e no ll-efquel2012
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Living Labs as an instrument to support the transforma3on of Future Learning
European Network of Living Labs
(ENoLL)
Anna Kivilehto on behalf of Ana Garcia, ENoLL
Overview • Living Lab concept and history
• What is the European Network of Living Labs (ENoLL)
• Who are our members?
• ENoLL Living Labs innovaEng in EducaEon and Culture • Lutakko Living Lab (Jyväskylä University of Applied Sciences, FI) • Ways of Learning for the Future Living Lab (Cité des savoir, FR)
• Reunion Island Living Lab (Université de la Réunion, FR)
• Future Classroom Lab (European School Net, BE)
• FI Content example from the Future Internet PPP
• Find out more…
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Living Lab (2/2) Living Lab is a real-‐life test and experimenta4on environment where users and producers co-‐create innova4ons
Public-‐Private-‐People Partnerships (PPPP) for user-‐driven open innova4on
Co-‐Crea4on: co-‐design by users and producers Explora4on: discovering emerging usages, behaviours and market opportuni4es Experimenta4on: implemen4ng live scenarios within communi4es of users Evalua4on: assessment of concepts, products and services according to socio-‐ergonomic, socio-‐cogni4ve and socio-‐economic criteria
What is a Living Lab?
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Living Labs are user-‐driven innova4on eco-‐systems where the user (ci4zen, resident, worker, student, visitor, customer) lives, works, studies, plays and entertains. In this real living environment, the user co-‐creates, experiments and tests ideas, products and services. User-‐centric solu4ons and social innova4on processes lead to new forms of produc4vity and compe44veness as well as sustainable behavior transforma4on. 14/03/2012
ENoLL today
• Informal network founded 2006 under the auspicies of the Finnish EU Presidency
• ENoLL non-‐profit internaEonal associaEon (asibl) established in 2010 under the Belgian Law and thus ENoLL Office was created (2 staff members)
• ENoLL associaEon is governed by the General Assembly of effecEve members and the ENoLL Council (of 21 seats)
• ENoLL Office in Brussels hosted by IBBT/iLabO at the VUB campus
• Growing membership base through Calls for ApplicaEons (Waves) today over 300 members a`er the 6th Wave
• Growing interest even globally (LaEn-‐ and South America, Africa, Middle East, Asia etc.
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EffecEve & Associated Members
Belgium IBBT-‐iLab.o Belgium Flemish Living Lab Pladorm Finland Northern Rural-‐Urban Living Lab (NorthRULL) Finland Laurea Living Labs Network Finland HumanTech LivingLab Finland Suuntaamo Tampere Central Region Living Lab Finland Helsinki Living Lab -‐ Forum Virium Helsinki France Ways Of Learning for the Future (WOLF LL) Greece TelecommunicaEon Networks and Integrated Services Laboratory Italy TrenEno as a Lab Portugal LighEng Living Lab Spain i2Cat Catalonia Digital Lab Spain espaitec Living Lab (eLiving Lab) Spain BIRD LIVING LAB Spain Consorcio Fernando de los Rios Living Lab (CFRLL) Sweden Botnia Living Lab UK Manchester Living Lab UK City Lab Coventry Italy The European Society of Concurrent Enterprising Network (Esoce-‐Net) Finland Aalto University School of Economics (CKIR) Spain Escuela Superior de Administración y Dirección de Empresas (ESADE) Finland Finnish Living Lab Network of UniversiEes of Applied Sciences (Neloskierre) Spain Nozzle
www.openlivinglabs.eu
All our ENoLL Living Labs
ENoLL Living Labs Domains of AcEvity
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• Wave assessment and ENoLL accreditaEon • InformaEon relay towards members on EU iniEaEves, funding
opportuniEes etc related to living labs (towards members and through social media)
• Partnering, networking and brokerage and promoEon among our members as well as external partners (organise different themaEc events yearly aprx 10 -‐15 events)
• Policy influencing and monitoring • Project development services
What does ENoLL do?
Strategic Alliances
• Ambient Assisted Living (AAL) • ERRIN (Regions) • World Bank • LLiSA (South Africa) • European Business and InnovaEon Centre Network (EBN) • InternaEonal AssociaEon of Science Parks (IASP)
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Lutakko Living Lab (JAMK)
…CreaEng Team Entrepreneurs! Team Academy a living lab where team entrepreneurs innovate and co-‐create innovaEons in sustainable customer relaEonships… • In Team Academy business and entrepreneurship skills are learnt I pracEce by doing real-‐life
projects to customers • Every student belongs to a team and cooperaEve company. All projects are done with the help of
other team members • Emphasizing self-‐reflecEon in order to develop entrepreneurial idenEty and personal growth • CounEng every learning situaEon as ”real learning”. Learning happens everywhere, not just in the
classroom • Building a culture and pracEces that enable learners to learn from their mistakes and failures
Spinoff Monkey Business: Einstein's hour = Free one hour coaching for leaders Superhero learning process creates intrapreneurship and well-‐being among the employees
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Future Classroom Lab (European Schoolnet)
…focusing on changing teaching pedagogy for 21st Learning, supported by technology and design. TradiEonal classroom seqng can use technology to enhance interacEvity and student parEcipaEon, plus a large open space (divided into five learning ‘zones’) equipped with technology. In parEcular, the Future Classroom Lab will be used as an environment to: • SEmulate discussions and illustrate pracEce related to a range of current and
prospecEve innovaEve teaching and learning scenarios. • Provide hands-‐on training faciliEes for teachers, head teachers and ICT advisers. • Act as a venue for meeEngs, workshops and events for Ministries of EducaEon,
regional educaEon authoriEes and commercial partners. • Provide a pladorm where policy makers, pracEEoners and ICT suppliers can come
together in order to rethink how teaching and learning can take place in 21st century classrooms and other learning spaces
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Reunion Island Living Lab for Teaching and Learning
…SemioEc Web as a new paradigm for Teaching and Learning in the Future Internet • Teaching & Learning by Playing • EducaEon (environment, arts, languages, …) • Sign Bases: know-‐how management • MulEmedia content engineering • ClassificaEon and significaEon processes • E-‐services on a Co-‐design pladorm • Sustainable development with ICT • SemioEc Web : Subject interpretaEons Digital Cultural Heritage
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UR.LL.TL
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Teach Play Learn
Laboratory
Digital Cultural Heritage Living Labs
UR.LL.TL
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Teach Play Learn
Physics
Laboratory
Digital Cultural Heritage Living Labs
UR.LL.TL
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Teach Play Learn
Living
Digital Cultural Heritage Living Labs
Physics
Laboratory
UR.LL.TL
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Teach Play Learn
Virtual
Digital Cultural Heritage Living Labs
Living
Physics
Laboratory
Context of a new educaEon paradigm
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SemioEc Web
Digital Cultural Heritage Living Labs
The Web of Signs rather that the Web of Things
What is a sign?
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“There is the first part where the left and right hand play the same notes, namely two fifths (plays). For the right hand, we will develop all notes but for the moment, it is better to play only the fifths, so that the notes are rapidly incorporated (plays the fifths). “
Data InformaEon Knowledge (made explicit)
A sign is subjecEve: there are as many interpretaEons as subjects (interpreters)
Sign
Content Form Meaning
Sign management
Digital Cultural Heritage Living Labs 20
Sign
hxp://sites.google.com/site/noelconruyt/enoll-‐membership
Digital Cultural Heritage Living Labs 21
Sign management
Data Content
Sign
Digital Cultural Heritage Living Labs 22
Sign management
InformaEon
Data Form
Content Sign
Digital Cultural Heritage Living Labs 23
Sign management
InformaEon
Knowledge
Data Form
Sense
Content Sign
“There is the first part where the left and right hand play the same notes, namely two fifths (plays). For the right hand, we will develop all notes but for the moment, it is better to play only the fifths, so that the notes are rapidly incorporated (plays the fifths). “
Knowledge transmission
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TradiEonal teaching method in instrumental music
Instrumental learning
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The idea is to bring the professor at home to learn music pieces with advices from him
Teacher suggests a new piece Piece presentaEon Student learns
progressively at home
Teacher corrects mistakes, gives
advices
Focus on InterpretaEon
Technical aspects solved?
No
Yes
Play the piece in public
Idea -‐ concept
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Imagine: your guitar resEng perfectly on the thigh, you listen to “Forbidden Games” while watching the hands of the teacher on the television. Close-‐ups, slow moEon, back-‐ups,
replays, everything is possible while you can learn to play along with the teacher. In order to assist you, sheet music lights up each note as it is being played: all of this on full screen, high-‐definiEon video and natural stereo sound! In addiEon, the teacher’s advice is associated with
the notes and the measures in play, in the form of visual and verbal commentary.
A Knowledge base is a qualitaEve DVD to transmit know-‐how from Teachers to Learners
Evolving e-‐services
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Ways of Learning for the Future (WOLF LL)
…on E-‐learning, knowledge transmission & serious games Pedagogical apps for tablets with (an industrial) partner eduPad for schools and colleges, working with the users to: • Implement a resource base of protocols, data and experiments on an internaEonal scale; the
value of such a resource base is enhanced by the number and diversity of users included in its scope.
• Develop quality metrics that model user behavior in experimental contexts, in order to obtain objecEve criteria that can in turn be used to comprehensively validate interfaces, pladorms and knowledge management/transfer systems.
• Make progress in terms of standardizing quality criteria interfaces, pladorms and knowledge management/transfer systems. Such standards should enable users to choose soluEons that offer a cerEfied minimum standard of quality.
• IdenEfy emoEonal and/or sensorial obstacles and accelerators that influence the use of digital tools in digital knowledge management/transfer systems.
• Provide users/associaEons/groups with knowledge producEon/transfer/access technologies for unrestricted assessment, with the aim of measuring and/or idenEfying the processes of adopEon, adaptaEon and/or customizaEon of digital tools by the user, as well as any processes of misuse or alternaEve uses based on the individual user experience, etc.
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FI CONTENT
• Part of the Future Internet Public-‐Private Partnership
Programme (5 year programme funded by the EU and Industry)
• Focuses among other areas, on educa4on and e-‐Learning while applying a user driven open innova4on approach in its implementa4on
• ENoLL part of Concord 5 yar supporEng and faclitaEon acEon
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Sep 6, 2012 EFQUEL event FI-CONTENT
FI-CONTENT rationale • Media & Content : a key usage driver for the Future Internet ! Media & Content : a key usage driver for the Future Internet !
• Media & Content already most of the Internet traffic, steadily increasing
• Media & Content has a decisive influence on technical and social dimensions of the Future Internet
• FI-CONTENT delivers the Media & Content applications for the FI-PPP programme
Sep 6, 2012 EFQUEL event FI-CONTENT
FI-CONTENT – The 5 Content Areas
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Orange(FR) Grassroots Arts(DE) Fraunhofer Fokus(DE) Thales(FR) Telefonica(ES)
Games & virtual Environments(A) Disney Zurich(CH)
Disney Black Rock(UK) Orange(FR) DFKI(DE) High End B2B services(D)
Barco(BE) IBBT(BE) BBC(UK)
Professionally Generated Content(B)
UGC entertaiment(C)
Edutainment & Culture(E)
Fraunhofer IAIS(DE) Grassroots Arts(DE) Telecom Italia(IT)
BBC(UK) RBB(DE) Technicolor(FR) Telecom Italia(IT) IRT(DE) Telefonica(ES)
Solu4ons Enablers Standards
ALL
WP3-WP4 link with CP
WP2 Use case scenarios WP5 Phase 2 preparation
Xxx: Content area task leader
BBC(UK) RBB(DE) Disney
Sep 6, 2012 EFQUEL event FI-CONTENT
Model of Local User Driven Open Innovation Ecosystem, Phase 1
• Focus Group and User Community Activation:
• Phase 1: Kick off Meeting of Focus Group and small early trials in regional experimentation environment
Student team(s)
Public Adminisdtr
ation
Research Organisation School
Network
SME 2 SME 3
University Teacher team
School Student Labs
SME 1
Sep 6, 2012 EFQUEL event FI-CONTENT
• Objective • The idea of this content area is to show that education
and culture supported by the Future Internet can be a motivating experience for all citizens.
Content area E: Edutainment & Culture
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The main focus is to enable:
Ø Knowledge access in the ubiquitous internet
Ø Knowledge understanding
Ø Local and networked presentation in the internet (mobile)
Edutainment & Culture (E)
Sep 6, 2012 EFQUEL event FI-CONTENT
Analysis
Design
EvaluaEon
Methodology: overview (1/2)
Content area E: Edutainment & Culture
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Internal & with partners, brainstorming sessions, state of the art and research
Interviews, regular meetings and focus group with end-users
User requirements gathering and use cases refinement
Use cases and scenario definition
Sep 6, 2012 EFQUEL event FI-CONTENT
• Methodology: user centric design (2/2)
Content area E: Edutainment & Culture
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Ø Involve young generation in co-creation of the Future Media Internet;
Ø ask students and
teachers what they would like to do in the Future Internet, which does not exists today;
Ø Highly interactive and cooperative model whereby end users will be involved in the ideation and conceiving of the user media applications drafted – in essence a participatory approach.
Sep 6, 2012 EFQUEL event FI-CONTENT
Kick-off meeting of Focus Group
– Kick-off meeting of the focus group in Cologne (5th July)
– 18 Members: • Professors from universities in
Cologne • School director • Teachers • Student laboratory staff • German school network „Schulen ans
Netz“ (eTwinning)
– Topics • Introduction FI PPP Content to
members • Presentation of the Edutainment and
eCulture UC • Discussion about the UC • Discussion about role and
expectations of the FG members
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Sep 6, 2012 EFQUEL event FI-CONTENT
• Preliminary findings • Educational Domain Experts expressed their
interest in the subject Future Internet for education and culture, mainly to equip any student and teacher with future media internet skills and services in order to…
Focus Group: Edutainment & Culture, Cologne, DE
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have anywhere
anytime open access
to e-learning and e-
cultural content
search, retrieve and select online information critically and beyond Google and Wikipedia
Sep 6, 2012 EFQUEL event FI-CONTENT
Kick off meeting of Student Focus Group 23.Sep.11 •
• Impressions from the Kick-off of Student Focus Group with 80 pupils of 10th grade (15years )
• • Regular Focus group meeting,
next 17th. Oct. 11 in the framework of media project course with 20 students.
• • Start Partnerships with other
schools over etwinning
• Long term aim to bootstrap living network of schools as user community for large scale experiments
Sep 6, 2012 EFQUEL event FI-CONTENT
• Preliminary findings
• Students expressed their high interest in the subject Future Internet for education and culture, mainly to collaborate in real and virtual project teams with other students in Europe
Focus Group: Edutainment & Culture
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during a live cultural
event in a real city such
as the event “Carnival of
Cultures” in Berlin
find relevant content without navigating through meaningless search results
Sep 6, 2012 EFQUEL event FI-CONTENT
Carmen Mac Williams, Grassroots Arts and Research Email [email protected]
Please contact us:
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Thank you to the contributors!
-‐ Lutakko Living Lab (JAMK) Juha Ruuska ENoLL Council member [email protected]
-‐ WOLF LL, Cite de Savoirs, Muriel Brunet (ENoLL EffecEve
member)[email protected]
-‐ Future Classroom Lab, European Schoolnet , Dorothy Cassells [email protected]
-‐ Reunion Island Living Lab, Noel Conruyt noel.conruyt@univ-‐reunion.fr (ENoLL adherent member)
-‐ FI CONTENT, Carmen Mac Williams, Grassroots Arts and Research [email protected]
-‐ Ana Garcia, ENoLL, [email protected]
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Facebook ENoLL –European Network of Living Labs Twixer (@openlivinglabs) Contact us [email protected]
www.openlivinglabs.eu