engage explore explain! extend evaluate ·...

2
Whole Class Ac,vityPlay the Game WarmUp: Teacher shows flashes a sequence of subi8sa8on cards with students calling out the answers. Learners are introduced to a three by three (3 x 3) array. Students areinvited to place cards in sequence on two corners of the mat. Ask students what they observe about the arrangement or paHern? Point out the square that is overlapped by 2 cards in the center. Ask students why they think this has happened? Discuss the numbers involved. Explain that this is a shared card for the game. Choose a card to be sharedremove the iden8cal second card from the mat, before play begins The Bingo game is then played in demonstra8on mode with the whole class. Use number cards to mark numbers iden8fied. Markers. Introduc,on Learners will demonstrate their understanding of numbers in a variety of contexts Resources • observa8onal checklist • camera/ipod/ipad • early years FISH strategy cards • 5 X 5 Mat • mat bingo cards • small group bingo cards • dice • counters There is evidence to support a number of discrete interac8on paHerns or scaffolding prac8ces for effec8ve mathema8cs instruc8on. In modelling the teacher shows learners what to do and/or how to do it. The teacher offers behavior for imita8on. This symbol indicates suggested modelling where the teacher is demonstra-ng, direc-ng, instruc-ng, showing, telling, funnelling, naming, labelling, explaining Engage Explore Explain Extend Evaluate ACMNA002 ACMNA289 ACMNA002 ACMNA289 Time / Classroom Organisa,on Conduct ini8al game playing as a whole class ac8vity, using the ‘think aloud’ strategy. Consolidate understandings through small group ac8vity. Evaluate as focused observa8on. How do I recognise, the numbers I am asked to find? What numbers do you recognise? Subi8sing is "instantly seeing how many." From a La8n word meaning suddenly. Subi8sing is the direct perceptual apprehension of the numerosity of a group. The learner recognises the number paHern as a composite of parts and as a whole.

Upload: others

Post on 20-Sep-2020

3 views

Category:

Documents


0 download

TRANSCRIPT

Page 1: Engage Explore Explain! Extend Evaluate · Variaon:)Mixed)cells)filled)with)dotbased)images)))))!!!!! Variaon:)Mixed)cells)filled)dots)and)numbers)))))!!!!! Small!Group!Ac,vity!ProcessLet’sPlay!Dot!Bingo!

             Whole  Class  Ac,vity-­‐Play  the  Game  Warm-­‐Up:  Teacher  shows  flashes  a  sequence  of  subi8sa8on  cards  with  students  calling  out  the  answers.                Learners  are  introduced  to  a  three  by  three    (3  x  3)  array.  Students  areinvited  to  place  cards  in  sequence    on  two  corners  of  the  mat.  Ask  students  what  they  observe  about  the  arrangement  or  paHern?  Point  out  the  square  that  is  overlapped  by  2  cards  in  the  center.  Ask  students  why  they  think  this  has  happened?  Discuss  the  numbers  involved.  Explain  that  this  is  a  shared  card  for  the  game.  Choose  a  card  to  be  shared-­‐remove  the  iden8cal  second  card  from  the  mat,  before  play  begins  The  Bingo  game  is  then  played  in  demonstra8on  mode  with  the  whole  class.  Use  number  cards  to  mark  numbers  iden8fied.  Markers.                    

Introduc,on  Learners  will  demonstrate  their  understanding  of  numbers  in  a  variety  of  contexts    Resources  •  observa8onal  checklist  •  camera/ipod/ipad  •  early  years  FISH  strategy  cards  •  5  X  5  Mat  •  mat  bingo  cards  •  small  group  bingo  cards  •  dice  •  counters    There  is  evidence  to  support  a  number  of  discrete  interac8on  paHerns  or  scaffolding  prac8ces  for  effec8ve  mathema8cs  instruc8on.  In  modelling  the  teacher  shows  learners  what  to  do  and/or  how  to  do  it.  The  teacher  offers  behavior  for  imita8on.                      This  symbol  indicates  suggested  modelling  where  the  teacher  is  demonstra-ng,  direc-ng,  instruc-ng,  showing,  telling,  funnelling,  naming,  labelling,  explaining    

 Engage   Explore   Explain   Extend   Evaluate  

ACMNA002  ACMNA289    

ACMNA002  ACMNA289  

Time  /  Classroom  Organisa,on    Conduct  ini8al  game  playing  as  a  whole  class  ac8vity,  using  the  ‘think  aloud’  strategy.  Consolidate  understandings  through  small  group  ac8vity.  Evaluate  as  focused  observa8on.  

How  do  I  recognise,  the  numbers  I  am  asked  to  find?  

What  numbers  do  you  recognise?        

Subi8sing  is  "instantly  seeing  how  many."  From  a  La8n  word  meaning  suddenly.  Subi8sing  is  the  direct  perceptual  apprehension  of  the  numerosity  of  a  group.  The  learner  recognises  the  number  

paHern  as  a  composite  of  parts  and  as  a  whole.    

Page 2: Engage Explore Explain! Extend Evaluate · Variaon:)Mixed)cells)filled)with)dotbased)images)))))!!!!! Variaon:)Mixed)cells)filled)dots)and)numbers)))))!!!!! Small!Group!Ac,vity!ProcessLet’sPlay!Dot!Bingo!

 Varia8on:  Mixed  cells  filled  with  dot  based  images                            Varia8on:  Mixed  cells  filled  dots  and  numbers                            Small  Group  Ac,vity  Process-­‐Let’s  Play  Dot  Bingo  Ini8ally  this  ac8vity  should  be  guided  by  the  teacher.  Learners  play  the  game  using  laminated  sheets  and  a  mystery  bag  for  numbers  which  are  pulled  randomly.    A  card  format  is  used  because  research  shows  that  rectangular  and  dice  arrangements  are  easiest  for  young  children  ini8ally-­‐progressing  to  more  complex  random  arrangements.  

     The  Power  of  Language  

Word  walls  have  been  shown  to  be  extremely  useful  in  building  learners  mathema8cal  terminology,  showing  them  the  links  between  words  and  reinforcing  spelling.  Using  different  colours  for  words  according  to  concept  can  be  effec8ve  for  focusing  on  words.  Words  need  to  be  large,  visible  and  printed  in  lower  case  le@ers  and  preferably  with  a  visual  demonstra8on  of  the  word.      

Word  Wall:  number  line,  lots  of,  more  than,  less  than,  difference,  array,  corner,  random,  number  names,  row,  column,  subi-sing,  ‘seeing  how  many’,  

How  do  I  know  when  someone  has  won?  Is  the  game  fair?  

Can  we  predict  the  next  number?  

Background  Reading-­‐What  is  a  mathema,cal  game?    When  considering  the  use  of  games  for  teaching  mathema8cs,  educators  should  dis8nguish  between  an  'ac8vity'  and  a  'game'.  Gough  (1999)  states  that  "A  'game'  needs  to  have  two  or  more  players,  who  take  turns,  each  compe8ng  to  achieve  a  'winning'  situa8on  of  some  kind,  each  able  to  exercise  some  choice  about  how  to  move  at  any  8me  through  the  playing".  The  key  idea  in  this  statement  is  that  of  'choice'.  In  this  sense,  something  like  Snakes  and  Ladders  is  NOT  a  game  because  winning  relies  totally  on  chance.  The  players  make  no  decisions,  nor  do  that  have  to  think  further  than  coun8ng.  There  is  also  no  interac8on  between  players  -­‐  nothing  that  one  player  does  affects  other  players'  turns  in  any  way.       Hints  for  Successful  Classroom  Games  These  8ps  come  from  Alridge  &  Badham  (1993):  •  Make  sure  the  game  matches  the  mathema8cal  objec8ve  •  Use  games  for  specific  purposes,  not  just  8me-­‐fillers  •  Keep  the  number  of  players  from  two  to  four,  so  that  turns  come  around  quickly  •  The  game  should  have  enough  of  an  element  of  chance  so  that  it  allows  weaker  students  to  feel  that  they  a  

chance  of  winning  •  Keep  the  game  comple8on  8me  short  •  Use  five  or  six  'basic'  game  structures  so  the  children  become  familiar  with  the  rules  -­‐  vary  the  mathema8cs  

rather  than  the  rules