engaging visual culture - pennsylvania state...
TRANSCRIPT
K a ren Keifer-Boyd and Jane Maitland-Gholson
Engaging Visual Culture
Copyright © 2007
Davis Publications, Inc.
Worcester, Massachusetts U.S.A.
All rights reserved. No part of this publication may be
reproduced or transmitted in any form or by any
means, electronic or mechanical, including photocopying,
recording, or any storage and retrieval system now known
or to be invented, except by a reviewer who wishes to
quote brief passages in conjunction with a review written
for inclusion in a magazine, newspaper, or broadcast.
Publisher: Wyatt Wade
Managing Editor: David Coen
Manufacturing: Georgiana Rock
Design: Jeannet Leendertse
Library of Congress Control Number: 2007000000
ISBN-978-0-87192-775-0
10 9 8 7 6 5 4 3 2 1
Printed in the United States of America
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C h a p t e r
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S y n t h e s i s
Have you been to a movie theater recently? What did you spend your hard-
earned money and time to see? Was it satisfying? If so, what was it about the
experience that captured your interest and prompted you to give it a critical
thumbs-up? If the movie was disappointing, what did the experience lack that
you expected it would have?
What TV programming have you viewed lately? Were the commercials you
endured worth the effort? Or perhaps you played a computer game? Was
it worth the time you invested? Makers of moving pictures—whether film,
analog video, or digital video, whether delivered via theaters, televisions, or
computers—are forever seeking to capture targeted audiences’ imaginations
and dollars. Even more important, these story forms are powerful visual cultural
conduits of socialization.
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But how can we bring to light the hidden mean-
ings and messages in moving pictures? As its title
(“Synthesis”) implies, this concluding chapter is
focused on synthesis of the concepts introduced in
the preceding chapters. As we’ll show, this book’s key
concepts can be applied to any type of visual culture.
For our demonstration we have chosen film and
video, also called “time-based media” or moving pic-
tures. We encourage application of the Intervisual
Process described in Chapter 3 to the study of time-
based media from different perspectives. After
exploring strategies to consciously consider forms,
techniques, and covert message delivery systems, we
suggest ways in which students can begin, not only
to investigate the meanings embedded in film and
video as forms of visual culture, but also to construct
their own moving picture meanings, reflecting their
own values.
Expose: Making Meaning from Moving Picture sA theme that has been repeated throughout this
book is that a conscious choice must be made to sys-
tematically attend to the visual world. To avoid being
manipulated, viewers need to consider how, why, and
by whom visual stimuli are constructed. A strategy for
doing this is the Intervisual Process.
Understanding One’s Own Preferences
As an introduction to this topic, it is important for
both teachers and students to first articulate and
understand personal preferences. Thinking in terms
of the Intervisual Process, in which we consider visual
phenomena using four steps, we suggest thinking
about film by filling in information in the “Viewer”
angle of the triangle (see Figure 9.1). The viewer
needs to know what he or she can bring to a
thoughtful consideration of film and video. The
Viewer Preference Questionnaire on page 123 can
enhance such a consideration.
When we teach about film and/or video imagery,
we begin by asking students to fill out some version
of the Viewer Preference Questionnaire. By articulat-
ing their preferences, students begin to build their
viewer perspective—what they bring to the experi-
ence of moving images. Students will come to the
tasks in this chapter with pre-determined attitudes
and beliefs that will influence their responses and
valuations of the ideas presented in a film. They need
to be consciously aware of what they bring to their
viewing experience. For example, a person who
spends many hours each day viewing films, TV, and/or
playing video/computer games will operate from a
more developed baseline of information and value
the imagery differently than will someone who sel-
dom participates in these activities. Individuals who
believe that they view films only for entertainment
will consider their content differently than will those
who believe these media are important conduits
of information. Viewers who prefer informational
9.1 An Intervisual Process for Constructing Meaning from Visual
Culture
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Viewer Pre f e rence Questionnaire
Answer the following questions:
1 Predominantly, why do you view films? (If you never view films, why not?)
2 Predominantly, why do you watch TV? (If you never watch TV, why not?)
3 Predominantly, why do you engage in video games? (If you never play video games, why not?)
4 Approximately, how often do you go to a movie theater to view a film?
5 Approximately, how often do you view a videotape or DVD at home?
6 Approximately, how many hours a day do you spend watching TV?
7 Approximately, how many hours a day do you
spend playing video games on your TV or online?
Respond to these questions by circling one of the answers that follow them:
8 Do you consider film to have an influence on your life? A lot Some None
9 Do you consider TV to have an influence on your life? A lot Some None
10 Do you consider video and/or computer games to have
an influence on your life? A lot Some None
11 Explain your answers. (Why? Why not? How?)
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documentaries will have a different sense of the
viewing experience from viewers who say that they
prefer action thrillers.
The Viewing a Film Activity
After establishing viewer preferences, the next step
is to guide active engagement with a “text” as sug-
gested by a second angle of our Intervisual Process
triad represented in Figure 9.1. That is, select and
view a film as described in the sidebar on page 125.
Thus far in this chapter, we have mentioned film,
video, and video/computer games. Clearly, these all
represent moving picture visual culture. While this
activity focuses on film as an example, many of its
strategies are applicable to all three media.
In our experience, the vast majority of students
will say in the Viewer Preference Questionnaire that
they watch movies exclusively for entertainment.
Further, they tend not to consider movies to be
worthy of any serious thought. We attempt to sug-
gest an alternative to this perspective by looking
carefully at how, for whom, and why movies are
made. We do this by asking students to consider a
film they have selected and viewed through the lens
of the Intervisual Process. Students consider a text,
in this case a movie they have viewed, the intentions
of the maker, their viewer perspective (what they
bring to the experience), and the social, political,
economic, and historical contexts within which that
text exists. Indeed, Part 2 of the activity sidebar on
page 125 outlines a film debriefing that follows our
Intervisual Process.
To provide a fuller explanation of how this
debriefing is done, let us imagine that a group of
students have just viewed The Wizard of Oz, the 1939
film directed by Victor Flemming. If we were to cre-
ate a giant version of the Intervisual Process triangle
on a piece of butcher paper hung on the wall, what
follows is how we would fill in the angles and center
of the Intervisual Process figure.
The “Visual” Perspective: The Wizard of Oz In the
space reserved for perspectives about the visual,
we ask students to describe what they actually see
in the movie itself. One approach would be to isolate
selected scenes and consider the elements of those
scenes. This might be used to introduce or reinforce
elements of art and principles of design. Filmmakers
design individual shots and follow many of the same
rules that graphic designers use in their compositions.
For example, we could talk about the element of
color, asking students to compare and contrast the
use of black and white in the first scenes to the use
of color in scenes that occur after Dorothy arrives in
Oz. Selected scenes could be analyzed for the use
of horizontal, vertical, and diagonal lines to create
feelings of peace, stability, or chaos.
Another approach would be to create storyboards
that outline the plot, paying special attention to
how the structure of the story carries the viewer
into another world, asking for and getting from the
viewer a suspension of disbelief. At what point is it
apparent that this story is no longer taking place in
Kansas? Viewers must pay attention to the structure
of the story and how the visual effects are used to
communicate and enhance the ebb and flow of plot
lines. Older students might frame the plot in the con-
text of a classic quest tale or a coming-of-age story.
Concurrently, some consideration could be given to
the soundtrack and the role it plays in manipulating
viewers’ feelings.
The “Maker” Perspective: Filmmaker’s Intention In
the space reserved for maker perspectives, we might
ask students to speculate about why the filmmakers
produced this film. To entertain? Yes, this is obvious.
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Activity: Viewing a Film
Activity 1, Part 1
Participants select and view a film of general interest.
When teaching this activity, teachers may instruct students
to view a film on their own for purposes of class discus-
sion. Alternatively, a film may be assigned for students to
view outside of class. A teacher may also select a film may
for a class to view during school time, although time con-
straints may be limiting. (See Appendix G for alternative
approaches to film selection.)
For our purposes, movies intended for theatrical release—
a film first shown in movie theaters rather than one made
for TV—will be most effective. We make this distinction
because made-for-TV films, in most cases, have a distinctly
different quality than theatrical films. The scene structure
necessary to accommodate commercial breaks sets arbi-
trary rules for story development, pacing, and suspense.
Also, these productions are generally made with much
lower budgets. This tends to dictate limitations in setting,
lighting, and other technical effects. Films are best viewed
in a movie theater, but if this option is not available, it is
best to view them on the largest screen possible in a dark-
ened room (to recreate the maker’s intention) using a DVD
or VHS tape to avoid commercial interruption.
Part 2
After viewing the film, complete the following
questionnaire:
Film title:
Country of origin:
Year of release (if available):
Director:
1 List at least three outstanding visual characteristics of
the film that are still “replaying” in your mind’s eye.
2 What do you think is the filmmaker’s primary purpose?
3 Can you identify any information about the historical
period and/or the society or culture in which the film
was made, or an economic or political situation that
would enhance a viewer’s understanding? If so, what is
this information?
4 What is your initial response to the film?
5 Would you recommend it to a friend? Why or why not?
6 If a friend asked you what is the film’s message, what
would you say?
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To make money? Of course. Filmmaking is big busi-
ness and was so when this film was made. But did
the makers perhaps have other purposes in mind?
Certainly, if the only goal was to make money, a less
risky, less visually lavish film could have been made.
What type of story do the filmmakers want to tell?
We would ask students to speculate on what the
filmmaker might have wanted viewers to think about
and feel as they watch this movie. It is useful to have
some information available to enhance this discus-
sion. Googling The Wizard of Oz yields 5,090,000 hits,
so there is no end of information and interest in this
visual culture phenomenon.
The “Viewer” Perspective: The Experience of the
Film If we were filling out our butcher paper version
of Figure 9.1 we would ask students to list the
descriptors that capture their experience of the film.
One defining characteristic that all viewers bring to
this film is their age. Older viewers might use descrip-
tors like whimsical, fantastical, old-fashioned, or nos-
talgic. Younger viewers might use words like scary,
funny, sad, and happy. When teaching a film unit
to first-year college students, a consistent 99.9 per-
cent of our U.S. students had experienced the film.
International students often had never seen it and
were amazed and puzzled by the phenomenon of
this film as a U.S. cultural icon.
The “Context” Center: Surrounding the Visual,
Viewers, and Maker of The Wizard of Oz In the
center of our butcher paper triangle, we ask students
to describe the possible historical, social, cultural,
economic, and political contexts of the movie. For
example, what historical events were taking place
just before or during the time in which this film was
made? What was U.S. society like? Were the times
economically prosperous or not? How might this
influence the way in which the makers created this
film? Are there elements of the story that might rep-
resent events happening in the world?
Explode: Layering Concepts in Pursuit of Deeper ContextIs the purpose of viewing The Wizard of Oz to take
part in entertainment? Yes, of course. But is it only
entertainment? If this film is a childhood cultural icon
that seems to resonate among U.S. children of all
backgrounds, then it may reflect a set of shared
beliefs and values. How might we use film to rein-
force a visual culture approach? What questioning
strategy could support this endeavor? Using the
Intervisual Process, what kinds of questions might
help us get to the heart of addressing the “context”
center represented in Figure 9.1? We suggest using
a strategy in which questions are developed around
the chapter topics presented in this book. What
follows is an example of just such an approach,
as applied to The Wizard of Oz.
Beliefs
As suggested in Chapter 1, visual culture communi-
cates meaning by tapping into the viewers’ belief
systems. The more a viewer unearths his or her
own belief system, the more conscious this process
becomes. What beliefs might The Wizard of Oz tap
into? Put another way, what beliefs does this movie
communicate that may or may not be consistent with
our own?
Definitions
We argue in Chapter 2 that in order to understand
any phenomenon, it is useful to articulate a working
definition of the phenomenon. If we define film as
entertainment, then we will be less interested in con-
sidering it as an important influence on our lives.
How might we apply this principle of definition to
a specific film? Film critics often begin their critiques
by identifying the genre to which a particular film
belongs. Each genre then carries with it different
expectations and characteristics that make it more
or less true to its definition. It is not possible to say
whether Apocalypse Now or Willy Wonka and the
Chocolate Factory is a better film. These films genres
are so wildly different in definition and expectation
that direct comparison is absurd.
So, in the present context we might ask questions
such as, to what genre does The Wizard of Oz
belong? What are the expectations associated with
this type of film? What place do fantasy stories play
in our contemporary culture?
Processes
In Chapter 3 we consider the Intervisual Process to
engage viewers in the act of interpretation. However,
film production follows a very complex set of making
processes. Knowing about these processes is impor-
tant to understanding moving picture meanings.
These processes will be explored in detail later.
In the context of this film, what creative processes
appear to have gone into the making of The Wizard
of Oz? What processes do we value when viewing
film? Do we all value the same processes? How do
the processes of this film compare to our contempo-
rary expectations for a fantasy film?
Origins
In Chapter 4 we explored the idea that adult ways
of seeing and thinking about visual culture can have
their inception in childhood memories and experi-
ences. One way of thinking about our experience
of The Wizard of Oz, at least for older viewers, is to
reflect on what that experience was like for us as
children and why. However, another way to think
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The Origins of Oz
The original novel was published in 1900
by L. (Lyman) Frank Baum, who went
by the name Frank. He was born
in 1856 in northern New York. His father
made a fortune in the burgeoning oil
industry, and his mother, Cynthia
Stanton, was a women’s rights activist.
There are many interesting facts about
his life that might have contributed to
the formulation of his fanciful writings,
including twenty-four sequels to the
original book that was the inspiration
for the movie. For example, he hated
the rigid discipline of the military school
he was sent to for a period of time as
a child. Consider the portrayal of the
witches’ flying monkey soldiers who
chant like drones. By most accounts,
Frank Baum loved children and felt it
was important to nurture their imagina-
tions.1 He was a proponent of feminism,
likely due in great part to his mother’s
influence. He wrote several novels under
female pen names in which he consis-
tently portrays female characters as
powerful and self-possessed, rather than
passive observers. A Google search on
Baum yields millions of hits, so a great
cache of information is available.
1 2 8 C h a p t e r 9
about origins of ways of seeing in relation to a film
is to consider the origins of the film itself. In the
context of this film, is it possible that knowing
something about the original story and the intentions
of its author might affect our experience of viewing
it? (See sidebar on page 127.) How?
Codes
In Chapter 5 we considered the ways in which visual
images contain codes of meaning, and the impor-
tance of understanding codes in order to fully appre-
ciate the meanings images communicate. What
symbolic codes can you identify in The Wizard of Oz?
Do the ruby slippers have possible symbolic meaning?
How might the characters of the Tin Man, the
Scarecrow, and the Cowardly Lion be symbolic of the
qualities they lack? Can you think of ways in which
the story itself is about social and cultural codes?
Power
In Chapter 6 we looked at the importance that power
plays in the meanings of visual imagery and consid-
ered how objects of visual culture can be conduits of
power (recall the example of Chilean arpilleras).
What are the power relationships in The Wizard
of Oz? Who is powerful? Who is not? Is Dorothy
powerful? What about the Tin Man, the Scarecrow,
or the Cowardly Lion? Is the Wizard powerful? How
does power shift as the story progresses? How are
these shifting power relationships satisfying (or not)
to a child viewer? To any viewer?
Politics
In Chapter 7 we considered how any situation could
be viewed politically. That is, it is possible to see the
ways in which institutions impose a way of thinking
on a society that may reflect values held by some
individuals or groups, but not by others. In the con-
text of this film, are there messages in the story
about the ways in which institutions impose their
power that may not be valued by all groups or indi-
viduals? How might the Wizard represent institu-
tional power? Is there a possible political message in
the way that institutional power turns out not to be
what it at first seemed? (“Ignore that man standing
behind the curtain.”)
Story
Considering how we explored story in Chapter 8,
especially in relation to place, we argue that
designed spaces, whether physical or virtual, can
tell stories, and stories take place within constructed
places that reflect the values of the story maker.
The film genre to which The Wizard of Oz belongs
is fantasy. The story structure also belongs to a genre
of story known as a “quest”—a dominant story form
of numerous computer games. In the context of The
Wizard of Oz, how does place dictate story? What
are the values communicated by the place called
Kansas? What are the values that dictate life in the
place called Oz?
Empower: Creating a Vi d e oAn effective means to help students perceive all the
ways in which moving pictures influence their think-
ing is to have them construct their own work of mov-
ing picture visual culture. For years we have had
students create video representations of our classes.
That is, we ask them to collect video of our ongoing
class and then, in small groups, create a three- to five-
minute video story of their experience of the class.
Alternatively, a teacher might collect a pool of video
imagery outside of class that would reflect a general
group-determined theme. The project provides an
excellent opportunity for students to make
a value statement about their experience of the class-
room culture created during the class. Making a piece
of moving-picture visual culture will demystify the
“tricks” used by professional filmmakers. These strate-
gies, then, become the goals used during focus ques-
tioning sessions to debrief students after they watch
the videos. Discovering the power of using shot selec-
tion, editing, and sound empowers students to be
active viewers of film. We begin this process with
some basic contextualizing information. If teachers
work in districts in which classroom video recording
of students is restricted or banned, then an alterna-
tive plan is needed.
The Filmmaking Process
There are three basic steps in the filmmaking process:
preproduction, production, and postproduction. Let’s
look at a few selected aspects of these steps in order
to break down the complex layers of film art, and
help us to critically interpret what we experience
through film.
Preproduction Commercial filmmakers pay multi-
tudes of people to prepare for film production—cast-
ing directors, location scouts, costume designers, etc.
One of the most important preproduction elements,
at least in mainstream film, is the screenplay, the
backbone of all narrative films.
It is by virtue of the script that audiences are
coaxed into organizing their perceptions around
familiar narratives that deliver the content of the film.
Also, in preparation for production, filmmakers do
something called a treatment. This outlines a basic
description of the film, its communication goals and
objectives, and an outline of its beginning, middle,
and end.
Just like other visual art phenomena talked about
in this book, movies have form, both in the structure
of the written version and the visual end product.
1 2 9S y n t h e s i s
Remembering our discussion of formalism in Chap-
ter 2, consider that films, too, are designed according
to certain perceptual principles.
Production and Videography Because of its ease of
use and increasing affordability, people who would
not have used home movie technology (emulsion-
based film) now have access to home video. This is
important to note for two reasons.
F i l m s c r i p t i n g
Movie scripts are written within pre-
scribed formats and almost invariably fol-
low a limited number of story templates.
It is truly a unique narrative film that
does not follow a basic three-act struc-
ture. Quite predictably, a crucial turning
point in the plot happens at the end of
Act I (which in some way complicates the
main characters’ lives) and then again at
the very end of Act II. This leads to the
climax and resolution of the story in Act
III.2 There are numerous screenwriting
“how to” books that spell out a handful
of basic plot templates with which the
vast majority of movie stories can be cat-
egorized. (For instance, boy meets girl,
boy loses girl, boy gets girl back—or any
gender variation thereof!)
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It is useful to keep in mind that film and video are
very different and affect our perceptions differently.
Film creates the illusion of a much deeper depth of
field. Video tends to flatten images. This affects the
perceptual experience. Because of this difference,
there are strong conceptual relationships between
how film and video images are made, but the tech-
niques and processes that produce film and video are
quite different. So are the visual effects.
In amateur production, the film/video maker may
or may not create a screenplay from which to work.
A screenplay is a script that contains not only the
lines of dialogue that each character will speak, but
also some direction as to the setting, the lighting,
and the type of shot. If the work is fiction, then a
screenplay is a critical element. If the work will docu-
ment some real event, then for best results, in addi-
tion to the treatment described in preproduction,
the end product should be thought out well enough
to create what is called a shooting script. This lists
the images the maker hopes to capture in order to
be efficient in collecting the necessary footage to
tell the story. This is an especially important step for
beginning student video makers. It helps them be
efficient, given the limited amount of time with
shared equipment.
Postproduction For commercial films, postproduction
includes a wide variety of activity including marketing
and distribution. However, before the film ever gets
that far, after it is shot, two of the most important
processes remaining are editing and sound effects.
Arguably the most important process in film art
is its editing. Raw film must be cut, pasted, arranged,
and rearranged to better communicate the film-
maker’s vision. In video production, images can be
digitally pieced together in an order quite different
from that in which they were shot. The first step is to
Communicating with Vi d e o s
Everyone seems to be making videos.
Often, these turn out to be tedious to
watch because the makers are unfamiliar
with some basic visual techniques that
both film and video share. A few simple
rules about framing shots, camera angles,
and editing on home equipment could
make Uncle Fred’s videos of the kids’
birthday parties more aesthetically
pleasing and communicative. More
importantly, knowing something about
the perceptual principles that our brains
use to organize all images, but particu-
larly moving ones, can make us signifi-
cantly more aware of the techniques
used by professionals to manipulate our
perceptions.
1 3 1S y n t h e s i s
create a log that lists all the images available and
where they can be found. Then an editing script is
created that identifies carefully selected shots, listed
in the order they will appear, and the audio tracks
that will accompany and enhance each visual image.
The flow of visual images is accomplished by follow-
ing one of two very different methods for visually
organizing information. The first is called continuity
editing and it follows the sequence of events chrono-
logically. Large chunks of time and action can be cut
to speed a story’s progression, as long as events hap-
pen in an order that follows the script. For example,
if an actor is shot walking up a sidewalk toward a
house, the viewer anticipates that they will go to the
door and knock. So, the entire walk up the sidewalk
can be edited out.
Visual Design in Moving Picture s
When choosing what to shoot, the film/video maker
thinks about the desired effect on the viewer’s
experience. These include:
Visual Qualities
The use of light and dark, brightness, saturated
color, and shadows can all affect the mood the
visual experience creates. Shots that include strong
vertical lines tend to feel strong and stable. Shots
dominated by horizontals tend to feel peaceful.
Shots that emphasize diagonal lines tend to make
the viewer feel a little “tilted” and, therefore,
anxious.
Point of View (POV)
From where are you, the viewer, observing the
scene? Are you above, below, or at eye level with
the players in the scene? Do you feel “in the scene”
or are you observing from a distance? Suspense
movies often place the viewer in a psychological
box, keeping both the character and the viewer
from being able to see someone or something
coming.
Camera Shots
Placement of the camera produces the viewer’s point
of view. What the camera sees can feel very chaotic
or very organized. Figure 9.2 demonstrates a very
traditional way of lining up a shot. A cameraperson
might align eye levels on imaginary vertical and
horizontal lines that divide the camera’s frame into
thirds, from top to bottom and side to side.
Placing a scene’s focus of interest on one of the
intersections of the vertical and horizontal lines
in the camera’s frame creates a more dynamic and
pleasing composition than placing the focus of
interest in the “dead space” of the middle of the
picture. This technique is called the rule of thirds.3
9.2 Rule of Thirds
1 3 2 C h a p t e r 9
A second technique is called montage editing. This
approach presents a quick set of non-chronologically
ordered images that, when taken as a whole, convey
the filmmaker’s idea. In this case, viewers are less able
to anticipate the next image and, thus, must attend
very closely.
Other strategies are quick cuts and transition
edits. A filmmaker might use what is called a quick
cut that moves seamlessly from one image to
another, or a transition edit that slowly transitions
between two different but related images. For exam-
ple, a film might transition from a scene at the
kitchen sink by focusing on water coming out of a
faucet and then moving to a scene beside a waterfall,
opening with an image of falling water.
Sound, too, is an important aspect for interpreting
the intention of the maker. For example, the actual
hollow sound of a firearm discharge or the soft thud
of a boxing glove contacting flesh can be enhanced
to make viewers imagine an impact on their own
body. Music can be used to cue us to feel somber,
silly, or unsafe. The intensity and rhythm of the music
that accompanies a film can directly affect heart rate
and therefore has a direct effect on a viewer’s sense
of suspense or well-being. So these are important
choices for enhancing the effects of images. The
sidebar on this page provides suggestions for an
excellent beginning library of resources for learning
the basics of film and video production. Another
useful resource is to seek out inexpensive courses in
video production and editing, often available from
public access TV, continuing education departments
at colleges and universities, or community education
programs. A parent or community volunteer with
this expertise might also be a possibility. Finally,
this would be an activity well-suited for a cross-
disciplinary unit combining visual arts and computer
skills.
Film and Video Production Resourc e s
Chandler, Gael. Cut by Cut: Editing Your Film
or Video. Studio City, CA: Michael Wiese
Productions, 2004.
Goodman, Robert M., and Patrick McGrath. Editing
Digital Video: The Complete Creative and
Technical Guide. New York: McGraw Hill, 2003.
Hampe, Barry. Making Documentary Films and Reality
Videos: A Practical Guide to Planning, Filming and
Editing Documentaries of Real Events. New York:
Henry Holt and Company, 1997.
Murch, Walter. In the Blink of an Eye. Los Angeles:
Silman James Press, 2001.
Schroeppel, Tom. The Bare Bones Camera Course for
Film and Video. Tampa, FL: Tom Schroeppel, 1982.
The Influence of Technical Factors on
Assessment of Film
Activity 2
Reconsider the film you viewed in Activity 1. If possi-
ble, review some favorite scenes. Find examples of
the use of visual qualities (light and dark, verticals,
horizontals, diagonals), POV (Where are you, the
viewer, in relation to what you are seeing?), camera
angles (Above? Below? At eye level?). Return to the
questionnaire you completed (see page 125) and
reconsider your answers in light of each of the fac-
tors mentioned above. Does your opinion of the film
change in any way, based on knowing more about
how the film was made to influence your interpreta-
tion of it?
After looking at some of the technical aspects of the
film, do you want to revise your opinion about what
you think the maker’s intention is? Do you still see
the same meaning (message) in the film?
1 3 3S y n t h e s i s
Activity: Making a Vi d e o
Activity 3: Learning about Moving Pictures by Making One
Equipment
Ideally, teachers and students have access to some form of
video recording device, most likely a digital video camera with
adequate memory cards. In the unlikely event that VHS tape is
used, access to analog video editing equipment is necessary.
Digital video will require access to a computer with digital video
editing software and sufficient random access memory (RAM).
It would be ideal to combine forces with a computer lab teacher
for a cross-disciplinary unit.
There are other alternatives. It is possible to create flipbook-like
animations with sequential drawings and PowerPoint’s custom
animation features. Using iMovie or other digital editing soft-
ware allows the import of scanned drawings or drawings cre-
ated in Photoshop or other image-manipulation software. When
no equipment is available, we have used storyboard drawing to
explore preproduction concepts.
Logistics
For best results, divide students into small groups. Each group
should have access to the available equipment, on a rotating
basis if necessary. It will be important, based on the students’
age and their learning environment, to set appropriate param-
eters for the project. That is, where, when, and how video is
recorded should be considered in creating the criteria for the
activity.
The Task
Students will create a video that demonstrates understanding
of the basics of video preproduction, production, and post-
production as described in this chapter. The final product will be
a three- to five-minute video that tells a story from the team’s
point of view about a shared experience such as their art class.
The purpose of this activity is for students to experiment with
using time-based media as visual culture to communicate how
they interpret and value their experience in a way that may
or may not be shared by other class members. An ancillary pur-
pose is to provide an opportunity for discussion that directly
addresses alternative interpretations and values communicated
across all team productions. These purposes reflect the beliefs
and definitions of visual culture proposed in this book.
Organization: A Few Tips
• Groups: Each group should have three to four students.
Too many cooks will spoil this video soup, or at least make
full and coordinated participation difficult. With a smaller
class size, partnerships can be very efficient. We do not rec-
ommend single-student projects, since divergent viewpoints
within a group enhance appreciation of multiple points
of view.
• Video Content: In order to set limits that will keep the task
from becoming overwhelming (especially if this is the stu-
dents’ first videography experience), the basic video content
will be standard for all groups. However, each group will
contribute. This is accomplished by having students from
each group record video imagery on selected days of class-
room activity throughout a predetermined period of days,
weeks, and even months.
• All recorded video must be carefully labeled and stored. If
using analog video, footage must be logged. This means that
it should be viewed and the time code noted to allow effi-
cient location of selected images. This basic imagery can be
enhanced with additional images chosen by the group, titles,
sound, and simple effects.
• Instruction: Students’ ability to enter into the spirit of this
activity without hesitation will depend on conducting small
workshops that cover the key elements of preproduction,
production, and postproduction, such as demonstrations of
storyboarding, scripting, treatments, logs, shot design, and
different editing strategies.
1 3 4 C h a p t e r 9
Reflect: The Experience of FilmActivities in this chapter are designed to facilitate
students’ ability to interpret and explore moving
pictures as an important type of visual culture.
Experiences that students bring to their viewing will
influence the quality of their experience and their
interpretation of a film. Once again, it is important
to note that young people who are very concrete in
their thinking will tend to appreciate the concrete
elements of movies. They will like obvious charac-
terizations, and linear, straightforward, and familiar
plots. Much speculation has been made about the
demise of Westerns. This is blamed on a belief that
young people prefer stories concretely set in their
own era because Old West stories, even though
they are generally simple, concrete, and linear (see
discussion of the film Stagecoach in Appendix G),
still require too much of a suspension of belief.
Similarly, students who have reached formal opera-
tions will presumably like more multi-layered char-
acterizations, with nonlinear, more challenging,
and unfamiliar plots.
Catalyst: Making Moving Picture sNow let’s review the chapter’s activities for their
teaching implications and discuss some suggestions
for engaging students in those activities. We’ll con-
clude with a consideration of the use of film in cur-
riculum development.
Having used film as a focal point for teaching
visual culture to many different groups of learners,
we have found that making even the simplest of
moving pictures begins to turn passive observers of
film, TV, and digital video games into more active,
critical viewers. We want students to actively identify
and critique visual information that has the potential
to manipulate their beliefs and behaviors.
Dialogue: Student-Pro d u c e d
Video Messages
Carol: I really liked the student video
that made our class seem like a murder
mystery.
Jake: Yeah. I loved that shot of the
squeaky door to the classroom opening
and the Psycho music in the background.
Carol: It was fun. But this class sometimes
feels like a mystery. I thought that was
a clever way for those students to show
that point of view.
Sam: I was trying to figure out what
the meaning of all that montage editing
was in the second video. It kind of felt
jumbled to me.
Jake: Maybe they felt that a lot of what
we did in class did not feel like the usual
reading, writing, testing, reading, and
writing class. It kind of all comes at us
at once.
Sandy: Well for sure, I know what was
on the mind of the team that kept
focusing on pretty girls. I think they
were showing how distracted they were
during our class!
Making Activities Age Appropriate
Once again, we need to think about the ways in
which the types of activities described in this chapter
can be adapted for a range of ages. For example,
we might take a cue from the answers students
provide on questionnaires about what films or TV
programs to use as “text.” Indeed, the questionnaire
itself requires age-appropriate adjustment in order
to get the most useable information to inform our
teaching.
Primary The Wizard of Oz is quite appropriate for
this age group, although the flying monkeys have
been know to frighten very young children. If teach-
ing this activity to young children, we might choose
one or two very concrete visual aspects of the film
on which to focus. For example, we would facilitate
some simple discussion about the black-and-white
part of the film and the parts that are in color. For
example: Why do you think the first part of the story
doesn’t have color? How do we feel on a rainy day?
How do we feel on a sunny day? Did the black-and-
white part feel like a rainy day? Did the person who
made the movie want you to feel that way? Why do
you think Dorothy’s home is in black and white when
she gets back from Oz? Reading selected portions
and looking at illustrations of the original novel
would be a possible approach, combining this visual
activity with a reading unit.
With minimal adult assistance, children as young
as five years old can record and edit video due to the
ease and lightness of digital video cameras and digi-
tal editing programs such as iMovie. They also enjoy
being taped and seeing themselves. An activity might
be built around shooting digital video of the children
in their classroom. This video content could be very
simply edited together to communicate a shared
value of the classroom environment.
1 3 5S y n t h e s i s
Content and Process Questions
Content Questions
Filmmakers are often accused of contributing to
societal problems. For example, Congress periodically
holds hearings to determine if film and video, and
more recently digital video games, contribute to
violence in our society. Often, the filmmakers’
argument is that they tell stories that reflect the
realities of our society. In your view, do films reflect
the society and culture in which they are created or
do films contribute to creating the culture in which
we live?
In our introduction to this chapter, we have sug-
gested that film has the power to tell us who we
are or who we should be. This implies that, in fact,
filmmakers do hold some responsibility for con-
tributing to our individual or shared sense of iden-
tity. Does this mean that film should be censored?
Should filmmakers not be allowed to present dis-
turbing portrayals of who we are?
Process Questions
The best filmmakers spend a great deal of effort
in thinking about all the aspects of film production,
including the setting in which a film is intended to
be viewed. Do you prefer viewing a film in a theater
or do you prefer the comfort of your own controlled
environment when viewing a film? Does viewing
a theatrical film on your TV change the meaning of
the experience?
1 3 6 C h a p t e r 9
Intermediate At this age, children love stories that
tell linear strings of “if/then” situations and then
resolve in some satisfying manner. Again, at this
age a film representation of a work of fiction being
studied in a reading unit would be a good approach.
Because this age-group is deeply engaged in learning
rules, stories that communicate and even challenge
shared values can create opportunities for discussion
of the ways in which movies support or challenge the
rules we have been taught to live by.
To introduce the idea of story told in moving pic-
tures, this age group will be fascinated with the flip-
book phenomenon in which they design a series of
images in small book form. As they flip through the
book, the images appear to be moving, much like
a tiny movie. Students in this group can also make
moving pictures with a series of stills they can ani-
mate with the public domain, free software Graphic
Converter or the timer feature of PowerPoint. Also,
individual items can move in a PowerPoint slide using
the custom animation feature.
This age group may also be capable of a small
video project, but this might require time-intensive
supervision and instruction. Because many digital
cameras now feature very simple editing mechanisms,
it is possible to create a small moving picture without
the intensive editing suggested in the activity
described in the chapter.
Secondary The activities described in this chapter are
well-suited for secondary-level learners. In our teach-
ing, we have often related this material about film
to advertising media. We have, for example, assigned
students to design a product, market it, and advertise
it. The instructional goal is for students to address the
ways in which advertising tells us stories about who
we should be.
Teaching for Student Engagement
Returning to the basic premises of experiential learn-
ing, one of the key challenges in facilitating activities
like those described in this chapter is deciding how
to anticipate and control the potential chaos that can
ensue. As is always the case for experienced teachers,
this means balancing the risk of giving up some con-
trol with the potential richness of the learning expe-
rience. Our best advice is to build in implicit controls
wherever possible by designing a unit that your
space, your available equipment, and your parent
helpers can support. For example, if equipment is
limited or unavailable, the use of storyboarding or
flipbooks can approximate a similar effect. Certainly,
viewing and facilitating the discussion of moving pic-
tures from a visual culture perspective can be done in
any environment.
As previously suggested in this book, when facili-
tating group discussion around the moving pictures
created by students, the liveliest discussion happens
when all group members have the opportunity to
voice alternative views. We find it useful for groups
to respond to each others’ projects, in this case
videos, using a format we provide. We often have
students use the Intervisual Process triangle created
on a large piece of butcher paper. In this way, what
is said is written down and is then public. This gives
everyone a chance to see what others have said
about a given work.
Principles for Curriculum Development
The most important underlying principle introduced
in this chapter that teachers can use for creating
curriculum supportive of a visual culture perspective
is this: simply because we think many aspects of our
visual culture are mere entertainment or throwaway
does not mean that these experiences are not impact-
1 3 7S y n t h e s i s
ing our lives. This sounds simple enough, but the
visual culture is so pervasive that it is important for
visual arts teachers to guide students to carefully
observe and respond to it. The often hidden mean-
ings and messages of film, video, and digital video
games need to be made explicit or we abdicate our
power to choose alternative messages.
Synthesizing Ideas into ActionWhat are our beliefs about and definitions for all
manner of things in the world? What processes do
we use to make things or meanings? What are our
origins? What are the coded messages communicated
to us? How do we view power? What are the political
persuasions we espouse? What are the stories we tell
and what are the visual stories told to us that have
the power to shape our sense of self and the world?
Our goal in this book is to synthesize these concepts
into the possibility for action. A critically astute citi-
zenry that understands the visual culture in which
they live strengthens the democratic ideals of our
society.
Notes1 Petri Liukkonen, Books and Writers. L(yman) Frank Baum,
1856–1919, (2002), http://www.kirjasto.sci.fi/lfbaum.htm
(accessed January 14, 2006).
2 Syd Field, Screenplay: The Foundations of Screenwriting;
a Step-by-Step Guide from Concept to Finished Script
(New York: Bantam Doubleday Dell, 1994).
3 Tom Schroeppel, The Bare Bones Camera Course for Film
and Video (Tampa, FL: Tom Schroeppel, 1982).
1 4 7
As an alternative viewing activity we sometimes
introduce film to a class by preparing a presentation
of short, selected scenes from a diverse range of films
that represent different time periods and genres.
In fact, in many film study textbooks, you will find
exemplary films organized according to genre and/or
their significance to the history of film. In our analysis
of The Wizard of Oz, we suggested that to fully
engage film as visual culture, it is important to appre-
ciate the larger social and historical contexts, includ-
ing expectations based on the film’s genre.
In this appendix, we choose to organize films
differently. Our list of noted and more obscure films
is meant to represent both a range of filmmakers
and time periods. The films are organized around
the guiding principles of our chapters. However,
it is important to recognize that, much as we
applied all of these principles to ways of viewing
The Wizard of Oz, this chart is not meant to imply
that a film categorized within one idea frame
cannot be looked at through the lens of an alterna-
tive guiding principle. Rather, the category place-
ment of the films is based on the type of question
asked about the film. By doing this, we are high-
lighting the types of questions that can stimulate
in-depth discussion.
Further, this film chart is meant to serve, not as a
definitive listing of “best movies,” but rather as a
model for teachers with an interest in film. Just as
this chart represents only a sampling of films we have
used with students, it is a tool upon which teachers
are invited to build.
We use a strategic approach that can also serve
as a model. There are three steps to our approach:
Question, Clip, and Discuss.
Step 1: Question: Develop one question that, when
you ask it, points to some aspect of the film as a
piece of visual culture. Our questions point to how
beliefs, definitions, processes, origins, codes, power
relationships, politics, and understandings of story
communicate an idea, feeling, or value that may or
may not be commonly shared by the audience. This
stimulates dialogue.
Step 2: Clip: Show a short clip (usually one to five
minutes). Short clips set useful limits on the focus of
discussion. This whets the appetite of viewers. They
often seek out the entire film to view on their own.
Step 3: Discuss: The teacher facilitates discussion of
varying points of view with an eye for challenging
the idea that film is merely entertainment and has no
effect on thought or behavior.
In our experience, contemporary young people
will likely not have seen all but the most recent films
listed. Therefore, unfamiliar visual qualities, tech-
niques, and narratives, especially of the older films,
fascinate them. The possibilities are endless!
Some of the films in our list are easily available.
Others may need to be tracked down at a public
library with a film/video collection, a full-service
video/DVD rental store, or an online DVD rental or
A Model for Discussing Films as Visual Culture
Appendix G: A Model for Discussing Filmsas Visual Culture
1 4 8 A p p e n d i x #
download service. DVDs or VHS tapes can easily be
cued to a specific scene. We have found it useful to
compile a single source tape or DVD.
Finally, it is important to note that we initially
developed this list with first-year college students
in mind. Therefore, many of these films are rated R
as indicated. As with all activities presented in this
book, the age of the target audience will influence
choice of film, specific scene choices, and questions
asked.
Regardless of the film clips chosen, the general
approach of Question, Clip, and Discuss is consistently
successful for any age group because children and
young people become fully engaged in viewing and
then talking about shared and unique interpretations
of what they have seen.
A p p e n d i x G
Dialogue about Film
Carol: I had never seen The Great Dictator. I had no
idea that an old black-and-white film could be so
much fun.
Kathy: And not seem old fashioned at all. I mean it’s
not in color and the hairdos are old, but the ideas
aren’t. But I never thought a movie could get away
with making fun of the Nazis and Adolph Hitler!
Jake: Actually, Charlie Chaplin didn’t get away
with it in 1940. Believe it or not, he was pressured
to apologize to the German government and he
was ostracized in Hollywood at the time. He even-
tually left the United States and went to live in
England.
Carol: Apologize to the Nazis?
Jake: Yes. In 1940, no one believed the stories com-
ing out of Europe that Jews were being rounded up
and sent to concentration camps. People basically
said that a civilized society just wouldn’t do such
things.
Fred: It’s pretty amazing, actually, how movies reflect
the times in which they are made.
Carol: Or have different meanings for different
groups of people. I read somewhere that older
people in China really liked Titanic.
Jake: I read that, too. But the people who lived
through China’s Cultural Revolution in the 1960s
didn’t care about the love story. If I get it right, the
sinking Titanic symbolized struggle and the ultimate
failure of communism to produce the new world
they had believed would be its legacy. They were
mourning the loss of their youthful hopes.
Fred: That goes a little too deep for me. But I do get
the idea that films seem to both reflect and create
culture.
Carol: Yeah. I wonder sometimes if films reflect
the violence of our society or if they make us think
it is normal for people to shoot one another over
nothing.
Fred: Hmm. I never thought about it like that before.
Films and Key Questions for Visual Culture Exploration
A Model for Discussing Films as Visual Culture
Key Concepts Film Title Director Date Genre Key Scene Key Questions
B E L I E F S *
Beliefs aboutwar andviolence
Apocalypse Now
(R)Francis FordCoppola
1979 The war moviegenre reflectspolitical points.War movies reflectthe values of thetime period inwhich they aremade, rather thanthe time of thewar they depict.
Napalm bomb-ing—“I love thesmell of napalm inthe morning!”
How does thisscene show youthat this film doesnot reflect 1940svalues regardingwar?
[For comparison,see Sands of
Iwo Jima (AllanDwan); Platoon
(Oliver Stone);Saving Private
Ryan (StevenSpielberg); and Jar Head (SamMendes).]
A belief inbaseball asrepresentingAmericanvalues
The Natural (PG)(In the traditionof a subgenre, thebaseball movie;e.g., Field of
Dreams [PhilAlden Robinson],or The Pride of
the Yankees
[Sam Wood])
Barry Levinson 1984 In the romancegenre, subjectssuch as love and baseball are idealized.
Last scene How do visualeffects contributeto a “baseballbelief system” and a mythologycreated aroundthe sport?
Beliefs abouttechnology
Wallace and
Gromit: Curse of
the Were-Rabbit
(G)
Nick Park 2005 In the animationgenre, culturalvalues are oftendistilled for youngaudiences.
First few minutes In what ways isthe film, includingthe maker’s tech-nique, used topoke fun at beliefin the power oftechnology?
*Beliefs—As we watch films, we can consciously unearth our own belief systems and better understand how beliefs are communicated in film.
1 4 9
1 5 0 A p p e n d i x G
Key Concepts Film Title Director Date Genre Key Scene Key Questions
D E F I N I T I O N S *
Defining artist Frida (R) Julie Taymor 2002 In the social com-mentary genre,relationships areoften an impor-tant aspect.
Frida Kahlo takesher paintings toDiego Rivera.
How does Fridadefine herself?What is the powerrelationshipbetween Fridaand Diego?
Defining socialstatus
City Lights Charles Chaplin 1931 Romanticcomedy/socialcommentary
The Little Trampmeets a blind girl.
How do youunderstand thedifferences insocial status with-out any spokenwords?
Defining filmgreatness
Citizen Kane Orson Wells 1941 The film noir
genre uses deepshade and shadowto contribute tothe film’s mean-ing. (See The Big
Sleep, HowardHawks.)
First scene Can you seeindications as towhy this film isconsidered bymany film expertsto be among thebest movies evermade?
*Definitions—Viewing is enhanced by defining in general (e. g., articulating our sense of its purpose) and articulating ideas presented in a film.
1 5 1A Model for Discussing Films as Visual Culture
Key Concepts Film Title Director Date Genre Key Scene Key Questions
P R O C E S S E S *
Filmmakingprocesses—movement
Sylvia (R) Christine Jeffs 2004 Social commentary
First scene (3:45 minutes)
How does thebeginning of thefilm cue us thatthe point of viewwill be uniquelyfemale?
Filmmakingprocesses—shottaking
Jaws (PG)(Spielberg’s firstbig-budget filmfollowed by ET,
Close Encounters
of the Third Kind,
Schindler’s List,
Minority Report)
StephenSpielberg
1984 The thriller genreis one in whichPOV, shot selec-tion, and pacingare critical tocreating a psycho-logical thrill ride.
Rare, quiet sceneat town meetingwhere Quint tellsshark stories
How are thespeakers’ headsframed andreframed tointensify mean-ings throughoutthe scene?
Filmmakingprocesses—POV,camera place-ment, andediting
Psycho AlfredHitchcock(Considered amaster of storyboarding shotsthat make theviewer feelunbalanced;e.g., The Birds,
Vertigo.)
1960 Thriller Shower scene What technicalprocesses (cameraplacement,editing, etc.)contribute tomaking this scenefrightening?
*Processes—Films involve a complex set of creative processes (screenwriting, editing, sound, etc.) and critical viewing processes (consideringtext, maker, viewer, context).Note: Asking and answering these questions and promoting discussion represents the viewing/critiquing process as described in this book.
1 5 2 A p p e n d i x G
Key Concepts Film Title Director Date Genre Key Scene Key Questions
O R I G I N S *
Autobiographyas origin
Antwone Fisher
(PG)DenzelWashington
2002 Socialcommentary
First scene: A fantasy familygathering thattransitions intoreality.
How does thescene contrastwith both thechild character’sand the screen-writer’s reality?
Cowboyarchetype, an original U.S. invention,deeplyengrained in Americanculture
Unforgiven (R) Clint Eastwood 1992 Anti-Western is a sub-genre inwhich the valuesof traditionalWesterns areturned inside-out.[See The Wild
Bunch (SamPeckinpaw), Butch
Cassidy and the
Sundance Kid
(George Roy Hill)]
Last scene What values areespoused in thisscene that arein conflict withthe traditionallypositive valuesassociated withWesterns and U.S. society (e.g., attitudesabout violence)?
Where we comefrom affectshow we seeand understandfamily conflict
Bend It Like
Beckham (PG13)GurinderChadha
2002 Socialcommentary
First scene How might thecultural and socialpressures at theheart of this storydiffer from yourown?
What is similar to your ownexperience?
*Origins—We may consider how the film originated (e.g., from a pre-existing genre of story) or how our own origins (e.g., life experiences)affect viewing.
1 5 3A Model for Discussing Films as Visual Culture
Key Concepts Film Title Director Date Genre Key Scene Key Questions
C O D E S *
A moviescenario inwhich literaland metaphori-cal codes areembedded ingreat works of art
The Da Vinci Code
(PG-13)Ron Howard 2006 Mystery/thriller Choose a scene
that includes aknown art work.
What is conveyedabout the space in which art ishoused, and whatand who make art powerful,valuable, ormeaningful?
Questioningtraditionalcodes associ-ated withspirituality
Michael (PG) Nora Ephron 1996 Romance/fantasy Cynical reportersmeet Michael forthe first time.
What “codes”about the super-natural will thismovie challenge?
Food as a codefor meanings
Go Fish (R) Rose Troche 1994 Romance (Also part of a sub-genre,“food” films e.g., Babette’s
Feast (GabrielAxel), Like Water
for Chocolate
(Alfonso Arau),Chocolat (LasseHallström), Big
Night (CampbellScott/StanleyTucci).
Preparing food How does thefood preparationscene suggestaspects ofromance?
*Codes—Knowing how to decode visual symbols in a movie helps us better interpret meaning.
1 5 4 A p p e n d i x G
Key Concepts Film Title Director Date Genre Key Scene Key Questions
P O W E R *
A child’s sizemay disem-power, but achildlike mindcan createtransformativepower.
Big (PG) Penny Marshall 1988 The fantasy genreoften voices socialcommentaryabout powerrelationships.
Josh wakes up big.
How does this filmmake us laugh atbut think aboutsize and feelingsof powerlessness?
Size is notalways equatedwith power-lessness
The Station Agent
(PG13)Tom McCarthy 2003 Social
commentaryFin and Joe meet. What is the source
of Fin’s power,which is also a potentialweakness?
Gender andpower
Rambling Rose (R) MarthaCoolidge
1991 Social commentary(For additionalfilms regardinggender andpower, see GillianArmstrong’s My
Brilliant Career
and Little Women,1994 version.)
Mother confrontsDaddy about planto “fix” Rose.
What is Mother’ssource of powerand how does sheuse it to protectRose?
*Power—We can consider how power relationships are communicated in film. Who is powerful? Who is not? Why? How do the imagescommunicate this?
1 5 5A Model for Discussing Films as Visual Culture
Key Concepts Film Title Director Date Genre Key Scene Key Questions
P O L I T I C S *
Politics, history,and the powerof individualleaders
The Great Dictator Charles Chaplin 1940 Social commen-tary/comedy—visual designqualities arecentral in black-and-white films,much like black-and-whitephotography.
Dictator danceswith globe.
What do you needto know aboutworld history toget the joke?
U.S. Politics Mr. Smith Goes
to Washington
Frank Capra 1939 Comedy/drama The filibusterscene
How do powerfulinstitutions failMr. Smith? Coulda Mr. Smith go toWashington, DC,and be successfultoday?
Politics of race Do the Right
Thing (R)Spike Lee 1989 Social
commentaryTossing a garbagecan into formerfriend’s window.
How does thescene change yourinterpretation ofthe film’s title?What is the“right” thing?
*Politics—In film we see how institutions impose their power in ways that may not be valued or meaningful to all.
1 5 6 A p p e n d i x G
Key Concepts Film Title Director Date Genre Key Scene Key Questions
S T O R I E S *
Of past placesand times
Titanic (PG 13)(A least sevenversions of Titanicpreceding thisone, includingMelissa Peltier’sacclaimed 1994documentary.)
James Cameron 1997 The historical epic genre viewshistory throughthe lens of thetime in which thefilm is made. [SeeGandhi (RichardAttenborough),Gangs of New
York (MartinScorsese),Lawrence of
Arabia (DavidLean)].
First scene How is the time-honored tech-nique of flashbackstorytelling usedto pull modernviewers into anunfamiliar pastand its valuesystems?
Of unfamiliarplaces andtimes
Seven Samurai Akira Kurosawa 1954 Action/adventure Scene beginningwith wood chopping
How is POV usedto facilitate story-telling? Where areyou in the scenes?
Of peoples’strengths,weaknesses,courage, andcowardice.
Stagecoach John Ford 1939 In the westerngenre, clearlydrawn charactersand concreteaction provide a foundation for story andcommunication of values.
First fifteenminutes
How does thisscene tell you thatthis will be a storyof “good” and“not so good”people? Why is somuch time spentintroducing thesecharacters?
*Stories—Film stories take place within a constructed place that reflects the values of the story maker.