empowering the next generation of builders
DESCRIPTION
Build-It-Yourself seeks partners who can help bring a mobile device game development workshop direct to kids at home. Empowering the next generation of builders. Empowering the next generation of builders. using UnityEngine; using System.Collections; public class Jump : MonoBehaviour { - PowerPoint PPT PresentationTRANSCRIPT
Empowering the next generation of buildersEmpowering the next generation of builders
Build-It-Yourself seeks partners who can help bring a mobile device game development workshop direct
to kids at home.
Empowering the next generation of builders
Problem
• People use mobile devices a lot
• Kids are growing up with this and using these apps more and more
• Everyone uses them, but do they know how they work?
• Kids play these games and come up with their own ideas, but often
they do not know where to start
using UnityEngine;using System.Collections;
public class Jump : MonoBehaviour{ public float strength = 30.0f;
void Update () { if(Input.GetKeyDown(“space”)) rigidbody.AddForce(Vector3.up * strength); }}
Empowering the next generation of builders
• Mobile devices are becoming a key tool for the general population.
• There will be a big demand for mobile device programmers.
• It is very difficult to learn how to program a mobile device.
Problem
Empowering the next generation of builders
Solution
A simple workshop to teach kids how to design their own apps, create them, and market them.
The workshop would enable students to: 1. Create 3D Graphics creation in Blender2. Set up Unity 3. Use different IOS frameworks4. Explore Unity modules and their implementation5. Create an app with ongoing consultation6. Promote and market the app.
Empowering the next generation of builders
App Development Workshop:Plan, build and market iOS apps.1. Research great apps.2. Graphic design / Blender 3D 3. Set up tools 4. high level view (introduction to system
architecture) 5. low level view (introduction to coding
structures) 6. Library of open ended modules7. Reference links 8. create 3 or 4 simple games that could be easily
edited 9. Plan your own game (ongoing consultation) 10. How to promote your app
Empowering the next generation of builders
Real Racing 2 HD
Super Monkey Ball
Product
Empowering the next generation of builders
Kids ages 12 – 18 who are on an engineering track and who own iOS devices.
Total market size = 1.5 x all the college engineering students.
Parents pay a $400 for 24 1-hour workshops:
ID Tech Camps- Between $19-$33 per hour for a one week camp consisting of 37.5 hours (including lunch breaks ect.)
Empowering the next generation of builders
$400$400
Target Audience
Empowering the next generation of builders
• Kids love playing video games on their devices, but maybe have their
own ideas for games
• Great way to impress friends
• Gives kids a chance to see how the apps they love to use are created
• A good "next step" from programming in scratch and other beginners
programming tools
• Makes a profit!
Benefits
Empowering the next generation of builders
App development instruction available online at reasonable cost.
Bring the university student TA (Teaching Assistant) concept coupled with proven content and online collaboration tools to kids online.
Empowering the next generation of builders
Content Specialists
CollaborationTools
Value Proposition
Empowering the next generation of builders
For kids:Create games like Real Racing or Super Monkey Ball for your mobile device with far out 3D graphics
For parents:Create an iOS app that will be a valuable part of a college engineering application.
Empowering the next generation of builders
Value Proposition
Empowering the next generation of builders
160 Million IOS Devices6.5 Billion App Downloads
Many of which belong to kids 12-18
Empowering the next generation of builders
Market Size
Empowering the next generation of builders
College bound Kids:Every kid who goes to college should be technology fluent and therefore is a potential customer.
Empowering the next generation of builders
24 million kids ages
12 - 18 12 million target market.Half will go to college. 62%
have broadband
access at home.
360,000 students enrolled in engineering colleges in USA 2008Our market is bigger.
Some engineers will study guitar. Some musicians will study programming
Market Size
Empowering the next generation of builders
We will promote the course via viral marketing programs including opinion leader blogs and face book communities.
We will promote the course to high school technology teachers.
We will offer incentives to existing students to recruit friends.
Growth Plan
Empowering the next generation of builders
We have a record of attracting talent from the Cornell, MIT, Harvard and Mass Art communities.
We need to recruit, train and manage a network of ??? Webcast specialists to serve ??? students.
The Team
Empowering the next generation of builders
Annual Revenue# students 1,000Fee / Student $250Total Revenue $250,000.00
Annual Expenses# students 1,000# students / wkshp 10# wkshp series 100# hrs / wkshp series 10Tot # wkshp hrs 1000Mentor $/hr $14Total Mentor compensation $14,000.00
Apple Dev $1,000.00Unity Cost per license $200Unity Cost $200,000
% Revenue for Content Development 10%Content Dev Cost $25,000.00% Revenue for Marketing 30%Marketing Cost $75,000% Revenue for Administration 30%Admin Cost $75,000
Total Expenses $390,000
Net Profit -$140,000
Revenue / Expense
Empowering the next generation of builders
Revenue / ExpenseAnnual Revenue# students 1,000Fee / Student $400Total Revenue $400,000
Annual Expenses# students 1,000# students / wkshp 10# wkshp series 100# hrs / wkshp series 24Tot # wkshp hrs 2400Mentor $/hr $14Total Mentor compensation $33,600
Apple Dev $1,000Unity Cost per license $200Unity Cost $200,000
% Revenue for Content Development 10%Content Dev Cost $40,000% Revenue for Marketing 25%Marketing Cost $100,000% Revenue for Administration 25%Admin Cost $100,000Total Expenses $473,600
Net Profit ($73,600)
Apple charges a one time fee of $100 to publish. Android has no fee.
Problem (Can we buy one license and publish all student work under the BIY license?)
Can we get 1000 customers at this price?
Empowering the next generation of builders
Revenue $ - Online rev $ - Onsite rev $
Expense: $ -Fixed cost $ -Webcast cost $
Worst case cash flow: $
Break even: Month ?
Capital Required $To grow from $0 => $???K annualized online revenue.
Cash Flow
Empowering the next generation of builders
Milestones Proof of ConceptPhase
Proof of Execution Phase
Roll Out Phase
Strategic
Infrastructure
Distribution
20
Milestones
Empowering the next generation of builders 20
Competitive Analysis
Android AppInventor from Google and MIT.http://appinventor.googlelabs.com/about/
Unity AppInventor
Cost of tool $400 (iOS port) Free May be an opportunity to be a value added distributor
Cost to publish to Apple App Store
$99 Can’t port Apple must approve
Cost to publish to Google Apps
Free Free
Time to create a 2D platform game
Time to port to mobile device
3D engines Yes No
Which platform engages the most kids?
Empowering the next generation of buildersEmpowering the next generation of builders
Build-It-Yourself seeks partners who can help bring a mobile device game development workshop direct
to kids at home.