dust diaries
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Dust DiariesHow Things Can Go Wrong
Drew Davidson
a little bit about me
Games & Learning
Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Games & Learning
Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Games & Learning
Anyone who tries to make a distinction between education and entertainment doesn’t know the first thing about either.
Dust Happens
Things Go Wrong
Common Mistakes
Unfortunate Misconceptions
All Eggs In One Basket
Just Make One Game
Or That One Game Solves All
Fun, Fun, Fun
It’s All About Making It Fun
Or Fun Is Just Something To Include
No Testing
Not Playtesting Early And Often
Not Iterating Design Ideas
Feature Creep
Include All Ideas
Include All Feedback
Excluding Team
Not Including Game Designers Throughout
Not Including Learning Specialists Throughout
Gamify!
Just Add Badges
To Track And Reward Learning
All Done!
Finished When You Release
No PR Or Distribution Plan
Opposite Day
It’s Easy And Quick
And Cheap To Make
Just Add...
Just Add Some Fun To Learning
Just Add Some Learning To Fun
Anyone Can Do It
Academic Fallacy
Not Everyone Is A Designer
Creepy Treehouse
Fake Fun, Smells Like Education
Bad Learning Games = Suckn
For Instance
Making Magic
Design Process
Learning Goals
In order to attain the impossible, one must attempt the absurd.
Less Talk, More Rock
Less Talk, More Rock
Less Talk, More Rock
It’s Hard
Games are HARD
Really Hard
Games are HARD
Learning is HARD
Challenge is Good
In Games and Learning
Scaffolding Challenges
Pleasantly Frustrating
Pleasantly Frustrating
Not too Simple
Pleasantly Frustrating
Not too Simple
Not too Hard
Flow & Failure
Rewarding Challenges
Difficulty & Mastery
Agency & Literacy
Failure
Learn from our Mistakes, Develop Grit
Fail Faster, Experiment, Explore
Rapid Prototyping
Iterate toward Solutions
Try Again. Fail Again. Fail Better.
Doubt
Question Answers
Challenge Assumptions
Work to Understand
Open to Changing Your Mind
To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.
Curiosity
Ask Questions & Engage
Lifelong Learning & How Stuff Works
Problem Solving & Cheating (?)
Story Telling & Model Making
Curiosity was Framed, Ignorance killed the Cat.
Curiosity Literacy
How to Learn
Challenge Yourself
Create on Your Own
Life-Long Skill
Curiosity Literacy
How to Learn
Challenge Yourself
Create on Your Own
Life-Long Skill
World’s Best Playground
With an Electric Fence
Learning needs Challenges
Success needs Failures
Creativity needs Constraints
Extraordinary needs Boundaries
Magic needs Dust
Transformational Games
Games for Impact
Beyond Transference
Learning, Playing, Creating
Changes in Daily Lives
A Little Magic
DragonBox+
Gorogoa
Games For Impact
Academic Consortium
Best Practices
http://gamesforimpact.com
Thanks!
Questions?
waxebb.com/cookies