dynamic simulation : degrees of freedom and joints
DESCRIPTION
Dynamic Simulation : Degrees of Freedom and Joints. Objective The objective of this module is to introduce the concepts associated with degrees of freedom, joints, and kinematic constraints used in multi-body dynamic simulation. - PowerPoint PPT PresentationTRANSCRIPT
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Dynamic Simulation:Degrees of Freedom and Joints
Objective
The objective of this module is to introduce the concepts associated with degrees of freedom, joints, and kinematic constraints used in multi-body dynamic simulation.
The material is presented for planar (2D) mechanisms typically studied in an undergraduate engineering curriculum.
The concepts are universal and can be extended to three-dimensional (3D) mechanisms.
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Degrees of Freedom (DOF)
• The independent parameters used to uniquely define the position and orientation of a part in space are called the degrees-of-freedom (DOF).
• In three-dimensional space six DOF are required; three coordinates to define a location and three orientation angles.
• Each DOF can have motion associated with it.
x
y
z
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 2
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Planar Systems
A planar mechanism is one that has all parts constrained to move in a plane.
Constraining a part to a plane removes three degrees of freedom.
The part in the figure is part of a planar mechanism. It can have no motion in the global Z direction and no rotations about the local x & y axes.
A part constrained to move in a plane has three degrees-of-freedom.
θ
X
Y
xy
Z
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 3
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Body Fixed Coordinate System
θ
X
Y
xy
A body fixed coordinate system is used to define the DOF’s of a part.
A body fixed coordinate system is rigidly fixed to the body.
In a rigid body no point in the body moves relative to the body fixed coordinate system.
The origin of the coordinate system is located at the center-of-gravity.
The axes are oriented along the principle axes of inertia.
C.G.
Principal Axes of Inertia
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 4
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Position Constraints
Position constraints impose conditions on the location and orientation of the part.
In the figure, a constraint is given to each DOF.
The constraints can be written in equation form as:
In this example, the constraint equations are not a function of time and the part is fixed in space (grounded).
rad 0.5θ
X
Y
xy
Xcg=20
Ycg=15
05.0
015
020
cg
cg
Y
X
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 5
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Kinematic (Joint) Constraints
Kinematic constraints impose conditions on the relative motion between a pair of bodies.
Unconstrained Link with 3 DOF
Constrained Link with 1 DOF
Kinematic constraints remove DOF’s from the assembly.
In this example, the addition of constraints at the end of the link changes it from an object that is free to move in two directions and rotate to an object that can only rotate.
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 6
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Mobility
Mobility is the number of unconstrained DOF’s in a mechanism.
Each planar body starts out with three DOF’s.
Constraints eliminate some of these DOF’s until only a small subset are left.
The number of DOF’s in the subset is the mobility of the mechanism.
The number of actuators required to control the mechanism is equal to the mobility.
crank
coupler
follower
This four-bar mechanism has a mobility of one. The position of the coupler and follower can be computed if the angular position of the crank is specified.
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 7
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Common Joints
Revolute Joint Prismatic Joint
http://upload.mcgill.ca/cden/MECH572-lecture5.ppt
A revolute and prismatic joint are commonly used joints in planar mechanisms.
Allows two parts to rotate relative to each other about a shared axis.
Allows two parts to translate relative to each other along a shared axis.
A revolute and prismatic joint remove two DOF from a pair of parts in a planar mechanism.
Revolute and prismatic joints are also common in 3D mechanisms.
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 8
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Gruebler’s Equation
Gruebler’s Equation
DOF = mobilityL = number of linksJ = number of revolute joints or prismatic jointsG = number of grounded links
DOF = 3*L – 2* J – 3 *G = 3 (L-1) – 2 * J
L = 2J = 1G = 1
DOF = 1
Gruebler’s equation can be used to determine the mobility of planar mechanisms.
Link 13 DOF
Link 23 DOF
The revolute joint removes 2 DOF and the grounded link removes 3 DOF.
1 DOF
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 9
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Mobility of Vise Grip Pliers
L = 5J = 4 (revolute)J = 1 (screw)G = 1 (your hand)
DOF = 3*5 - 2*5 - 1*3 = 2
1
23
4
1
2
3
4
This example applies Gruebler’s equation to the determine the mobility of a vise grip plier.
5
Each revolute joint removes two DOF.The screw joint removes two DOF.
The mobility of the plier is two. Link 3 can be moved relative link1 when you squeeze your hand and the jaw opening is controlled by rotating link 5.
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 10
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Welded Joints
It is common for parts in a mechanism to be designed to move together.
In the figure, the bottom retainer, valve guide, and valve guide seal do not move relative to each other.
Similarly, the valve stem cup, valve cap, top retainer, keepers, and valve do not move relative to each other.
A joint that allows no relative motion is called a welded joint.
Valve Stem Cup
Valve Cap
Keepers
Upper Retainer
Valve Guide
Valve Spring
Valve Guide Seal
Bottom Retainer
Engine Block
Valve
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 11
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Ground Joints
One or more parts in a mechanism must be anchored to something rigid that holds it in place.
The anchored parts have all degrees of freedom removed.
A joint that removes all DOF’s by setting the coordinates and orientation angles equal to constant values are called Ground Joints.
In the figure, all moveable parts will move relative to the engine block that is fixed by a Ground Joint.
Valve Stem Cup
Valve Cap
Keeper x 2
Upper Retainer
Valve Guide
Valve Spring
Valve Guide Seal
Bottom Retainer
Engine Block
Valve
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 12
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Joint Types in Dynamic Simulation
The Dynamic Simulation browser contains information about the types of joints used in a simulation.
Grounded parts are fixed in space and cannot move.
Mobile groups are parts or groups of parts that can move relative to each other
Welded groups contain a list of parts that are joined together.
Standard joints include common joints such as revolute, prismatic, etc.
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 13
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Automatic Creation of Joints
Dynamic Simulation operates on assemblies created in the Assembly environment.
The parts in an assembly have constraints that keeps them in the correct position relative to each other.
The assembly constraints are interpreted and converted to kinematic constraints in the Dynamic Simulation environment.
The Insert constraint would be used in the Assembly environment to create this joint.
It would automatically be converted to a revolute joint in the Dynamic Simulation environment.
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 14
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Automatic Conversion Control
The Dynamic Simulation environment allows joints automatically created from the assembly constraints to be turned off and on.
When the automatic conversion is turned off, all standard joints are deleted (including any that were manually created).
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 15
© 2011 Autodesk Freely licensed for use by educational institutions. Reuse and changes require a note indicating that content has been modified from the original, and must attribute source content to Autodesk. www.autodesk.com/edcommunity
Education Community
Module Summary
This module presented the concepts associated with degrees-of-freedom, mobility of a mechanism, and joints used in multi-body dynamics.
It showed examples of how the concepts are incorporated into Dynamic Simulation.
These concepts will be used in subsequent modules that deal with multi-body dynamics theory and its practical implementation in Dynamic Simulation.
Section 4 – Dynamic Simulation
Module 2 – DOF & Joints
Page 16