elective 1 (the iceberg model of culture)
DESCRIPTION
ELECTIVE 1 : The Iceberg Model of Cultutre Reported by: Group 3TRANSCRIPT
The Iceberg Model of Culture
Surface Culture
Above the Surface
Emotional Load: Relatively Low
Unspoken Rules
Just Below the Surface
Behavior-Based
Emotional Load: High
Unconscious Rules
Far Below Surface
Value-Based
Emotional Load: INTENSE
Deep Culture
Surface Culture
Above the Surface
Emotional Load: Relatively Low
Food * Dress * Music * Visual Arts * Drama * Crafts * Dance * Literature * Language * Celebrations * Games
The kind of VISUAL elements of culture that are easily identifiable, easily shared, and easily accessed.
“Everybody does it differently”
It is the third Thursday in November.
What are you going to eat?
In the United States, that date is Thanksgiving. Depending on your family, you may be eating Turkey,
Ham, or nothing special at all. Even if you don’t celebrate, you may wish somebody “Happy Thanksgiving”.
“Everybody does it differently”
Surface-Culture Rules Example
Unspoken Rules
Just Below the Surface
Emotional Load: High
Deep Culture
Courtesy * Contextual Conversational Patterns * Concept of Time * Personal Space * Rules of Conduct * Facial Expressions * Non-
Verbal Communication * Body Language * Touching * Eye-Contact * Patterns of Handling Emotions
“What are you DOING?”
Elements of culture that are perhaps not as easily pointed out, more ingrained into society.
Behavior-based.
Deep Culture
Unspoken Rules Example
“What are you DOING?”
BEHAVIOR-BASED
You are in a major chain grocery store (Target, Kmart, etc), standing in line at the checkout.
How do you know what to pay for your items?
In that culture - we don’t haggle over low-cost, pre-priced items. You just pay as is marked.
Unconscious Rules
Far Below Surface
Emotional Load: INTENSE
Deep Culture
Notions of Modesty * Concept of Beauty * Courtship Practices * Relationships to Animals * Notions of Leadership * Tempo of Work * Concepts of Food *
Ideals of Childrearing * Theory of Disease * Social Interaction Rate * Nature of Friendships * Tone of Voice * Attitudes Towards Elders * Concept of
Cleanliness * Notions of Adolescence * Patterns of Group Decision-Making * Definition of Insanity * Preference for Competition or Cooperation * Tolerance
of Physical Pain * Concept of “self” * Concept of Past and Future * Definition of Obscenity * Attitudes toward Dependents * Problem-Solving Roles in Relation
to Age, Sex, Class, Occupation, Kinship, and so forth
The things that don’t get talked about, and often times aren’t even realized.
Value-Based.
“You just don’t DO that!”
VALUE-BASED
“You just don’t DO that!”
Unconscious Rules Example
Deep Culture
It is summer and your air conditioning has broken. Your family is lounging around the house and your children are playing in the family room. It is getting
quite hot.
How do you cool off?
In the United States, you don’t take your clothing off around your children. It would be considered highly offensive for a father to walk around home
completely naked, no matter how hot.
Implicit Culture
An agent whom operates in an
environment with poor knowledge behaves
sub optimally. If a group of agents act in the
same environment, information about their
actions can be used to improve the
knowledge and the behavior of each agent.
Explicit Culture
Explicit culture is culture out there for
everyone to see, it is not hidden from
anyone. It is the way we dress, worship, act
in society. There is no secret in our explicit
culture.
Layers of Culture
Layers of culture
• Symbols are words, gestures, pictures or objects that carry a particular meaning which is only recognized by those who share the culture. The words in a language or jargon belong to this category, as do dress, hairstyles, Coca-Cola, flags, and status symbols.
• New symbols are easily developed and old ones disappear: symbols from one cultural group are regularly copied by others. This is why symbols have been put into the outer, most superficial layer of the diagram.
• Heroes are persons, alive or dead, real or imaginary, who possess characteristics which are highly prized in a culture, and who thus serve as models for behavior.
• Even fantasy or cartoon figures like Batman or, as a contrast, Snoopy in the USA [or] Asterix in France can serve as cultural heroes. In this age of television, outward appearances have become more important in the choice of heroes.
• Rituals are collective activities, technically superfluous in reaching desired ends, but which, within a culture, are considered as socially essential: they are therefore carried out for their own sake. Ways of greeting and paying respect to others, social and religious ceremonies are examples.
• Business and political meetings organized for seemingly rational reasons often serve mainly ritual purposes, like allowing the leaders to assert themselves.
• The core of culture according to the diagram is formed by values.
• Values are broad tendencies to prefer certain states of affairs over others. Values are feelings with an arrow to it: they have a plus and a minus side.
• The deal with: evil vs. good; dirty vs. clear; ugly vs. beautiful; unnatural vs. natural; abnormal vs. normal; paradoxical vs logical; irrational vs. rational.
GROUP 3Members:
ALCANO, ELSA
BOLDADORA, ROMEL
CORITICO, DARYL JILL
MAPUTOL,GINALYN
JAVIER, JUNALYN
UGOT, ANN JELLAN
NITUDA, CHERRY MAE
SAYAGO, MICHELLE