emp museum - experience design
TRANSCRIPT
EMP MuseumChuck Ruud
Layla Hassoun
Larissa Yoshiura
Nidhi Gupta
Olga Solano
A-TEAMStrategic Technology - DM 2014
Fernanda Galmez
PIVOT STRATEGIES
ROADMAP
UMBRELLA STRATEGY
NEW INVESTMENTS
GOALS
AGENDA
VISITORS REVIEWS
2004 2006 2008 2010 2012 20142000
“This museum could be the one that saves Seattle”
“If you’re a frustrated musician this is the museum for you”
“This should be Number 1!”
“They understand what is to be a museum, and to balance education with pop culture”
“... EMP don’t invest money in the items they’re over-charging you to see”
2002
“The exhibits aren’t inviting and not well done; it’s somewhat of a hodgepodge”
“It’s a bit pricey, the employees I talked to seemed disinterested in their own museum”
“One small room with a few bits of Battlestar Galactica props doesn’t justify calling a place SF museum”
“The exhibits are limited and never changing”
“The exhibits, on average, were small and lackluster”
Source: Tripadvisor
SWOT ANALYSIS
Strengths↑ Opportunities ↑
↑ Uniqueness↑ Sightseeing↑ Localization
↑ Few attractions in Seattle↑ Wealthy millennials in Seattle↑ Washington is the 6th Millennial market
Weaknesses ↓ Threats ↓
↓ Onsite communication↓ Exhibitions duration and curator
↓ Seattle is a business destination↓ Low perceived value ($$$$)
Museumfeatures
SWOT ANALYSIS
Product / Experiences
Strengths↑ Opportunities ↑
↑ Youth Board Advisor ↑ Pop culture broadness
Weaknesses ↓ Threats ↓
↓ Almost no social / environmental approach
↓ Speed of trends↓ Niche perceived positioning↓ Socially responsible products consumption
Strengths↑ Opportunities ↑
↑ Well defined↑ SM presence and rating↑ Google Search Ranking
↑ Music and international experience lovers↑ Gen Z babies↑ Engagement in the social media↑ Mobile heavy-users
Weaknesses ↓ Threats ↓
↓ Website UX↓ Multichannel accessibility↓ 43% of revenues are donations
↓ Negative reviews
SWOT ANALYSIS
Communication with target
GOALS
BE SELF-SUSTAINABLE
↓ Reduce dependency on donations
↑ Increase # of visitors with minimum costs
PIVOT STRATEGIES FOR SUSTAINABILITY
#1 AMPLIFY WHAT IS DOES BEST
#2 LEVERAGE ITS UNIQUE POSITION
#3 BUILD A NETWORK OF LIFE-TIME FANS AND PATRONS
#4 EXTEND THEIR CIRCLE OF INFLUENCE BEYOND THE WALL OF EMP
#5 STIMULATE FEEDBACK AND CONTINUED COMMUNICATION
#6 IMPROVE THE PERCEPTION OF PRICE/VALUE
#7 CREATE STRATEGIC PARTNERSHIPS
THE UMBRELLA STRATEGY
Outer XP Inner XPLeverage its unique positioning within its existing visitor base while attracting new
visitors. Create experiences that extend beyond the walls of EMP through new
technologies and opportunities for visitors to share experiences.
Create “hard to forget” and “lifetime opportunity to see” experiences enjoyed by “extreme fans”, “amateurs” and “non-fans”.
ThreatsWeaknesses
Concept: 110% potential
ROADMAP
#1 Short-term
#2 Mid-term
6 (+)$$
6 (-) M$$
6 (-) M$
#3 Long-term
MOBILE APP
CONTAINER TEASER EXHIBITIONS VIRTUAL TOUR
NEW INVESTMENTS _ mobile app
After / Before next visit
IDEA App for smartphones with features that cover the entire consumer journey
UX RELATED TO THE MUSEUM Fun for fans and non-fansExperiences inside and outside the museum, stored, shared and remembered.
BeforeStay culturally tuned,
Buy tickets, EMP Radio
Smart audio guide (beacons),
Augmented Reality, Real time Feedback,
Social sharing
Review, remember, re-share, social
gaming
Collect points
Visit EMP again
During
Exchange for discounts
INVESTMENTSA. DevelopmentB. BeaconsC. Partnerships
HOW IT WORKS:
NEW INVESTMENTS _ container teaser exhibition
UX RELATED TO THE MUSEUM: Building up anticipation.Connect with the space, exhibits and culture.
HOW IT WORKS:Exhibit of un-utilized pieces of EMP’s collections. Integrate innovative technology giving users a taste of the EMP.
INVESTMENTS:A. Reused container.B. Reused Electric XRE20 with zero emissions.C. The design of the inside of the truck.D. Operational and personnel costs.E. Planning.F. Publicity/ Advertising.
IDEA: A “teaser” exhibition within a shipping container that can easily travel around North America.
REMOTE GUESTSNEW INVESTMENTS _ REMOTE GUESTS _ ROBOT EXPERIENCE
IDEAGuests can remotely rent a The Double Robotic (or similar type robots). These members can sign out a robot for a desired time to experience the museum freely.
UX RELATED TO THE MUSEUMA. User is able to connect with the space, exhibits and people
around.B. Leveraging this technology so it can speak to the sci-fi section of
the exhibit. C. Connecting with others emotions as they also experience the
exhibits.
HOW IT WORKS
INVESTMENTS
A-TEAMStrategic Technology - DM 2014
THANK YOU!Chuck Ruud
Layla Hassoun
Larissa Yoshiura
Nidhi Gupta
Olga Solano
Fernanda Galmez