effects of playing surface on physiological responses and performance variables in a controlled...
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This article was downloaded by: [University of Connecticut]On: 05 January 2014, At: 09:43Publisher: RoutledgeInforma Ltd Registered in England and Wales Registered Number: 1072954 Registered office: Mortimer House,37-41 Mortimer Street, London W1T 3JH, UK
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Effects of playing surface on physiological responsesand performance variables in a controlled footballsimulationMichael G. Hughes a , Laurence Birdsey a , Rob Meyers a , Daniel Newcombe b , Jon LeeOliver a , Paul M. Smith a , Michael Stembridge a , Keeron Stone a & David George Kerwin aa Cardiff Metropolitan University, Cardiff School of Sport , Cardiff , United Kingdomb Oxford Brookes University, Sport & Health Sciences , Oxford , United KingdomPublished online: 15 Jan 2013.
To cite this article: Michael G. Hughes , Laurence Birdsey , Rob Meyers , Daniel Newcombe , Jon Lee Oliver , Paul M.Smith , Michael Stembridge , Keeron Stone & David George Kerwin (2013) Effects of playing surface on physiologicalresponses and performance variables in a controlled football simulation, Journal of Sports Sciences, 31:8, 878-886, DOI:10.1080/02640414.2012.757340
To link to this article: http://dx.doi.org/10.1080/02640414.2012.757340
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Effects of playing surface on physiological responses and performancevariables in a controlled football simulation
MICHAEL G. HUGHES1, LAURENCE BIRDSEY1, ROB MEYERS1, DANIEL NEWCOMBE2,
JON LEE OLIVER1, PAUL M. SMITH1, MICHAEL STEMBRIDGE1, KEERON STONE1, &
DAVID GEORGE KERWIN1
1Cardiff Metropolitan University, Cardiff School of Sport, Cardiff, United Kingdom, and 2Oxford Brookes University, Sport
& Health Sciences, Oxford, United Kingdom
(Accepted 6 December 2012)
AbstractIn spite of the increased acceptance of artificial turf in football, few studies have investigated if matches are altered by the typeof surface used and no research has compared physiological responses to football activity on artificial and natural surfaces. Inthe present study, participants performed a football match simulation on high-quality artificial and natural surfaces. Neithermean heart rate (171+ 9 beats �min71 vs. 171+ 9 beats �min71; P4 0.05) nor blood lactate (4.8+ 1.6 mM vs.5.3+ 1.8 mM; P4 0.05) differed between the artificial and natural surface, respectively. Measures of sprint, jumping andagility performance declined through the match simulation but surface type did not affect the decrease in performance. Forexample, the fatigue index of repeated sprints did not differ (P4 0.05) between the artificial, (6.9+ 2.1%) and naturalsurface (7.4+ 2.4%). The ability to turn after sprinting was affected by surface type but this difference was dependent on thetype of turn. Although there were small differences in the ability to perform certain movements between artificial and naturalsurfaces, the results suggest that fatigue and physiological responses to football activity do not differ markedly betweensurface-type using the high-quality pitches of the present study.
Keywords: soccer exercise, sprints, agility, fatigue, pitch-types
Introduction
Association football has traditionally been played on
grass surfaces, although the inherent variability of
such natural turf surfaces along with recent improve-
ments in artificial turf systems have led to an
increased prevalence and acceptance of third-
generation artificial surfaces (Fuller, Dick, Corlette,
& Schmalz, 2007; Soligard, Bahr, & Anderson,
2012). These surfaces are termed ‘football turf’ by
the Federation Internationale de Football Association
(FIFA; FIFA, 2009) and comprise synthetic grass
fibres laid in sand and rubber, supported by a layer of
carpet on a rigid base. Governing bodies in the sport
now increasingly support the use of football turf for
matches (FIFA, 2010a) provided these surfaces meet
a series of standardised quality-control tests (FIFA,
2009). Professional matches of the highest standard
(e.g., UEFA (Union of European Football Associa-
tions) Champion’s League and many European
domestic leagues) regularly take place on football
turf surfaces and in Europe alone, over 370 grounds
use the highest-rated ‘FIFA 2 star’ pitches (FIFA,
2012). However, few research studies have investi-
gated the effect of surface type on characteristics of
the sport although some players perceive matches on
football turf to be ‘physically harder’ than on natural
turf (Andersson, Ekblom, & Krustrup, 2008).
Playing surface is known to influence certain
components of football play. For example: accuracy
and kinematics of shooting (Potthast & Bruggemann,
2010); site of injury (Ekstrand, Hagglund, & Fuller,
2011; Ekstrand, Timpka, & Hagglund, 2006; Soli-
gard et al., 2012); passing strategy (Andersson et al.,
2008; FIFA, 2010b); slide-tackle frequency (Anders-
son et al., 2008; FIFA, 2010b) and the perception of
fatigue (Andersson et al., 2008) have all been shown
to differ between natural and artificial surfaces. In
contrast, assessment of activity profiles (distance
covered at a range of intensities) (Andersson et al.,
2008), injury prevalence (Ekstrand et al., 2011; Fuller
et al., 2007; Soligard et al., 2012) and technical
Correspondence: Michael G. Hughes, Cardiff Metropolitan University, Cardiff School of Sport, Cardiff, United Kingdom.
E-mail: [email protected]
Journal of Sports Sciences, 2013
© 2013 Taylor & Francis
Vol. 31, No. 8, 878–886, http://dx.doi.org/10.1080/02640414.2012.757340
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measures of performance (FIFA, 2010b) seem
unaffected by surface type. Given that the male
players in the study by Andersson et al. (2008)
reported that play on football turf was harder, while
the playing surface did not affect their activity profile,
it is important to consider whether surface can
influence physiological responses to football activity.
Physiological responses to constant-speed running on
artificial and natural turfs are either similar (Sassi
et al., 2011) or greater (DiMichele, DiRenzo,
Ammazzalorso, & Merni, 2009) than those on the
artificial surface, with speculation that the contrasting
cushioning properties of the surfaces influence
players’ responses (DiMichele et al., 2009). How-
ever, measurements in these studies were made
during steady-state running so their findings could
have limited application to football where there are
frequent accelerations and directional changes
(Bloomfield, Polman, & O’Donoghue, 2007a; Car-
ling, Bloomfield, Nelsen, & Reilly, 2008) that are
known to increase the demands of football play
(Dellal et al., 2010; Reilly, 1997).
General physiological responses to football match
play have been well characterised (Bangsbo, 1994;
Mohr, Krustrup, & Bangsbo, 2003; Rebelo, Krustrup,
Soares, & Bangsbo, 1998). It is typical for match play
to elicit fatigue, as evidenced by reduced distances
covered and by impaired sprint performance towards
the end of matches and immediately after periods of
high-intensity exercise (Carling & Dupont, 2011;
Mohr, Krustrup, & Bangsbo, 2005; Rebelo et al.,
1998). An appreciation of the physiological responses
is especially important given that fatigue is associated
with increased risk of injury (Greig & Siegler, 2009;
Woods et al., 2004) and a decline in skilled perfor-
mance (Russell, Benton, & Kingsley, 2011; Stone &
Oliver, 2009). However, match activities in football
are highly variable (Bangsbo, 1994) so several proto-
cols have been developed in an attempt to simulate
responses to football play with improved control
(Drust, Reilly, & Cable, 2000; Nicholas, Nuttall, &
Williams, 2000; Stone et al., 2011). A criticism of
perhaps the most widely used of these protocols (the
‘Loughborough Intermittent Shuttle Test – LIST’
protocol; Nicholas et al., 2000) is that it can under-
estimate the physiological stresses of match play
(Drust, Atkinson, & Reilly, 2007; Magalhaes et al.,
2010) and it fails to include the high-speed turns and
intermittent periods of repeated sprints that charac-
terise match play (Bloomfield, Polman, & O’Dono-
ghue, 2007b; Bradley et al., 2009). An adaptation of
the LIST protocol has recently been presented that
simulates the demands of football match play and
overcomes these shortcomings (Soccer Simulation
Protocol; Stone et al., 2011).
No studies have investigated the effects of surface-
type on the combination of physiological and fatigue
responses to football activity. Andersson et al. (2008)
specifically highlighted the need for such a study to
be conducted during match-play however this might
be an inappropriate approach given the variability of
matches (Drust et al., 2007; Russell & Kingsley,
2011). The desire to maintain the characteristics of
matches in the face of increased use of football turf
surfaces means that objective studies are needed to
address if physiological responses in football are
altered by playing surface. Therefore, the aim of the
present study was to investigate the effect of playing
surface using a protocol that simulates the physiolo-
gical demands of football activity. Because of the
performance measures inherent in the present study,
a secondary aim was to investigate effects of playing
surface on sprinting and agility performance.
Methods
Participants
Seventeen semi-professional outfield football players
participated. The mean characteristics of the players
were age 22.8+ 2.1 years, stature 1.79+ 0.05 m and
body mass 76.3+ 5.7 kg. The institutional ethics
committee approved the project and written informed
consent was obtained from all players. Players were
accepted onto the study only after successfully
completing a full medical examination, according to
the standards of England’s ‘Football Association’.
Overview of experimental design
After habituation, participants performed two sepa-
rate trials of the soccer-simulation protocol on high-
quality football turf and natural turf surfaces. The
two pitches were located within 10 km of each other
to ensure similar climatic conditions for the con-
current trials. Participants were randomly assigned to
groups and tested in groups of four or five with one
trial on each surface being held concurrently. Test
sessions were separated by 72 h both to ensure
recovery between trials and to minimise diurnal
variation in performance. Immediately before and
after each simulation trial, participants performed
tests of agility, sprint speed and vertical jump height.
Conditions were dry on both test days and the mean
(s) air temperature was 27.5 (2.1) 8C during testing.
Preparation for test administration
To ensure that the natural turf surface was of the
highest quality, independent experts in turf prepara-
tion made preliminary visits to a range of sites in the
two months before testing. After identification of
suitable locations, checks of quality control were
made before a final location was established whose
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characteristics were verified as being of the highest
quality for grass pitches according to the criteria
given in Baker (1999) and Baker, Spring, and
Wheater (2007). The artificial surface met the
criteria of a ‘FIFA 2 star’ pitch, which is FIFA’s
highest rating for football turf (FIFA, 2009).
Participants were prepared for the test sessions by
attending a separate practice session in which they
were habituated to the procedures by completing one
16-min block of the simulation protocol. Prior to the
simulation trial, participants completed a standar-
dised warm-up including jogging at a controlled
speed for five minutes, four minutes of dynamic
stretching and three 15-m sprints in two minutes.
Participants then performed the ‘pre-post’ tests
described below. The players wore identical football
boots (Copa Mundial, Adidas, Germany) and foot-
ball clothing (Adidas, Germany) during all testing.
Participants were accommodated in a training camp
during the experiment so their nutrition, volume of
additional exercise and timings for meals were
similar throughout the duration of the study.
‘Pre-post’ performance measures
To quantify the extent to which performance was
affected, tests were performed before and after the
soccer-simulation protocol in the following order:
‘L-agility’ run, 60 m sprints and vertical jump height.
Agility was assessed using the ‘L-agility’ run (Webb &
Lander, 1983) whereby participants sprinted forward
5 m, turned 908, sprinted 5 m, turned 1808, sprinted
5 m, turned 908 and sprinted 5 m back to the start/
finish line. Participants completed two trials, one with
an initial turn to the left and one with a turn to the
right, with the mean of these trials used for analysis.
Participants completed two trials of a 60-m straight
sprint, with the better performance used for subse-
quent data analysis. The L-agility and sprint times were
measured using timing gates (SmartSpeed, Fusion
Sport, Brisbane, Australia) on the same pitch as the
corresponding simulation trial. Participants then com-
pleted two trials of a countermovement vertical jump
test (SmartJump, Fusion Sport, Brisbane, Australia)
on a nearby concrete surface, with the better effort used
for subsequent analysis. Between two and three
minutes of recovery were given between trials in all
performance tests. Within three minutes of completing
the jump test, participants began the simulation
protocol. Within three minutes of completing the
entire soccer simulation, participants performed the
same ‘pre-post’ tests in the same order.
The soccer-simulation protocol (SSP)
The soccer simulation (Stone et al., 2011) required
participants to complete six 16-minute ‘sets’ of
simulated football activity with a three-minute rest
between sets and a 15-minute half-time break. The
procedure required participants to complete inter-
mittent shuttle runs at speeds representing walking,
jogging, running and all-out sprinting efforts. Within
the procedure, participants also completed one bout
of repeated sprints in each set and a sprint-agility
run. The procedure was organised as repeated cycles
of exercise, structured as follows:
. 36 20 m at a walking pace of 1.43 m � s71
. 16 sprint-agility run at maximal intensity (20 s
for sprint and recovery)
. 36 20 m at a jogging speed of 2.5 m � s71
. 36 20 m at a running speed of 4.0 m � s71
Each cycle of activity lasted for 107 s and was
performed a total of eight times during each set.
Midway through each set players were required to
complete a series of six 15-m repeated sprints,
starting every 18 s. The total distance covered during
the whole simulation was approximately 11.2 km. A
schematic of the test layout is shown in Figure 1.
Participants completed walking, jogging and running
in a 20-m lane marked out by cones (lane A) and a
separate lane was placed adjacent to this to measure
the sprint-agility run and repeated sprint perfor-
mance (lane B) using timing gates (SmartSpeed,
Fusion Sports, Brisbane, Australia). The sprint-
agility run and repeated sprint bouts commenced
from a standing start behind the first timing gate.
Instructions and activity speeds were provided
throughout the protocol using a pre-recorded audio
track. The sprint-agility run provided three measures
of performance: the time taken to cover the initial
straight 15 m (‘sprint-agility run 15m’; points 1-2 in
Figure 1. Schematic of the layout for the soccer simulation
protocol. Lane A was used for the walking, jogging and running at
controlled intensities. Lane B was used for repeated sprints and
the sprint-agility run. The order of the sprint-agility run was as
numbered (1-2-3-2-1) in the direction of the arrows. (Filled circles
are timing gates, open circles are marker cones).
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Figure 1), the time to cover the subsequent 10 m that
included a 1808 turn (‘sprint-agility run turn’; points
2-3-2) and the time to cover the final 17 m section
which included a 738 change of direction midway
through the sprint (‘sprint-agility run cut’; points 2-
1). Reproducibility of performance measures like
those used here is typically very good with coeffi-
cients of variations less than 5% (Buchheit, Spencer,
& Ahmaidi, 2010; Glaister et al., 2007; Oliver &
Meyers, 2009).
Throughout the protocol participants were al-
lowed to drink water and a 4% CHO beverage ad
libitum. Heart rate (HR) was monitored using Polar
s610 heart rate monitors (Polar Electro, Finland)
and mean HR was calculated for each set of the SSP
and the highest 5-s reading for each set was taken as
the peak HR for that set. Blood lactate concentration
was analysed from capillary samples following each
set of the SSP using a Biosen C-Line lactate analyser
(EFK Diagnostics, Barleben, Germany).
Data analysis
Data analyses were completed using SPSS (version
17, SPSS, Chicago, USA), with statistical signifi-
cance accepted at P5 0.05. Unless otherwise stated,
all data were analysed using separate fully repeated
measures factorial analysis of variance (ANOVA)
tests. A 26 2 model examined L-agility, 60-m sprint
and vertical jump performance (surface6 pre-post).
A 26 6 model examined variables recorded during
or after each set of the simulation protocol (sur-
face6 set), which included: blood lactate concentra-
tion at the end of each set, peak HR and mean values
for all of the other variables within each set (i.e., HR
and performance times for the repeated sprints and
the three components of the sprint-agility run). A
fatigue index (percentage decrement; Glaister,
Stone, Stewart, Hughes, & Moir, 2004) was
calculated from the repeated sprint test times.
When assumptions of sphericity were violated, the
Huynh-Feldt adjustment was applied. Significant
main effects were further explored using a Bonfer-
onni post hoc adjustment. Paired t-tests compared the
fatigue index and the best single (i.e., ‘peak’) times
for each participant in the repeated sprint bouts and
in each component of the sprint-agility runs (i.e., 15-
m sprint, turn and cut). To identify meaningful
changes in the performance tests, 90% confidence
intervals and effect sizes (ES; Cohen’s d) were also
calculated (Hopkins, 2003). The threshold values for
ES ratings were 0.2 and 0.5 for small and moderate
effects, respectively (Thomas, Salazar, & Landers,
1991). All data are presented as mean+ s unless
stated otherwise.
Results
Physiological responses to the soccer simulation protocol
There were no differences (P4 0.05) between
playing surfaces in the physiological responses to
the soccer simulation protocol (Table I). There were
main effects for set number such that blood lactate
concentration was lower towards the end of the
protocol, while both mean and peak HR responses
were lower in the early stages of the protocol. There
were no interactions between playing surface and set
number in the simulation for these physiological
variables.
Performance measures
‘Pre-post’ performance measures. Mean pre-post data
for both playing surfaces are displayed in Table II.
The analysis of the pre-post main effects showed a
decline in performance after the simulation for the
Table I. Physiological responses to the soccer simulation protocol on artificial (‘football turf’) and natural turf.
Blood lactate (mM) Mean HR (beats �min-1) Peak HR (beats � min-1)
Football
turf
Natural
turf
Mean
across
set number
Football
turf
Natural
turf
Mean
across
set number
Football
turf
Natural
turf
Mean
across
set number
Set 1 5.6 + 1.6 6.0 + 1.9 5.8 + 1.7 168 + 9 170 + 8 169 + 9*2,3 180 + 7 182 + 8 181 + 8*2,3
Set 2 5.3 + 2.1 5.9 + 1.9 5.6 + 2.0 172 + 8 173 + 9 172 + 8 183 + 8 184 + 9 183 + 9
Set 3 5.6 + 1.8 5.6 + 1.9 5.6 + 1.8 172 + 9 174 + 10 173 + 9 184 + 9 183 + 9 184 + 9
Set 4 4.7 + 1.4 4.8 + 1.8 4.7 + 1.5*1 168 + 10 167 + 9 168 + 9*2,3,5,6 182 + 10 181 + 9 181 + 9*5
Set 5 4.1 + 1.2 4.9 + 1.5 4.5 + 1.4*1,2,3 172 + 9 171 + 10 172 + 9 183 + 8 183 + 9 183 + 8
Set 6 3.9 + 0.9 4.7 + 1.8 4.3 + 1.5*1,2,3 173 + 8 172 + 9 172 + 9 184 + 9 182 + 9 183 + 9
Mean across
surface type
4.8 + 1.6 5.3 + 1.8 171 + 9 171 + 9 182 + 9 182 + 9
Values are mean + s.
*Lower result than in sets indicated (P 5 0.05).
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L-agility run, the 60-m sprint and the vertical jump
height data. There was no main effect of playing
surface for 60-m sprint performance (P4 0.05;
ES¼ 0.08), but for the L-agility test, there was a
main effect for playing surface, such that test
performance was slower on natural turf than on
football turf (P5 0.05; ES¼ 0.42). However, the
absence of interactions (surface6 pre-post) for any
of these variables indicates that playing surface did
not have an additional effect on the development of
fatigue.
Performance measures in the soccer-simulation protocol.
The 15-m sprint performances within the sprint-
agility run (see Table III) and in the repeated sprint
bouts (Figure 2) were similar. In both cases, there
was a (P5 0.05) decline in sprint performance with
mean times in set 1 being shorter than sets 3, 4, 5
and 6 and with set 2 being shorter than set 6.
Additionally, mean repeated sprint time for set 1 was
faster than set 2 (P5 0.05). There was no main
effect of playing surface and no interaction (sur-
face6 set) for 15-m sprint performances in either the
repeated sprints or the sprint-agility runs. The
fatigue index for repeated sprint times was not
different between natural and football turfs
(6.9+ 2.1% vs. 7.4+ 2.4%, respectively;
P4 0.05). For the ‘turns’ within the sprint-agility
run there was a main effect of set number showing a
deterioration in performance through the trial
(P5 0.05). There was also a main effect of surface
showing that this movement was performed more
quickly on natural, compared to football turf
(P5 0.05; ES¼ 0.45 for comparison of mean data)
and an interaction (surface6 set) specifically show-
ing faster turns on natural turf for sets 1, 3, 5 and 6
(Figure 3; P5 0.05). There were no differences for
any main effect when ‘cuts’ from the sprint-agility
runs were analysed (Table III).
Comparison of peak performance between playing sur-
face. The results of the fastest efforts for each
Table II. Agility, 60-m sprint time and vertical jump results taken before and after (i.e., pre & post) the soccer simulation protocol performed
on artificial (‘football turf’) and natural turf.
Mean performance (+s)
Comparison of pre-post difference
scores for test surface
Variable Surface Pre Post
Mean for test
surface
Mean difference
(90% CI)
Effect
size
L-agility time (s) Football turf 5.08 + 0.15 5.13 + 0.17 5.11 + 0.16*b
0.36Natural turf 5.11 + 0.17 5.22 + 0.14 5.17 + 0.16 0.05s (70.04 to 0.13 s)
Mean for pre and post 5.10 + 0.16*a 5.18 + 0.16
60 m sprint time (s) Football turf 7.90 + 0.39 8.04 + 0.43 7.97 + 0.41
0.14Natural turf 7.94 + 0.39 8.05 + 0.45 8.00 + 0.44 0.03s (70.09 to 0.15 s)
Mean for pre and post 7.92 + 0.38*a 8.04 + 0.44
Vertical jump (cm) Football turf 29.8 + 3.6 27.5 + 2.9 28.6 + 3.4
0.12Natural turf 29.8 + 2.7 27.9 + 3.8 28.8 + 3.4 70.3cm (72.2 to 1.5 cm)
Mean for pre and post 29.8 + 3.1*a 27.7 + 3.3
*aDifference between pre and post values (P 5 0.05).
*bDifference between playing surface (P 5 0.05).
CI – confidence interval.
Table III. Mean times for 15 m sprint and ‘cut’ components of the
sprint-agility run (S-AR) performed on artificial (‘football turf’)
and natural turf in the six sets of the soccer simulation protocol.
S-AR 15m sprint time (s) S-AR cut time (s)
Football turf Natural turf Football turf Natural turf
Set 1 2.60 + 0.11 2.59 + 0.08 2.89 + 0.12 2.87 + 0.14
Set 2 2.59 + 0.13 2.63 + 0.1 2.88 + 0.12 2.92 + 0.14
Set 3 2.63 + 0.12 2.64 + 0.10 2.91 + 0.19 2.94 + 0.15
Set 4 2.63 + 0.14 2.71 + 0.11 2.93 + 0.20 2.95 + 0.13
Set 5 2.65 + 0.16 2.67 + 0.11 2.91 + 0.19 2.92 + 0.14
Set 6 2.64 + 0.15 2.70 + 0.13 2.94 + 0.16 2.97 + 0.18
Values are mean + s.
Figure 2. Mean times for the 15-m repeated sprints on football turf
(FT) and natural turf (NT) in the soccer simulation protocol.
Values are mean+ s, HT- half-time. # Set 1 faster than all other
sets (main effect of set; P5 0.05). } Set 2 faster than set 6 (main
effect of set; P50.05).
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component of the simulation are given in Table IV.
The peak 15-m sprint performances (i.e., from the
sprint-agility run and the repeated sprint bouts) were
faster on football turf (ES¼ 0.39 and 0.35, respec-
tively; both P5 0.05). From the sprint-agility runs,
the peak turn results were faster on the natural turf
(P5 0.05; ES¼ 0.49) while the peak cut data were
not different according to playing surface (P4 0.05;
ES¼ 0.23).
Discussion
The present study shows that physiological responses
to simulated soccer activity do not differ between the
high-quality natural and artificial pitches used in the
present study. The performance tests, however, show
that playing surface has a small influence on maximal
speed of movement during sprinting and turning
activities.
Responses to the protocol in this study further
confirm that it was an effective simulation of soccer
match play. This is demonstrated both by the
physiological responses and the fact that fatigue
occurred in many performance measures through the
protocol. The HR and blood lactate responses to the
simulation were consistent with well-established data
from soccer matches (Bangsbo, 1994; Bangsbo, Iaia,
& Krustrup, 2007; Mohr et al., 2005; Reilly, 1997).
The decline in maximal performance for turning and
sprinting seen with the simulation is further evidence
of the suitability of this procedure; similar findings
have been observed both during (Bradley et al.,
2009; Mohr et al., 2003) and after match play
(Krustrup, Zebis, Jensen, & Mohr, 2010; Mohr
et al., 2003; Rebelo et al., 1998) where similar
performance measures have been used. Although the
simulation did not involve activity with a football this
is unlikely to influence the impact of our findings as
less than 2% of a match is spent in possession of the
ball (Bangsbo, 1994; Reilly, 1997). Additionally, in
relation to the specific aims of this study, male
players in the work by Andersson et al. (2008)
perceived that running off-the-ball was harder on
football turf, compared to natural. Therefore, this
protocol should allow identification of differences in
physiological responses and fatigue between the two
playing surfaces.
Although previous research has investigated effects
of playing surface on physiological responses to
steady-speed running (DiMichele et al., 2009; Sassi
et al., 2011), no research has explored these
responses during football activity. The data from
the present study demonstrate no differences in
blood lactate concentration and HR responses to the
simulation. Similarly, by using a range of perfor-
mance measures, the extent of fatigue experienced by
the players during the protocol can be evaluated.
Declines in performance due to the procedure
occurred in the tests of straight-line sprinting,
turning and jumping but once again, there was no
evidence that playing surface had an additional role
in the development of fatigue.
The male participants in the study of Andersson
et al. (2008) reported that football was ‘physically
harder’ on artificial, compared to natural turf and the
present study used a combination of performance
measures and physiological responses to investigate if
the use of football turf influences the tolerance to
perform football activities. That neither the physio-
logical responses nor the performance tests differed
Table IV. Peak performance times for sprint and agility movements in the soccer simulation protocol on artificial (‘football turf’) and natural
turf.
Variable Football turf Natural turf Mean difference (90% CI)(s) Effect size
RS 15-m sprint time (s) 2.51 + 0.12* 2.55 + 0.10 0.04 (0.01 to 0.07) 0.35
S-AR 15-m sprint time (s) 2.45 + 0.13* 2.49 + 0.08 0.05 (0.02 to 0.08) 0.39
S-AR turn time (s) 2.59 + 0.09* 2.55 + 0.07 0.04 (0.02 to 0.06) 0.49
S-AR cut time (s) 2.70 + 0.11 2.74 + 0.10 0.03 (0.01 to 0.06) 0.23
*Difference between playing surface (P 5 0.05).
RS – repeated sprint, S-AR – Sprint agility run, CI – confidence interval.
Figure 3. Mean times for the turn component of the sprint-agility
run (S-AR) on football turf (FT) and natural turf (NT) in the
soccer simulation protocol. Values are mean+ s, HT- half-time.
*For sets 1, 3, 5, and 6 turns were faster on natural turf
(surface6 set interaction; P5 0.05). # Set 6 slower than sets 1, 2,
and 5 (main effect of set; P5 0.05).
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in the extent of fatigue between surfaces provides
objective evidence that, for the high-quality playing
surfaces used in the present study, physiological
demands of the soccer simulation were similar
between surfaces. The possibility remains, however,
that psychological factors contributed to the higher
values of perceived exertion on football turf. Some
participants reported that turning on the natural turf
was easier, but others held the opposite view. In
terms of the overall exertion perceived, participants
generally reported no difference between surfaces.
Further research is recommended to extend the
assessment of performance times used here to see if
movement technique differs between surfaces.
The variety of measures used in the present study
allows a thorough comparison of the effects of the
surfaces. These results could be helpful in explaining
why some players show differences in effort percep-
tion due to surface type. Our results suggest that
small differences in performance characteristics
occur especially where changes of direction are
required. Specifically, this observation is supported
by L-agility test data and the ‘turn’ component of the
sprint-agility run. For the L-agility test, two 90-
degree directional changes were interspersed by a
180-degree turn performed with one foot planted to
make the turn and this test was performed faster on
football turf. The turn in the sprint-agility run was
also 180-degrees but occurred at the end of a 20-m
sprint around a cone 0.28 m in diameter, so these
turns were made with many small steps and the
overall performance times for this activity were
slower on football turf. The difference in the ‘turn’
results occurred both for the mean and peak
performances through the protocol, suggesting that
it was a general characteristic between the two
surfaces and not one that could be attributed to
fatigue or wear on the pitch. Thus, although changes
of direction are affected by playing surface, effects on
performance seem to be dependent on the type of
manoeuvre. Effect sizes (all below 0.5, therefore
rated as being no more than ‘small effects’; Hopkins,
Marshall, Batterham, & Hanin, 2009; Thomas et al.,
1991) confirm the low magnitude of these differ-
ences, but the range of 90% CI for the peak
performance data excludes zero, supporting the
notion that small, but meaningful differences occur
for these movements between surfaces. For the
straight-line sprints, there were trends for 15-m and
60-m performance to be better on football turf, but
this difference was only statistically significant when
the ‘peak performance’ 15-m sprint data were
compared (Table IV). There were no differences in
performance for the ‘cut’ movement from the sprint-
agility run. Previous research has highlighted that
turning movements elicit different biomechanical
responses on artificial, compared to natural surfaces
(Ford et al., 2006; Villwock, Meyer, Powell, Fouty,
& Haut, 2009) so further work should be directed
towards establishing how playing surface influences
directional changes. Modern artificial turf systems
are clearly similar to natural turf for many of the
responses in this study but these findings suggest that
there are small differences for certain turning move-
ments and that manufacturers should focus on this
aspect of the player-surface interface to improve
replication of natural surfaces.
It is important to highlight that this study used
high-quality pitches for both playing surfaces.
Although authorities in the sport have strict guide-
lines for the quality of football turf, there are no such
standards for natural surfaces (FIFA, 2010a). As a
consequence, findings of the present study should
not be generalised to lower-quality surfaces and
further research should address the variability across
a range of natural surfaces before definitive conclu-
sions can be made on the effect of playing surface on
physiological demands of the sport.
In summary, the present study is the first to make a
controlled comparison of fatigue and physiological
responses to football activity on natural turf and
‘football turf’. Using high-quality natural and artifi-
cial surfaces and a controlled football simulation,
neither the physiological responses nor the extent of
fatigue differed according to surface.
Acknowledgements
The authors wish to acknowledge FIFA who funded
the study as part of a larger research project,
coordinated by Stuart Larman and Professor Len
Nokes, both of FIFA. The authors would also like to
thank the Sports Turf Research Institute and Fusion
Sport Ltd for their technical support in this study.
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