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TRANSCRIPT
DR. JON A. PRESTON CURRICULUM VITA
Interim Dean, College of Computing & Software Engineering Professor, Computing and Software Engineering Kennesaw State University 1100 South Marietta Parkway, MD 9046 Marietta, GA 30060
ksuweb.kennesaw.edu/~jprest20 Voice: 678 428 9764 Email: [email protected]
Education
PhD Georgia State University (2007) Computer Science Fields of Study: Distributed Systems, Real-Time Collaborative Editing Systems
MS Georgia Institute of Technology (1998)
Computer Science Fields of Study: Quality Management/Assurance, Educational Technology
BS Georgia Institute of Technology (1997) Computer Science Fields of Study: Human-Computer Interaction, Software Engineering
Academic Experience
Administrative Experience
Kennesaw State University (formerly Southern Polytechnic State University)
Office of the President Faculty Executive Assistant to Presidents Papp and Davis Served on the following university committees (some ex officio): Athletic Advisory Council Athletic Board and Athletic Board Executive Committee Banner Oversight Committee Clendenin Society Distance Learning Executive Committee Faculty Senate and Faculty Senate Executive Committee Honors College Dean Search Committee (chair) President’s Cabinet President’s Planning and Budget Advisory Committee Quality Enhancement Selection Committee Strategic Enrollment Planning Committee Strategic Thinking and Planning Committee University Council
College of Computing and Software Engineering
Interim Dean Department Chair of Software Engineering and Game Development Coordinator for the Center for Applied Gaming and Media Arts
Coordinator for the BS in Computer Game Design and Development Chair of Computer Science and Software Engineering KSU-SPSU University Consolidation Implementation Committee
Clayton State University
College of Information and Mathematical Sciences Interim Department Head, Department of Information Technology
Georgia Institute of Technology
College of Computing Program Manager
Faculty Experience
Kennesaw State University (formerly Southern Polytechnic State University)
College of Computing and Software Engineering Professor Associate Professor
Clayton State University
College of Information and Mathematical Sciences Department of Information Technology
Associate Professor Assistant Professor
Georgia Institute of Technology
College of Computing Lecturer Graduate Assistant Undergraduate Teaching Assistant
Professional/Business Experience
Co-founder, IndivSoft
Director of Embedded Development, Magitech Co-founder, Affinity Financial Systems, Inc.
Chief Technology Officer, IDET Communications, Inc.
Co-founder, Opaion, Inc. Software Developer, Michelin Americas Research Center
Teaching
Courses Taught
Advanced Software Development (*)
Application Extension and Scripting (*) Capstone Advising (*)
Computer Graphics and Multimedia
E-Commerce Infrastructure (*)
E-Commerce Security (*) Educational and Serious Game Design (*)
Foundations of Game Design (*)
Data Structures Digital Media and Interaction (*)
Honors Research Advising
Honors Thesis Advising Human Computer Interaction (*)
Mobile Application Development (*)
Mobile and Casual Game Development (*) Modeling and Simulation (*)
Operating Systems
Parallel and GPGPU Programming (*) Production Pipeline and Rendering (*)
Programming and Problem Solving 1 (CS1) (*)
Programming and Problem Solving 2 (CS2) (*) Software Engineering: Real World Lab
Studio Advising (*)
Testing and Quality Assurance (*) (*) indicates a course that was created or significantly redesigned
Instructional Innovations and New Program Development
Collaborated with others in CSE to develop courses in security (SPSU)
Developed BS in Computer Game Design and Development (SPSU)
Contributor in the Office of Science and Technology Policy (OSTP) and the National Science Foundation (NSF) workshop “Advancing Technology Enabled Education” (2013)
Created Computing JumpStart freshmen program (SPSU, 2012, 2013)
Developed the E-commerce track/concentration for the BSIT (CSU, 2000)
Developed the Software Development track/concentration for BSIT (CSU, 2002) NSF/TCPP Curriculum Initiative on Parallel and Distributed Computing: CS1/CS2
Co-organized the 2012 SPSU Convocation and Interface Lecture series focused on Media and Gaming in Modern Culture
Distance Learning Task Force, Teaching Academy for Distance Learning - Course developer: CS1, CS2, Fundamentals of Game Design, and Computer Game Design and Development
WebBSIT Consortium: member and collaborative course developer: CS1, CS2, and HCI
Developed or redesigned 17 courses (listed above)
Established and maintained software development & HCI lab at Clayton State University
Established and maintained computer game design and development lab at SPSU Advisor/coordinator to over 90 university-industry collaborative projects in software
and systems engineering including the following companies: o Virtual Midtown Atlanta o S1 o GSAMS o AnaSteel o Georgia Department of Revenue o Human Society of Hall County o WORKTEC o CSU Public Safety o Wellspring of Life Church o MidAtlantic Financial o PowerSecure o Sara Lee Bakery o Thrust Interactive o Extrafeet o Georgia Game Developers Association
Scholarship
Work In Progress or Under Review
1. Preston, J., Chastine, C., Franklin, M., Improving Awareness of and Preventing HIV via Games-for-health Game Jam, Game for Health Journal.
Journal Publications
1. Preston, J., Educational and Serious Game Design: Case Study in Collaboration, Syllabus Journal, Worchester Polytechnic Institute, Vol 1, No. 4. (2015)
2. Kemp, A. T., Preston, J., Page, C. S., Harper, R., Dillard, B., Flynn, J., & Yamaguchi, M. (2014). Technology and teaching: A conversation among faculty regarding the pros and cons of technology. The Qualitative Report, 19(6), 1-22.
3. Arya, A., Chastine, J., Fowler, A., Preston, J., An International Study on Learni ng and Process Choices in the Global Game Jam, International Journal of Games-Based Learning. 3(4), 27-46, October-December 2013.
4. Preston, J., Chastine, J., O’Donnell, C., Tseng, T., and MacIntyre, B., Game Jams: Community, Motivations, and Learning among Jammers, International Journal of Games-Based Learning, number 2, vol 3. July 2012.
5. Preston, J. and Morrison, B., Entertaining Education – Using Games-based and Service-oriented Learning to Improve STEM Education, Transactions on Edutainment, Vol. 2, No. 2, Dec. 2009.
6. Kemp, A., Blake, B, Cooper Shaw, C., and Preston, J. A., A Conversation about Content vs. Pedagogy: What is “Highly Qualified?” and What is Best for Students in the Age of No Child Left Behind, Curriculum and Teaching Dialog: The Journal for the American Association for Teaching and Curriculum, 2009.
7. Preston, J., Utilizing Authentic, Real-World Projects in Information Technology Education, SIGITE Newsletter, vol 1, number 2, 2004.
Refereed Publications in Conference Proceedings
1. Preston, J. A Hierarchical Peer-to-Peer Merging Framework for Efficient Operational Transformations in Collaborative Editing, 2015 International Conference on Collaboration Technologies and Systems (CTS 2015), Atlanta, June 2015.
2. Preston, J., Serious Game Development: Case Study of the 2013 CDC Games For Health Game Jam, ACM Multimedia: Serious Games Workshop, Orlando, FL, November 2014.
3. Halstead-Nusslock, R., Preston, J., Reichgelt, H., Improving Student Success through Personalization and Customization, SIGITE 2014, Atlanta, GA, October 2014.
4. Chastine, J., Frankln, M., Peng, C., and Preston, J., Empirically Measuring Control Quality of Gesture Input, CGAMES 2014, Louisville, KY, July 2014.
5. Preston, J., Skelton, J., Forsyth, W., and Greene, J., Generating Dynamic Narratives with Real Time Interaction Utilizing Mobile Technology, CGAMES 2014, Louisville, KY, July 2014.
6. Miadati, P., and Preston, J., 3D Simulation Game for Concrete Formwork, Proceedings of the 2014 Design Communication Association, Atlanta, GA, October 2014.
7. Preston, J., Chastine, J., Greene, J., Generating Customized, Intelligent, and Dynamic Narratives, Proceedings of IADIS Applied Computing 2013 (AC 2013), Fort Worth, TX, October 2013.
8. Feng, Y., Preston, J., Skelton, J., Asymmetric Game Design and Player Location: An Empirical Study on Mobile Play Experiences, Proceedings of the 18th International Conference on Computer Games (CGAMES 2013), Louisville, KY, July 2013.
9. Preston, J. and Sushil, A., Using Software Engineering Concepts in Game Development – Sharing Experiences of Two Institutions, 2013 Annual Conference – American Society of Engineering Education, Atlanta, GA, June 2013.
10. Barham, W., Ongoing Research Projects - Virtual Strength of Materials, ASME District Leadership Seminar, September 22, 2012.
11. Barham, W., Preston, J., and Werner, J., Web-Based Virtual Strength of Materials Laboratory, Proceedings of the 2012 Polytech Summit, Marietta, GA, June 2012.
12. Preston, J., and Reichgelt, H., Slaying Dragons and Leveling Up: a Quest-Based Approach to Higher Education, Proceedings of the 2012 Polytech Summit, Marietta, GA, June 2012.
13. Barham, W., Preston, J., and Werner, J., Using a Virtual Gaming Environment in Strength of Materials Laboratory, Proceedings of the 2012 ASCE International Workshop on Computing in Civil Engineering, Clearwater, FL, June 2012.
14. Preston, J. and Chastine, J., Case Study: Developing High-Impact, Information-Rich Media for Higher Education, Proceedings of the Online Lifeline Conference 2012, Valdosta, GA, February 2012.
15. Preston, J., Barham, W., Werner, J., Using Digital Games to Improving Access and Learning, Proceedings of the Conference on Higher Education Pedagogy, Blacksburg, VA, February 2012.
16. Kemp, D., Preston, J., Page, S., Harper, R., Dillard, B., and Flynn, J., Technology and Teaching: A Conversation Among Faculty Regarding the Pros and Cons of Technology. American Association of Teaching and Curriculum Conference, Denver, CO, October, 2011.
17. Preston, J. and Morrison, B., Entertaining Education – Using Games-based and Service-oriented Learning to Improve STEM Education, Proceedings of The 4th International Conference on E-Learning and Games (Edutainment 2009), Banff, Canada, August, 2009.
18. Morrison, B. and Preston, J. A., Engagement: Gaming throughout the Curriculum, Proceedings of SIGCSE 2009, Chattanooga, TN, March 2009.
19. Tyson, J., Kriigel, J., Preston, J. A., Jeff, B., and Qu, J., Snack Attack: An Exploration of Collaborative Learning, Proceedings of The 2008 International Conference on Frontiers in Education: Computer Science and Computer Engineering (FECS'08), Las Vegas, NV, July 2008.
20. Jeff, B., Preston, J. A., Qu, J., and Hayes, J. An Examination of Collaborative Development Patterns of FOSS Repositories, Proceedings of the The 12th World Multi-Conference on Systemics, Cybernetics and Informatics: WMSCI 2008, Orlando, FL, June 2008.
21. Preston, J. A. and Prasad, S.K., P2P Document Tree Management in a Real-Time Collaborative Editing System, Proceedings of the 2007 International Conference on High Performance Computing, Goa, India, Dec 2007.
22. Booth, L., Preston, J. A, and Qu, J., Continuous Program Improvement: A Project to Automate Record-keeping for Accreditation, Proceedings of SIGITE 2007, Sandestin, FL, Oct 2007.
23. Preston, J. A., Hu, X., and Prasad, S. K., Simulation-based Architectural Design and Implementation of a Real-time Collaborative Editing System, Proceedings of DEVS 2007, Norfolk, VA, 2007.
24. Preston, J. A. and Prasad, S. K., An Efficient Synchronous Collaborative Editing System Employing Dynamic Locking of Varying Granularity in Generalized Document Trees , The
2nd International Conference on Collaborative Computing: Networking, Applications and Worksharing (CollaborateCom), Atlanta, GA, 2006.
25. Chastine, J., Zhu, Y., Preston, J. A., A Framework for Inter-referential Awareness in Collaborative Environments, The 2nd International Conference on Collaborative Computing: Networking, Applications and Worksharing (CollaborateCom), Atlanta, GA, 2006.
26. Preston, J. A. and Prasad, S. K., Synchronous Editing via Web Services: Combining Heterogeneous Client and Server Technologies, Proceedings of CSCW 2006, Banff, Canada, 2006.
27. Preston, J. A. and Prasad, S. K., Achieving CCI Efficiently by Combining OT and Dynamic Locking with Lazy Consistency in a Peer-to-Peer CES, Proceedings of IWCES 2006, Banff, Canada, 2006.
28. Preston, J. A. and Prasad, S. K., A Web-Services-based Open-System Architecture for Collaborative Editing Systems, Fourth International Conference on Cooperative Internet Computing, Hong Kong, China, 2006.
29. Preston, J. A., A Deadlock-Free Multi-Granular, Hierarchical Locking Scheme for Real-time Collaborative Editing, 7th International Workshop on Collaborative Editing Systems in conjunction with the SIGGROUP 2005 Conference, Sanibel Island, FL, 2005.
30. Chastine, J., and Preston J. A., Teaching 2D Arrays Using Real-time Video Filters, SIGITE 2005, Newark, NJ, 2005.
31. Preston, J. A., Using Online Grading, Information-Rich Feedback, and Customized Assignment to Enhance Faculty-Student Communication, Third Annual Interdisciplinary Conference for Teachers of Undergraduates, Barnesville, GA, 2005.
32. Chastine, J., and Preston, J. A., Regaining Integrity in the Classroom, Third Annual Interdisciplinary Conference for Teachers of Undergraduates, Barnesville, GA, 2005.
33. Preston, J. A., Improving Computer Science Learning and Creating Community via MMOG Technology, College Teaching & Learning (TLC) Conference, Orlando, FL, 2005.
34. Preston, J. A. and Chastine, J., Offering Flexibility in Higher Education via Online Course Packets, Teaching Online in Higher Education (TOHE) Conference, 2004.
35. Preston, J. A., and Wilson, D., Achieving Consistency and Communication in Online Education via an Online Grading System, Teaching Online in Higher Education (TOHE) Conference, 2004.
36. Chastine, J., and Preston, J. A., Google: The Ultimate Cheat Buster, Teaching Online in Higher Education (TOHE) Conference, 2004.
37. Preston. J. A., and Edmonds, C., Improving Web Accessibility for Students with Disabilities, SITE’04, Atlanta, GA, 2004.
38. Preston, J. A., and Chastine, J., Utilizing Interesting Assignments to Motivate Student Learning, SITE’04, Atlanta, GA, 2004.
39. Preston, J. A., and Edmonds, C., Making Accessibility Accessible: A Collaborative Project in 508 Compliance for Online Higher Education, SITE’04, Atlanta, GA, 2004.
40. Preston, J. A., and Booth, L., Creating Campus Community: Using MMOG Technology to Improve the Student Experience in Online Education, Teaching Online in Higher Education (TOHE) Conference. 2003.
41. Preston, J. A. and Chastine, J., Improving Access and Creating Multiple Learning Pathways for Online Learning Materials, Teaching Online in Higher Education (TOHE) Conference, 2003.
42. Preston, J. A., Designing Effective Communication Tools for Online Computer Science Courses, 32nd University System Annual Computing Conference, Eatonton, GA, 2003.
43. Preston, J. A., Creating and Converting Online Content for ADA Compliance, American Society for Training and Development (ASTD) 2003 National Conference, San Diego, CA, 2003.
44. Booth, L., and Preston, J. A., An E-commerce Model for Teaching Online, Teaching Online in Higher Education (TOHE) Conference, 2002.
45. Preston, J. A., and Taylor, S., E-Commerce as a Capstone in Information Technology, ISECON 2001, Cincinnati, Ohio, 2001. Awarded Best Faculty-Student Paper.
46. Preston, J. A., Offering CS1 On-Line: Reducing Campus Resource Demand While Improving the Learning Environment, SIGCSE ’01, Charlotte, NC, 2001.
47. Preston, J. A., Shackelford, R., Improving On-line Assessment: an Investigation of Existing Marking Methodologies, ITiCSE '99, Crakow, Poland, 1999.
48. Preston, J. A., and Shackelford, R., A System for Improving Distance and Large-Scale Classes, ITiCSE '98, Dublin, Ireland, 1998.
49. Preston, J. A., Evaluation Software: Improving Consistency and Reliability of Performance Rating, ITiCSE '97, Uppsala, Sweden, 1997.
Professional Presentations
1. Rutherfoord, R., Preston, J, Zheng, G., and Yang, M., The Difficulties in Setting Up Mobile Computing Courses in Computing – A New Track for BSIT (Panel), SIGITE 2014, Atlanta, GA, October 2014.
2. Preston, J., Reichgelt, H., Rutherfoord, R., Zhang, C., Zheng, G., Change in IT Education: New Educational Learning Environments: Riding the Wave of Change Instead of Having It Crash Upon Us (Panel), SIGITE 2013, Orlando, FL, October 2013.
3. Preston, J., Werner, J., and Barham, W., “Using a Virtual Gaming Environment in Strength of Materials Laboratory” poster presentation at the 119th ASEE Annual Conference & Exposition, NSF Grantees Poster Session, June, 2012.
4. Preston, J. and Chastine, J., “Augmented Reality: a Narrative, Symbiotic Approach in Combining Virtual and Physical Worlds,” Augmented Reality @ ICIS Workshop, International Conference on Information Systems (ICIS), Orlando, FL, December 2012.
5. Preston, J., “INSPIRE-CT: Vertically Integrating Game Development to Improve STEM Learning,” NSF-sponsored Workshop – InspireCT – Inspiring Student Interest in Computational Thinking, Philadelphia, PA, June, 2012.
6. Preston, J., “Integrating K-12 and University Game Development to Improve STEM Learning,” NSF-sponsored Workshop - InspireCT - Inspiring Student Interest in Computational Thinking, Daytona Beach, FL, June, 2011.
7. Preston, J., Werner, J., and Barham, W., “Using a Virtual Gaming Environment in Strength of Materials: Increasing Access and Improving Learning Effectiveness” poster presentation at the NSF Engineering Awardee Conference, Reston, VA, March, 2011.
8. Preston, J. and Chastine, J., Using Mobile Technology for Media and Augmented Reality, Computing Commons Collaboration Conference (C3 Conference), Marietta, GA, February, 2011.
9. Preston, J., Presented at NSF sponsored Workshop on Vertically Integrated Student Teams, Lubbock, TX, June 2010.
10. Preston, J. A., Using Grassroots Game Development to Support STEM Education, The Seventh Annual Interdisciplinary Conference for Teachers of Undergraduates, Barnesville, GA, March 2009.
11. McCoy, M., Morrison, B. and Preston, J. A., Past, Present, and Future Trends in Gaming and Computing Curricula, Birds-of-a-Feather Group. Proceedings of SIGCSE 2009, Chattanooga, TN, March 2009.
12. Exploring Communication Overhead and Locking Policies in a Peer-to-peer Synchronous Collaborative Editing System, ACM Southeast 2005 (Kennesaw State University, GA). March 2005.
13. Utilizing Microsoft's .NET Framework in IT Courses Workshop, SIGITE 2004 (Salt Lake City, Utah). 10/04.
14. Booth, L., Chastine, J., Eacker, T., and Preston, J. A., WebBSIT Course Development: An Analysis of Synergy, 33rd University System Annual Computing Conference, Eatonton, GA, 2004.
15. Disarming the Language “War”: Offering Multiple Pathways in CS1 and CS2. Co-authored with Jeff Chastine. SIGCSE’04 (Norfolk, VA). 02/04.
16. Preston, J. A., Digital Ink and Tablet PCs in the Classroom: Evolving lectures and Involving Students, Second Annual Interdisciplinary Conference for Teachers of Undergraduates, Barnesville, GA, 2004.
17. Improving Asynchronous Learning in CS1 via Information-Rich Tutorials. SIGCSE 2003 (Reno, NV). 2/03.
18. Preston, J. A., The Tip of the Iceberg: Advantages of 508-Compliant Courses, MERLOT 2002, Atlanta, GA, 2002.
19. Preston, J. A., Improving Lecture Using Microsoft Agent and a “Who Wants to be a Millionaire” Quiz-Show Approach, 8th Annual Georgia Conference on College & University Teaching, Kennesaw State University, GA, 2001.
20. On-Line Dynamic Interviews (ODIN): A Means of Overcoming Distance in Student-Teacher Relations. ITiCSE’01 Poster Session (Canterbury, England)
Invited Presentations
1. Collaborative Content Creation – CTS Invited Panelist, 2015 International Conference on Collaboration Technologies and Systems, Atlanta, GA, June 2015
2. Preparing a portfolio for Tenure and/or Promotion , Kennesaw State University Center for Excellence in Teaching and Learning, April 2015
3. Want Bread with that Jam? Toasting the Success of Game Jams, Southern Interactive Entertainment & Game Expo 2012
4. Why STEM and Computing Matter: Career Paths and Collegiate Choices , Southern Interactive Entertainment & Game Expo 2011
5. Vertically Integrating Game Development to Improve STEM Learning (SPSU Retiree Lunch), Southern Polytechnic State University, 8/2012
6. Designing Games for Instructional Purposes (USG Faculty Development Series), Georgia Gwinnett College, 11/2011
7. XNA: How to Build a Game and Make $10k in 10 Easy Steps, Georgia State University ACM Student Chapter, GSU, 11/2009
8. Computer Game Design and Development: Forging New Paths and Enriching STEM Education, Central Education Center, Newnan GA, 9/2009
9. Neo-Shamans: Computing as Indistinguishable from Magic, SPSU ACM Student Chapter, SPSU, 8/2009
10. A Deadlock-Free Multi-Granular, Hierarchical Locking Scheme for Real-time Collaborative Editing, Technology Square Research Building (TSRB), Georgia Tech, 9/2005
11. Collaborative Editing Systems and their Application to Distributed Software Engineering , Technology Square Research Building (TSRB), Georgia Tech, 11/2004
12. Accessible Distance Education, Georgia Perimeter College, 1/2004 13. Improving Access to Higher Education for All People, GRADE “Lunch and Learn” at
Georgia Institute of Technology, 12/2003
14. Computing for Everyone, Everyday: Ubiquitous Computing and Media , CSU, 5/2001
Research Projects and Grants (Principal Investigator)
$498,000.00 (9/15) Safety Training via Simulation/Gaming – Railserve Corp Extend prototype and fully develop multi-tiered games-for-learning simulation
for safety training and reporting. $50,000.00 (1/15) Safety Training via Simulation/Gaming – Railserve Corp Develop a 3D simulation of Railserve rail yard and make their safety manual
interactive and entertaining while ensuring compliance with training needs $2,000.00 Center for Teaching Excellent Mini-grants for Teaching/Advising Excellence
– Interactive Computing HS-College Bridge Camp Development – Efficacy of Screencast Tutorials to Teach C++ – Gamification of Higher Education – Integrating Interactive Fiction into Game Design Courses
$3,500.00 (10/10) Unity Great Education Giveaway – received license of Unity Pro and Unity Pro Android and a Google Nexus One Phone as part of this mobile game tutorial competition
$149,999.00 (7/10) NSF EEC Engineering Education Grant, “Using a Virtual Gaming Environment in Strength of Materials: Increasing Access and Improving Learning Effectiveness”
$10,000.00 (10/10) USG STEM Grant for games-for-learning project $5,000.00 (10/09) USG STEM Grant for promoting community and enhancing STEM
education development $15,000.00 (10/09) USG STEM Grant for Games-for-Learning projects/course development $5,000.00 (4/09) USG STEM Grant for Oceanography Game Community Development $1,790.00 (10/04) SIGAda 2004 Conference Grants for Educators $1,558.00 (1/04) Faculty Development Initiative – travel to SIGCSE’04 $2,500.00 (10/03) Student Success Faculty Development Grant $12,500.00 (2/01) Ubiquitous Media Lab (DTAE Matching Grant) $66,633.70 (12/00) Ubiquitous Media Lab (DTAE Matching Grant) $2,015.00 (12/00) Internal Faculty Development Grant
Research Projects and Grants (Contributor)
$75,000.00 (8/15) “Rapid Discovery in Bioinformatics with Compute Unified Device Architecture (CUDA)” – College of Arts and Sciences Seed Grant
$50,000.00 (6/14) “I-Corps: Commercialization of Virtual Engineering Laboratories” - NSF 12-602 Innovation Corps Teams Program (I-Corps Teams)
$10,000.00 (1/14) “Development of 3D Simulation Game for Concrete Formwork” - USG STEM Grant games-for-learning
$5,000.00 (7/2011 and 3/2012) NSF/IEEE-TCPP Curriculum Initiative on Parallel/Distributed Computing and IPDPS Travel Grant
$5,500.00 (7/04) BOR Online BSIT PPS I & II Development Project $5,500.00 (1/04) BOR Online BSIT PPS I & II Development Project $2,000.00 (9/03) BOR Online BSIT PPS I & II Design Project $2,600.00 (10/00) Multimedia and On-Line Learning (DTAE Matching Grant) $306,000.00 (8/99-5/02) GTF grant to research and develop statewide, on-line repository of
CS1 material and investigate patterns of CS1 learning.
Donations Received
$239,000+ in total donations received
Kaijitsu Transmedia Development (5/2016)
Global Game Jam (1/2016)
Sony PlayStation 4 Development Lab (6/2015) Home Depot Code-athlon Weekend (2/2015)
Global Game Jam (1/2015)
Atlanta Code Camp (10/2014) Georgia Game Jam – Games for Health (9/2014)
Jennifer Ann’s Group Game Jam (6/2014)
Georgia Game Jam – CDC/HHS (9/2013) Atlanta Code Camp (8/2013)
Kaneva Hackathon – Kaneva (3/2013)
Global Game Jam – Hi-Rez, Red Bull, Area 41, GreenWave, Mozilla Foundation (1/2013) Fall Game Jam – Arke Systems (8/2012)
Global Game Jam – Coke and Tripwire Interactive (1/2012)
Nvidia GPUs (Tesla and Geforce cards for high-performance parallel research) (1/2012) Georgia Game Jam – Kaneva and GEM (9/2011)
Global Game Jam – Coke, Green Wave Technology, GGDA (1/2011)
Game licenses and other products to support the Game Lab (2009)
Microsoft Support for SIGITE .NET Conference Workshop (9/2004) Course Technology contributed Game Programming texts (9/2003)
AnaSteel contribution in appreciation for the Rebar Application (1/2002)
Software from Microsoft (TQA, CCSU) (11/2000) Software & books from Microsoft (RWL, GA Tech) (6/1999)
Awards and Honors
2015 Global Game Jam Inaugural VIP Scholar – travel and roundtable speaker invitation to Game Developers Conference (March 2015)
SPSU’s representative for the USG Regents’ Teaching Excellence Award Outstanding Graduate Research Award, Georgia State University, Computer Science
Best Faculty-Student Paper Information Systems Education Conference 2001
Freshman Partner of the Year, Georgia Tech, Freshman Experience Program
Service
Conference/Workshop Committee
First International Conference on Game Jams, Hackathons, and Game Creation Events (ICGJ2016) program committee
The Third International Symposium on Big Data and Data Analytics in Collaboration (BDDAC2015) program committee
“Artificial Intelligence in Games” track/session co-organizer – FLAIRS 2015 conference, St. Petersburg, FL, May 2015
Hosted NSF-funded workshop on Microlabs in Computer Science Education, November 2014.
Program Committee member: Interdisciplinary Engineering Design Education Conference (IEDEC 2014)
Coordinator for the Game Design Exposition and Showcase and Conference Committee Member – ACMSE 2014 conference, Kennesaw, GA, March 2014
“Artificial Intelligence in Games” track/session co-organizer – FLAIRS 2014 conference, St. Petersburg, FL, May 2014
SIGITE 2014 Curriculum Panel Chair
Global Game Jam 2013 Research Review Committee
Conference Committee Chair: Academic, College & Career Fair for Southern Interactive Entertainment and Games Expo (2012)
Workshop organizer for American Society of Engineering Education (ASEE) 2012 conference, “A Strength of Materials Simulation: Sustainability and Access to Engineering Education”
Consortium for Computer Science in Colleges: South East (CCSC:SE) 2012 local publicity committee member
Global Game Jam 2012 Research Review Committee
Conference Committee Chair: Academic, College & Career Fair for Southern Interactive Entertainment and Games Expo (2011)
Workshop organizer for “Student Game Design Exposition” at ACMSE (Kennesaw State University, 2011) with Hoganson and Guimaraes
Program Co-Chair for the DGIC11 Digital Game International Conference (Kennesaw State University, 2011)
Program Chair for the DGIC09 Digital Game International Conference (Kennesaw State University, Nov 21-22, 2009)
Conference Workshop Chair for ACM SIGITE 2005
Teaching and Learning Conference Session Chair (January, 2005)
Reviewer/Referee
International Journal, Transactions on Edutainment (2008-present) International Journal of Teaching and Learning in Higher Education (2007-present)
Editorial Board Member of the SIGITE Newsletter (2005-present)
ACM ITiCSE (2004-present)
ACM SIGITE (2004-present) ACM SIGCSE (2003-present)
IADIS Game and Entertainment Technologies, GET (2009-2015)
IADIS Interfaces and Human Computer Interaction, IHCI (2011-2015) Transactions on Computing Education Journal, 2011
3rd annual Polytechnic Summit 2011, SPSU 2011
ED-MEDIA 2011 – World Conference on Educational Multimedia, Hypermedia & Telecommunications
ACM Southeast 2011 (ACMSE)
Conference Committee Reviewer for the 5th International Conference on E-learning and Games (Edutainment 2009, 2010)
International Conference on Web Services 2010 Reviewer for Interactive Computer Graphics Sixth Edition, Angel (2009)
Conference Committee Reviewer for ED-MEDIA – World Conference on Educational Multimedia, Hypermedia & Telecommunications (2009, 2010)
IEEE SoutheastCon (SECon) 2009 conference
Reviewer for the ACM Computing Curricula, IT Volume - Knowledge Areas: Human-Computer Interaction, Programming Fundamentals, and Web Systems and Technologies (January 2008)
e-Science 2007 Conference
ICEIS 2007 Conference: Special Session Computer Supported Collaborative Editing IPDPS 2007 Conference
HPGC 2006 Conference
ICIS HCI 2005 Conference Reviewer for Absolute C++ Second Edition, Walter Savitch (2005)
Reviewer for The Handbook of Information Security, Chapters entitled “Firewall Basics” and “Information Leakage: Detection and Countermeasures” (2004)
Reviewer for Pattern Oriented Software Engineering in C++ (2000)
Professional Memberships – Active
Association of Computing Machinery
ACM Special Interest Group in Computer Science Education
American Society for Engineering Education (ASEE)
International Game Developers Association – Atlanta Chapter Atlanta Game Developers Meetup Group
International Game Developers Association (IGDA)
Georgia Game Developers Association (GGDA) Technology Association of Georgia (TAG)
Professional Memberships – Previous
University System of Georgia Executive Leadership Institute
IEEE Computer Society
ACM Special Interest Group in Computer Software Engineering ACM Special Interest Group in Groupware
ACM Special Interest Group in Computer-Human Interaction
Atlanta Software Process Improvement Network (SPIN) American Association of Computer Educators (AACE)
ACM Special Interest Group in Information Technology Education
ACM Special Interest Group in Computer Assistance for the Physically Handicapped American Society of Trainers and Developers
Georgia Electronic Commerce Association
IBM E-Business Technology in Academia Program Association of Information Technology Professionals
American Educational Research Association
ACM Special Interest Group in Computer Use in Education
University Service
Current/Active Service
Athletic Advisory Council
Athletic Board and Athletic Board Executive Committee
Banner Oversight Committee
Clendenin Society
Distance Learning Executive Committee
Faculty Senate and Faculty Senate Executive Committee
Honors College Dean Search Committee (chair) President’s Cabinet
President’s Planning and Budget Advisory Committee
Quality Enhancement Selection Committee
Strategic Enrollment Planning Committee Strategic Thinking and Planning Committee
University Council
Previous Service
KSU Distinguished Alumni Award Committee Member of ENGR External Peer/University Promotion & Tenure Review Committee
CSE Security Courses Design/Development group
Student Success through Advising for Retention, Progression and Graduation ENGR Promotion and Tenure Peer Review Committee
SPSU Faculty Mentor
Graduate Student Thesis Advising
CSE Search Committee search member for General CSE Student Advisor Marietta/SPSU representative to the KSU Policy Process Council
Search committee member: Dean of the College of Computing and Software Engineering
Member of KSU-SPSU University Consolidation Implementation Committee Co-Chair of the Community Engagement Operational Working Group
SPSU Undergraduate Curriculum Committee representative for CSE
SPSU Undergraduate Curriculum Committee (Chair 2012-2013) CSE Computer Game Design and Development Degree Coordinator
CSE Subcommittee for CS Undergraduate Curriculum Assessment
CSE Subcommittee for CS Graduate Curriculum Assessment ETM Promotion and Tenure Peer Review Committee
CSWE Promotion and Tenure Peer Review Committee member
Member CSWE Department Peer Review Committee SPSU Honors Director Search Committee member
SPSU CSE Search Committee for various CGDD and CS/SWE faculty positions
SPSU CWSE Search Committee for Department Chair position SPSU Search Committee for Coordinator of Student Programming
SPSU CSE Search Committee for CGDD/SWE faculty positions
SPSU Undergraduate Curriculum Committee secretary
Search committee member for the Director for STEM Outreach CIMS Awards Committee
CSU Professional Science Masters in Information Technology Degree Development Committee
Search Committee (member and chair): various IT faculty committees Search Committee (member): Dean of the CIMS
Curriculum & and Program Committee (CAPC) subcommittee for Online Courses & Degrees
Search Committee (member): Head of Access Services (CSU Library)
CSU Curriculum Advising and Program Committee (CAPC)
Campus representative to the USG Georgia Digital Innovation Group
Chair of the CIMS Curriculum Committee
IT Department Promotion & Tenure Committee IT Department Publications & Grant Writing Committee
CIMS Computer Science Degree Development Committee
Search Committee (member): Vice President for Information Technology & Services/CIO
CIMS College Curriculum Review Committee On-Line Bachelors of Science in IT BOR Committee
Search Committee (member and webmaster): Dean of Arts & Sciences
Search Committee (member): Vice President for Academic Affairs Instructional Technology Committee
CSU Library Advisory Committee
CIMS External Grants Advisory Committee CIMS IT Chair/Member of the Software Development/Programming Committee
CSU Intellectual Property Rights Committee
CSU Student Course Evaluation (“Best Practices”) Committee Georgia Tech College of Computing Industrial Partners Association Liaison for S1 Corp.,
Chick-fil-A, LexMark, and Ross Systems
College of Computing Charitable Campaign coordinator
University Event Organization and Coordination
1/2016 Co-organized KSU Global Game Jam (200+ attendees) Fall 2015 Joint College of Computing and College of Arts Colloquium on Transmedia (three
speakers/events) 2/2015 Organized Home Depot Code-athlon for retail application development 40 attendees; sponsored by Home Depot; student internships/job placement 9/2014 Organized HHS Games for Health Game Jam focused on HIV
prevention/awareness ~350 attendees; sponsored by CDC/HHS; $35k in funding including $20k in
awards made to attendees 9/2013 Organized 5th annual Georgia Fall Game Jam
(300+ attendees; sponsored by CDC/HHS; largest jam in US to that date) 3/2013 Organized the Kaneva Hack-a-thon event for CSE students at SPSU 1/2013 Coordinated SPSU for 5th annual Global Game Jam
(Largest site in the US and 4th largest in the world with ~230 participants) 10/2012 Organized the 4th annual CSE Halloween LAN/Gaming Party 9/2012 Coordinated 4th annual SPSU Georgia Fall Game Jam 2012-2015 Faculty advisor for Board Game and RPG Club at KSU 1/2012 Assisted coordination with SCAD Atlanta site for 4th annual Global Game Jam
(Largest site in US and 3rd largest site in the world) 10/2011 Organized the 3rd annual CSE Halloween LAN/Gaming Party 9/2011 Coordinated 3rd annual SPSU Georgia Fall Game Jam 1/2011 Coordinated SPSU site for 3rd annual Global Game Jam event
(2nd largest site in US and 8th largest site in the world) 10/2010 Organized the 2nd annual CSE Halloween LAN/Gaming Party 2010-2016 Faculty advisor for the Computer Game Development Club at KSU 9/2010 Coordinated 2nd annual SPSU Georgia Fall Game Jam 8/2010 Hosted CSE Cookout for new and returning students
1/2010 Coordinated SPSU site for 2nd annual Global Game Jam event 10/2009 Organized the CSE Halloween LAN/Gaming Party sponsored by Tripwire 9/2009 Coordinated SPSU Georgia Fall Game Jam 8/2009 Hosted CSE Cookout for new and returning students 1/2009 Coordinated SPSU site for Global Game Jam event 2008-2011 Faculty advisor for ACM Student Chapter at SPSU (6+ events each year with invited speakers, meetings, etc.)
Community Service Related to the Field of Computing
Current/Active Service
Jennifer Ann’s Group Competition Game Judge (2015-present) Member of Leadership Team for the IGDA Curriculum Framework Redesign
Georgia Department of Education Computer Science Task Force (2015-present)
ABET CAC Continuous Improvement Committee ABET CAC Commissioner
STEM/Computing Promotion to Georgia High Schools
Previous Service
2009-2016 Games for Learning project coordinator (multiple local elementary schools partnering to develop games in support of Georgia STEM learning standards; 30+ games for learning created)
SIGITE 2014 Logistics Chair
2014 Global Game Jam Southeast United States Regional Coordinator
ABET PEV Mentor/Trainer (2012-2015)
Cobb Education Consortium Leadership Academy External reviewer - NSF Engineering Grant Proposals
Marietta City Schools Technology Innovation Committee
Hosted the African American Men’s Initiative (AAMI) Computing Day Organizer for the Southeast Distributed Computing workshop sponsored by NSF and
Appalachian State University
Advisor for Cherokee HS in XNA Game Development project
SPSU Earth Day Girl Scout Lab coordinator for Ocean Exploration game Technical Advisory Board for Walton High School's Computer Science Team
Southern Crescent High School Programming Competition
Freshman Experience Faculty Partner TQM Software Engineering for the Local Business Community