empathy games - playing for a better world by felipe barcellos (@elvexkidd)
TRANSCRIPT
EMPATHY GAMES
FELIPE BARCELLOS | @ELVEXKIDD | WWW.ELVEXKIDD.COM
playing for a better world
Post-graduation in Electronic Games DevelopmentUniversidade do Estado do Amazonas (UEA)
Manaus, June 2016, Brazil.
EMPATHY GAMES
Definition Potential Multisensory (graphic, sound,
kinetic)
& Interactive Environment Highly Immersive Media
EMPATHY GAMES
Definition Potential Multisensory (graphic, sound,
kinetic)
& Interactive Environment Highly Immersive Media Cause Strong Emotional
Reactions
“Stress from the presence of strangers
reduces people’s ability to empathize,
a new study finds. However, just 15
minutes of playing a video game
together (in this case, the cooperative
music game Rock Band) is enough to
overcome this barrier and allow
strangers to empathize with each
other.”McGill University, Jan 2015.
via Jane McGonigal’s blog
http://janemcgonigal.com/2015/02/18/superbetter-science-
updates/
EMPATHY GAMES
Definition“the capacity to understand what
another person is experiencing
from within the other person's frame
of reference, i.e., the capacity to
place oneself in another's shoes”Bellet, Paul S., and Michael J. Maloney (1991)
Multisensory (graphic, sound, kinetic)
& Interactive Environment Highly Immersive Media Cause Strong Emotional Reactions Help Empathize with Strangers
(bounds)
EMPATHY GAMES
GAMES CAN BE A POWERFUL MIND-CHANGING TOOL
CAN BE USED TO CREATE A BETTER WORLD THROUGH GAME IMMERSION CRITICAL THINKING OF OUR “TRUTHS” & UNDERSTANDING OF DIFFERENT REALITIES, CONTEXTS, PROBLEMS, PEOPLE.
LonelinessJordan MagnusonNecessary GamesSet 2010
http://www.necessarygames.com/my-games/loneliness/flash
Papo & Yo (Vander Caballero) Loneliness (Jordan Magnuson) Coming Out Simulator (Nick Case)
EMPATHY GAMES
Papo & Yo (Vander Caballero) Loneliness (Jordan Magnuson) Coming Out Simulator (Nick Case) Dys4ia (Anna Anthropy)
EMPATHY GAMES
“This was a story about frustration - in what other form do people complain as much about being frustrated? A video game lets you set up goals for the player and make her fail to achieve them. A reader can’t fail a book. It’s an entirely different level of empathy.”
Anna Anthropy about Dys4ia on PennyArcade
Features (cool mechanics) Awesome graphics Perfect BGM & SFX Super detailed story THE MESSAGE (THE FEELING,
WHAT TO THINK ABOUT)
Features (cool mechanics) Awesome graphics Perfect BGM & SFX Super detailed story THE MESSAGE (THE FEELING,
WHAT TO THINK ABOUT)
How the mechanics can help spreading
this message?
The game designer sets the
boundaries of the experience (which
central concept will be explored?)
Meaningful actions (mechanics as
metaphors)
The game designer sets the
boundaries of the experience (which
central concept will be explored?)
Meaningful actions (mechanics as
metaphors)
The “playing” tells the story (not cut
scenes)
The game designer sets the
boundaries of the experience (which
central concept will be explored?)
Meaningful actions (mechanics as
metaphors)
The “playing” tells the story (not cut
scenes)
Let the players make choices
The game designer sets the
boundaries of the experience (which
central concept will be explored?)
Meaningful actions (mechanics as
metaphors)
The “playing” tells the story (not cut
scenes)
Let the players make choices
Let them imagine
The game designer sets the
boundaries of the experience (which
central concept will be explored?)
Meaningful actions (mechanics as
metaphors)
The “playing” tells the story (not cut
scenes)
Let the players make choices
Let them imagine
To explore the full potential of the
gameplay
“Will this save the world?
Not quite.
But it may be a hint of a
future with games
integrated into every
aspect of our lives.”
Allan Hoffman, May 02, 2014.http://www.nj.com/business/index.ssf/2014/05/
can_video_games_foster_empathy_and_save_the_world.html