duolingo - gamification in education - manu melwin joy
TRANSCRIPT
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DuoLingoGamification in Education
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Prepared By Manu Melwin Joy
Assistant ProfessorSCMS School of Technology and Management
Kerala, India.Phone – 9744551114
Mail – [email protected]
Kindly restrict the use of slides for personal purpose. Please seek permission to reproduce the same in public forms and presentations.
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DuoLingo• Duolingo is a massive
online collaboration which
combines a free language-
learning website with a
paid crowdsourced text
translation platform.
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DuoLingo• The service is designed
so that students can
learn a given language
online, while helping to
translate websites and
documents.
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DuoLingo• Beginners start out with
basic, simple sentences
from the web, while
advanced users receive
more complex
sentences.
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DuoLingo• As one progresses, so
does the complexity of
the sentences they are
asked to translate.
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DuoLingo• In each case Duolingo
provides the learning and
translation tools to help the
student to properly
understand and memorize
the words that they
encounter.
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DuoLingo• Each student can also vote on
the quality of the other students’
translations, providing valuable
feedback for comprehension and
learning. The top rated
translations for each sentence
are made available for public
viewing and collection.
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DuoLingo• As students learn a
language, they earn skill
points when lessons are
completed or web content
is translated.
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DuoLingo• Lessons associated with a skill
are successively completed
when a give number of
translations are completed.
Since web content is inherently
more interesting than “made up”
sentences, the translation
assignments are more engaging.
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DuoLingo• The site also includes time-
based elements, such as
skill points and time
bonuses when questions
are answered correctly
within a given time limit.
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DuoLingo• Incorrect answers result in a loss of
points and “lives”, as well as the delay of
leveling up. Since the system is adaptive,
it tracks each completed lesson,
translation, test, and practice session to
provide feedback to the student and plan
future lessons and translation
assignments to better address their
needs. All this adds up to a great
Education Gamification experience.
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