elearning as a process - africanbrains elearning presentation.pdf · • elearning / training •...
Embed Size (px)
TRANSCRIPT

©2008 SIVECO Romania.
All Rights Reserved.
eLearning as a Process
To e or not to eLearning
Iulian Manea,
Deputy Vice-President
SIVECO Romania SA

Who We Are
SIVECO Romania SA
Established 1992
Regional leader in:
• eLearning / Training
• eCustoms
• Business solutions
• eHealth
• eAdministration, eGovernment
• Turnkey software projects
+800 employees
Shareholders :
SIVECO Netherlands BV - 42.2%
Intel Capital + Enterprise Investors - 32.5%
SIVECO Management - 25.3%
Member of:
the European Commission’s Information
Society Technologies Advisory Group –
ISTAG
the Networked European Software and
Services Initiative – NESSI
the European Association for Information
Technology – EITA

OLD WAY Textbook with illustrations
It’s teacher’s job to explain
It’s students’ job to make the connections
between theory and fact – if they can
NEW WAY Interactive lesson on PC
It’s still teacher job to explain
But the connections are already made
visually on the students’ computers
eLearning = Learning

eLearning = Learning

Teaching or Learning
The associative/empiricist perspective
(learning as activity)
The cognitive perspective (learning as
achieving understanding)
The situative perspective (learning as
social practice)

The Community Network 2001-2010
Network 1995
Lab 1990
First school
computers 1985
eLearning Knowledge based society
History and present context

eLearning = enhanced Learning
Technology
Process
People
Culture
20%
80%
eLearning – is more a
pedagogical project rather than
an IT one
Focus on Process, People,
Culture rather than products

eLearning = Learning
July 25, 2011
8
An eLearning model should prove what principle/pedagogical attitude
determine the added value of the “e”

Nationwide Project – General Principles
Focused on pedagogy more than on IT
Each student with direct access to computers
Hands-on
Each student with own PC in class
Computers are not meant for reading text
High levels of multimedia and interactivity are required
Computers do not bring pedagogical value themselves
The program should include software, full rich multimedia interactive content, services – mainly training and communication
Ttransition from learning by memorizing towards learning by doing
Change management/adoption is the major risk and challenge
National solution

E-LEARNING THEORIES, FRAMEWORKS, MODELS AND
TAXONOMIES
E-learning, or „technology enhanced learning‟ describes the use of
technology to support and enhance learning practice.
ƒ Theories of learning provide empirically-based accounts of the
variables which influence the learning process, and provide
explanations of the ways in which that influence occurs.
ƒ Pedagogical frameworks describe the broad principles through
which theory is applied to learning and teaching practice.
ƒ Models of e-learning describe where technology plays a specific role
in supporting learning. These can be described both at the level of
pedagogical principles and at the level of detailed practice in
implementing those principles.
ƒ Taxonomy in this context proposes a mapping of the theories of
learning, the pedagogical frameworks, and the models of e-learning.
July 25, 2011
10

Strong Pedagogical Foundation Human Intelligence in the Learning Process
Bloom Anderson Taxonomy
SCORM
Digital Curriculum
Improved Learning Methods
Professional Development
Howard Gardner – On Multiples intelligences
Linguistic intelligence
Logical-mathematical intelligence
Spatial intelligence
Interpersonal and Intrapersonal intelligence
Existential intelligence
…….
Connectivity
Technology
eLearning
more as a process
rather than a product

Constructivist models -learning units design-
Cognitive= collecting +adaptation +information’s
integration
Values, Motivation,
Attitudes, Stereotypes,
Feelings
Synthesis, Recollection,
Comprehension
Evaluation, Analysis

Pedagogical Approach
Pag. 13
din 17
•Factual Knowledge: The basic elements learners must
know to be acquainted with a discipline or solve
problems in it.
•Conceptual Knowledge: It refers to a learner’s
representation of the major concepts in a system
•Procedural Knowledge: the knowledge exercised in
the accomplishment of a task,
•Metacognitive Knowledge: Metacognition is defined
as "cognition about cognition", or "knowing about
knowing" or “learning how to learn”. It can take many
forms; it includes knowledge about when and where to
use particular strategies for learning or for problem
solving.

Pedagogical Approach
Pag. 14
din 17
Knowledge
Dimension
The Cognitive Process
REMEMBER
recognizing,
recalling
UNDERSTAND interpreting,
exemplifying,
classifying,
summarizing,
inferring, comparing,
explain
APPLAY
executing,
implementing
ANALYZE
differentiating,
organizing,
attributing
EVALUATE
checking,
critiquing
CREATE
generatin
g,
planning,
producing
Factual
Knowledge Path 1 Path 2 Path 3 Path 4 Path 5 Path 6
Conceptual
Knowledge Path 7 Path 8 Path 9 Path 10 Path 11 Path 12
Procedural
Knowledge Path 13 Path 14 Path 15 Path 16 Path 17 Path 18
Metacognitive
Knowledge Path 19 Path 22 Path 21 Path 22 Path 23 Path 24

AeL eContent library - Types of Educational Content
Utilitarian
Thematic software
Simulation software
Investigation software
Testing/evaluation software
Interactive learning software
Educational games
K12, 3700+ educational units, covering 21
subjects
~25.000 RLO’s for Romanian Educational
System
Designed for basic education Education for the masses, in the public
schools
For teachers who do not have
years of experience in using
computers
SCORM compliant

AeL eContent development
July 25, 2011
16

Instructional Design
July 25, 2011
17
MoE
Specialists
Ministry
of
Education

Assumption about the learner
Demographical. What are the general characteristics of the learners? Is there (or not)
uniformity to gender, age, educational or cultural background?
Psychological. What is the cognitive structure, the level of cognitive development,
intellectual ability, the cognitive style? Do they want the information provided in a very
direct manner or do they prefer a more time-consuming but engaging like a game format?
Attitudinal. What are the learners' attitudes towards the content presented or to training
itself? What is the attitude toward the use of technology-based training?
Experience with technology-based training. Are they already accustomed to navigating
online materials? Are they comfortable with this approach or do they need an ITC
abilities/skills training before?
Motivational. What are the learners work and career goals? How can the instructional
program assist them with the realization of those goals?
Prior knowledge and experience. What will the learners bring to the training in terms of
skills and knowledge? To what extent are they currently working toward achieving the
desired goals?
Organizational culture. Which are the organizational culture features for different groups‟
members?
Accessibility. What are the general requirements of accessibility?
July 25, 2011
18

AeL eContent
July 25, 2011
19
the knowledge dimension
the cognitive process
the optimal combination of multimedia resources

25 July 2011 20
AeL eContent - Workflow
Research

A personal experience

Typical Initial Response to National eLearning Project
Ministry of Education:
“We want to implement the Education Reform”
“We Want to Enter the 3rd Millennium”
Students:
“Computers! Yes!”
Parents:
“Of course”
Teachers:
“Hmmm…”

7/25/2011
23
Exhibit A: Teacher
Please don’t be trapped by the nice smile. It’s for his students, not for his IT suppliers

7/25/2011
24
Why Does He Say “Hmmm…” To eLearning?
“I‟m not really an expert in using a computer. I will go in front
of the class and I will be embarrassed – the students know
more than I do”
“I‟ve always taught using blackboard and chalk and I‟m doing
just fine, thank you”
“I tried using that LMS program but the test never got to the
students‟ workstations – it‟s not working!”
“The computers can‟t replace the teacher”
FEAR OF EMBARRASSMENT
CONSERVATIVE ATTITUDE
POORLY MAINTAINED INFRASTRUCTURE
MISUNDERSTANDING THE PROGRAM
LACK OF COMPUTER
SKILLS

7/25/2011
25
Problems
FEAR OF EMBARRASSMENT
CONSERVATIVE ATTITUDE
POORLY MAINTAINED
INFRASTRUCTURE
MISUNDERSTANDING THE
PROGRAM
LACK OF COMPUTER SKILLS
Solutions
BUILD CONFIDENCE
COMMUNICATE
PROVIDE INCENTIVES
TRAIN
HELP MOE DO ITS JOB

SEI components
Training
Standard training and certification scheme
• Direct training in schools
• Training for regional and national personnel
• Demonstrations, seminars, presentations
3 Layers:
1.Basic IT
2.Computer as a complementary tool for education
3.Intel®Teach

25 July 2011 27
AeL | Built to teach Intelli Gently

Project Phases
2001
Phase 1
2003
Phase 2
2008-2009
Phase 5
…
Schools
Learn
ing
Units
Tra
ined T
eachers
Schools
Schools
Learn
ing
Units
Tra
ined
Te
achers
Computer as a complementary tool for education
Romanian project status
7.000.000 AeL users

Outcome
87% students transform obligation in motivation
74% teachers use AeL constantly
67% students conssider that using eContent improve the school performance
56% students use AeL eContent at home too
_________________________
TEHNE, ISE, Bucharest University
Study on the IT&C impact in education
AeL users, 2008

Large Scale Multiregional Educational Projects
…made in Romania
Built toTeach Intelligently

NEXT
Computational Thinking is thinking at multiple levels of abstraction
–For solving problems –For designing systems
From Data to Knowledge: enhancing
human cognition and generating new
knowledge from a wealth of
heterogeneous digital data;
Understanding Complexity in Natural, Built
and Social Systems: deriving fundamental
insights on systems comprising multiple
interacting elements;
and
Building Virtual Organizations: enhancing
discovery and innovation by bringing
people and resources together across
institutional, geographical and cultural
boundaries.
Representation of Statistical Thinking
From knowledge reproduction to knowledge construction

The inception
Project-based eLearning on multi-touch systems

Pag. 33
din 17
Project-based eLearning on multi-touch systems
The Great Migrations

Affective Domain
Pag. 34
din 17

Testimonials
“Advanced e-Learning Objects is an excellent example for a new
approach to e-Learning. The digital material can be used in various
learning environments, and it covers a huge range of subjects:
Mathematics, Physics, Chemistry, History, Biology, Computer
Science, Geography and Technology. The product gives the
teacher great flexibility and is an excellent tool that promotes a
student-centered approach. It has a very nice and clear design that
significantly contributes to the understanding of the content. Rich in
multimedia features, the product is a best practice example for new
trends in e-Learning.”
WSA jury evaluation of AeL eContent

Some other awards
Products and solutions for the whole education
process “Best practice” awards in 2001, 2005, 2007, 2009 - European
Commission
Diskobolos 2009
Nomination to IST and ICT prizes (2004, 2007) - EC
World‟s Best Content (ONU, WSA 2005)
International Project Management Association awards finalist 2007
European IT Excellence Award 2008
Gold Label eLearning Awards Winner, London 2010
July 25, 2011

Lessons learned
Each student with his own PC
The focus should be set on pedagogy more than on IT
Computers are not meant for reading text. Use rich multimedia interactive eContent
Computers do not bring pedagogical value themselves
• Key components: software, content, training
Teachers are the principal users of the system
The major risk (and challenge): change management / adoption
The system needs to be standardized

The map
Student
• AeL Content
• Dictionaries
• Encyclopedias
Teacher
• AeL LMS
• AeL LCMS
• Content authoring tools
Administration
• ASM – School Management
MoE
• NED -National Education Database
• Reporting tools
• School Map
Education & Community Portals
Services
Consultancy
Configuration
Training
Project Management
Technical Support

A Success Story A Nationwide Project - Romania
Key numbers on SEI (2001- 2009):
7 million users and stakeholders;
15,000 IT laboratories deployed with cutting-
edge technology;
192,000 desktops and laptops provided in
schools;
more than 3,700 learning units, over 25,000
RLO’s, based on 21 subjects;
more than 180.000 teachers trained for the new
paradigm
Intelligent tools for adoption
2003…2010
SIVECO Cup for educational
software
Creative Summer school
National Conference on virtual
learning

The Romanian IT-based education system …widely embraced
Full rich multimedia interactive
content – for cognitive gain and
affective response
Great care to reach professional
development and improved
learning methods as a social
criteria demanded by teachers

…and they will recognize what we realised and they will forgive us for what
we let to the others to do...
Aristotle
384 BC - 322 BC
To e or not to eLearning
http://advancedelearning.com