early pc graphics capabilities of the ibm color graphics adapter (cga) and enhanced graphics adapter...
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Early PC Graphics
Capabilities of the IBM Color Graphics Adapter (CGA) and Enhanced
Graphics Adapter (EGA)
IBM product introductions
• MDA: introduced with IBM-PC in 1981
• CGA: introduced as an option in 1982
• EGA: introduced in 1984 (to replace CGA)
• VGA: introduced in 1987 (as PS/2 option)
CGA
• Engineered to coexist with IBM’s Monochrome Display Adapter (MDA), used for text display
• Designed to operate with Intel’s 8086/8088 CPU– MDA: max 32K VRAM: 0xB0000-0xB7FFF– CGA: max 32K VRAM: 0xB8000-0xBFFFF
• Designed to operate with Motorola’s 6845 CRTC– MDA: uses cpu’s i/o ports 0x3B4-0x3B5– CGA: uses cpu’s i/o ports 0x3D4-0x3D5
The IBM design imperatives
1-MB
1) CGA shall work with 8086 CPU8086 memory-addresses are 20-bits,
so memory is restricted to 1 megabyte employs ‘segmented’ architecture
that use 16-bit register-offsets
0xB0000MDA
2) CGA shall coexist with the MDAThe VRAM for IBM-PC’s
Monochrome Display Adapter resides in a ‘reserved’ address-range
starting from 0xB0000
Consequently: CGA’s VRAM starts at 0xB8000 and fits in a 32KB region
The imperatives (continued)
3) CGA shall use 6845 CRTC Motorola 6845 Cathode Ray Tube controller implemented only 7-bits for addressing display scan lines so could not address 200 rows
in just one screen-refresh cycle
Consequently: CGA’s VRAM shall be accessed in alternating ‘banks’
upper bank
lower bank0x0000
0x2000
Data for even-numbered scan lines
Data for odd-numbered scan lines
CGA VRAM
“Interlaced” VRAM addressing
• Even-numbered scanlines in lower bank:• scanline 0: starts at offset 0• scanline 2: starts at offset 80• scanline 4: starts at offset 160
• Odd-numbered scanlines in upper bank:• scanline 1: starts at offset 0x2000• scanline 3: starts at offset 0x2000 + 80 • Scanline 5: starts at offset 0x2000 + 160
CGA graphics capabilities
• Two graphics modes (2-color or 4-color)
• Both use “packed-pixel” memory-model– 8 pixels-per-byte, or 4 pixels-per-byte
• Four 4-color palette choices: – black+cyan+red+white– black+cyan+violet+white– black+green+red+yellow – black+dark-gray+light-gray+white
CGA screen resolutions
• color: 320x200 (4 packed pixels-per-byte)
memory: 320x200/4 = 16000 bytes
• mono: 640x200 (8 packed pixels-per-byte)
memory: 640x200/8 = 16000 bytes
7 6 5 4 3 2 1 0
7 6 5 4 3 2 1 0
Pixel-drawing Algorithm (mono)void draw_pixel_1( int x, int y, int color ){
int locn = 0x2000*(y%2) + 80*(y/2) + (x/8);int mask = (1<<7) >> (x%8);unsigned char temp = vram[ locn ];color &= 1; color <<= 7; color >> (x%8);temp &= ~mask; temp |= color;vram[ locn ] = temp;
}
void draw_pixel_2( int x, int y, int color ){
int locn = 0x2000*(y%2) + 80*(y/2) + (2*x/8);int mask = (3<<6) >> (2*x%8);unsigned char temp = vram[ locn ];color &= 3; color <<= 6; color >> (2*x%8);temp &= ~mask; temp |= color;vram[ locn ] = temp;
}
Pixel-drawing Algorithm (color)
CGA pixels aren’t square
• Physical screen has 4:3 aspect-ratio
• CGA visual screen-resolutions:– color screen is 320x200 (ratio is 8:5)– b&w screen is 640x200 (ratio is 16:5)
• Physical square would be:– 4-color mode: 240 wide by 200 high– 2-color mode: 480 wide by 200 high
• So logical pixels are “stretched” vertically
Enhanced Graphics Adapter (EGA)
• Backward compatibility with the CGA• Plus four additional display modes• Higher graphics resolutions• Greater color depths (16-colors)• Faster screen refresh rates• Needed to support more video memory• Simplify video memory-byte addressing• Needed additional “controller” hardware
EGA display modes
• New display modes 13, 14, 15, 16
• 13: 320x200 with 16-colors
• 14: 640x200 with 16-colors
• 15: 640x350 2-colors (monochrome)
• 16: 640x350 4-colors w/64K vram or 16-colors w/128K vram
• But uses “planar” memory organization, so relies on “Graphics Controller” hardware
Four memory “planes”
• Each CPU byte-address controls 8 pixels
• CPU addresses bytes in 4 parallel planes
7 6 5 4 3 2 1 0
Graphics Controller registers
• 0: Set/Reset register• 1: Enable Set/Reset register• 2: Color Compare register• 3: Data-Rotate/Function-Select• 4: Read Map Select register• 5: Mode register• 6: Miscellaneous register• 7: Color Don’t Care register• 8: Bit Mask register
Addressing device-registers
• Nine Graphics Controller registers (8-bits)
• Two ‘read’ modes, and four ‘write’ modes
• Multiplexed i/o addressing scheme:
- register index is written to i/o port 0x3CE
- register value is accessed via port 0x3CF
• CPU allows a pair of bytes to be written to adjacent port-addresses in one instruction
Reading a byte from VRAM
• Select which memory-plane
• Perform CPU read-byte instruction
movb vram(%esi), %al
• Bytes from all four planes are copied to Graphics Controller’s Latches (32-bits)
• But only selected plane’s byte goes to AL
Read operation illustrated
Controller’s Latch register
plane 0plane 1plane 2plane 3
2 Controller’s Read Map Select register
CPU register AL
Writing a byte to VRAM
• Four distinct write modes (must choose)
• We illustrate Write Mode 0 (“Direct Write”)
• Four graphics controller registers involved:
index 0: Set/Reset register
index 1: Enable Set/Reset register
index 3: Data-Rotate/Function-Select
index 8: Bit Mask register
Steps for Write Mode 0
• The new “fill color” goes into Set/Reset
• Set Enable Set/Reset to enable all planes
• Zero goes in Data-Rotate/Function-Select
• Setup Bit Mask for the pixel(s) to modify
• After these setup steps:– CPU reads from VRAM (to load the latches)– CPU writes to VRAM (to modify the pixel(s))
Set/Reset (index 0)
The new fill-color Value (range is 0..15)
7 6 5 4 3 2 1 0
outb( 0, 0x3CE ); // select Set/Reset registeroutb( color, 0x3CF ); // output the color-value
Alternative programming (in one-step) outw( (color<<8)|0, 0x3CE );
Enable Set/Reset
0 = plane is write-protected1 = plane can be modified
7 6 5 4 3 2 1 0
outb( 1, 0x3CE ); // select Enable Set/Reset outb( 0x0F, 0x3CF ); // output selection bits
Alternative programming (in one-step) outw( 0x0F01, 0x3CE );
Data-Rotate (index 3)
Data-Rotation Count0 to 7 bits (to right)
FunctionSelect
7 6 5 4 3 2 1 0
outb( 3, 0x3CE ); // select Data-Rotate registeroutb( 0x00, 0x3CF ); // output the register value
Alternative programming (in one-step) outw( 0x0003, 0x3CE );
Functions: 00=copy, 01=AND, 10=OR, 11=XOR (with Latch contents)
Bit Mask (index 8) 7 6 5 4 3 2 1 0
The corresponding pixel will be modified (=1) or unmodified (=0)
outb( 8, 0x3CE ); // select the Bit Mask registeroutb( mask, 0x3CF ); // output the register value
Alternative programming (in one-step) outw( (mask<<8)|3, 0x3CE );
Write Mode 0 illustrated
VRAM:
Latch Register 00000111 Bit Mask
Fill-Color Set/Reset
VRAM:
The EGA’s 16-color palette
“planar” vram
4-bits
Display screen
A 4-bit pixel-value from planar vram selects a color from the palette to draw onto the display screen
Color palette (16 colors)
Video Graphics Array (VGA)
• Offers both CGA and EGA emulation
• And supports three new display modes:
mode 17: improved monochrome graphics
mode 18: 16-colors using “square” pixels
mode 19: supports 256 colors (8 bits/pixel)
• Provides faster display-refresh rates
• Supports analog multisync monitors
Class Demos
• ‘cgademo.cpp’ (4-color and b&w modes)
• ‘egademo.cpp’ (shows 16-color palette)
• ‘vgademo.cpp’ (square-pixels/256 colors)
In-class exercise #1
• Use the ROM-BIOS ‘writestring’ service to add an explanatory title to our ‘egademo’ and ‘vgademo’ demonstration-programs (similar to code in our ‘cgademo’ program)
• Details on register-usage for the INT-0x10 firmware services are documented online on the ‘Ralf Brown Interrupt-List’ website
In-class exercise #2
• Our EGA and VGA demo-programs make use of graphics display-modes 16 and 19– Mode 16: 320-by-200 (4-bpp) – Mode 19: 320-by-200 (8-bpp)
• These modes do not have “square” pixels, so the circles look like ovals (“stretched”)
• Can you add an extra view that “corrects” for the distorted pixel-shape? (as in CGA)