold gp,,

ppPlatinum ,,

Total .,,,

Total .,,,

Other items .,,

Valuables .,,

Debts .,,

lb

Light Load

lb

Medium Load

lb

Heavy Load

#

#

#

#

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

© Paizo Publishing LLC

Page 4: Druid

DRUID

Times per day Times Today

CasterLevel

Current Shape

Spell Save DC = 10 + WIS + Spell Level

SpellSave DC

WIS

WIS

- 4

WIS

- 8

WIS

- 12

Bonus Spells

1

2

3

4

5

6

0

7

8

9

Spellsper day

BaseSpells= +

PREPARED SPELLS

0

1

2

3

4

5

6

7

8

9

PREPARED SPELLS

SPELLS

WILD SHAPE

SCROLLS POTIONS

LAWFUL

CHAOTIC

GOOD

EVIL

DEITY

+LevelBonus

WANDS

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

#

CHAR

GES

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 5: Druid

CriticalDamage

Attack Bonus CriticalDamage

Attack Bonus

Attack BonusRange

ft sq

Range

ft sq

Range

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

TempBonus

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Misc

++REFLEX SAVE

=

=

FORT

REF

WILD SHAPECreature Type

Size

Ability Modifier = (Total Ability Score - 10) ÷ 2

DEX10 +

SizeModifier

-

NaturalArmour

MiscModifier

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

INITIATIVE BONUS Misc

+= DEXINITSPEED

ft sq

Temp Speed

ft sq

Initiative

GRAPPLE BONUS

STR x 4= +

SizeModifier x4

++Base

Atta

ck

Misc

AbilityScore

AbilityModifier

ItemBonus

STRSTR

CONCON

DEXDEX

DruidLevel

SizeModifier

ABILITIES

ATTACKS

ARMOUR CLASS

SPECIAL ABILITIES

COMBAT

SAVES

PORTRAIT

CriticalDamage

Attack Bonus CriticalDamage

Attack Bonus

Attack BonusRange

ft sq

Range

ft sq

Range

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

TempBonus

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Misc

++REFLEX SAVE

=

=

FORT

REF

WILD SHAPECreature Type

Size

Ability Modifier = (Total Ability Score - 10) ÷ 2

DEX10 +

SizeModifier

-

NaturalArmour

MiscModifier

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

INITIATIVE BONUS Misc

+= DEXINITSPEED

ft sq

Temp Speed

ft sq

Initiative

GRAPPLE BONUS

STR x 4= +

SizeModifier x4

++Base

Atta

ck

Misc

AbilityScore

AbilityModifier

ItemBonus

STRSTR

CONCON

DEXDEX

DruidLevel

SizeModifier

ABILITIES

ATTACKS

ARMOUR CLASS

SPECIAL ABILITIES

COMBAT

SAVES

PORTRAIT

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 6: Druid

AbilityScore

AbilityModifier

ItemBonus

TempBonus

CreatureLevel Ranks

LevelAdjustment

EffectiveLevel

STRSTR

CONCON

DEXDEX

INTINT

WISWIS

CHACHA

CON

DEX

FORTITUDE SAVE

+

Temp

+

Base Save Misc

++

++

REFLEX SAVE

WILL SAVE

WIS

=

=

=

FORT

REF

WILL

FAMILIAR ANIMAL COMPANION SUMMONED CREATURECreature Name

XP

Creature Type

Size

Subtype Weight

Height

Age

lb Hit die

d

Balance

Climb

Escape Artist

Hide

Jump

Listen

Move Silently

Search

Sense Motive

Spot

Survival

Ranks

DEXSTRDEXDEXSTRWISDEXINTWISWISWIS

Swim STR

Racial, Feats

Ability Modifier = (Total Ability Score - 10) ÷ 2

DEX10 +

SizeModifier

-

NaturalArmour

MiscModifier

++

10 - ++

DEX10 + - +

=AC

=AC

=AC

Temp AC

AC

HIT POINTS Stable UnconsciousDyingWounds Non-lethal

hp hp hp

TOUCH ARMOUR CLASS

FLAT-FOOTED ARMOUR CLASS

ARMOUR CLASS

Spell Resistance Damage Reduction

/

/

/

GRAPPLE BONUS

STR x 4= +

SizeModifier

BASE ATTACK

INITIATIVE BONUS Misc

+= DEXINIT

BASIC SPEED

ft sq

Temp Attack

+Temp Damage

+

ft sq

Swim Speed

ft sq

Fly Speed

++Base

Atta

ck

Misc

LAWFUL

CHAOTIC

GOOD

EVIL SizeModifier

FEMALEM

ALE

ABILITIES

INITIATIVE

SPEED

BASE ATTACK

GRAPPLE

SAVES

EFFECTS

EQUIPMENT

Attack Bonus CriticalDamageRange

ft sq

CriticalDamageAttack BonusRange

ft sq

Attack BonusRange

ft sq

CriticalDamage

Attack BonusRange

ft sq

CriticalDamage

ATTACKS

ARMOUR CLASS

HEALTH

SPECIAL ABILITIES

SKILLS

FEATS

Track Trained SURVIVAL

PORTRAIT

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.

Page 7: Druid

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

School

Cost

Level

SPELL BOOK

© Marcus Downing 2015 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property ofWizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and theirdistinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.