e-learning roadmap and initiatives in malaysian higher education
DESCRIPTION
Presentation by Prof. Dato Dr. Ansary Ahmed & Prof. Dr. John Arul Philips for ICT Leadership in Higher Education Workshop on 24-26 February 2013 at Hyderabad, IndiaTRANSCRIPT
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E-Learning Roadmap and Initiatives in Malaysian
Higher Education
Prof. Dato Dr. Ansary Ahmed
Prof. Dr. John Arul PhillipsAsia e University
Kuala Lumpur
www.aeu.edu.myCopyright 2010 Asia e University, All rights reserved
Copyright 2010 Asia e University, All rights reserved
E-Learning is the application of information and communication technology (ICT) to enhance teaching and learning.
Technology enables people to study whenever they want and from wherever they are.
What is E-Learning?
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Digital Native
Digital Immigrant
The Evolving Academic
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Conventional Teaching
Fully Online
Face-to-Face
Online Interaction
Blended Learning
Content
Blended Learning
E-Learning Continuum
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Five Pillars of the Malaysian E-Learning Roadmap
Culture
Professional Development
Curriculum & E-Content
Infrastructure
Organisational Structure
For Conventional Onsite Universities
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Organisational StructureINITIAL ENABLED OPTIMISED
Vision Focused on e-learning Fully integrated in the vision
Shared by all stakeholders
Plan Implementation of e-learning plan
Comprehensive e-learning plan
All staff are engaged in E-learning practices
Leadership E-learning initiatives led by 50% of staff
E-Learning team led by 75% of staff
Plan fully implemented
Policy Developed an E-learning policy
Developed & ratified E-learning policy
Accomodate innovate use of technologies
e-Learning Unit E-learning Unit initiated
E-learning Unit fully functional
Training implemented & evaluated
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Infrastructure
INITIAL ENABLED OPTIMISED
Broadband 8-10 mb 34 mb >34 mb
Helpdesk & Support Unit established Fully functional Enhanced & optimised
ICT Equipment Estatablished platform,
projection, hardware &
software
Fully functional Fully adopted
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Curriculum & E-ContentINITIAL ENABLED OPTIMISED
Curriculum 10% of curriculum designed to
accommodate e-learning
20% of curriculum designed to
accommodate e-learning
50% of curriculum designed to
accommodate e-learning
Development 10% e-content developed
25% e-content developed
50% e-content developed
Assessment Initial efforts at e-assessment
Increased use of e-assesment and online activites
Fully implement e-assessment and online
activities
Standards Formulation of e-learning guidelines
Development and evaluation of e-
learning guidelines
National e-learning standards have been
developed
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Professional DevelopmentINITIAL ENABLED OPTIMISED
Knowledge 25% of staff & students know and practice e-learning
pedagogy
50% of staff & students know and practice e-
learning pedagogy
All staff & students know and practice e-
learning pedagogy
Skills 25% of staff & students are
equipped with relevant e-learning
skills
50% of staff & students are
equipped with relevant e-learning
skills
All staff & students are equipped with relevant e-learning
skills
Attitudes 25% of staff, students & stakeholders
possess a positive attitude towards e-
learning
50% of staff, students & stakeholders
possess a positive attitude towards e-
learning
All staff, students & stakeholders possess a
positive attitude towards e-learning
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CultureINITIAL ENABLED OPTIMISED
Availability Limited availability to e-learning
E-learning readily
available
Optimal availability of e-learning
Usage Visible evidence of usage in selected
areas
Visible evidence of usage in all areas
Dissemination & sharing of good
practices
Incentive & Motivation
E-learning part of workload & given
recognition
Normal workload and recognition for
promotion
National awards & certification
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Malaysia Education Online - MEdO
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at Asia e University
Case Study
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Technology Design
Content Design
Learning Design
LearningOutcomes
VISION / MISSION / GOALS
LEADERSHIP / GOVERNANCE
STUDENT SUPPORT
STAFF SUPPORT
ASSESSMENT
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• Understand• Conceptualise• Apply• Analyse• Evaluate• Construct• Create• Reflect
LEARNING OUTCOMES
What do you want learners to be able to
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LEARNING OUTCOMES
Learning outcomes states the knowledge, skills and values/attitudes students will possess after having completed a chapter, topic or course.
WHY Learning outcomes?• Student clear on what is expected • Helps student to be an active player in the learning process• Student knows what is covered
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1) Technology Design (Infrastructure)
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• Infrastructure– Scalable– Stable– Functional– Secure– Fast
• Maintenance of infrastructure– Disaster recovery mechanism – Low downtime
Technology Design (Infrastructure)
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• Virtual Learning Environment (VLE)• Features • Customisation• Stability • Scalability
• Collaborative & Communication Tools • Synchronous • Asynchronous
• Content Authoring Tools
Technology Design (Web Tools)
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Web Tools
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2) Content Design
Self-Instructional Module (SIM)
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“Five years from now on the web for free you’ll be able to find the best lectures in the world.....It will be better than any single university....the best lectures in the world will no longer be at hallowed institutions, reserved only for the privileged and elite, but on the web for everyone who wants access to them” - Bill Gates, 2010
Content on the Web
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Learning Materials
• Learning materials - digital format
• Self-instructional Module (SIM)
• Read materials online, do activities & download
• Audio & video clips - archived
• Access to digital library
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Role of the Teacher
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10 hrs
20 hrs90 hrs
For 3 CreditCourse
= 120 hrs
Blended Learning
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3) Learning Design
Learning activities are those tasks that students undertake to achieve a set of intended outcomes.
• Learner-Content interaction• Learner-Learner interaction• Learner-Teacher interaction
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Learning Design Tools
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LECTURE ‘ANYTIME, ANYWHERE’
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HOMEWORK in SCHOOL
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The ingenuity of Salman Khan has revolutionised education in America and perhaps the world - Bill Gates
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a) LISTENING
b) READING
Audio & Video clips of lectures, debates, speeches, testimonials
Digital articles, reports, manuals, e-books,
How Do Students Learn Online?
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How Do Students Learn Online?
Forums, chat rooms,web-conferencing, blogs
c) DISCUSSING
d) PROJECTSWikis, e-portfolios
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e) DEMONSTRATIONS
f) PRACTICE EXERCISES
Web-conferencing, video clips
How Do Students Learn Online?
Virtual labs, Online simulations
g) RESEARCH Guided research, exploratory tutorials,
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• Several institutions have not initiated an e-learning policy and organisational structure
• Request for incentives• Top management not supportive• Academic staff lack ICT expertise• Staff busy with research & publication• Burdened with heavy teaching load• Lack of training
CONCLUSION
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• Preference for traditional approach• Need for e-content quality guidelines• Need for a dedicated team to develop e-
content
CONCLUSION
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THANK YOU