educational gaming presented by kathleen murphy. what is gaming? a competitive activity with preset...
TRANSCRIPT
Educational Gaming
Presented by Kathleen Murphy
What is Gaming?
A competitive activity with preset rules Goal is to win game by applying
knowledge and rehearsing learned skills
Primarily for Cognitive functioning Connects theory to experience Can be played anytime in the learning
sequence
What is Gaming? (con’t) The educator’s role is facilitator of
game Keeps flow going and interprets rules
Games can be individual Crossword puzzles or Word searches
Games can be played in a group Team quizzes or Board games
Prizes are utilized to publicly acknowledge learner’s achievement
Bastable, p. 443-444
Cognitive Learning Theory “Cognitive learning, a highly active process,
largely directed by the individual, involves perceiving the information, interpreting it based on what is already known, and then reorganizing the information into new insights or understanding (Bandura, 2001; Hunt, Ellis, & Ellis, 2004, in Bastable, 2008, p. 60).
Learner takes lecture information and reorganizes and applies it to play the game
Settings for Games
Hospital settings Classrooms Clinics Doctor’s offices Support groups
Gaming in a Hospital Setting Game was used to assess nurses
knowledge of MRSA Staff members were asked to identify
violations of infection-control practices in a mock isolation room
Participants completed an answer sheet and went to an answer station
Staff had an opportunity to correct their wrong information regarding infection control
Bastable, p. 444
Gaming in a Classroom Setting
Educator can present a Jeopardy or Wheel of Fortune game to be played by students to help retain and apply newly learned lecture knowledge
Gaming for a Patient
A word search puzzle can be presented for dialysis patients to identify foods known to elevate serum potassium levels
A crossword puzzle can be given to a patient to identify what should and should not be done with Congestive Heart Failure
Bastable, p. 444
Adapting the Game MRSA game could be a team quiz
game played in groups Dialysis crossword could be a group
game where patients pick out pictures of high potassium foods
Jeopardy questions could be made into crossword puzzles or word searches
Games are Flexible!
Pros of Gaming Fun with a purpose Reduction of stress and anxiety Stimulates interaction and promotes
retention of information Promotes teamwork/Enhances motivation Adds variation to learning experience Easy to devise or modify for group of
individual learning Excellent for dull content that is essential
to curriculum
Cons of Gaming Creates stress and embarrassment
when incorrect answers are given Competition can be seen as threatening Difficult to assess individual
competencies when teams are involved Requires special preparation (time/cost) Group sizes must be kept small Can be noisy and require large spaces Might be physically demanding and
difficult for students with disabilities
Evaluation of Gaming Pretest and Posttest is the most often
used method of evaluation Pretest determines the student’s baseline
knowledge Posttest indicates whether students have
achieved the objectives Gaming is only for formative, not
summative evaluation Debriefing after game brings the
teaching/learning process full circle
References Bastable, S.B. (2008). Nurse as educator: Principles of
teaching and learning for nursing practice (3rd edition). Sunbury, Massachusetts: Jones and Bartlett Publishers.
Blakely, G., Skirton, H., Cooper, S., Allum, P., & Nelmes, P. (2008). Educational gaming in the health sciences: systematic review. Journal of Advanced Nursing, 259-269.
Skiba, D.J. (2008). Games for health. Nursing Education Perspectives, 29(4), 230-232.
Sternberger, C. (2003). Adult teaching strategies. Adult Learning, 6(4), 12-14.
Royse, M. A., & Newton, S.E. (2007). How gaming is used as an innovative strategy for nursing education. Nursing Education Perspectives, 28(5), 263-267.