educon2016 12 04-2016
TRANSCRIPT
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Simplifying Serious GamesDevelopment in Educational
SettingsAntonio Calvo Morata
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GOAL
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Real Example: Cytopathology ChallengeGOALS
● Educational application for an Introduction to Cytopathology course
● Train cytologists in resource-poor countries
CONSTRAINTS
● Work in Low-cost Android tablets
● No Wifi-Connection to play on tablets
● Work in Web browsers
● Very limited budget
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OPTIONS
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COTS Games (Commercial Off-the-Shelf)
Use commercial games designed for entertainment with educational purposes.
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COTS Games (Commercial Off-the-Shelf)
PROS
● Can illustrate more topics than teachers
might expect
● External maintenance and updates
CONS
● How to extract this unintended
pedagogical value?
● How use the game in the classroom?
● No learning focus
● No control and monitoring tools
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GAAS (Games As A Service)
Hire the services of specialized companies (game and infrastructure).
Learning games as services to train students and employees
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GAAS (Games As A Service)
PROS
● Easy integration with the learning
process
● Control and monitoring tools
● External maintenance and updates
CONS
● The collected data is stored on the servers
of the company supporting the game
● Provider server dependency
● Internet connection
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Serious GamesThere are thousands of games focused on teach thousands different fields of knowledge
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Serious GamesPROS
● Focused on learning
● Easy integration with the learning
process.
CONS
● Usually designed only for a few learning
scenarios
● No control and monitoring tools
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TOOLS
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Variables to consider in the differents tools
Platforms
Prices
Documentation
Features
Performance
Community
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AAA ToolsTeams with the highest development budgets.
Focused on the development of AAA games.
UI is intended for experts, focused on implementation and advanced features.
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All in OneTools created for teams with lower budgets.
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Frameworks
Lower-level access.
Require advanced game programming knowledge.
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Specialized ToolsLess functionality and potential but they simplify the game creation process.
Specialized on a game genre or gameplay.
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RESULT
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Cytopathology Challenge
● Powered by LibGDX (Framework - Java).
● Works in Android and Web.
● No necessary internet to play it on mobile devices.
● Run in low-cost mobiles dispositives.
● ~60h of development
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RAGE
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Realising an Applied Gaming Eco-system● Develop applied games assets for game developers
○ Including analytics and many others that
depend on it!
● Assets in online repository
● Build a self-sustainable ecosystem around a
repository, connecting stakeholders
○ Game-developers
○ Education providers
○ Learners
○ Asset contributors
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Learning Analytics Asset
Analyze the learner behavior and check the game effectiveness.
Tracker
Tracker
A2 Analytics Asset
Learning Record Store
Users
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ArchitectureClients AA Applications
Games
Analytics Frontend
AAFrontend
Pla
yers
Dev
s, S
tude
nts,
Te
ache
rs.
Adm
ins Users
RolesResourcesPermissionsApplications
Aut
hent
icat
ion
Aut
horiz
atio
n
JWTJSON WEB
TOKEN
GamesSessionsResults
TopologyAnalytics Backend
GamesSessions
Collector
Results
Application 1
Application N Kaf
ka Q
ueue
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Relating Cytopathology Challenge and Analytics Asset
Increase the value of a serious game adding learning analytics2.Send traces
1.Play Cytopathology Challenge
3.Analyze data
4.Recover results
5.Show analysis to evaluate the students
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