e6 production log

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E6 Radio 3D Animation Production Log Cassie Coyne To start the new Unit Team Leaders were chosen to create forums on the eccles moodle website for team members to post on. So I created a new forum under the Unit 67 Animation title, and gave it my name so my team would know where to post their ideas and could easily find it. Creating my Forum

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Page 1: E6 Production Log

E6 Radio 3D Animation Production LogCassie Coyne

To start the new Unit Team Leaders were chosen to create forums on the eccles moodle website for team members to post on.

So I created a new forum under the Unit 67 Animation title, and gave it my name so my team would know where to post their ideas and could easily find it.

Creating my Forum

Page 2: E6 Production Log

Creating the discussion topics

Then I created a new discussion topic for each relevant task needed to complete, so the team could post their work on there. I did this by clicking the button highlighted.

Then I simply gave the discussion topic a relevant title , then added a small message telling the team what they should post in the specific topic.

Page 3: E6 Production Log

Ethical Checklist

Before we started working on the ideas for the radio station animation, as the Team Leader I had to make sure that the Ethical Checklist Agreement was set up for everyone to sign and fill in. I did this by downloading the document from moodle, then using an old image of my signature and copy an pasting it into the space for my name.

The same as the other times I created discussion topics for the group, I posted a new topic with the title Ethical Checklist then uploading the correct document I just filled in to it so the rest of the group could easily find everything and upload their work promptly.

Page 4: E6 Production Log

Collaboration Agreement

For the Collaboration Agreement, I worked the same as wit the Ethical, and downloaded the document from moodle, and used the old signature, then filled in the necessary information about me including my name, address, postcode, telephone number and my email address.

Then I uploaded the work I did under the title Collaboration and let the others reply with their work.

Page 5: E6 Production Log

Existing Radio Station Research

To get started with the task, as a team we researched into existing radio stations to get a better idea of what is already out there.

I created a discussion forum for this and uploaded my own work by using the attach button at the bottom of the page before posting it as shown below.

When my team wanted to post their work under the specific title, they simply clicked reply and uploaded a small message and an attachment like me.

Page 6: E6 Production Log

Pooled Ideas Generation

The next task for the group was the pooled ideas generation.

For this we all individually, used a light hearted approach and created numerous rough drafts of possible ideas for the radio station on paper. Almost like a mood board of sketches.

Then once we had each contributed our ideas and looked them over as a group, we decided the on the best ideas and what we could use together. After discussing all the ideas we decided to mix two of mine and one of Sam's ideas together. We chose to do the flipbook idea with a boom box sound system and the spinning number ‘9’ which turns into a ‘6’ and becomes the e6 logo.

Page 7: E6 Production Log

Everyone’s Individual Tasks

The group was assigned their individual tasks for the e6 logo animation.

1. Me – My task was to complete the base for the animation which was the flipbook, which I did in Flash.

2. Jordan- Had to create the e6 logo3. Sam- Created the 3D boom box in

light wave modeller.

Page 8: E6 Production Log

Rough Story board

For the rough storyboard, as I was the best at drawing on my team I volunteered to sketch out the rough idea of what was going to happen.

The pages below show the number of frames, what happens during those frames and how it all plays out and how it is linked to the e6 radio station with the logo at the end.

Page 9: E6 Production Log

Final Story Board

For the final story board I used the images of the rough storyboard sketches and the logo Jordan made for the final frame; then I typed in the text boxes underneath the pictures a summary of what was happening in them and how things were playing through, and then uploaded it to the moodle site with the rest of the work.

Page 10: E6 Production Log

Boom-box Progression in Modeller

First I downloaded the original modelled boom box that Sam made (sown to the left), then I edited the surfaces and properties including luminosity, specularity, gloss, transparency and reflection.

The boom boxes shown below are my edits, where I used trial and error to come up with an idea I liked.

The boom box shown to the left is the final edit and outcome. It is clear that the idea progressed as the ideas before it adopt green hues of colour, then purple accessories and detail.

Page 11: E6 Production Log

To create a scene for the completed boom box, I opened the start menu and opened premier pro, then imported the object into the camera view. Then I moved the light and camera position into place for optimum visuals and moved the object around taking key frames where applicable. I looked on the final story-board sheet and took the number of overall frames which was 500, then dragged the number of key frames to 500 and went back to make the scene.

Once the scene was created on the timeline with different frames up to 500, I played in real time to check that it looked alright and everything was running smoothly and to plan as the storyboard was.

Once that was finished I could move onto rendering the object.

Creating a Scene in Premier

Page 12: E6 Production Log

Rendering with Premier

To render out the completed scene I adjusted all the rendering settings, under the tab Render Globals to make sure that when I actually did render everything would run efficiently.

Once I had finished changing all the values in the rendering tab I began rendering the scene and allowed it to load all the different frames together from 0-500 to make a moving film.

As the scene rendered out I was given an image of the final product so I knew what it would look like once it was rendered completely as shown to the far left. I changed the black background to white because I could see the boom box easier and better and the flipbook animation would include the object being masked onto the actual sketchbook which has white paper.

Page 13: E6 Production Log

E6 3D logo

After all the rendering and the scene was finished I moved onto the e6 logo, and downloaded Jordan's’ creation of it. I found that the flat 2D e6 logo wasn’t appropriate and created a new version in modeller in 3D to give the overall scene a better effect, especially considering I didn’t do too much for the premier rendering scene.

To create the logo used the box tool for the frames and changed the shape and size. Then I used the text tool to type in the number 6 and e and then radio.

I posted them all on different layers so that I could work on them all separately without running into issues all the time changing or editing things that I didn’t mean to because the objects were overlapping or getting in the way.

Once I had finished creating all the separate parts of the actual logo I cut and pasted them all onto one layer as the entire object so I knew it fitted together properly and looked right from different angles.

Page 14: E6 Production Log