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Page 1: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Engage

By: Seth Reiman

Page 2: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Why?

Page 3: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

The Importance

Page 4: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Who else thinks this is important?

• U.S. Department of Education

• Marc Prensky

• NetDay

• Education Evolving

• Educause

Page 5: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Is School Boring?

Male Female

Page 6: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Is School Boring?

Male Female

Page 7: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Wanted: Technology

• Technology is important to student’s education

• Technology is not an “extra”

• Access is limited in school

Page 8: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Would technology make school more fun?

Male Female

Page 9: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Would technology make school more fun?

Male Female

Page 10: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

We give them depressants, and then wonder why they are bored!

Twitch speed vs. Conventional speed

Connected vs. Standalone

Payoff vs. Patience

Technology-as-friend vs. Technology-as-foe

Page 11: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Twitch speed vs. Conventional speed

• They are given “depressants.”

• The Games Generation has far more experience “twitching.”

• Humans have always been capable of speed.

• They have hit a “brick wall.”

Page 12: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Connected vs. Standalone

• It is both synchronous and asynchronous.

• Depersonalization?

• Freed from “lookism” and prejudices.

• Much less constrained by their physical location.

• Take advantage of this connectedness.

Page 13: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Payoff vs. Patience

• Put in the hours and you will be rewarded.

• Computers excel at giving feedback.

• Students have a huge intolerance for that which doesn’t payoff.

• Give them rewards now.

Page 14: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Technology-as-friend vs. Technology-as-foe

• Don’t worry, it doesn’t bite.

• “Digital Immigrants” will come to technology some day.

• Having a computer is my birthright!

• Students need to be allowed to create their own learning elements.

• It isn’t technology to the younger generation.

Page 15: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

“Let early education be a sort of amusement.”- Plato

• Learning doesn’t have to be hard.

• Learning is actually fun.

• Students are taught unimaginatively.

• Teachers need to spark students’ curiosity.

Page 16: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Instant messaging and E-mail

• Two resources which are not utilized enough.

• Instant message during school, students and teachers alike.

• E-mail too can be used by both.

Page 17: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

The Internet as textbook, notebook, and even backpack

• The Internet is a vast source of information.

• It is too often thought of negatively.

• E-mail as a notebook.

• Secure file transfer program for use as a backpack.

Page 18: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Half-life 2

Non-curriculum based:

• Problem solving abilities

• Perseverance

• Estimating skills

• Quick thinking

• Hypothesis testing

• Deducing a games rules by playing rather than by being told

Curriculum based:

• Physics

Page 19: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Half-Life 2

Page 20: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Engaged?

What I learned:

Public Speaking

Procrastination

Hard Work

Presentation skills

Research Skills

Task Lists

It’s my future

Page 21: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Thank You!

The Senior Project Team

Aaron Grimm

Dee Thomas

Peter Liljengren

My Parents (Dan and Lisa Reiman)

MNCS and LS-H students

Page 22: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Bibliography

Asimov, Isaac. Past, Present and Future. Buffalo: Prometheus Books, 1987.

2006. Bloomberg.com. 4 Mar. 2006 <http://www.bloomberg.com>.

"Carpal Tunnel Syndrome." 2006. Kids Health. 27 Mar. 2006 <http://kidshealth.org/kid/ill_injure/aches/carpal.html>.

"Dance Dance Revolution 8th Mix - DDR Extreme." 2006. International Arcade Museum. 5 Mar. 2006 <http://www.arcade-museum.com/game_detail.php?letter=D&game_id=10833>.

2005. Department of Defense Game Developers' Community. 15 Mar. 2006 <http://www.dodgamecommunity.com/index.php>.

"Does Computer Use Damage Kids' Eyes?." Technology & Science. 2006. ABC News. 27 Mar. 2006 <http://abcnews.go.com/Health/Technology/story?id=1409940>.

Page 23: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Bibliography (cont.)

"Elder Scrolls III: Morrowind." Filecloud. 5 Mar. 2006 <http://www.filecloud.com/files/file.php?file_id=213>.

"Genes are Main Culprit in Development of Myopia, Study Suggests." Ohio State. 27 Mar. 2006 <http://researchnews.osu.edu/archive/myokid.htm>.

Knight Ridder News Service. "DARWARS." The Free Press 1 Feb 2006: C1.

"Monkey Wrench Conspiracy." Games2train. 15 Jan. 2006 <http://www.games2train.com/site/default.html>.

"PLATO Achieve Now K-3 Reading." 2006. PLATO Learning. 26 Feb. 2006 <http://www.plato.com/products.asp?cat=Instructional&mark=&subj=&ID=93>.

Page 24: Engage By: Seth Reiman. Why? The Importance Who else thinks this is important? U.S. Department of Education Marc Prensky NetDay Education Evolving Educause

Bibliography (cont.)

Prensky, Marc. Digital Game-Based Learning. : McGraw-Hill, 2001.

"Seymour Papert." Oct 1996. 10 Mar. 2006 <http://web.media.mit.edu/~papert/>.

Shah, Allie. "3 R's and an Xbox." Star Tribune 6 October 2005: E1.

Slagle, Matt. "'Darwinia' stays fresh by constantly evolving, hence the name." The Free Press 1 February 2006: C1.

"The Elder Scrolls III: Morrowind." 2004. Abbyy Software. 6 Mar. 2006 <http://www.abbyy.ua/index.php?m=3:7:0&p=onec/multimedia/morrowind.html>.

Understanding Genetics. 2004. The Tech. 27 Mar. 2006 <http://www.thetech.org/genetics/ask.php?id=73>.