introductionet.engr.iupui.edu/~dskim/classes/ece408/ln-os-ch01 introduction.pdf · 2. operating...
TRANSCRIPT
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Introduction
Electrical and Computer EngineeringD. S. Kim ([email protected])
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Outlines
n What is an Operating System?n Mainframe Systemsn Desktop Systemsn Real-Time Systemsn Handheld Systemsn Computing Environments
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What is an Operating System?
n A program that acts as an intermediary between a user of a computer and the computer hardware.
n Operating system goals:u Execute user programs and make solving user
problems easier.u Make the computer system convenient to use.
n Use the computer hardware in an efficient manner.
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Computer System Components
1. Hardware – provides basic computing resources (CPU, memory, I/O devices).
2. Operating system – controls and coordinates the use of the hardware among the various application programs for the various users.
3. Applications programs – define the ways in which the system resources are used to solve the computing problems of the users (compilers, database systems, video games, business programs).
4. Users (people, machines, other computers).
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Abstract View of System Components
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Operating System Definitions
n Resource allocator – manages and allocates resources.
n Control program – controls the execution of user programs and operations of I/O devices .
n Kernel – the one program running at all times (all else being application programs).
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Mainframe Systems
n Reduce setup time by batching similar jobsn Automatic job sequencing – automatically
transfers control from one job to another. First rudimentary operating system.
n Resident monitoru initial control in monitor u control transfers to job u when job completes control transfers back
to monitor
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Memory Layout for a Simple Batch System
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Multiprogrammed Batch SystemsSeveral jobs are kept in main memory at the same time, and the CPU is multiplexed among them.
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OS Features Needed for Multiprogramming
n I/O routine supplied by the system.n Memory management – the system must allocate
the memory to several jobs.n CPU scheduling – the system must choose among
several jobs ready to run.n Allocation of devices.
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Time-Sharing Systems–Interactive Computing
n The CPU is multiplexed among several jobs that are kept in memory and on disk (the CPU is allocated to a job only if the job is in memory).
n A job swapped in and out of memory to the disk.n On-line communication between the user and the
system is provided; when the operating system finishes the execution of one command, it seeks the next “control statement” from the user’s keyboard.
n On-line system must be available for users to access data and code.
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Desktop Systemsn Personal computers – computer system dedicated
to a single user.n I/O devices – keyboards, mice, display screens,
small printers.n User convenience and responsiveness.n Can adopt technology developed for larger
operating system’ often individuals have sole use of computer and do not need advanced CPU utilization of protection features.
n May run several different types of operating systems (Windows, MacOS, UNIX, Linux)
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Real-Time Systemsn Often used as a control device in a dedicated
application such as controlling scientific experiments, medical imaging systems, industrial control systems, and some display systems.
n Well-defined fixed-time constraints.n Real-Time systems may be either hard or soft real-
time.
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Real-Time Systems (Cont.)n Hard real-time:
u Secondary storage limited or absent, data stored in short term memory, or read-only memory (ROM)
u Conflicts with time-sharing systems, not supported by general-purpose operating systems.
n Soft real-timeu Limited utility in industrial control of roboticsu Useful in applications (multimedia, virtual reality)
requiring advanced operating-system features.
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Handheld Systemsn Personal Digital Assistants (PDAs)n Cellular telephonesn Issues:
u Limited memoryu Slow processorsu Small display screens.
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Migration of Operating-System Concepts and Features
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Embedded Systems
n Electronic device + microprocessorn Goals
u To simplify system designu To provide flexibility
n Typical embedded systems can dou Fix bugs
u Make modificationu Add new featuresu Without re-making the system.
n They are everywhere even though we do not recognize them.u The average household in US in 1999 has 50 embedded-
microprocessors.
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Examples of Embedded Systems
n Aerospace - Navigation systems, automatic landing systems, space exploration
n Automotive - Fuel injection control, antilock braking system, air bag control
n Children Toys - Nintendos, Sony Playstations, n Communications - Satellites, routers, switches, hubs, firewalls, n Computer Peripherals - Printers, scanners, monitors, modems, hard
disk, CD-ROMn Home - Dishwasher, microwave ovens, VCR, TV, DVD, camera, MP3
players, clock, n Industries – elevator controls, robot control,n Medical – x-rays, MRI, pace makers n Office – Fax, copiers, telephones, PDA, cellular phones
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Computer-System Architecture
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Computer-System Operation
n I/O devices and the CPU can execute concurrently.n Each device controller is in charge of a particular device
type.n Each device controller has a local buffer.n CPU moves data from/to main memory to/from local
buffersn I/O is from the device to local buffer of controller.n Device controller informs CPU that it has finished its
operation by causing an interrupt.
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Common Functions of Interrupts
n Interrupt transfers control to the interrupt service routine generally, through the interrupt vector, which contains the addresses of all the service routines.
n Interrupt architecture must save the address of the interrupted instruction.
n Incoming interrupts are disabled while another interrupt is being processed to prevent a lost interrupt.
n A trap is a software-generated interrupt caused either by an error or a user request.
n An operating system is interrupt driven.
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Interrupt Handling
n The operating system preserves the state of the CPU by storing registers and the program counter.
n Determines which type of interrupt has occurred:u pollingu vectored interrupt system
n Separate segments of code determine what action should be taken for each type of interrupt
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Interrupt Time Line For a Single Process Doing Output
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I/O Structuren After I/O starts, control returns to user program only upon I/O completion.
u Wait instruction idles the CPU until the next interruptu Wait loop (contention for memory access).u At most one I/O request is outstanding at a time, no simultaneous I/O
processing.n After I/O starts, control returns to user program without waiting for I/O
completion.u System call – request to the operating system to allow user to wait for
I/O completion.
u Device-status table contains entry for each I/O device indicating its type, address, and state.
u Operating system indexes into I/O device table to determine device status and to modify table entry to include interrupt.
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Two I/O Methods
Synchronous Asynchronous
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Device-Status Table
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Direct Memory Access Structure
n Used for high-speed I/O devices able to transmit information at close to memory speeds.
n Device controller transfers blocks of data from buffer storage directly to main memory without CPU intervention.
n Only on interrupt is generated per block, rather than the one interrupt per byte.
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Storage Structure
n Main memory – only large storage media that the CPU can access directly.
n Secondary storage – extension of main memory that provides large nonvolatile storage capacity.
n Magnetic disks – rigid metal or glass platters covered with magnetic recording material u Disk surface is logically divided into tracks, which are
subdivided into sectors.u The disk controller determines the logical interaction
between the device and the computer.
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Moving-Head Disk Mechanism
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Storage Hierarchy
n Storage systems organized in hierarchy.u Speedu Costu Volatility
n Caching – copying information into faster storage system; main memory can be viewed as a last cache for secondary storage.
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Storage-Device Hierarchy
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Caching
n Use of high-speed memory to hold recently-accessed data.
n Requires a cache management policy.n Caching introduces another level in storage
hierarchy. This requires data that is simultaneously stored in more than one level to be consistent.
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Migration of A From Disk to Register
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Hardware Protection
n Dual-Mode Operationn I/O Protectionn Memory Protectionn CPU Protection
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Dual-Mode Operation
n Sharing system resources requires operating system to ensure that an incorrect program cannot cause other programs to execute incorrectly.
n Provide hardware support to differentiate between at least two modes of operations.1. User mode – execution done on behalf of a user.2. Monitor mode (also kernel mode or system mode) –
execution done on behalf of operating system.
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Dual-Mode Operation (Cont.)
n Mode bit added to computer hardware to indicate the current mode: monitor (0) or user (1).
n When an interrupt or fault occurs hardware switches to monitor mode.
Privileged instructions can be issued only in monitor mode.
monitor user
Interrupt/fault
set user mode
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I/O Protection
n All I/O instructions are privileged instructions.n Must ensure that a user program could never gain
control of the computer in monitor mode (I.e., a user program that, as part of its execution, stores a new address in the interrupt vector).
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Use of A System Call to Perform I/O
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Memory Protection
n Must provide memory protection at least for the interrupt vector and the interrupt service routines.
n In order to have memory protection, add two registers that determine the range of legal addresses a program may access:u Base register – holds the smallest legal
physical memory address.u Limit register – contains the size of the range
n Memory outside the defined range is protected.
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Use of A Base and Limit Register
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Hardware Address Protection
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Hardware Protection
n When executing in monitor mode, the operating system has unrestricted access to both monitor and user’s memory.
n The load instructions for the base and limitregisters are privileged instructions.
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CPU Protection
n Timer – interrupts computer after specified period to ensure operating system maintains control.u Timer is decremented every clock tick.u When timer reaches the value 0, an interrupt
occurs.n Timer commonly used to implement time sharing.n Time also used to compute the current time.n Load-timer is a privileged instruction.