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    Edutainment, Gamification and CLIL in the 21st century

    -Primary school-

    Chapter I -  Edutainment and Gamification in English in primary school

    Motto: ,, Another language, another man.”- German proverb

     ,,Speaking foreign languages is elegant - it is a sign of education and nobility and

    can represent a key of admittance into the high society.”1

    In all countries is studying a foreign language; it is necessary today due to the

    development of communications and international collaborations, development of tourism,

    science and technology, development of political and economic relations, etc. By learning a

    foreign language is aimed at developing intercultural students. So it begins in kindergarten

    ith learning a foreign language and in primary school the students learn the second foreign

    language. !oday the orld"s international language is #nglish. !oday in our society #nglish

    is a necessity, it$s a core competency, not only an international language.

    %hild enters the school environment is a crucial moment in his life, because of relationships

    ith adults and ith his colleagues, because of the ne activities that target all previously ac&uired

    knoledge and skills hich encourages further progress in the sphere of cognitive, affective and

     psychomotor. School aims to develop riting, language, intelligence nurturing, stimulating creativity,

    integration skills in the community. 'sychologists say that children think ,,ith eyes, ears and hands”.

    (s e observe, school students" interest decreased and teachers resort to ne and attractive methods

    in teaching activities.

     Studying #nglish in primary education as introduced recently and it ill continue

    until the end of high school. )noledge of a foreign language brings to student undeniable

     benefits. By studying them, it follos the ac&uisition by students of language ac&uisition

    hich ill allo them to communicate ith foreigners in any country here they ill visit.

    (t the age of *-+ years may be problems in teaching #nglish because they &uickly lose

     patience, they prefer playful activities. ithout teaching materials and games, activity is lo.

    !eacher have to use orksheets, images, audio-video materials.

    1 (.iental,, Strategies of teaching and testing English as a foreign language”,ed. 'olirom, pg.1/

    1

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    In order for students to ac&uire the linguistic information, the teacher must propose

    various and attractive activities and so the ob0ectives set ill be achieved.

    (t preparatory class and first class can appear some problems in teaching a learning

    foreign language, because students can stay concentrated for a long time at the same activity

    and teacher must play many games ith them. !he most important difficulty in teaching

    #nglish at the preparatory class is the considerable &uantity of teaching material necessary for 

    the course hours. In our schools e hardly find teaching materials or   means

    modern communication such as illustrative dictionaries, story books, imagines, laptop,

    computer, etc . !eacher must support students throughout orking hours, to finish the given

    tasks. 2ames make orking hours more funny and banish monotony.

    I.1 he concept of Edutainment 

    „ I hear, I forgot. I see I understand and I do remember”(hinese proverb )

    3rigin of edutainment is from edu(cation!"(enter!tainment   and is also called

    infotainment. !his term is (mer. and it as used in 14+5-14+6.

    !he knon definition of Edutainment   (ed7u7tain7ment- ĕj′ o-tān′mənt, ĕj′ə-)o   from the

    free dictionary is

    1. !he act of learning through a medium that both educates and entertains;

    8. (ny of a various media, such as computer softare, that educate and entertain; the

     presentation of informative or educational material in an entertaining style.

    /. 9oun- computer games, television programmes, or other material, intended to be both

    educational and en0oyable.

    ,,It can be argued that educational entertainment has e:isted for millennia in the form

    of parables and fables that promoted social change. In %hristianity, for e:ample, esus %hrist

    used parables e:tensively to convey his moral messages?odern forms of edutainment

    include television productions, film, museum e:hibits, and computer softare hich use

    entertainment to attract and maintain an audience, hile incorporating deliberate educational

    content or messages. !oys are perhaps the earliest @edutainment@ ob0ects a person encounters,

    as many toys have also an educational aspect beside their aesthetic appeal. !hey can teach

    2

    https://en.wikipedia.org/wiki/Parablehttps://en.wikipedia.org/wiki/Fablehttps://en.wikipedia.org/wiki/Fablehttps://en.wikipedia.org/wiki/Fablehttps://en.wikipedia.org/wiki/Christianityhttps://en.wikipedia.org/wiki/Christianityhttps://en.wikipedia.org/wiki/Jesus_Christhttps://en.wikipedia.org/wiki/Aesthetichttps://en.wikipedia.org/wiki/Aesthetichttps://en.wikipedia.org/wiki/Fablehttps://en.wikipedia.org/wiki/Christianityhttps://en.wikipedia.org/wiki/Jesus_Christhttps://en.wikipedia.org/wiki/Aesthetichttps://en.wikipedia.org/wiki/Parable

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    children literacy, numerical, conceptual or motor skills. ?any toys Ae.g. a miniature  piano

    are simply colorful, scaled-don versions of more comple: ob0ects, and thus can base

    children in skills and benefits associated ith the latter. It is up to gron-ups to guide

    children to the toy$s proper use in order to make the most out of it” 8.

    I present another e:planation for this concept ,, Edutainment is a neologism Ane

    term coinage, similar to infotainment, that e:presses the marriage of education and

    entertainment in a ork or presentation such as a television program or a eb site. !he most

    educationally effective children$s programs on television ASesame Street, !he #lectric

    %ompany, ?r. Cogers could be classed as edutainment.”/ 

    Dor a childE a student games are the most important and serious than anything else.

    2ames have many goals fun, competition, involve speaking, develop fluency of speacking.

     “Dun gets the neurons charged up and ready to pack aay deep learning into the long-

    term memory.  2ames are also much more challenging to the mind and therefore engage

    higher level thinking skills. hether students are trying to solve pules, find missing

    information or play the detective, their minds are fully engaged in both language production

    2 https://en.wikipedia.org/wiki/Educational_entertainment

    3 httpEEhatis.techtarget.comEdefinitionEedutainment

    3

    https://en.wikipedia.org/wiki/Pianohttp://searchcio-midmarket.techtarget.com/definition/neologismhttp://whatis.techtarget.com/definition/infotainmenthttps://en.wikipedia.org/wiki/Educational_entertainmenthttp://whatis.techtarget.com/definition/edutainmenthttps://en.wikipedia.org/wiki/Pianohttps://en.wikipedia.org/wiki/Educational_entertainmenthttp://searchcio-midmarket.techtarget.com/definition/neologismhttp://whatis.techtarget.com/definition/infotainmenthttp://whatis.techtarget.com/definition/edutainment

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    and strategic problem solving. !hat"s hat e call hole-brain learning F optimal neuronal

    functioning.If games help the class to get in sync, and the learners on task, difficult grammar 

    or vocabulary can be internalised much faster as focus is better, right-brain functioning

    increases memory, and there is no boredom.”G

     I.2. he concept of Gamification

    2amification is defined as ”a number of psychological concepts, especially regarding

    motivation, behavior, and personality. Heep fluency and understanding of these concepts is

    one of the most important keys to proper gamification implementation.

    In today"s digital generation gamification has become a popular tactic to encourage

    specific behaviours, and increase motivation and engagement. !hough commonly found in

    marketing strategies, it is no being implemented in many educational programs as ell,

    helping educators fiind the balance beteen achieving their ob0ectives and catering to

    evolving student needs.

     !he gamification of learning is an educational approach to motivate students to learn by

    using video game design  and game elements in learning environments. !he goal is to

    ma:imie en0oyment and engagement through capturing the interest of learners and inspiringthem to continue learning. 2amification,  broadly defined, is the process of defining the

    elements hich comprise games that make those games fun and motivate players to continue

     playing, and using those same elements in a non-game conte:t to influence behaviour. In

    educational conte:ts, e:amples of desired student behaviour hich gamification can

     potentially influence include attending class, focusing on meaningful learning tasks, and

    taking initiative”6 

    Ben eong tells ,,that there should be a clear understanding that gamification is

    independent of knoledge or skills. 2amification directly affects engagement and motivation

    and it indirectly leads to ac&uiring more knoledge and skills. 2amification encourages

    students to perform an action; for e:ample, motivating students to practice computer 

    4 httpEE.sylviasenglishonline.orgEcoursesEedutainmentE

    5 httpsEEen.ikipedia.orgEikiE2amificationJofJlearning

    4

    https://en.wikipedia.org/wiki/Video_game_designhttps://en.wikipedia.org/wiki/Gamificationhttps://en.wikipedia.org/wiki/Gamificationhttps://en.wikipedia.org/wiki/Video_game_designhttps://en.wikipedia.org/wiki/Gamification

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     programming ill increase their skill and motivating students to memorie consistently can

    increase their knoledge.”* 

    Dor many students the term ,,ork” means ,,homeork and school” and the term

    ,,play” means ,,gamesEvideo games”. ?odern education takes into account the students"

    involve in various tasks for stimulating their interests, retaining their attention, maintaining

    their positive attitude. Dor that it is necessary o good communication beteen teachers-

    students, students Kstudents, there are necessary interactive activities so teachers can obtain

    the anted feedback. !hrough the interactive activities it created ,,fun” learning situations.

    #ducation 2amification can do using Huoingo. Huoingo is the easy ay to learn a

    foreign language hile translating the eb. It can offers the documents, too. !here are

    lessons for beginners hich start out ith basic elementsEsentences. So, the student can be

    educated by games, the education can be gamifiedL 

    Mhile the concept of gamification may be simple, effectively gamifying a concept

    isn"t. Noever, it can be simplified, by folloing a five-step process +

    ,,Onderstanding the !arget (udience and the %onte:t analys the target audience

    hich ill help us determine factors like age group, learning abilities, current skill-set, etc.,

    analysing the conte:t can provide you ith details of the student group sie, environment,

    se&uencing of skills.

    Stages and milestones are poerful tools that enable teachers to se&uence

    knoledge and &uantify hat the students need to learn and achieve by the end of 

    each stage or milestone. Students ho are unmotivated to push onto the ne:t stage may be

    e:periencing fatigue or boredom. In this conte:t, a push is defined as the motivation to

    advance from one stage to the ne:t. Students ho have difficulty in completing a stage may

    lack the knoledge, or skills needed.

    6 httpEEii.library.0hu.edu, article , ,#hat is gamification$”, 'osted on ?ay 1/, 851G

    7 .N-P.Nuang and H.Soman,  ,,A %ractitioner&s Gamification of Education Q, pg.+

    5

    /.Structuring

    the

    #:perience

    G.Identifying

    Cesources6.(pplying

    2amification

    #lements

    1.Onderstanding

    the !arget (udience

    and the %onte:t

    8.Hefining

    earning

    3b0ectives 

    http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/http://ii.library.jhu.edu/2014/05/13/what-is-gamification-and-why-use-it-in-teaching/

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     2amification become somehat in vogue and many industries benefited from its

     principles, not only schools. earning profesional can add game elements like curiosity,

    challenge, storytelling to the learning e develop. e learn professional knoing

    gamification.

    In the hole orld, 2amification seems to be an emerging trend in business, health,

    education, management, etc. It appears in different conte:ts and it has a variety of purpose it

     promotes fundamental things like learning, employee performance, customer engagement,

    change behaviours and support innovation. (fter 851/, Cickinson F?ay identified the

    folloing fundamental methodological steps scoping, re-Esearching, selecting, analysing

    synthesising and reporting.

      2amification contains the terms increase, improve and tal' about ho demonstrate

    that gamification is linked in some ay to added value in learning processes.!he terms

    motivatemotivation and engage-ment  are fre&uently used.!hese terms often appear in the

    definition of gamification itself.

    e can see there is ,,a strong relationship beteen 2amification and #ducation and

    the result is ma0or, is e:cellent the students learn easier”R.

    3nce the stagesEmilestones have been identified, the teacher can more easily

     0udge hich stages, if any, can be gamified, and ho. uestions of teacher should

    think about hile considering gamification include.

    !he gamification process in education comes don to the elements that are applied to

    the learning program. (s mentioned earlier, gamification is the addition of 

    game-like-elements, also called game mechanics, in non-game settings. 2ame mechanics can

     be classified as self-elements or social-elements. 

    !elf-elements can be points, achievement badges, levels, or simply time restrictions.

    !hese elements get students to focus on competing ith themselves and recogniing

    self-achievement.

      !ocial-elements on the other hand, are interactive competition or cooperation, like for 

    e:ample leaderboards. !hese elements put the students in a community ith other students,

    and their progress and achievements are made publics.”4

    Busch %arsten, M European onference on Games )ased *earning”, pg 61

    ! .N-P.Nuang and H.Soman,  ,,A %ractitioner&s Gamification of Education Q, pg. 15-1/

    6

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    !he videos average around / minutes each and then the student can take a

     pop &ui to refresh his or her understanding of the information conveyed. ( challenge is then

    introduced by alloing the student to take hat they have learned and play it in a game

    setting.

    I." Edutainment #s Gamification

     I presented the meaning of these terms and I ant to clarify that any of the above are

    not bad things. Cecently, in the 81-st century e use educational games, ,,games for learning”

    hich are fun, attractive and their goal is education.

     Edutainment refers at games that happen to educate along the ay; is the use of 

    entertainment activities for teaching based concepts.

    Gamification is the use of game thinking, game mechanics to solve problem; is a

    system that make gaming en0oyable applied to real life; it comes out of the videogame

    industry. e must put learners in authentic enviroments in hich they can practice their 

    skills and gain immediate feedback on peogress and accomplishments of students.

    Both edutainment and gamification are used into classroom learning, or after-school

    spaces to obtain the standards and learning ob0ectives. e need to implement gamification in

    educationL e have to make more edutainment and the students ill learn more efficientlyL

    ,,Dor students, gamification serves the purpose of minimising negative emotions

    that they usually encounter in traditional forms of education. It lets them approach knoledge

    and skills, using the learn-by-failure techni&ue that is popularin game-like environments,

    ithout the embarrassment factor that usually formsa part of classroom education. Instructors

    on their part can efficiently achieve their set ob0ectives and use currency-based tracking

    mechanisms to get feedback on their students" progress.”15

    ,,2amification is a concept that needs to be part of every learning professional"s tool.

    2amification is the ideal process for creating engaging learning environments.” 11

    1" Idem, pg 8G

    11 )app,)arl M+he Gamification of *earning and Instruction Game-based ethods”, pg 1

    7

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    I.$ Game types in teaching English

    2amification and edutainment are the future of education, but e can see both perils

    and promises. e are in the century of technology here the computer prevails and the game

    can be associated ith learning.

    #ducational games that combine collaborative ork and technology can be one of the

    most valuable educational tools for teachers in the classroom. ,,2amification can contain

    multiple levels such as mini-game and other techni&ues to bring a learner from a loer place

    in the knoledge hierarchy to a higher place. ( gamification effort can start teaching basic

    facts and then progress to concepts and rules.”18

    !here are attractive educational games ith educative values. !he 6 ays of 

    development of students Acognitive, motor, social, language and self-confidence represent a

    huge importance and there are related to each other.

    Nere is the development scheme 1/

    12 Idem, pg 1*+

    13 S.2oldberg ,,/ de activitati interactive pentru de0voltarea copilului”, ed.'olirom,pg 1+

    self-confidence

    anguage

    motor cognitive

    social

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    !he teacher guided the learning of #nglish using the pleasent method the game. 

    Simple games help teachers and are easier to develop, are more impactful for a

     particular type of learning than elaborately developed comple: games.

      2ames are an active and participative methods involving activism, intrinsic curiosity,

    the desire to be seen, e:plain, e:plore, discover. !hose are considered active participatory

    methods that mobilies energies of students ho are helping them to focus attention, to

    arouse curiosity. (ctive and participative methods focus on operational knoledge, on action

    learning, bring students in direct contact ith real life situations. !hese methods have

    educational character.  2ame focuses e:clusively on student and is decisive in shaping

    his personality. It involves developing certain capabilities to cause certain types of 

    intellectual processes. !hese represent different resources of each student to be involved

     personally in the act of learning. In the case in hich more calls to thinking, develops

    convergent or operations involving search and finding a simple and correct anser; or 

    operations involving divergent thinking that reach the issue of possible responses to an open-

    ended situation; or an evaluative thinking ho leads certain 0udgments based on implicit or 

    e:plicit criteria; So, some are calling on creative skills that ould re&uire ability to develop

    ideas; and some are calling on critical thinking hich is based on analysis, interpretation and

    e:ploration capacity.

    Q!rends in teaching methodology are Aapud % %ucos, 855*

    • implementation of ne training methods and ays to resolve appropriate learning situations

    Ausing standard methods of brainstorming

    • ider use of active-participative methods, by activation of cognitive and operators structures

    of students and by resorting to passive methods only hen needed; fructification aspects sie

    and @&uality@ of the method.

    • formative education,the groing trend of teaching method; e:panding search methods and

    identification of knoledge methods and not transmitting their on account; continuous self-

    education methods; promoting effective methods that help students in the desired direction;

    suitability methods of the e:isting realityAp.8RR- 8R4.”1G

      ( good learning is done through the beauty of the game, through the student fun

    during teaching, learning and assessment activity. !he 6 ays of development of students

    14 (.?argaritoiu F(.Breoi, ,, etode interactive de predare-invatare”,suport curs, 855*

    !

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    realied early, from de early age, to be consolidated as students gro colors, numbers,

    letters, reading, self-confidence, etc. ,,Cepetition and familiarity ith the foreign language are

    essential elements of learning. earning through discovery involves activities ho lead the

    students to e:periences that they can take advantage.”16

      ,,%hildren"s games are buds of hole human life; through them they reveal their hidden

    &ualities. !he hole life of man has its sources in this epochEage of e:istence=”1*

    (.S.?akarenko gives the game similarities ith ork by

    - physical and intellectual effort;

    - pleasure after success, passion for playing;

    - responsibility;

    - compliance of rules, etc.

    'sychologists say that game has many and various definitions such as

    - it prepares the student for the later ork, as an adult;

    - is a bridge beteen activities and learning;

    - is a valuable ay, a method of education and training;

    - is an organiational form of learning activity and student"s life;

    - is organied in limit of learning psychology, taking account by age of the student, etc

     !he student ho does not play in a group of friends and ho refuses company of another 

    child may behave introverted hen he ill be great.  So at school the student ill be

    motivated to develop social skills that he ill continue outside of the school, at play, in the

     park, in the family .

    Dorard I ill present a fe types of games used to little students and big ones

      I.  ( classification is made from different points of vie

    T by content;

    T by ob0ectives;

    T by teaching materials;

    T after groups of structure and psychophysical processes.

      II. !he most significant are by the contest and ob0ectives like

    15 ibidem, pg./*

    16 ? .!aiban, ,, %robleme psihologice ale 1ocului si distractiilor”, #d. #H',pg. 6R

    1"

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    • 2ames ho develop speech

    • 2ames knoledge of environment

    • ?athematical games, ?usical games

    • ?otion games

    III. %ther classifications&

    '. Games (ith rules K are transmitted in social frame from student to student; games are the

    more important as the students gro up; Such games are full of energy and learning is more

    en0oyable.

    ). Group games K are based on cooperation and discussions, understanding is trough ords

    and common discipline

    C. !ym*olic games  - targeting the relationship beteen me  and the realit2. !hese gameseliminate conflicts, lead to a change of role obedience, authority and self-release.

    +. !imulation games K re&uire spontaneity, creative thinking; challenge the patience, skills,

    courage, caution that proves student; fallo the assumption of roles, social and cultural spirit

    of responsibilityEduty.

    E. Games rolls  K are rela:ing, are entertainment, full of energy, send ideas, eliminate

    monotony.

    . Computer games - are the most popular games and students love them erb Hash Afor 

    learning irregular verbs, Sap ?ania Afor vocabulary consolidation , Speed 'i: and ord

    Cescue# #nglish (ttack, etc

    %laparede #. says that ,,game type is determined on the one hand by the needs of the

    student and on the other hand by the degrees of its organic development. Ondoubtedly is the

    fact that any activity chosen by the student ithout force and ithout restraint involve the

    assertion of ill and the development of personality. 2ames are related to instinct in sense

    that games trigger by internal or e:ternal stimulus unknon activities, so, the instinctive

    impulse can be appreciated ”1+

    !he main function of the game is to allo the student to individuali0e his ego, to

    sho his personality. (nother function hich %laparede finded is  ph2siological and 

     ps2chological  function. (ccording to his theories, games are divided into to categories

    1. the first category includes sensor2, motor and mental games.

    • Sensor2 games are typical, e:plore reality colors, sounds, taste, music etc

    17 %laparede.#, ,, %sihologia copilului si psihologia e3perimentala,, #d #H', p.*G

    11

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    •  otor games develop coordination of movement, timeliness of movement and speech

    Agame ball, gymnastics, throing target , etc.

    •  ental intellectual games are based on the comparison and recognition, on curiosity

    and desire to knoEto learn, on creative imagination Arime, poems, lego, riddles,

     pule, etc.

    8. the second category includes social, imitation, famil2 games.

    •  Emotional games  includes strong emotions, even the negative one the pain during the game

    is funny for students and they accept it and don"t e:ceed some limits. In this second category

    I may indicate some games  4ightinghunting games- they practicing their force and skills

    like discussions .

    • Social games develop social instincts alking , camps, collective relationships, sport,etc

    •  Imitation games aimed to find specific elements to fulfill the game and imitation, too. Student

    imitate for pleasure, for his improvement , to ac&uire kne knoledge.

    ,,2ame is the best introduction to the art of ork.” 1R

    Cogniti#e games  help mental and emotional development of the student and

    they gro in comple:ity depending on the age of the student.ith the game

    student develop their e:ecutive functions

     emor2 - he move his attention from teacher to other students and vice versa;

     *anguage - he remembers rules their order and hat to do;

     Attention  Khe knos commands, understands the meaning of ords such as up, right,

    e:plain, repeat,etc.

    un games of pupils are considered educational games, though sometimes parents do not

    agree ith them and restricts their child hen he"s at home. #ducational games are loved by

    students and they ant to repeat them, or students do these games at home ith friends or 

    alone, if it is possible, if they have necessary materials or they adapt to hat they play.

    !he classification of games is not unanimously accepted by all specialists because games

    can have different approaches. So uerat divided games into three categories1. 2ames ith hereditary character Aforce, fight, huntinggames, etc

    8. Imitation games regarding human activities Athe visit, the family games, etc

    /. Imaginative gameA to tell a story.

     Imaginati#e and imitation games can"t be separated because they have common elements

    and imagination can"t be ithout imitation. Imagination is in all students" activities. It implys

    independence, a rich fantasy hich animates things and ho personify reality.

    1 Ibidem, pg /G

    12

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    (ll these games, no matter ho e classify, are intended to development the languageEvocabulary

    considering the pronouncement, the grammar structures, the conte:tual and correct speech, to

    development independence and initiative. Independence and initiative are to important elements of 

     personality . %onversation ith student is a ay of knoing him, of observing ho he thinks, of 

    observing his stock of knoledge. !he communication by game or theatre makes students to

    e:press more easely, and drama do that because it commnucates through the caracter. !he

    theater develops creativity, teamork, discipline, punctuality, organiational spirit and they

    issued their on an:ieties accumulated.

    !tages of the game are&

    a. organiing the material base of the game

     b. the content and tasks game

    c. to establish rules of the game and their e:planation Ademonstration

    d. the se&uencing gameAaction game, their demonstration

    e. control solving and the respect of the game"s rules

    f. the final assessment of the conduct and results of games;

    g. any guidance for receiving game and imagining variants of the game.

    !he basic rule remains that ithout eakening the demands of teaching-learning

    Aespecially in first class ill be achieved by plaing everithing may take the form of learning

    activity. (s a result, the game teaching or 0ust some elements of it can be used in any time of 

    the teaching activity.

    +rama  means involvement in the educational aspects, stimulating and involving

    feelings, imagination of students.!hus enrich their learning through e:perience, by practicing

    at a deep and high-level.

     essels says @drama in education using the same tools hich are used by actors in

    the theater. In particular, she uses improvisation and pantomime. But hile the theater 

    everything is arranged for the benefit of vieers in classroom everything is planned to gain

    students.”14

      ,,ScrivenerA144G*4 proposes the folloing list of activities that drama

    typically found in teaching #nglish as a foreign language

    1! httpEEeotvos.nyf.hu, essels, %h. Hrama. 3:ford 3:ford Oniversity 'ress, 14R+, pg R

    13

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    1. ole-playing allos students to step outside their real orld to accept and change

    into another character. Students either improvise or that their create your on character, they

    receive some cards ith roles. In either case, it has a stimulating effect and students feel

    freer to engage in the process of learning. Col-play is a popular classroom activity that starts

    from a te:t A from literature or ritten by a student or the teacher and leads to interactive

    communication. !he students may choose in a rol-play a character from the te:t or may

    replace it ith the real one and they are have to use their imagination , have to act aut a

    conversation. !his is a techni&ue that involve both the teacher and the students. !he students

    are en0oying because it"s entertaining, it"s easy to organie and leaves freedom for individual

    initiative, it"s one of the best ays of reducing the learner"s an:iery.

    2. !imulation - In the initial stages of learning students get ac&uainted ith different

    roles from the simple,usually those that are used in everyday life,such as mother, father,

    client, tourists, before accepting more comple: roles, such as consultation, problem solving,

     plays.

    ”Dor a stimulation to ork it must have the foloing characteristics

    • reality of function - the students must not think of themselves as students, but a real

     participants in the situation

    • a stimulated enviroment - the teacher says that the classroom is in park, for e:emple.

    •structure - students must see ho the activity is constructed and they must be given

    the nrcessary information to carry aut the stimulation effectively.”85

    ". +ramatic games  - essels shos that ,,dramatic games$ should$ lead action,

    imagination e:ercise, involving both learning and ac&uisition, and allo them to e:press their 

    emotion.” 81 (ll such items helps students become involved learning helps dynamic learning

    e:perience. !here are many forms of games ith various functions $icebreakers$ , arm-up

    e:ercises, concentration games, etc

    $. +irected impro#isation - In this type of e:ercise teacher guides students in the initialstage of an activity.hen students 0oin and become part of the activity in progress, they use

    their imagination and improvisation, then the teacher comes out of activityand he becomes

    more an observer to help if necessary.

    . Interpretation scenario. !he script is prepared by the teacher or students and provide

     pace here students use their talent, !hey enrich and e:ceed their fears.!he script must be

    2" Narmer eremy +he practice of English *anguage +eaching, ed ongman, pg 8+6

    21 Idem, pg 84

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    ell analyed, interpreted and evaluated, it becomes effective learning tool, becomes

    strengthening the knoledge and foreign language.

    /. +rama preparation  is improvised from fairytale or reality; it involves 6 sides of 

    development cognitive, motor, social, language and self-confidence. Students are responsible

    for their ork. !he activity involves small groups of students to have a beneficial learning

    and success.

    I. 'd#antages and disad#antages of computer in educations

    Motto&  ,,#hen teaching folds on the needs and interests of students, their attitudes

    change and get better results&& .A%otton

    ,,(udio-lingual method as applied to teaching foreign languages and it have seen

    great progress in the initial study. It also has a negative aspect as e:aggerated e:tension of 

    the oral period hich leads to lack of e:planation and creative e:ercises,,88

    Before computer games in schools e used slides hich ere organied

    themetically 5ur house, 5ur school, Shopping , etc. #very slide contained /6-G5 images and

    they are an e:cellent speech development.

    (udio-lingual method de  as developed during the 8nd orld ar, such as, in the

    form of dialogue, grammar and vocabulary are learned through repetition and imitation.

    2rammar is learned through inductive mode. Cole-playing is often used in developing the

    capacity of developing oral and ritten message.  he ad#antage  of this method is that

    through the interaction beteen teacher and student, appeared mistakes are corrected

    immediately.

    !oday e used computers to teach and learn a foreign language. e live in the era of 

    technology. Computer games are useful for the students in learning a foreign language, but

    can not replace various e:periences that teacher offers them and interaction is important in

    ac&uiring the skills and aptitude.

    22  2Ule eanu,2. and %omi el,#.ț ș  Indrumator metodic”, #d.#H', Bucuresti, pg.4

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    Q!he computer is associated ith videote:t and video disc and is used in teaching

    activity in different forms

    • training se&uences for transmission of information, solving e:ercises, graphic design,

    draings, practical applications, etc.• stimulating educational games, teaching evaluation and self-assessment of knoledge

    • organiing and directing learning based on independent learning programs ith ork-

     program.

    %omputer training programs provides information for different themes, to have a

    dialogue, to recognie and correct mistakes.

    !he programs contain information methodically organied that can be learned active

    and conscious, using learning through discovery, simulation and didactic games.” 8/

    Osing computers the student develops his visual sens hile other games gives him the

    opportunity to touch, to smell, to listen.

     otor development   refers to the coordinated movements of the body and this

    educational activities should be done in one large space sa the students can 0ump, can alk.

    !he advantages are various students can touch the ob0ects ith his fingers and the motor 

    development is faster.

    !he disadvantages of using computers are the fact that it limted the faster 

    development because the student limited to movement of 0oystick, to touch the keyboard, to

    fe and repetitive movements.

    Social development refers to everithing that relationship can mean family, groups,

    adults, collective,etc. !he student"s relationship ith his family is very important in his

     psychological development hen a family is  communicative, keeps close relationships ith

    relatives and friends, pay visits, etc and then the child ill be emotional, sociable,

    communicative .

    Social game on computer has its  disadvantages because they represent a solidarye:perience and not a social one, the computer, computer does not sho affection,

    it responds as it is programmed.

    +he language  represent comunication hich aims at transmitting information, messages

    to obtain a ritten or oral reaction e:pressive language K #, receptive language - C.

    !eaching activities focus on skills associated ith speech, riting, reception, reading.

    Dor students teachers must be create a stimulating atmosphere, supervised one to achieve these

    ob0ectives !., computers, games, moves. (ll these help students to develop their language because

    23 Stoica, ?arin  %edagogie si psihologie pentru definitivat, pg 16G

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    communicate through language, but don"t allo reactions and interactions. %omputer limited visual

    and emotional communication, limited touching hands and smile, etc.

    +he readings b2  pictures  e used as another valuable means of cognition and

    language development, a favorable environment to e:ercise creativity, communication and

    thinking. !his as possible by involving children in interpreting hat images offer them,

    in valuing representations, previous e:perience, e:pressing more clear, fluent and e:pressive

    their ideas. !he reading by pictures and conversations are a methods for practicing the

    language and thinking of children. ith the support &uestions and ansers,

    child$s speech ill be permanently oriented by educator"s interventions, like @hyV@, @hat

    do you think ould happen if ...V@. So, %hildren are put in a position to think logically, to

    find various solutions and e:press their thoughts.

     Stories are another effective means of development thinking and language.

      !hrough them children ac&uire many representations about ob0ects, phenomena, facts,

    events, situations that can not be perceived as such. !he story mobilies thinking manifested

    in instances of playing through language. !eacher must be a model of creativity, thinking and

    communication, ho need to transform the student into an active participant in activities.

     6rama is a method to enhance the e:perience , a method of ac&uisition of the foreign

    language. !ere are a lot of advantages of drama in teaching a foreign language, but I"ll

     ptresent some

    • anguage is used in meaningful situations in an attractive conte:t for students.!he teacher is

    the one ho guides and advises students in such activities. Ne gives all students the chance to

    get involved, to cooperate for applying to and stimulate creative talent. Nere the most

    important is the student motivation and emotional involvement.

    • earning becomes en0oyable, stimulating, full of charm and full of combined ords.

    Nere students overcome their fear of speaking in a foreign language in front of others,

    overcome their fear of error and they are corrected immediately.• !he language used is strengthening its learning. !he teacher must be attentive to the sours of 

    inspiration for using a comple: vocabulary in order to involve all his students.

      In schools e ,,use the computer as an au:iliary of the interactive activities for 

    children, not as a substitute for it.”8G

    Self-confidence targets feelings of self-orth and teacher can give this feeling to the

    students by

    • respect and verbal appreciaction or pries and reards;

    24 S.2oldberg ,,/ de activitati interactive pentru de0voltarea copilului”, ed.'olirom, pg G1

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    • appreciation of the uni&ueness, of his &uality;

    • gently correcting the mistakes to avoid their repetition;

    • transformation errors in chances.

     !he advantage of omputer games  is that they enhance educational e:periences but not

    replacing them, are not as effective as interactive activities that coordinates learning . In

    teaching and learning activities computers have an important role, but a limited one for the 6

    elements of development. !hat don"t means computers don"t help at students" education.,,!he

    development shouldn"t be taught, but must be stimulated”86  because it creates ne

    connections as the student learns, speaks, sees, hears, touches the real orld around him, so

    learning comes naturally.

    %omputer games  represent a ne and modern method  but can not be used ithout

    applying and traditional methods dialogue, e:planation, conversation, 2rammar translation

    method, 'ractice, 'roduction, Hirect ?ethod, %omunicative anguage Skills. !hese methods

    are designed to focus on learning conscious and the ability to perceive is taught.#nglish forms the fundation to many aspects of life and it"s a fundamental skill that is

    taught to children in school around the orld.  !hrough gamification, #nglish is a process of 

    activ construction here students are assumed to control their learny and activity.

    Q2ame is an attractive ay of integrating the structures in ell-defined situations;

    students choose their utterances depending on their intention of studying language

    material.”8*

    25 Ibidem, pg G/

    26 2Ule eanu,2. and %omi el,#.ț ș  Indrumator metodic” pg 66

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    Chapter II - Edutainment and Gamification - How to Teach the

    Four Skills with Fun and Games

     oto ,, +he game is a preparation for later life, but above all, it is child life itself.”

    (c. 6ougle!

    II.a Content and language integrated learning 0CLIL

      %ontent and language integrated learning A%I is a term created in 144G by Havid

    ?arsh and (nne ?al0ers as a methodology similar to but distinct from language immersion

    and content-based instruction. It$s an approach for learning content through an additional

    language Aforeign or second, thus teaching both the sub0ect and the language. !he idea of its

     proponents as to create an umbrella term  hich encompasses different forms of using

    language as the medium of instruction.%I is fundamentally based on methodological

     principles established by research on language immersion.

    !he #uropean %ommission has therefore decided to promote the training of teachers

    to @...enhancing the language competences in general, in order to promote the teaching of 

    non-linguistic sub0ects in foreign [email protected]+

    ,,%I can be seen as an educational approach hich supports linguistic

    diversity, and a poerful tool that can have a strong impact on language learning in the

    future. %I is an innovative approach to learning, a dynamic and motivating force ith

    holistic features. It constitutes an attempt to overcome the restraints of traditional school

    curricula, i.e. the teaching of individual sub0ects, and represents a shift toards curricular 

    integration”8R

    MIn #!, forms of %I have previously been knon as $%ontent-based instruction$,

    $#nglish across the curriculum$ and $Bilingual education$. anguages ill play a key role incurricula across #urope. (ttention needs to be given to the training of teachers and the

    development of frameorks and methods hich ill improve the &uality of language

    education. !he #uropean %ommission has been looking into the state of bilingualism and

    language education since the 1445s, and has a clear vision of a multilingual #urope in hich

    27 httpsEEen.ikipedia.orgEikiE%ontentJandJlanguageJintegratedJlearning

    2 httpEE.ub.eduEfiloanE%IEteachers.pdf 

    1!

    https://en.wikipedia.org/wiki/Language_immersionhttps://en.wikipedia.org/wiki/Content-based_instructionhttp://www.teachingenglish.org.uk/think/articles/content-based-instructionhttp://www.teachingenglish.org.uk/think/articles/content-based-instructionhttps://en.wikipedia.org/wiki/Language_immersionhttps://en.wikipedia.org/wiki/Content-based_instructionhttp://www.teachingenglish.org.uk/think/articles/content-based-instruction

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     people can function in to or three languages. %I is based on language ac&uisition rather 

    than enforced learning.

    !he advantages of %I are

    • Introduce the ider cultural conte:t

    • 'repare for internationalisation

    • (ccess International %ertification and enhance the school profile

    • Improve overall and specific language competence

    • 'repare for future studies and E or orking life

    • Hevelop multilingual interests and attitudes

    • Hiversify methods F forms of classroom teaching and learning

    • Increase learner motivation.

    !here is no doubt that learning a language and learning through a language are

    concurrent processes, but implementing %I re&uires a rethink of the traditional concepts of 

    the language classroom and the language teacher.”84

    In %I classroom e meet one of the basic principles language is used to learn as

    ell as to communicate. !he communication can be divided into five stages

    1.)noing and making communication needs. 'eople are not really trying to

    communicate unless they have a purpose.

    8.%odification of the oral message is instantaneously, and the riting one can be

    thoroughly and take into account the folloing

    hat I ant to communicate;

    No to convey the message;

    hat are the needs of the Ceceiver 

     /.No to encode the message, depending on the time, cost, distance, hierarchy,

    e:isting privacy and precedents.

    G. Sending the message.

    6.Ceceiving and decoding the message.

      %ommunication in the school"s conte:t implies art of speaching, art of listening, art

    of riting, art of silence, art of acting. In teaching comunication are used to kinds of 

    communication oral and ritten communication. !hese to are interacting ith each other.

    Nere e have to highlight three aspects aspect of s2nta3 Ato guides after ell determinated

    2! httpEE.teachingenglish.org.ukEarticleEcontent-language-integrated-learning

    2"

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    rules, semantic Aall must have a sense, a certain reality, a meaning and  pragmatic A the signs

    must have an influence on Ceceiver .

      3ral communication apears after the nonverbal one, and has an encoded information

    and the 7ord   is used in le:ical, morphological and syntactic te:ts, using the auditiv and

    visual chanals.  !he vocabulary  has an important role in the oral communication, in the

    creation and reception of the message.

    !eachers vie language learning as a process ”learning the language in order to use

    it and using the language in order to learn it, e: the student must learn the foreign language

     by struggling to communicate.”/5

    ( successful %I lesson should combine elements of the folloing

    ontent   - 'rogression in knoledge, skills and understanding related to specific

    elements of a defined curriculum

    ommunication - Osing language to learn hilst learning to use language

    %ognition - Heveloping thinking skills hich link concept formation Aabstract and

    concrete, understanding and language

    ulture - #:posure to alternative perspectives and shared understandings, hich

    deepen aareness of otherness and self.

    In a %I lesson, all four language skills should be combined. !he skills are seen

    thus Listening is a normal input activity, vital for language learning

    eading, using meaningful material, is the ma0or source of input

    !peaing focuses on fluency. (ccuracy is seen as subordinate

    riting is a series of le:ical activities through hich grammar is recycled.

    %I lessons e:hibit the folloing characteristics

    • Integrate language and skills, and receptive and productive skills

    • essons are often based on reading or listening te:ts E passages• !he language focus in a lesson does not consider structural grading

    • anguage is functional and dictated by the conte:t of the sub0ect

    • anguage is approached le:ically rather than grammatically

    • earner styles are taken into account in task types

    ?odern methods Afor e:emple the Hirect ?ethod allo teachers to use the real

    orld, the imagination, the pantomime. (s I mentioned, grammar is taught in inductive

    mode and all four dimensions of #nglish anguage !eaching are developing.

    3" (.iental, Strategies of teaching and trsting English as a foreign language, pg/+

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    !he teacher has the role of the student$s partner in learning. Ne must speak to give

    students suggestions, to interact; the student has a chance to self-correct. Nere the emphasis is

    on continuous assessment.

    2.aanov invented the method ”Suggestopedia”, method ho develops the

    understanding capacity of taught concepts by creating an stimulating and rela:ing

    atmosphere, through music, through dialogue, by practicing various games and

    dramatiations. Osing this method, the emphasis is on learning vocabulary and it develops

    oral or ritten e:pression capabilities. (lso it assesses student"s performances in class, Qthe

    student$s native language is used only if necessary. ?istakes are not corrected immediately,

    the student focus on fluency.”/1

      #very teacher, hatever he teaches, must develop to their students the ability of verbal

    or ritten communication. !he teacher has to

    • listens hat the student says;

    • guides them to the useful ansers;

    • observs, structured, takes part of the student-group communication;

    • makes observations regarding the language of the students, his activity involved, their 

    reactions to others opinions;

    • gives them simpleEdifficult e:ercises for re&uesting their independence in thinking and

    e:pression;

    • talks, listens and helps them hen it is necessary;

    • asks and accepts &uestions , encourages them to communicate;

    •  puts them to pay attention to details.

    •  be ell organised, be honest, be patient

    •  be enthusiastic and inspire enthusiasm

    • has good sense of umor,

    • give clear positive feedback and does not complicate things unnecessarily

    •  be authoritative ithout being distant

      !o be understood and to makes himselfE herself understood, the speaker takes into

    account the falloing characteristics of the message clarity, emphaty, proper appearance,

    speed of speech.

    !eachers must focus on their activities ith the students and must use techni&ues and

     procedures in such ays that students can communicateE learn to communicate in a conscious

    ay. anguage learning means interaction, interpersonal activity and helps us to mantain a

    relationship ith society. Cegarding to educational communication e have the

    31 3prescu ?., etode moderne si traditionale , din Cevista de cercetare in stinte ale educatiei, 8 nov.

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    informational, emotional, motivational and control functions, hich are important and ofen

    used in schools, in educational conte:ts.

    hen theachers have this three &ualities K respect, empathy and authenticity - the

    relationship hith their students becames stronger and deeper, the communication beteen

     people is more open and honest, the educational climat becomes positive.

     ”(uthenticity is the most important characteristic - be yourself L by being vulnerable

    and human and honest.”/8

     hen teacher has begginers in teaching practice must use combinations of gesture

    and language because the ne speakers need basically ac8uisition of language. Dor a good

    teaching, the teacher and their students benefit from techni&ues of the audio-lingual methods,

    dialogues, pattern practices, memoriation, etc.

    (t the advanced   level !heacer must develop them the ability to use language

    independentl2, to produce results ith the grammar-translation method,etc. Dor all levels it

    can be use the communicative activit2 interaction, e:press filings, using material and ork 

    individualEgroups, must creat a positive atmosphere for easely learningEteaching.

    ”In a student-centered class, at different times, students may be orking alone, in

     pairs, or in groups

    1. orking alone, preparing ideas or making notes before a discussion, doing a

    listening task, doing a short ritten assignment, or doing grammar or vocabulary e:ercises;

    8. orking together in pairs or groups, comparing and discussing their ansers, or 

    reading and reacting to one another"s ritten ork and suggesting improvements

    /. orking together in discussions or in role-plays, sharing ideas,opinions, and

    e:periences

    G. Interacting ith the teacher and the hole class, asking &uestions or brainstorming

    ideas

    (lso in a student-centered class, students may be teacher-led

    • Before students ork together, their teacher ill help them prepare to ork together ith

    e:planations and pronunciation practice. 

    • hile students are orking together, their teacher ill be available to give advice and

    encouragement. 

    • (fter they"ve finished orking together, and the class is reassembled, their teacher ill give

    them feedback, offer suggestions and advice, make corrections, and anser &uestions.

    hen students are orking together in #nglish, they

    32 Scrivener, im  *earning +eaching , ed ?acmillian, pg 8G

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    • !alk more

    • Share their ideas

    • earn from each other 

    •  (re more involved

     Deel more secure and less an:ious•  Ose #nglish in a meaningful, realistic ay

    •  #n0oy using #nglish to communicate

    But some of them may

    • Deel nervous, embarrassed, or tongue-tied

    •  Speak #nglish and make a lot of mistakes

    •  Speak in their native language, not in #nglish

    •   9ot en0oy orking together”//

      Q %ommon to all version of %ommunicative anguage !eaching is a theory of language

    teaching that stars from a communicative model of language and language use, and that seeks

    to translate this into design for an instructional system, for material, for teacher and learner 

    roles and behaviors, and for classroom activities and techni&ue.”/G

    !o be a ell-educated person re&uires to allays improved a good communication, to

    have a good grammar translation, riting or listening. !eachers have learned to adapt the

    traditional procedures of teaching to the students" needs and teachers e:ploit strategy hichmightE have to generate a positive reaction from the students.

    %I can be implemented at learners of different ages, can be incorpotated in

    different type of activities through a variety of modalities.  %I can be used for certain time

     periods, as tasks ithin the overall school curriculum and educational frameork or 

    implemented as optional sub0ects in secondary schools. Sub0ects, modules and pro0ects can

    all be taught through %I ho involved schools, teachers, learners, parents.

    (dvantages for the school and the learners

    W %I implementation ithin the school curriculum ill raise the profile offoreign

    language learning throughout the school. It can also support the school"s development and

    make it more responsive to local needs. 

    33 ones, eo +he student-centred classroom , ed %ambridge Oniversity 'ress#  pg. 8-/

    34httpEE.lmg.ulg.ac.be

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    W through the e:posure to more interesting, authentic Ai.e. real orld contents %I

    leads to greater involvement, helps learners increase their motivation

    W ?oreover, invaluable e:periences have been gleaned in sub0ects ith avocational

    orientation such as nursing, health care, home economics,oodork and metalork.

    W through the interactive and co-operative nature of ork %I helps boost self-

    confidence, raise self-esteem, build learner independence and teach learners organisational

    skills

    W through the greater number of contact hours ith the foreign or second language

    %I helps learners upgrade their language skills and thus leads to enhanced language

     proficiency

    M!he planning of the %I curriculum depends on the philosophy of each school and

    on the image the school aims to offer to parents,students and the local community. Dor 

    e:ample, a primary school may ish to provide learners ith a large range of e:tracurricular 

    activities in each field, in order that students can e:perience diversity and choose freely

     beteen different areas. In this case, the school can offer short Qlinguistic shoers”, in a

    range of pro0ects and orkshops Acomputer skills, simple scientific e:periments, etc..3ther 

    schools may ish to specialise in modern languages, so they ill introduce %I as

    complementary to formal language teaching.

    It is necessary to define long-term goals and to take into account

    a the available resources, in terms of

    W teachers and their competences

    W administrative support in the school

    W materials and resources Ahandbooks, second language books, magaines,

    nespapers, visual and multimedia materials, ! channels, =

    W local community resources Anative speakers, e:changes ith other countries,

     business activities, =

     bthe number and typology of students their age, needs, interests and general linguistic

    competence.

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    c parents" interest and students" motivation to learn a specific modern language Aas

    instrumental in vocational studies, for e:ample and their sensitivity to plurilingualism and

    #uropean citienship

    d specific learning ob0ectives and e:pected outcomes

    e ho to link %I to the sub0ect curriculum such links can be defined

    and practised permanently, for instance in history modules hich can

     be developed in a second language. Noever, it is possible to link %I to special topical

    events and to school pro0ects, such as international e:changes, music, theatre, sporting

    events, art e:hibitions, partnerships, etc.”/6

    Starting from the ob0ectives of language education, from the teacher"s freedom to

    choose his means of achieving and ork tools, from the use of language skills in the

    communication process teacher used the frameork offered by the didactic games ande:ercises of language, offered readings after images, memory and stories.

    %hildren imitate the games orld surrounding them, imitate adults and adapt to the

    realities of life. (ctive learning is done through grammarEmathematics games, computer 

    games and dramatiation. !hrough these stimulating teaching, they form different skills.

    II.* he listening and speaing sills through games

    9An investment in 'no7ledge pa2s the best interest.” : )en1amin 4ran'lin

    !o learn #nglish involves the folloing listening and speaking, riting and reading.

    (s mentioned previously, communication in #nglish is done orally. 'riority is given to

    developing skills of speaking and listeng. Ceading and riting are not neglected.

    35 httpEE.ub.eduEfiloanE%IEteachers.pdf 

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      . Narmer said that there are three rules e must should condider in a

    communication

    1 Sociocultural rules referes to talk in everyone"s termes to kno ho formal to be;

    ho loud to speak; ho closet o stand to each other.!he sociocultural rules and habits changeover time.

     8. !urn-taking K everyboady knos hen should speak by knoing the signals verbal or 

    visual.

    /. Cules for riting K e must knoe the rules of each language that e speak E rite.

    riting e:ercises ar speaking in lessons are good for the students, but this don"t represent a

     productive skill.

    !o teach productive skills is closely bound up ith receptive skill ork.

    !he listening and speaking skills have the foloing targets

    • !o name the knoing ob0ects, image, things,etc

    • !o name colours

    • !o name actions after some images

    • !o make logical sentenceses

    • !o listen a message and then to be able to anser, to say his opinion

    !o reproduce a message

    !o produce active listeners readers  the theacer must communicate to the students

    only in #nglish, so they can developed their on ability, the real-orld language skills. (s

    reading, it"s e:ensive and intensive listening.

    Intensive reading or listening is more concentraded, less rela:ed and is often

    dedicated to the achievement of a stydy goal; is often done ith the help of the teacher.

    #:tensive reading or listening takes place hen the students are on their on.

     E3tensive listening   helps students to a&uire vovabulary and grammar.e found easely

    the material e need for intensive listening, because many sources simplified all by

     publishing on tapeEdiskE %H. ?any students en0oy reading and listening at the same time.

    !he material is made at their level of knoledge.

     In intensive listening  e can use taped material to hear the different kind of accents E

    voices, the contain, etc. ”It allos students to hear a variety of different voices apart from

     0ust their on teacher"s. it gives them the opportunity to meet a range of different characters,

    especially here real people are talking. But even tapes contain ritten dialogues or e:tracts

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    from plays, they offer a ide variety of situations and voices. Dor this reason, the

    coursebooks contain tapesE%H and teachers rely on %H to provide a significant source of 

    language input.

    ( disadvantage can be the poor accoustics in big classes, the speed is directed by the

    %H not by the listeners, there is no interaction ith the %H speakers.

    Hispite the disavantages, the teachers ill ant to use tape material at various stages

    of lessons for all its advantages.”/* 

    ” istening involves three main sub-skills

    1. hearing  means the C"s ability to recogni0e  the oral message , to identif2 most of the

    vovabular2, the role of the stress and intonation as clues from decoding oral messages and

    interpret the #"s attitudes.

     8. understanding means the C"s ability to interpret  the #"s form of the language functions

    of certain utterances and paralinguistic clues.

     /. responding means the C "s ability to react  non-linguistic or linguistic ays.” /+

      e can"t learnEteach #nglish ithout using both teaching and listening. !here is

    an interdependence beteen the four skills

    • listening and spea'ing  develop skills of a correct and easier pronunciation.

    • 7riting and reading  grammatically correct develop skills of oral and ritten communication

     by doing structural e3ercicses and conversation e3ercises.

    %orrect pronunciation comes first hen you learn #nglish. earning a foreign

    language in schools involves a lot of practical skills based communication, pronouncing

    ords. !raining and skills development verbal communication is closely linked to the

    development of creative ability, is related to concerns and care to learn to speak correctly, to

    respect and cherish beautiful and literary language, to use creative and e:pressive paying

    attention to the volume and &ualityof the vocabulary. (lso it is closely related to the ordering

    of a flochart of a correct grammatical structures, related to the &uality and e:pressiveness of 

    e:pression, to the ability to communicate in different situations.

    e meet to categories of reasons for reading and listening

    36 Narmer eremy +he practice of English *anguage +eaching, ed. ongman, pg 884

    37 (.iental, Strategies English as a of +eaching and +asting 4oreign *anguage , ed.'olirom,855+,Iasi, pg.1G/-1GG

    2

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      3 Instrumental Ahelps us to achieve some clear aim instructions from tikets,technical

    support, etc. It can be plasurable, too about somthing e are interest for.

      3 Pleasura*le Ae readE listen ith greate pleasureread magaines, listen to the radio,

    !., etc.

    !his different skills depend on hat purpose e have to read E listening for

    T Identify the topic;

    T !o predict or guess hat is comming;

      T Dor general understandibg;

      T Dor specific informations; for detailed informations;

      T !o interpret the te:t Aliteral meaning of ords in a passage.

      In classes activities,to teach #nglish e fallo the three levels

    1. receptive skills listening and reading

    8. linguistic skills vocabulary and grammar 

    /. productive skills speaking and riting.

    !hese skills go hand in hand, they complement each other ith communicative and

    culltural skills for a good understanding. !eaching E learning involves interactions in class

    time such as

    - Student - teacher  !he student can relate his E her on idea, composition, real events, etc.

    - Student : student  Ne must colaborate ith his colegues; Ne reads aloud; Ne tells a story E

    film E book, etc.; Ne takes part on didactical games, etc.

    - Student : small group !hey discouss and all of them participate;

    - Student- big group Nere can appear confusions and can discuss all of them;

    - Student : adult  (nother than theacher A intervie,etc..

    In teaching e ill use the statements not lists full of ords.  !he skills of 

    pronouncement  must be the fun ays that the teacher chooses takind into acount the level

    of knoledge beginner, advanced.

    3ral communication development has to issues

    a. auditory aspect Asound message identification;

     b. articulatory aspect Asending a message.

    !he first step in learning #nglish is hearing the simple ords, poems, contrasting

    orders that accustom the students ith the flo of the language sound. !he repeatition is the

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     basic e:ercise for skills development of pronouncement. Cepresentation of sounds is in

     sounds structure,  not isolated.  !hey can repeat the ords, the statements together or 

    individual maintaining intonation, the stress and the rhythm.

    Basis of phonetic language must be ell formed and ell consolidated from small

    group to large group and it is also knon that the link beteen hearing-pronunciation and

    riting-reading ork is undeniable. #ducational games have been efficient @!he game

    vocaliations@ or @2uess ho came to us@ in hich children easily repeated sounds, imitating

    vocaliations ba, va000, morrr, ssss, brrr, can be resumed under other variants such as

    @Cepeat after me@ or @ho does soV”.

      ;.Ali )aba&s farm

      Ali )aba, he has a little farm,

    5n his farm he has some little lambs.

     )aa,baa sing his little lambs

    5n the farm of Ali )aba.

      Ali )aba he has a little farm,

    5n his farm he has some little co7s.

     oo,moo tal' his little co7s

    5n the farm of Ali )aba.

      Ali )aba he has a little farm,

    5n his farm he has some little pigs.

    5in', oin' cr2 his little pigs.

     

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    In teaching phonics, theoretical e:planation should be avoided. !he teacher$s role is to

    guide teaching, to correct students; he is a model to be imitated. 'ronouncing e:ercises have

    a special role in classroom activities. Osually, the first time teacher repets ,,the greetingsQ for 

    6-* minutes ith his students and then asks them general &uestions.

    #: #hat&s 2our name$ #here are 2ou from$

      ?o7 old are 2ou$ #hat&s 2our mother father&s name$

    #:  - Good orning, 6ear +eacher=

      - Good morning= ?o7 are 2ou$

      - #e are all ver2 happ2

      +o sa2 @?ello= @ to 2ou.

    a. 'uditory aspect. !he students ill practice many repeat e:ercise, sound

    recognition e:ercises in different ords hich contain diphthongs and contrasting sounds.

    %ompared ith Comanian language this ords have difficult pronouncement.

    #: < i> - < i > < e> - < Y> - < Z >

      heat : hit bet - bat hut : hurt

    beat : bit bit : bet shut - shirt

    ith this e:ercises they can learn and use the intonation, rithm, the stress. Short poems K urser2 Bh2mes - ill help them.

    'oems for children delight them through musicality, through concision ith hich

    convey facts, ideas, pictures or feelings. ith varied themes, poems can be used in the ork 

    of the students, not only for their simple storage and reproduction, but also to stimulate

    creativity, ability to communicate correct, fluent and e:pressive.

     SeasonsSpring is green,

    Summer is bright,

     Autumn is 2ello7,

    #inter is 7hite.

     

    One, one, one

     %lease, cat, run=

    +7o, t7o, t7o,

    +he dog is after 2ou,

    +hree, three, three,

    +hree birds on a tree,

     4our, four, four,

     4our cats on the fluor=

    -Pussy-cat  , puss2-cat,

    7here have 2ou been$

    - I@ve been to *ondon to

    loo' at the Cueen.

    - %uss2cat, puss2cat,

    7hat did 2ou do there$

    - I scared a little mouse

    under her chair.

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    *. 'rticulatory aspect.  urser2 Bh2mes gives the fun aspect of learning #nglish

    language. It is very important that the students understand and kno the meaning of the

    ords. (fter they repear the poems toghether, the teacher changes the ay of teaching by

     putting them to repeat alone the poem. Short orders ill gro gradually as students move on

    to another level of learning, they can use verbs.

    Ex: - ome here = ome to the blac'board = lean the blac'board =

    -Go to the door = Go bac' to 2our des' = Go there =

      -5pen 2our boo's = 5pen the 7indo7 = Shut the door=

    (nother ay to teach students to understand the materials hich the teacher is using

    the material intuitive, real images

    It is a pen= - It"s a pen=

    +his is m2 hat=

    !here are three type of pronouncement e4ercises, according to 2. 2Ule eanu andț#.%omi elș

     ,, In the first to years of studing , the pronouncement e:ercises  folo

    - training hearing 

      - understanding the message

      - issuing accurate sound structure

    !he first to ob0ectives are realised by combining e:ercise of identifying the sounds

     by listening and e:ecuting some simple commands; the third goal is relised by repeat

    e:ercises.”/R

    Dirst, in teaching activity of pronouncement, the students learn a sound, hich they

    hear it in short ords and then in short sentences, so they can identify and pronounce the

    sound. Dor a good understanding the teacher should sho them pictures.

    #: < i > pig , pin, tin < e > pen, peg , bell

    It"s a pig. It"s a pen.

      It is a pin It is a peg

    tin bell 

    'ronouncement e:ercises remain important in studying #nglish. ith advancing, the

    study of phonetic problems become more comple:.

      !he Cuth ?iskin method recomanded mnemonics  K to stimulate memory using

    illustrations , @a fun ay for your child to learn the letters and sounds that make up ords ”

    so the student must focus on sound to pronounce the ne ord correctly. Dor e:ample she

    use cards here there are images like a polar bear and on the reverse of card she rote ,,o7”

    3 2Ule eanu,2. and %omi el,#.ț ș  Indrumator metodic”, ed. #H', pg 8*

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    and so she is informed about the sound. 3 another card she has the simply ords blo7,

     sno7, slo7, sho7, 'no7 and flo7.  ,,!hese are green ords. !here are also red ords,

    challenge ords, speed sounds, and pink and purple banners. !here are stories, too, in hich,

    for e:ample, a gingerbread man ran aay from Han, past a cat and a man in a van, and then

    got on Dran$s pram. (fter a speeling sound   e have blending sound , so the students learn to

    read easely. hile e$re teaching them this nightmare alphabetic code, e should give them

    simple books to read, but the richest books to hear. 'honics is 0ust the &uickest route to

    reading real books. !he thing is, if you learned reading easily, you don$t really remember ho

    you learned. But if you struggled, you$ll alays  remember the torture. I ant to spare

    children that torture.@/4Aelectronic sours ?etoda Buth is'in de citire si scriere in limba englea

    @ook, it$s not like e$ve got the most transparent language in the orld. But if 

    #nglish isn$t phonic, hat is itV It has a million ords and you can$t teach them all one by

    one. #nglish isn$t the best phonetic language, but it does have a code. Dor years and years, e

     0ust eren$t teaching it.”G5 

    (s in Comanian language, in #nglish language the stress, the rhythm and

    intonation are important and students have to learn to accentuate, to pronounce the ords

    correctly.  (s before the teacher must use intuitive material for the students to better 

    understand. !hey ill pronounce simple ords ho have the stress on the first element, on

    the second one.

     #: < E J > < J E > < J E J >

      apple address attention

      sister police potato

      mother repeat tomoro7

    7indo7 correct ovember 

    !hey ill practice compound ords, too and then they try different combinations ith

    ad0ectives, nouns, pronouns or verbs in sentences

    #: a bedroom, armchair, grandmother, grandpa, classroom, pla2ground .

      b  It&a a big bedroom. c! As' him=

      blue armchair. Bepeat it=

    3! httpEE.theguardian.com , article, A tonic for the phonics 8ueen

    4" idem

    33

    http://www.theguardian.com/http://www.theguardian.com/http://www.theguardian.com/

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      large pla2ground. +ell us=

      blac' dog. Stop her=

     urser2 Bh2mes are the simplest e:ercises and methods to teach the students and to

    learn about the stress, the rhythm and intonation. 3 short poem is learned in one or to hours

    of lecture. !hey can clap their hands for a better hearing of the sress, the rhythm and

    intonation.

    ;. 5ne, t7o, three, four,

    ome in, please, and shut the door.

     4ive, si3, seven, eight,

     It is time for schoolD 2ou are ver2 late.

     ine, ten, nine, ten,

     6o not be late for school again

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    ?usic and Songs are a poerful stimulus for students, because songs speak directly to

    our emotions, because a pice of music can e:cenge the atmosphere in a classroom or in

    teching activities. Songs can amused and entertain.

    !he teacher ill practice some dialogues ith their students,  ill encourage the

    students to ask &uestions, to reproduce sentences not only sound, because intonation is very

    importantaint in a foreign language.

    ,,!he combinations of ords in sentences are according  ith rules of the system,

    creates linguistic conte3t  integrated into a situational conte3t , through hich is realiing the

    connection beteen substance and form of language ith e:tra-linguistic situaton.”G1

    In time as a collaboration beteen teachers and methodologists in order to improve

    teaching activities K learning of a foreign language. !hey agreed to use morphological and

    syntactic terms in sentences, so the students from 8st to Gth grades can easely learn to rite or 

     pronounce

     I li'e music. Ann eats ice-cream.

      S ' c.d S ' c.d

      I dont  li'e music. Ann doesnt eat ice-crem.

    !he students recapitulate phonetic e:ercises each year of study and than they began to

    repeat after teacher the sound and after that they solve e:ercises too the plural of the noun,

    the verb"s form at the /rd person at the present time.

    #: verbs  ?e doesD She teachesD She 7ashesD ?e eat s! ?e runs! She drin' s

      nouns  church - churches house - houses

      potato - potatoes cat - cat s

      fo3 - fo3es 7indo7 - 7indo7s

      class - classes  school - school s

    In practice, productive skills cannot be separated from receptive ones. It"s &uite easely

    to get the students to understand oral a foreign language, but it"s difficult to put the students

    to take part into a conversation. !o speak or rite is not a learning activity ; to activate the

    learner, to things are essentialy motivation and practice. !he students can consolidate their 

    knoledge learned through competition that is entertaining. !he inner is the one ho tells

    more ords from ob0ects school, fruits and vegetables, family members, the months of the

    year, the numbers, etc. Hoing that, the students practice the accent, reproduce specific sounds.

    41 2Ule eanu,2. and %omi el,#.ț ș  Indrumator metodic”, #d.#H' , pg 18

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    !peaing a foreign language is not easy, because to speak you must understand the

    message and then you must to be able to transmit your message, to produce it using a corect

    anser, too. Spontaneous speech is maked by the use of a number of common le:ical

     phrases, especially in the performance of certain language function.!he students need to ask 

    for clarification hen they are listening to someone else talk,so the teacher have to offers

    them e:planations, some synonymsEantonyms for a goog understanding.

    !he most used modern methods are the methods of communication.

    Interogati#e methods  have many forms depending on the content of teaching

    activities. Introductory conversation prepares students to start class. 'revious knoledge

    checking conversation is by asking &uestions, the teacher asks the definitions and

    troubleshooting e:ercises. !he conversation is used as a means of deepening knoledge. !he

    conversation is centered on knoledge to fi: reference competent, is used to finish ork by

    &uestions of synthesis. ”!he main important goals are fluenc2 and confidence,  because there

    is no point knoing a lot about the language if you can"t use it, aren"t able to con0ugate a

    verb or to anser to a &uestion.”G8

    By oral communication through e4pository methods  Adescription, e:planation,

    description students ac&uire formative valences methods follo e:pressiveness and clarity of 

    the language.

    !he e"#ositional mode is used to comunicate, to interact, to make the students to

    speak fluently and freely, to describe something, to tell a story, to e:press opinions. !he

    language must be both accurate and appropriate Ait must be correct gramaticaly and

    stillistcaly. Osing the e:positional mode the students present freely in front of the class

    some informations on a given sub0ect. !hey have to use the foreign language hich must be

    grammatically correct, adapted to the topic, must be ell organied so the speaker can have

    a logical presentation and sho their body language and paralanguage.

    #:positions can be informative, narrative, descriptive or persuasive hich involve, asa class techni&ue, storytelling, description of a image, a picture, an ob0ect, e:pressing

    opinions, the speeech.

    ,, !here are to basic models of speaking activites

    1. !he conversational Adialogic mode is interactional and comunicative, relise on a

     permanent transference of meaning beteen to or more interactants - spea'er and listener.

    8. !he e:positional Amonologic mode is realised ith one speaket ho present his

    ideas.

    42 Scrivener, im  *earning +eaching , ed ?acmillian, pg 1G*

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    #ach mode consists of a ide variety of discourse type 8uestion-ans7re Ais the

    conversational mode and  summari0ing Ais typical for the e:positional mode.  !hese types

    develop the students" speaking skills hich are monitoried by the teacher in his teaching-

    learning activities.

    In the classroom, the the con#ersational mode usually takes the form of 8uestion-

    ans7er e3changes, brainstorming, conversat2ion, simulation, role-pla2, improvisation,

    debates. Such activities are en0oyable, absorbing the students"attention,stimulating their 

    imagination and reducing their an:iety.”G/

    !he 8uestion-ans7er e3change and the brainstorming   are methodes ho involve the

    students and activate their knoledge of language and ot the ord. !he most dificult for the

    little students are #h-Cuestions because they involve the free communication and 0ust the

     best student can anser them easely.#:. #hen do 2o got o scool$

    #hat is 2our brother hobb2$

     ?o7 often do 2ou eat ice-cream$

    #h2 do 2ou li'e the blue colour$

    2ames hich are designed to provoke communication beteen students fre&uently

    depend on an information gap so one of the students has to talk to his partner in order to

    solve a pule, a picture, to put things in the right order, etc.

    (lso brainstorming  is used ith simulation, role-pla2 or improvi0ation, because they

    are efficiently after the students read a te:t and then practice the ne material to induce

    learning.

    #: brainstorming 

    ith  stimulation and  role-pla2  the students act dialogues from their memory, they

    interact and comunicate as if they ere in a real orld. !he students learn easely ith these

    techni&ues because are entertaining, are easy to organised, are a kind of childrens"game and

    it"s the best ay to reduce an:iety.

    43 iental,(. Strategies of teaching and testing English as a foreign language , ed.'olirom,pg. 85R-854

    37

    father

    $en

     %omm&

    mother

    sisterfamily cousin

     'ul&a

    grandpa

     'ohn

    aunt   grandmauncle

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     Improvi0ation and  dramati0ation are similar ith the role-play method but is more

    atractive, more creative and comple:. !hey re&uires a rich imagination and inventiveness on

    the part of the students. !he teacher choose for his students both literary or non-literary te:ts

    Aith a real-life event, ith a politicalEmilitaryElove conflict. Hramatiation means

    ,,interpretation,, of a dialogue or a narrative te:t here the scenes can be transformed in a

    dialogue from the students.

     E3ercise method   is a conscious repetition of activities aiming skills training,

    strengthening knoledge and developing intellectual capacities. 

    !here are many types of e:ercise

    • sub0ects after they accomplished Individual e:ercises, groupEteam e:ercises

    • after their function introductory e:ercises, basic e:ercises

    • after the teaching"s ay of the teacher directedEguided e:ercises, free e:ercises

    •  by their pursued goal communication e:ercises, training e:ercises of the intellectual skills,

    creativity and self-control e:ercises.

    II.d he reading and (riting sills through games

     otto ”+he roots of learning are bitter, but the fruits are s7eet” ( russian !

    eading and (riting are essential tools of intellectual ork, are tools of learning so

    the students ill ac&uire these skills correctly and ill broaden their horion of knoledge.

    !hese skills are the fundamental condition of the educational process in school. Ceading and

    riting are correlated ith elements of communication development, development that is a

    constant concern.

     It"s important and it"s the fundamental condition of a successful e:tensiv reading that

    the students read their materiale hich they can understand it. !he teachers encourage their 

    students to read; most students ill not do a lot of e:tensive reading by themselves, so the

    teacher"s role is crucial.

    Ceading is often a prelude to a speaking or riting activity.

    Teachin$ readin$  involved the students in both intensive and e:tensive reading.

     E3tensive reading  materials offer them the chance to read a lot but it offer them

     programmes hich include appropriate materials, guidance, tasks, portable libraries of books,

    etc. Students do a lot of e:tensive reading if the teacher said that or encouraged them.

     Intensive reading depends on theacher, too. It is important to meke the student to read

    enthusiastically in clase, to creat interest in the topic and tasks. Nere, the teacher has to be

    T an organiser;

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     T an observer;

    T a feed-back organiser Ato check that they have completed the task successfully;

     T to prompt E direct them as controllers.

      By reading, teacher involes and encourages the students to read for every ord or 

    general understanding, giving them a time limit, 7ords phrases limit   and meaning 

    consensus. !hey can ork in groups, in pairs or individual.

    Ceading skills have the foloing targets

    • correct pronunciation of sounds and ords

    • to read fluently the ords made up of to or three syllables

    • to read fluently the sentences using intonation and the accent

    • to understand the correct meaning

    Incorrect Spelling can affect the reader"s 0udgement. ( single sound may have

    different spelling pa7, poor, pour, etc.#ducational resources can be integrated anytime in teaching lessons, because they

    have to suport the e:pressive and suggestive e:planations of the te