engaging youth participation in open educational resources initiative
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Engaging Youth Participation In Open Educational Resources (OER) Initiative
By Gigih Rezki Septianto Telkom Institute of Technology
Open Courseware Consortium Global Conference
8-10 May, 2013
Young People : Age 15-25
Youth : Age: 19-25 Adolescence : Age 15-18 (Based on UNFPA Indonesia)
Why Invest In Youth – They are big in numbers. Youth
is this country’s demographic bonus. But only 7,2 % of them made their way to the universities
– They are very social & connected.
– Energetic, Incredible & Ambitious
Key Point
Youth want to drive change in
this world
Professors & Lecturers Are Willing to Share
Their Knowledge
New Media is driven by the
youth
How To Get The Youth On The Move To OER o Turn On their empathy
on OER
o Work on a voluntary basis
o Bottom-Up Approach (Inclusive Learning Process)
What Attract Youth to OER o It has to be social as much as
possible
o More learning are happened informally
o Gamification
o WHO deliver the course?
How Youth Can Take Part in OER
• Production Process – Starting up a community – Ideas Brainstorming & Content
Packaging – Build a Web & Mobile Application – Help operational management &
provide direct feedback
• Advocacy – Advocating OER Policy to their own
institution and government
Best Practice Example
http://bagiilmu.org
What’s in there in Bagiilmu anyway?
o Built on Code Igniter (CI) Framework o Wall & Discussion Board o File Management System (Document & Video upload & Download) o Sylabus Documentation o Start & End Classroom
Video & Podcast Content
Voice Podcast
Creative illustration Content
Today’s Trend
Social Media
Why We’re Here
Education Sector Issues
Online & Mobile Cloud
Low Student Engagements System (Costly) Classroom’s
Low ProducGvity
How A Learning Process Should Be:
Social & Fun! ProducGve & Cost EffecGve Open & Accessible
Size Of Opportunity
Over $5 Billion Learning Management Market in 2011
Educa&on
75,000+ Colleges & Schools in Asia
3,300 UniversiGes & Int Schools In Indonesia
Over $8 Billion Learning Technologies Market in 2011
Training
~47% of trainings delivered using online tools
+ Profit & Non profit organizations/ communities,
Education practitioners, & almost all passionate learners
At the age of 15-40
Best Practice Example
Ayo Berbagi Movement & IFL Online Course
+ +
Best Practice Example
Key Challenge q Sustainability
q Content Quality
q It “feels” informal
What We Can Learn • 3 main problems that usually exist in education
process: Limited funding, Limited time, Limited manpower/human resources. Those can be decreased by harnessing the participation of youth to the OER.
• Youth are capable to participate in the OER initiative both in technical and content development.
• Youth should be given more space not just to be the consumer/market for the OER but also to include them as the producers/practitioners of OER.
“Young people, across all ages, learning styles, and settings are leading the way in making
knowledge more Open & Accessible.” -Youth & Media, Center of Internet Society-
References • Yahya, Arganka. (2012). ”The Role Of Student In Web And Video Based Open Educational
Resources Integration In Indonesia Higher Education.”
• Butcher, Neil. (2011). ”A Basic Guide To Open Educational Resources.”
• Anonim. OER Workflow. [online]
• Plotkin, Hail. [2010]. “Free To Learn: An Open Educational Resources Policy Development Guidebook for Community College Governance Officials
• Educause. [2010]. “7 Things You Should Know About Open Educational Resources Initiatives.”
• Nugroho, Yanuar. And Shinta Syarief, Sophie . [2011). “Beyond Click Activism? New Media & Political Processes in Contemporary Indonesia”
• Nugroho, Yanuar. And Tumenggung, Adeline, M. “Marooned In The Junction, Indonesian Youth Participation in Politics.“