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©2008 SIVECO Romania. All Rights Reserved. eLearning as a Process To e or not to eLearning Iulian Manea, Deputy Vice-President SIVECO Romania SA

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  • ©2008 SIVECO Romania.

    All Rights Reserved.

    eLearning as a Process

    To e or not to eLearning

    Iulian Manea,

    Deputy Vice-President

    SIVECO Romania SA

  • Who We Are

    SIVECO Romania SA

    Established 1992

    Regional leader in:

    • eLearning / Training

    • eCustoms

    • Business solutions

    • eHealth

    • eAdministration, eGovernment

    • Turnkey software projects

    +800 employees

    Shareholders :

    SIVECO Netherlands BV - 42.2%

    Intel Capital + Enterprise Investors - 32.5%

    SIVECO Management - 25.3%

    Member of:

    the European Commission’s Information

    Society Technologies Advisory Group –

    ISTAG

    the Networked European Software and

    Services Initiative – NESSI

    the European Association for Information

    Technology – EITA

  • OLD WAY Textbook with illustrations

    It’s teacher’s job to explain

    It’s students’ job to make the connections

    between theory and fact – if they can

    NEW WAY Interactive lesson on PC

    It’s still teacher job to explain

    But the connections are already made

    visually on the students’ computers

    eLearning = Learning

  • eLearning = Learning

  • Teaching or Learning

    The associative/empiricist perspective

    (learning as activity)

    The cognitive perspective (learning as

    achieving understanding)

    The situative perspective (learning as

    social practice)

  • The Community Network 2001-2010

    Network 1995

    Lab 1990

    First school

    computers 1985

    eLearning Knowledge based society

    History and present context

  • eLearning = enhanced Learning

    Technology

    Process

    People

    Culture

    20%

    80%

    eLearning – is more a

    pedagogical project rather than

    an IT one

    Focus on Process, People,

    Culture rather than products

  • eLearning = Learning

    July 25, 2011

    8

    An eLearning model should prove what principle/pedagogical attitude

    determine the added value of the “e”

  • Nationwide Project – General Principles

    Focused on pedagogy more than on IT

    Each student with direct access to computers

    Hands-on

    Each student with own PC in class

    Computers are not meant for reading text

    High levels of multimedia and interactivity are required

    Computers do not bring pedagogical value themselves

    The program should include software, full rich multimedia interactive content, services – mainly training and communication

    Ttransition from learning by memorizing towards learning by doing

    Change management/adoption is the major risk and challenge

    National solution

  • E-LEARNING THEORIES, FRAMEWORKS, MODELS AND

    TAXONOMIES

    E-learning, or „technology enhanced learning‟ describes the use of

    technology to support and enhance learning practice.

    ƒ Theories of learning provide empirically-based accounts of the

    variables which influence the learning process, and provide

    explanations of the ways in which that influence occurs.

    ƒ Pedagogical frameworks describe the broad principles through

    which theory is applied to learning and teaching practice.

    ƒ Models of e-learning describe where technology plays a specific role

    in supporting learning. These can be described both at the level of

    pedagogical principles and at the level of detailed practice in

    implementing those principles.

    ƒ Taxonomy in this context proposes a mapping of the theories of

    learning, the pedagogical frameworks, and the models of e-learning.

    July 25, 2011

    10

  • Strong Pedagogical Foundation Human Intelligence in the Learning Process

    Bloom Anderson Taxonomy

    SCORM

    Digital Curriculum

    Improved Learning Methods

    Professional Development

    Howard Gardner – On Multiples intelligences

    Linguistic intelligence

    Logical-mathematical intelligence

    Spatial intelligence

    Interpersonal and Intrapersonal intelligence

    Existential intelligence

    …….

    Connectivity

    Technology

    eLearning

    more as a process

    rather than a product

  • Constructivist models -learning units design-

    Cognitive= collecting +adaptation +information’s

    integration

    Values, Motivation,

    Attitudes, Stereotypes,

    Feelings

    Synthesis, Recollection,

    Comprehension

    Evaluation, Analysis

  • Pedagogical Approach

    Pag. 13

    din 17

    •Factual Knowledge: The basic elements learners must

    know to be acquainted with a discipline or solve

    problems in it.

    •Conceptual Knowledge: It refers to a learner’s

    representation of the major concepts in a system

    •Procedural Knowledge: the knowledge exercised in

    the accomplishment of a task,

    •Metacognitive Knowledge: Metacognition is defined

    as "cognition about cognition", or "knowing about

    knowing" or “learning how to learn”. It can take many

    forms; it includes knowledge about when and where to

    use particular strategies for learning or for problem

    solving.

    http://en.wikipedia.org/wiki/Cognition

  • Pedagogical Approach

    Pag. 14

    din 17

    Knowledge

    Dimension

    The Cognitive Process

    REMEMBER

    recognizing,

    recalling

    UNDERSTAND interpreting,

    exemplifying,

    classifying,

    summarizing,

    inferring, comparing,

    explain

    APPLAY

    executing,

    implementing

    ANALYZE

    differentiating,

    organizing,

    attributing

    EVALUATE

    checking,

    critiquing

    CREATE

    generatin

    g,

    planning,

    producing

    Factual

    Knowledge Path 1 Path 2 Path 3 Path 4 Path 5 Path 6

    Conceptual

    Knowledge Path 7 Path 8 Path 9 Path 10 Path 11 Path 12

    Procedural

    Knowledge Path 13 Path 14 Path 15 Path 16 Path 17 Path 18

    Metacognitive

    Knowledge Path 19 Path 22 Path 21 Path 22 Path 23 Path 24

  • AeL eContent library - Types of Educational Content

    Utilitarian

    Thematic software

    Simulation software

    Investigation software

    Testing/evaluation software

    Interactive learning software

    Educational games

    K12, 3700+ educational units, covering 21

    subjects

    ~25.000 RLO’s for Romanian Educational

    System

    Designed for basic education Education for the masses, in the public

    schools

    For teachers who do not have

    years of experience in using

    computers

    SCORM compliant

  • AeL eContent development

    July 25, 2011

    16

  • Instructional Design

    July 25, 2011

    17

    MoE

    Specialists

    Ministry

    of

    Education

  • Assumption about the learner

    Demographical. What are the general characteristics of the learners? Is there (or not)

    uniformity to gender, age, educational or cultural background?

    Psychological. What is the cognitive structure, the level of cognitive development,

    intellectual ability, the cognitive style? Do they want the information provided in a very

    direct manner or do they prefer a more time-consuming but engaging like a game format?

    Attitudinal. What are the learners' attitudes towards the content presented or to training

    itself? What is the attitude toward the use of technology-based training?

    Experience with technology-based training. Are they already accustomed to navigating

    online materials? Are they comfortable with this approach or do they need an ITC

    abilities/skills training before?

    Motivational. What are the learners work and career goals? How can the instructional

    program assist them with the realization of those goals?

    Prior knowledge and experience. What will the learners bring to the training in terms of

    skills and knowledge? To what extent are they currently working toward achieving the

    desired goals?

    Organizational culture. Which are the organizational culture features for different groups‟

    members?

    Accessibility. What are the general requirements of accessibility?

    July 25, 2011

    18

  • AeL eContent

    July 25, 2011

    19

    the knowledge dimension

    the cognitive process

    the optimal combination of multimedia resources

  • 25 July 2011 20

    AeL eContent - Workflow

    Research

  • A personal experience

  • Typical Initial Response to National eLearning Project

    Ministry of Education:

    “We want to implement the Education Reform”

    “We Want to Enter the 3rd Millennium”

    Students:

    “Computers! Yes!”

    Parents:

    “Of course”

    Teachers:

    “Hmmm…”

  • 7/25/2011

    23

    Exhibit A: Teacher

    Please don’t be trapped by the nice smile. It’s for his students, not for his IT suppliers

  • 7/25/2011

    24

    Why Does He Say “Hmmm…” To eLearning?

    “I‟m not really an expert in using a computer. I will go in front

    of the class and I will be embarrassed – the students know

    more than I do”

    “I‟ve always taught using blackboard and chalk and I‟m doing

    just fine, thank you”

    “I tried using that LMS program but the test never got to the

    students‟ workstations – it‟s not working!”

    “The computers can‟t replace the teacher”

    FEAR OF EMBARRASSMENT

    CONSERVATIVE ATTITUDE

    POORLY MAINTAINED INFRASTRUCTURE

    MISUNDERSTANDING THE PROGRAM

    LACK OF COMPUTER

    SKILLS

  • 7/25/2011

    25

    Problems

    FEAR OF EMBARRASSMENT

    CONSERVATIVE ATTITUDE

    POORLY MAINTAINED

    INFRASTRUCTURE

    MISUNDERSTANDING THE

    PROGRAM

    LACK OF COMPUTER SKILLS

    Solutions

    BUILD CONFIDENCE

    COMMUNICATE

    PROVIDE INCENTIVES

    TRAIN

    HELP MOE DO ITS JOB

  • SEI components

    Training

    Standard training and certification scheme

    • Direct training in schools • Training for regional and

    national personnel

    • Demonstrations, seminars, presentations

    3 Layers:

    1.Basic IT

    2.Computer as a complementary tool for education

    3.Intel®Teach

  • 25 July 2011 27

    AeL | Built to teach Intelli Gently

  • Project Phases

    2001

    Phase 1

    2003

    Phase 2

    2008-2009

    Phase 5

    Schools

    Learn

    ing

    Units

    Tra

    ined T

    eachers

    Schools

    Schools

    Learn

    ing

    Units

    Tra

    ined

    Te

    achers

    Computer as a complementary tool for education

    Romanian project status

    7.000.000 AeL users

  • Outcome

    87% students transform obligation in motivation

    74% teachers use AeL constantly

    67% students conssider that using eContent improve the school performance

    56% students use AeL eContent at home too

    _________________________

    TEHNE, ISE, Bucharest University

    Study on the IT&C impact in education

    AeL users, 2008

  • Large Scale Multiregional Educational Projects

    …made in Romania

    Built toTeach Intelligently

  • NEXT

    Computational Thinking is thinking at multiple levels of abstraction

    –For solving problems –For designing systems

    From Data to Knowledge: enhancing

    human cognition and generating new

    knowledge from a wealth of

    heterogeneous digital data;

    Understanding Complexity in Natural, Built

    and Social Systems: deriving fundamental

    insights on systems comprising multiple

    interacting elements;

    and

    Building Virtual Organizations: enhancing

    discovery and innovation by bringing

    people and resources together across

    institutional, geographical and cultural

    boundaries.

    Representation of Statistical Thinking

    From knowledge reproduction to knowledge construction

  • The inception

    Project-based eLearning on multi-touch systems

  • Pag. 33

    din 17

    Project-based eLearning on multi-touch systems

    The Great Migrations

  • Affective Domain

    Pag. 34

    din 17

  • Testimonials

    “Advanced e-Learning Objects is an excellent example for a new

    approach to e-Learning. The digital material can be used in various

    learning environments, and it covers a huge range of subjects:

    Mathematics, Physics, Chemistry, History, Biology, Computer

    Science, Geography and Technology. The product gives the

    teacher great flexibility and is an excellent tool that promotes a

    student-centered approach. It has a very nice and clear design that

    significantly contributes to the understanding of the content. Rich in

    multimedia features, the product is a best practice example for new

    trends in e-Learning.”

    WSA jury evaluation of AeL eContent

  • Some other awards

    Products and solutions for the whole education

    process “Best practice” awards in 2001, 2005, 2007, 2009 - European

    Commission

    Diskobolos 2009

    Nomination to IST and ICT prizes (2004, 2007) - EC

    World‟s Best Content (ONU, WSA 2005)

    International Project Management Association awards finalist 2007

    European IT Excellence Award 2008

    Gold Label eLearning Awards Winner, London 2010

    July 25, 2011

  • Lessons learned

    Each student with his own PC

    The focus should be set on pedagogy more than on IT

    Computers are not meant for reading text. Use rich multimedia interactive eContent

    Computers do not bring pedagogical value themselves

    • Key components: software, content, training

    Teachers are the principal users of the system

    The major risk (and challenge): change management / adoption

    The system needs to be standardized

  • The map

    Student

    • AeL Content

    • Dictionaries

    • Encyclopedias

    Teacher

    • AeL LMS

    • AeL LCMS

    • Content authoring tools

    Administration

    • ASM – School Management

    MoE

    • NED -National Education Database

    • Reporting tools

    • School Map

    Education & Community Portals

    Services

    Consultancy

    Configuration

    Training

    Project Management

    Technical Support

  • A Success Story A Nationwide Project - Romania

    Key numbers on SEI (2001- 2009):

    7 million users and stakeholders;

    15,000 IT laboratories deployed with cutting-

    edge technology;

    192,000 desktops and laptops provided in

    schools;

    more than 3,700 learning units, over 25,000

    RLO’s, based on 21 subjects;

    more than 180.000 teachers trained for the new

    paradigm

    Intelligent tools for adoption

    2003…2010

    SIVECO Cup for educational

    software

    Creative Summer school

    National Conference on virtual

    learning

  • The Romanian IT-based education system …widely embraced

    Full rich multimedia interactive

    content – for cognitive gain and

    affective response

    Great care to reach professional

    development and improved

    learning methods as a social

    criteria demanded by teachers

  • …and they will recognize what we realised and they will forgive us for what

    we let to the others to do...

    Aristotle

    384 BC - 322 BC

    To e or not to eLearning

    [email protected]

    http://advancedelearning.com

    mailto:[email protected]:[email protected]:[email protected]:[email protected]:[email protected]