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1 © 2012 by Strategic Business Insights. All rights reserved. Eilif Trondsen, Ph.D. Director [email protected] www.strategicbusinessinsights .com Innovation and Disruption in Education and Learning: Some Perspectives from Silicon Valley and Implications for the Nordic region Tallinn University of Technology January 25, 2013

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Page 1: Eilif Trondsen TTU EIA

1© 2012 by Strategic Business Insights. All rights reserved.© 2012 by Strategic Business Insights. All rights reserved.

Eilif Trondsen, Ph.D.Director

[email protected]

Innovation and Disruption in Education and Learning: Some Perspectives from Silicon

Valley and Implications for the Nordic region

Tallinn University of TechnologyJanuary 25, 2013

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VC investments in US EdTech

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Longer Term Perspective on US VC EdTech Funding

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Key Investors Helping Shape EdTech

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Selected VC investments in EdTech

Well-known "Blue Chips VCs" with small number of education and learning investments: Accel Partners -- Educreations, Mind Edutainment, and Knewton Sequoia Capital -- Mindsnacks, TutorSpree, Inkling, and Piazza Greylock Partners -- Edmodo, UniversityNow, Treehouse Benchmark Capital -- Edmodo, Minerva, and Grockit Khosla Ventures -- Littlebits Kleiner Perkins -- Codecademy, Courserva and Chegg Google Ventures -- Smarterer, and Stickery Founders Fund (Peter Thiel) -- Quora and Knewton

VCs and Investment Companies with small number of education and learning firms in their portfolio : Union Square Ventures -- Edmodo New Enterprise Associates -- Coursera Andreessen Horowitz -- LearnSprout Menlo Ventures -- Luminosity University Venture Fund -- UniversityNow WestRiver Capital -- 2U (ex 2Tor) Ft Venture Capital -- Voxy Felicis Ventures -- Piazza CrunchFund -- Codecademy Mission Ventures -- KidZui [80 other VCs identified with small investments in education and learning companies][

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US Education Landscape: Selected Drivers

K-12 Sector: Need for Major Changes to Address Existing Problems Forerunners Setting Examples Growing Perception of Significant Potential of Technology Greater Need for Student Centricity Growing Availability of Data for Design more Effective Learning . Recognized Need for Outcome Focus Need to Do More With Less

HE Sector: Growing Recognition of Needed Change in HE Also Greater Potential Role of Technology and Online Learning More Difficult Financial Environment Creating New Reality Growing Interest in "New Models" New Computing Models and Technology Solutions

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EdTech Startup Dynamics

© 2012 by Strategic Business Insights. All rights reserved.© 2012 by Strategic Business Insights. All rights reserved.

Buzz around EdTech

Growing availability of VC $s and investor

willingness to invest in Edu

Many factors now making startups

easier(incl. lower cost of

tech services) Growing number of incubators (some

focusing on EdTech)

Recognition of new EdTech

opportunities

Growing foundations money

available for EdTech

EdTech Startups

Startups that get funded

Startups that don't get funded

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Incubators With Major Focus on EdTech

4.0 Schools Based in Louisiana, it helps entrepreneurs start schools or education-related businesses in Southeastern US

StartL Emerged out of Stanford University to help students with startups--focused on digital innovations for learning

Socratic Labs NYC-based accelerator will select cohort of 10 companies in January of 2013

Center for EducationalTechnology Incubator

Israel-based incubator established to help advance the educational system in Israel

Startup Weekend EDU National organization in US that supports local communities of entrepreneurship

Learning Technologies NASA program to provide funding, tech tools and technology services for STEM-focused entrepreneurs

Imagine K12 Silicon Valley. One of biggest and most notable incubators for EdTech

SIIA Innovation Incubator Program1

Sponsors annual incubator program focused on EdTech. Participants must meet certain criteria

1 Software and Information Industry Association

Macmillan New Ventures In-house incubator for EdTech and company has already invested $100 million in acquiring startups

Stanford Learning, Design and Technology

Program at Stanford School of Education and provides support and assistance to budding EdTech entrepreneurs

Source: 10 EdTech Incubators Aiming to Change EducationForever; TeachThought; October 2112; Strategic Business Insights

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VC investments in EdTech--Selected Companies

Minerva (project) -- $25 million in April, 2012 by Benchmark Capital

"The Minerva Project is rethinking the role of an elite institution of higher learning”

Desire2Learn -- $80 million in one round of funding in September 2012 Has been self-funded and profitable for many

years and recently changed strategy to seek outside funding

2U -- $90.8 million over four rounds in 2009-2012; has a number of large investors 2U partners with universities to build, administer,

and market online degree programs

Chegg -- $195 million since 2005 in 7 rounds of funding; numerous investors Started as online textbook rental company but

rebranded as "social education platform” and now ow positioned as "Your Academic Hub"

Edmodo -- $40 million in three rounds in 2010-2012; has a number of large investors Company intends to "… help educators harness

the power of social media to customize the classroom for each and every learner.”

Knewton -- $54 million in four rounds starting in May 2008; has number of marquee VCs as investors Adaptive Learning Platform that customizes

educational content based on student needs; also provides test-prep courses

Grockit -- $27.2 million in four rounds of funding started in July 2007; investors include GSV Capital, Benchmark Capita and Integral Capital Partners Grockit has built a social learning test prep

platform for license and direct-to-consumer products.

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NewSchools Venture Fund EdTech Map

Source: Michael Horn, Innosight and Anthony Kim, Ed Elements

(http://www.newschools.org/entrepreneurs/edtechmap)

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Education and Learning Markets: Large, Diverse and Complex

GSV Advisors eLearning Estimates

$90.9B

$48.8B

$25.5B

$16.6B

GLOBAL

us

Legend

Total

Higher Education

Corporate

K-12

$32.5B

$17.4B

$9.6B$5.4B

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Market Segmentation Perspectives

Type of buyers Needs/Challenges

K-12 (public and private)*Schools and school districts vary greatly in size and budgets

Higher Education Institutions (HEI)**

Many HE have larger tech budgets but under pressure to reduce their costs

IndustryNeed flexible and on-demand training offerings

GovernmentGrowing budget pressures drive their purchasing

Consumer Shorter sales cycle and growing needs

* New York City Department of Education: 1,042,277 students; 1,700 schools; 75,000 Teachers and annual budget of $24 Billion

Los Angles Unified School District: 707,627 students; 730 schools; 45,500 teachers; and annual budget of $7.3 Billion

** Almost 4,500 HE institutions in the US, with total enrollment of 18.2 million students; University of California has 10 campuses, with 235,000 students and California State University system has 23 campuses and 400,000 students

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Education and Learning Markets: Opportunity Segments

Users of Services: Students, Teachers, Administrators, Parents

Internet Access Devices

Resources and Applications

Education Resources & Services

(Open & Proprietary)

Digital textbooks ● Digital libraries

● Tutoring systems ● Simulations

● Augmented reality ● Interactive

Visualizations

Authoring, Editing, Disseminating & Content Management

Text processing ● Audio/video

capture/edit ● Programming

Platforms ● Blogs ● Wikis

● Instructional/course

management

Administrative

● Scheduling personnel/HR

● Plant/facilities

management

● Procurement ● Attendance

● Student records

Assessment and Reporting

Social Networking and Collaboration

Public and Private Network-connected Clouds--software services, data libraries & repositories

Source: National Educational Technology Plan, 2010; page 59; and Strategic Business Insights

Various federal and state initiatives

Analytics for adaptive learning

Pilots have demonstrated

major cost savings

Video use in education may follow explosive consumer adoption

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US and Global Education Landscape:Four Areas of Change and Opportunity

Data

Social

Mobile

MOOC*

A few major areas that will see significantchange and opportunity

* MOOC: Massive Open Online Courses

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Learning Analytics: Area of Growing Interest

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Next-GenerationLearning Analytics

Sophisticated Learning and

Technology Platforms

Data Warehousing and Cloud Computing

Data Mining

Predictive Techniques

1 See Enhancing Teaching and Learning Through Educational Data Mining and Learning Analytics: An Issue Brief; by Marie Bienkowski, Mingyu Feng and Barbara Means, Center for Technology in Learning, SRI International

Adaptive learningPersonalized learning

pathsInstructor Dashboards

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MOOCs: "New Kids on the Block"

© 2012 by Strategic Business Insights. All rights reserved.© 2012 by Strategic Business Insights. All rights reserved.

MOOCs

cMOOCs Characteristics:About harnessing the capacity of participatory media to connect people and ideasBuilt around lateral, distributed structures, encouraging blog posts and extensive peer-to-peer discussion formats. About discovery and generating knowledgeMore experimental and user-driven than xMOOCs

xMOOCs Characteristics:MOOCs offered by Udacity, Coursera, edX and others "Exist at the intersection of Wall Street and Silicon Valley" More "top down" and instructor-driven and more based on traditional teaching modelTypically little integration with external resources and media

cMOOCs

xMOOCs

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Table source: The Crisis in Higher Education; by Nicholas Carr; Technology Review, MIT; September 27, 2012http://www.technologyreview.com/featuredstory/429376/the-crisis-in-higher-education/

In December 2012, Open University launched its FutureLearn MOOC platform together with 11 other UK educational institutions

University of California, Berkeley, University of Texas (UT), Wellesley, and Georgetown are also part of edX. UT says "there will be degree and certificate and professional development and training programs for health care professionals."

At end of 2012, Udacity was offering 19 courses

211 courses offered by end of 2012, from 33 universities

Who is Doing What?

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Learning Management Systems Providers

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Education-focused "Incumbents": Blackboard Desire2Learn Pearson Moodle Sakai

Education-focused "Emerging Contenders":

Instructure Epsilen Loudcloud Lore Schoology Edmodo

Industry-Focused Players: Saba SumTotal WBT Systems Skillsoft NetDimensions ElementK LearnShare

Selected LMS Industry Characteristics and Developments:

Incumbents: Becoming more learner-centric and looking beyond

managing learning logistics Improving UI and usability Involved in growing M&A to beef up capabilities and

competitiveness

Emerging Contenders: Taking advantage of new tools & tech Often more web- and cloud-based More social media friendly More flexible Testing new business models

Industry-focused Players: Many LMS systems building up talent management

capabilities (to serve broader HR functions) Plateau acquired by SuccessFactors which in turn

was acquired by SAP

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Other Major Players in Education: Google vs. Apple vs. Microsoft

© 2012 by Strategic Business Insights. All rights reserved.© 2012 by Strategic Business Insights. All rights reserved.

Devices/HWChromebookNexus 4 smartphoneNexus 7 tabletNexus 10 Tablet

Services, SW & ContentChrome OSAndroid OSGoogle Apps for EducationYouTube/YouTubeEDU Google Plus

+

Devices/HWiPads MacsLaptopsiPhonesiTouchiPodsAppleTV

Services, SW & ContentiOS & Mac OSiTunes & iTunesUiBooksiAuthorApple app store

+

Devices/HWSurface (tablet)Xbox Game ConsoleRoundTable video-

conferencing device

Services, SW & ContentMicrosoft 365MS OfficeWindows OS (8 is radically new OS)Kinect (for gesture-based navigation)Xbox gamingSharepoint serverOthers

+

Google in Education:Gaining strength as player in education, especially through its Google Apps for EdSeems to see education sector as becoming more important customer segmentMore "open" philosophy compared to Apple

Apple in Education:Has long had strong presence in education with its HW and SW productsRecent efforts to leverage the "Apple eco-system" in education more effectivelyMany feel Apple has wasted opportunity by not focusing more on its strengths in education sector

Microsoft in Education:Has long had many education and learning initiativesBut has never had "cache" of Apple and has been seen as more "enterprise focused"HW and/or SW design has lacked intuitive appeal of Apple, in particularWarming up to open source but still mainly developing proprietary tech

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Cisco in Education and Learning

© 2012 by Strategic Business Insights. All rights reserved.© 2012 by Strategic Business Insights. All rights reserved.

Cisco-WebEx Integrated Communication and Collaboration Platform

Cisco TelepresenceHigh-end audio and video communications systemUsed by Duke University and University of South Carolina, among others

Cisco Video-ConferencingCisco product line strengthened by acquisition of Tandberg productsUsed by many universities

WebEx Social1

Facebook-like, social network (behind firewall) designed for educational institutions with intuitive UIEnables easy asynchronous and real-time communication and collaborationProvides personalized dashboard, displaying calendar, activity stream, and "watch list" to help users keep track of posts and activitiesPlatform integrates chat, audio, video, desktop sharing, whiteboarding, and community-based sharingSearch capabilityTries to address the problem of the current system being de-centralized, fragmented, confusing, highly dependent on email

UI: User Interface 1 Product launched at EDUCAUSE annual conference in November 2012

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Media Companies: Growing Interest in Education Sector Opportunities

"Discovery (the cable TV company), News Corp, NBCUniversal, and Walt Disney are media companies dipping into the education business"

" Education is emerging as an answer [to challenges the Web has presented to current business models of media companies], largely because executives see a way to capitalize on the changes that technology is bringing to classrooms."

"The current education business focus of these media companies appears to be the K-12 market, but how long will it be until these same media companies look for a slice of the $4.5 billion dollar higher education textbook market? Beyond textbooks, annual higher education spending is somewhere north of $475 billion a year."

" The market for edutainment will much larger than we realize. Consumers will pay for learning experiences that retain the production values and narrative drive of the best games, movies, and television shows. The growth of open online learning will also open up a larger market for exclusive learning experiences.  Media companies are well positioned to serve this high end."

" I could see large media companies getting serious about the educational space via strategic investments in edtech startups. It is possible to buy into the educational space at much lower multiples than in other technology sectors (say gaming) - opportunities abound."

Selected quotes of Joshua Kim, Inside Higher Ed, August 20, 2012, from his article about "Media Companies, Seeing Profit Slip, Push Into Education;" New York

Times, August 20, 2012

Content

Services

Tech Others starting to make moves into education/learning:

Amazon, Netflix, and others

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The Digital/Virtual Game Landscape

Videogames MMORPGs* Virtual Worlds** Casual Games*** …

Types Intent

Entertainment

"Serious Games"

Game-Based Learning

• Global Video Game Industry: Varying revenue estimates but likely ca. $70-75 Bill in 2011 [US: Total of $17.5 Bill (down 8%): Content ($9.3 Bill); HW ($5.6 Bill) and Accessories ($2.6 Bill) acct to NPD Group]

• Forecasts vary: $81B by 2016 by DFCI* while Gartner estimates $115 Bill. by 2015 (driven mostly by mobile gaming)

According to Atos Group--a large British consulting firm--Serious gaming industry is expected to reach revenues of Euro 10 Bill by 2012

According to Kzero*** the vast bulk of VW users are in the age brackets of 8-15 years of age. One of the largest VWs catering to this age group is Habbo Hotel of Finland (with average of 10 mill unique visitors monthly); Eve Online has over 400,000 subscribers in older age groups.

Gamasutra** reported on study that estimated global MMORPG market would reach $8 Bill by end of 2010, up from $5 Bill in early 2009

* DFCI= DFC Intelligence (Video Games and Entertainment Industry research company); NDP Group: Marketing research group

** Gaming media company; *** British marketing and research company that tracks virtual worlds trends;

According to Ambient Insight--a research and consulting firm focused on technology-based learning--the US Game-Based learning market reached $232 Mill in 2010. The company expects the market to grow to $413 Mill in 2012.

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Implications for Nordic Entrepreneurs

What are similarities and differences between US versus European and Nordic education and learning sectors? Very different structure and funding systems--and role of central vs local

governments Problems in education sector (much?) less severe than in US, resulting in

lower perceived need for changes and tech? Less receptive sector for for-profit startups in Ed sector in Europe/Nordics? Much less "buzz" about EdTech in Europe/Nordics than in US, at least right

now? Tech in Education:

Will also penetrate Ed sector in Nordics--but in different ways and with different speed? What will be major differences?

Much tougher to find adequate venture funding in Europe/Nordics Smaller and more homogeneous markets make comparisons to Singapore

more appropriate than to US? Adoption of best practices can see more rapid adoption in Nordics Training of teachers for EdTech can be faster and less painful than in US Great opportunities to build Nordic EdTech Forum or Community of Interest

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Contact Information

Eilif Trondsen, Ph.D.Strategic Business InsightsTelephone: +1 650 859 2665E-mail: [email protected]: etrondsenTwitter; eilifThttp://www.strategicbusinessinsights.com