educational virtual worlds for tweens
DESCRIPTION
Using examples from Quest Atlantis and Secret Builders, the characteristics of virtual learning environments (VLE) for 8 to 13 year olds are described.TRANSCRIPT
Educational Virtual Worlds for Tweens
8 to 13 year olds
Educational Virtual Worlds for Tweens
8 to 13 year olds
Quest Atlantis Secret BuildersQuest Atlantis Secret Builders
http://news.cnet.com/8301-10784_3-9783551-7.html
In 2008, researchers predict that 12 million kids will visit virtual worlds at least once a month, and by 2011, more than half of the audience of kids online will be residents of a simulated environment of animals and avatars,
Design: What Kids Want Customizable Avatars & User Profiles Customizable Home Area Ability to Socialize with Other Users In-World Economy Different Worlds to Visit and Explore Fantasy Adventures - Quests Ability to Gain Status Ability to Teach One Another Safe Environment Opportunity to Build Artistic Expression Teacher Supervision and Review
Customizable Avatars
Quest Atlantis
Personal Identity through Avatar Customization
Secret Builders
User Profile
Secret Builders
User Profile
Quest Atlantis
A Customizable Home Area
Secret Builders
Buddy Lists
Secret Builders
Buddy Lists
Quest Atlantis
Chat Options
Secret Builders
Chat Requests
Quest Atlantis
Chat Requests
Secret Builders
In World Money and Economy
Quest Atlantis
In World Money and Economy
Quest Atlantis
In World Money and Economy
Secret Builders
Ability to Visit Different Worlds
Secret Builders
Secret Builders
Quest Atlantis
Secret Builders
Secret Builders
Secret Builders
Quests
Quest Atlantis
Ability to Gain In World Status
Quest Atlantis
Peer-to-Peer Learning
Quest Atlantis
Safe Environment
Secret Builders
Safe Environment
Quest Atlantis
Creative Expression
Secret Builders
Creative Expression
Secret Builders
Ability to Build
Secret Builders
Secret Builders
Ability to Build
Quest Atlantis
Teacher Toolkit
Quest Atlantis
Extras: Social Case
Extras
Extras
Extras: Games