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Page 1: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Emotional and Affective Design

Can you dig it?

Page 2: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 2

Agenda

ØOverviewØThemesØChallenges/issues

Page 3: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 3

Attractive Things

ØAttractive designs work betterv Tractinsky, ATM designs

ØBut Why?

ØAnd What is �attractive�?

Page 4: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 4

Three LevelsØ Three levels of processing?

(Norman)

v Visceral

• Reflexive, fast

v Behavioral

• Common, interacts with the world

v Reflective

• Cerebral, emotive

Ø So, then…affective design�s impact on usability??

Page 5: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 5

Working (with) the 3 Levels

Visceral design Appearance

Behavioral design Pleasure, effectiveness of use

Reflective design Self esteem, status

(Norman)

Page 6: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 6

Appearance(s)

ØSymmetry = Beauty = Usability ???

Page 7: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 7

Appearance(s)ØAsymmetry = usable ==> beautiful ???

Page 8: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 8

More…

ØAsymmetry, usability, attractive?

Page 9: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 9

Behavior ?

ØFeel => Function ??

Page 10: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 10

Reflective Design

ØClever, clean

Page 11: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 11

Reflective

ØStatus, image

Page 12: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 12

Page 13: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Remember This…?

Fall 2019

Enjoyneering!PSYCH / CS 6755 13

Page 14: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 14

Compelling User Experiences

ØHow to know one when you see one?ØWhat are some means to that end?ØHow to create a compelling experience?

Page 15: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 15

Compelling User Experiences

ØBeyond usability to psychology of rewards, of �feel good�v Challenges / competitionv Achieve status

• Google news badges• Samsung…

v Recognizeachievements

From Anderson, Seductive Interaction Design

Page 16: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 16

Taking Off from Maslow

From Anderson, Seductive Interaction Design

Page 17: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 17

Taking Off from Maslow

Page 18: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 18

Emotional (but for whom?)

Page 19: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 19

Simple (Positive) Example

19

Playful!!

Fun!!

Pleasurable!!

Page 20: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 20

Simple (Negative) Example

ØConveying success in red L

ØMore joyful ways to do it?From Anderson, Seductive Interaction Design

Page 21: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 21

Exclusivity J Snobbery L

21

Another kind of emotion …..

Page 22: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 22

Establishing TrustØ Appearance of trust

v Bank buildings

Ø Extra security measures

v In some sense, the analog of old-style

banks with their heavy stone walls, bars on windows

22

Page 23: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 23

Utilitarian vs. Attractive

Page 24: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 24

Utilitarian vs. Attractive

Page 25: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 25

Balance of Messages (?)

Page 26: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 26

Balance of Messages (?)

Page 27: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 27

Questions

ØWhy is Facebook more fun than email?

ØWhy is Twitter so popular? (…errrr..)

ØHow is status conveyed in various social media? In

multiplayer games?

ØWhat is the power of customization?

Page 28: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 28

Feathers Twitter App is Fun!

http://feathersapp.com/

Page 29: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 29

Why Did Clippit Fail?

ØMicrosoft circa 1998-2004ØPops up when thinks it knows

what you are doing

ØUncanny valley

ØModern AI equivalents?

Page 30: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 30

Linkedin – Updating Profile

Updates to list are animated

(Back in the “fun” era of LinkedIn)

Page 31: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 31

Back to the Psychology Typology of Cognitive Pleasures (in no particular order)

1. Discovery - User experience as exploration of new territory2. Challenge - User experience as obstacles to overcome, goals lying just beyond current skill

and knowledge levels3. Narrative - User experience as story arc (user on hero's journey) and character

identification4. Self-expression - User experience as self-discovery and creativity5. Social framework - User experience as an opportunity for interaction/fellowship with

others6. Cognitive Arousal - User experience as brain teaser7. Thrill - User experience as risk-taking with a safety net 8. Sensation - User experience as sensory stimulation9. Triumph - User experience as opportunity to kick ass10. Flow - User experience as opportunity for complete concentration, extreme focus, lack of

self-awareness 11. Accomplishment - User experience as opportunity for productivity and success12. Fantasy - User experience as alternate reality13. Learning - User experience as opportunity for growth and improvement

Kathy Sierra’s Creating Passionate Users blog http://headrush.typepad.com/creating_passionate_users/2006/04/cognitive_sedu

c.html

Are there others – is this a complete taxonomy?

Page 32: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 32

Kansei Engineering�Kansei Engineering (Japanese: 感性工学 kansei kougaku, emotional / affective engineering) aims the development or improvement of products and services by translating customer's psychological feelings and needs into product's design domain (i.e. parameters).

It was founded by Mitsuo Nagamachi, Ph.D (Professor Emeritus of Hiroshima University & Former Dean of Hiroshima International University) and CEO of International Kansei Design. Kansei Engineering parametrically links customer's emotional responses (i.e. physical and psychological) to a product or service with their properties and characteristics. In consequence, products can be designed to bring forward the intended feeling.”(Wikipedia)

Page 33: Emotional and Affective Designsonify.psych.gatech.edu/~walkerb/classes/ms-hci/pdf/105-emotion.pdf · 10. Flow - User experience as opportunity for complete concentration, extreme

Fall 2019 PSYCH / CS 6755 33

To Learn More

ØGooglev �emotional user interfaces�v �affective user interfaces�

ØBooks, blogs, papers

ØObserve and feel and use and feel