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7/23/2019 Engg Design Basics http://slidepdf.com/reader/full/engg-design-basics 1/73 Creative En ineerin Desi n Module 1: Design, Science, Engineering, Creativity Centre for  Product Design and Manufacturing Indian Institute of  Science, Bangalore,  India  Amaresh Chakrabarti 1

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Page 1: Engg Design Basics

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Creative En ineerin Desi nModule 1: Design, Science, Engineering, Creativity

Centre for Product Design and Manufacturing

Indian Institute of  Science, Bangalore, India

 Amaresh Chakrabarti 

1

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Overall Goal of  the course

generic concepts of design, design thinking and,

understanding, focuses specifically on the processes

in a creative manner. The course should be useful

of engineering and design.

2

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Major References

• Wallace, K.M. IISc Lectures on Engineering Design, 2007

•  ,  ,  ,  .  ,  .,  , 

• Pahl, G, and Beitz, W. Engineering Design: A Systematic Approach, 1st Ed., Springer, 1984

• Ulrich   K.   and E in er  S. Product Desi n and Develo ment   4th Edition   McGraw‐Hill Irwin  

2007

• Roozenburg, N.F.M., Eekels, J. Product Design, Fundamentals and Methods, Wiley, Chichester, 

• Cross, N. Engineering Design Methods: Strategies for Product Design (4th edition), John Wiley 

and Sons Ltd., Chichester, 2008

• Jones, J.C. Design Methods, 2nd Edition, John Wiley and Sons Ltd., Chichester, 1992

• Chakrabarti, A. (ed.). Engineering Design Synthesis: Understanding, Approaches and Tools, 

Springer, 2002

• Otto, K., and Wood, K. Product Design, Prentice Hall, 2000

•  ern n o ,  ,  usman,  ,  o n,  .  ys ema c  nnova on:  n  n ro uc on  o  eory o  

Inventive Problem Solving) , CRC Press, 19983

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Outline and Modules 

1   Introduction: design Thinking across domains, major elements of  design thinking, 

definition of  system, design, product design, engineering design, creativity, science, 

6

 

2   Product life cycle, Structure of  systematic product design process, Structure of  

systematic product development process, Importance of  systematic design, , Case Study

4

3 Task Clarification1: overall process and steps, market study, user/habitat analysis using   4

role play, observations and interaction with stakeholders

4   Task Clarification 2: Problem identification using requirement checklists, study of  

products and patents using Innovation Situation Questionnaire (ISQ), steps for collating 

4

  , 

requirements into technical requirements, assigning importance to requirements5   Task Clarification 3: Problem definition to develop solution neutral problem statements,

problem analysis to develop input‐output transformation, case study

4

6   Introduction to conceptual design: Identification of  functions, Ideation, Consolidation 

into solution proposals (Concepts), and their systematic evaluation for selection of  the 

most promising concept. Details of  function structure generation and brainstorming

4

 

method, Examples

8   Conceptual design 3: Consolidation of  ideas into concepts, e.g. with Morphological 

charts. Use of  TRIZ Contradiction or ideality to identify and resolve issues with concepts

4

9   Conceptual design 4: Methods  or simulation: analytical, virtual and physical 

simulations, for evaluation or improvement.

4

10   Comparative evaluation and selection of  concepts: ordinal and cardinal methods   4

TOTAL 42

4

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Overview of  Module 1

• Why design is important

• xamp es   rom  rt,  rc tecture an   ng neer ng

• Some of the common elements in desi n and desi nin 

• What design and designing mean

• Science

• es gn  n  e con ex   o   oc e y,  us ness,  ec no ogy

• Innovation   Product Develo ment and Desi n

• Design creativity and how it can be supported

• What creative engineering design means 5

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Launc e

August 2001

Collect particles

from solar wind

1.6 million km

 

Supposed to launch a 

parachute upon re‐entry 

into Earth’s atmos here

Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008   6

Image Credit: http://www.jpl.nasa.gov/releases/2002/release_2002_119.html

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8 September 2004

Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008   7

Image credit: http://en.wikipedia.org/wiki/File:Genesis_Capsule.JPG

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Oops!   Image Credit: http://www.donnunn.com/spiel/2004/09/genesis_capsule.html

Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008   8

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rror

“Back to front switches blamed for s ace robe crash”

Cost: $250 million

“… the most likel reason for the accident was thatengineers assembling the Genesis probe more than

four years ago had been misled by faulty designs …”

Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008   9

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Story of  the ‘Genesis’ Probe

“Two years after NASA’s Genesis probe failed to deploy her parachute 

upon re‐entry  nto t e  art s atmosp ere,  nvest gators  ave  oun   t e 

culprit behind the crash: A design flaw resulted in the backwards 

.  .

To preserve the delicate samples of  solar wind, Genesis would not land 

on 

the 

ground. 

Instead, 

helicopter 

crew 

would 

swoop 

in 

and 

pluck 

the 

probe out of  the sky by her parachute. But the parachute never 

ep oye , an   e  enes s  um e   pas   e wa ng  e cop er.  e 

craft slammed into the Great Salt Lake Desert, 85 miles southwest of  

”  ,  . .  ,  .

http://www.popularmechanics.com/science/3045681

10

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Story of  the ‘Genesis’ Probe...

“…the root cause of  the crash was an error in the craft’s original design. 

In their desi n of  the  robe, subcontractor Lockheed Martin inverted 

the two accelerometers that were supposed to trigger parachute 

deployment. “They installed [the sensors] the way the designs said,” 

Genesis project manager Donald Sweetnam says. “But they were 

backwards.” Investigators had suspected that this was the cause since as 

,  .

Because of  the error, the sensors never recorded the craft’s 

deceleration, an event that would have signaled that the craft had 

entered 

Earth’s 

atmosphere. 

“The 

capsule 

 just 

came 

in 

hot 

and 

impacte   on t e groun   wit out anyt ing  ep oying,   says Sweetnam. 

“It was essentially like a baseball falling from 100 kilometers altitude."

http://www.popularmechanics.com/science/304568111

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Story of  the ‘Genesis’ Probe...

Desi n is Im ortant!

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Examples from Art: St. Matthew I

• Carvaggio, Italian Artist in 15‐16 C

• Painting a picture of  St Matthew

• For the altar of  a church in Rome

• The saint depicted writing the Gospel

• An angel inspiring his writing

• To represent Gospel as the word of  God

• Painted 

St 

Matthew 

as 

bald, 

bare, 

dusty• Awkwardly gripping the huge volume

• Anxiously wrinkling his brow

• Angel holding his hand to help write

• Scan a se   Rome, pa nt ng re ecte

• y  e pa n   s wayImage Credit: Gombrich, EH: The Story of  Art, Phaidon, Oxford, 1989

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Examples from Art: St. Matthew II

• Painted differently now

• St Matthew as how saints ‘should’ look

• Angel as how angels ‘should’ look

• This time it was accepted

• Notice the goals

• Some more important than others

• Multiple alternatives

• Some are better than others (which one?)

Image Credit: Gombrich, EH: The Story of  Art, Phaidon, Oxford, 1989

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Examples from Architecture: Greek

  ,  ,  ,  ,  , 

15

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Examples from Architecture: Roman

• Need always existed for covering spaces

 

•  

• Stone beams had limited span (and look)

• Romans invented Arches com ression 

• Combined serially into tunnels (pathways)

• Combined radially into halls (theatres)

• Crossed them into vaults (multi‐entrance)

• Combined to cover large spaces

• But heavy and gloomy (why both?)

• Only 

square 

or 

circular 

floor 

blocks16

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Examples from Architecture: Roman

(Image Credit: Gombrich, 1989)

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•Interior ofPantheon in

     t    u    r

Rome

•built around

     i

     t    e130 AD

•Painting by

     A    r    c

eighteenth Cpainter G.P.Pannini

    r    o    m

 

•WashingtonNational

     l    e    s

a ery o Art

    a    m

     E

    x Image Credit:

Gombrich, 198918

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Examples from Architecture: Gothic

• Romanesque 

arches 

heavy 

to 

take 

load• Very little light due to small windows

• m e   s apes o   e  oors an   ce ngs

 

• Walls then did not need the feeling

 

• Pointed arches (less load sideways!)

•   ‐ 

• Notice the  oals

• Some more important than others

• Multiple alternatives

• Some 

are 

better 

than 

others19

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Examples from Architecture: Gothic

Sainte‐Chapelle, Paris  (Image Credit: Gombrich, 1989)   Notre‐Dame, Paris   (Image Credit: Gombrich, 1989)20

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Examples from Engineering

• Holding a bunch of  papers together

• Early ones are holes with strings 

• amages  e paper

• Difficult to string together

• Pins with pointed end to pierce

•  

• But unsafe

• Get lost rusted enlar e holes with time 

Image Credit: Petroski, H. The Evolution of  Useful Things, Vintage, 1994

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Examples from Engg: Vaaler’s Clip

• Norwegian Johan Vaaler’s first Americanpatent dated June 4, 1901

• The first patent on paper clip

• The version labelled Figure 12 suggeststhe beginnings of what will become knownas Gem paper clip

• Pa ers are to be held to ether b the

‘arms’ of the clip

• Clips do not ‘hang’ together 

• Lie flat on paper without bending them

• But sharp end scratch or tear papers held

  ,

22

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Examples from Engineering: Konaclip

• Cornelius Brosnan’s American patent in1900: ‘Konaclip’

• Regarded as the inventor of the first‘successful’ bent wire paper clip

• ons ruc e rom a s ng e eng o w re

• Bent to form an elongated frame

 

insertion without scratching the paper 

• Papers may not get damaged using this

• Clips do ‘hang’ together • Papers do slip out of the clip!

Image Credit: Petroski, 1994

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Examples from Engg: Gem Clips

• Initial ‘Gem’ paper clips had the sameshape as the one shown here

• Gave non-scratch entry onto the papers• Papers still slipped out; entry was difficult

• This variant shown is patented by AmericanClarence Collette in 1921

• For keeping papers together 

• Papers get damaged using this

• Pa ers do not sli out but entr still difficultImage Credit: Petroski, 1994

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Examples from Engg: Gothic clips

• Henry Lankenau of Verona, New Jerseypatented this ‘Gothic clip’ in 1934

-

• Slight protrusion at the v-end provides better

entry onto the paper pile

• Gave non-scratch entry onto the papers

• Papers still slipped out• Entry was easy

• Notice the goals

• Some are more important than others

• Multiple alternatives

• Some are better than others (in some respect)Image Credit: Petroski, 1994

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All of  these have been designed!

•   All designs have multiple goals (they invent new reality)

•   Usually some are more important than others

•   Usually many alternative proposals of  how to attain the goals

•   Some are usually better than the others (in some aspects)

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Design(Noun)

•   Blue print of  something  – a plan for change

•   Undesirable situation (current) + Implemented planDesirable situation (future)

•  

aspects are desirable: matters of  perception

 –   ose percep on p ays an  mpor an   ro e•   The same car may be stylish to one and boring to another

•   One may find it “cheap”, another may find it “expensive”

 – Where it is perceived plays an important role

•  Ambassador car popular in parts of  India (with bad roads) due to stability

•   In other parts, it is considered too heavy, slow, inefficient…

 – When it is perceived plays an important role 

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Design(verb)

•   Understanding & solving a problem: termed Designing

 –  Problem understanding: Process or activities for identifying

undesirable situations and desirable situations

 –  Problem solving: Developing a plan with the intent of  changing

un esira e situations to  esira e situations 

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•   Involves both problem understanding & 

roblem solvin•   Planning is different from designing

•   Designing 

ecomes 

easier w en 

pro em 

is 

understood

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Current Situation Desired Situation

Implemented  Plan 

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•   –

Image credit: A Selection of  Indian Home‐Cooked Foods by Pallavi Damera

(http://www.flickr.com/photos/pallavi_damera/2536005489/)

 

•  plan  – add adequate salt

•   implementation  – salt added

   –  

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EXAMPLE 2: Cycling

Image credit: Bicycle diagram-en (edit).svgfrom wikipedia the free encyclopedia

•   un es ra e s u a o n  – me an   e or   arge 

in cycling to reach destination 

•   plan  – to check and replenish air in tyres

  –  

•   desirable situation  – reached destination in 

shorter 

time 

with 

less 

effort 32

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Image Credit: Electrical socket covers   ∙

BabyDan Twisting Plug Socket 

Cover safetots.co.uk

•   undesirable situation  – open sockets accessible to 

c ren, unsa e

•   plan 

 – to 

cover 

sockets•   implementation  – make and use socket cover

•   es ra e s tuat on  – soc et covere , sa e33

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What is Design?

•   Meaning as noun: a design

 –  

 –   An engineering drawing, CAD model, flow chart etc.

 –   ,  , 

 –   Plan for a chair to improve comfort, note taking, ingress…

•  

 –   Processes through which designs are developed 

 –   Constructin the chan e needed Problem understandin 

•   Existing and desired situations

•   e.g. current pens do not write smoothly, for long enough

 –  Constructing the plan for the change (Problem solving)

•   e.g. not  just pen, but how the pen will be made, used, reused etc.

•  

34

Wh t i d i ?

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What is design?

Undesired DesiredGoal

ua on ua on

 • Village women walk to water source

• Large distance away from home

• Carry clothes which become heavier 

• Also carry water back  Plan

• Women cycle to water source

• Carry clothes on cycle

• Also washing machine

• Pedal cycle to power washing• or sa ety go n groups

• Roads to water source bad 

• Washing is effort and time consuming

• Less effort, faster washing

• Less effort, faster to water source

• Design: Plan of a system, its implementation and utilisation for attaining a

goal: change undesired to desired 

• Desi nin : How a desi n is develo ed: both oal and lan • Designs can be for: technical systems (power plant), educational systems

(Montessori Method), aesthetic systems (logo designs, advertisements), legal

sys ems, soc a , re g ous or cu ura sys ems, eor es, o e s, e c.

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Essential Features of Design

• Design: Intentional constructions; Plans 

for 

achieving 

goals

• Desi nin :  oal‐oriented  rocess: how desi ns are develo ed

• Initially: Predominantly only goals are known• Finally: Both goals and plans are known and more clearly

• Co‐

evolution: 

both goals 

and 

plans 

evolve 

together, 

one 

influencing 

the other

• Multiple goals: some goals are more important than others

 

•  

designing 

may 

be 

better 

than 

others 

in 

achieving 

goals 

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How can we develop ‘good’ designs

• Multiple plans: some plans are better than others

• How to identify the goals?

• How to assess how im ortant these  oals are?

• How to a generate possible alternative plans?

• How to modify better plans based on this knowledge?

• How to assess which ones are better?

37

Design Thinking Process

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Design Thinking Process

Find goals or need

Evaluate goals or need

Generate 

proposals to 

satisfy 

goals

Evaluate proposals

Improve goals and proposals

38

Evolution of Engineering Designs

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Evolution of  Engineering Designs

ext o t me: pec y eas, spat a

layouts and sub-assemblies of the design

 

details in the sub-assemblies

First 20% of time: understand the problem

and identify the constraints

 Next 30% of time: Specify detailed dimensions,

materials and manufacturing tolerances 39

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What is Science  i.e. Research   ?

  ,  , 

knowledge: Systematic study of  phenomena of  interest

•   o  eve op  now e ge:  u come o   researc   s  now e ge

 –  Purposeful: improves (understanding of) phenomena 

 –   New: not before (different from existing knowledge)

 –   Generic: applies to multiple things, cases, people…, high reuse 

va ue

 –   Valid: Has some sense of  truth; can be demonstrated to be 

40

h i h i ?

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What is Physics?

•   Systematic study of  physical phenomena

•   Develop knowledge

 –   Pur oseful: Describes ex lains redicts  h sical s stem behaviour•   How objects with mass behave  – Newtonian Mechanics

•   How heat flows from one object to another  – Thermodynamics

 –   New: Not before

•   P=m.f  could predict quantitative values of  f  due to P applied

•   st 

 –   Generic: Applies to multiple things, cases, people…

•   Applied 

to 

all 

systems 

with 

inertia•   Applied for all types of  heat flow, for all kinds of  systems

 –   Valid: Has some sense of  truth

•   Prediction matched observation (within acceptable limit)

41

Wh i Bi l ?

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What is Biology?

•   Systematic study of  biological phenomena

•   Develop knowledge

 –  Purposeful: Describes/explains/predicts 

biological 

system 

behaviour•   How living systems evolve  – Darwinian Theory of  Evolution

•   How e.g. signals flow from one neuron to another  – Neuroscience

 

•   Theory of  evolution explained qualitatively how species evolved•   Neuroscience could explain some aspects of  the working of  the brain

 –   Generic: Applies to multiple things, cases, people…

•   Applied to all living species

•   App e   or a   uman  ra ns or nerves

 –   Valid: Has some sense of  truth

•  

42

Wh t i D i R h (S i )?

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What is Design Research (Science)?

Two different views of  Design research  –

.  

 –   User study during the initial phase in a design project

•   Who is the user?

•   How 

many 

users?•   What does user want?

•   ow muc   can  ey pay ...

. esearc   nto  es gn  c ence o   es gn :  ocus

43

Wh t i D i R h?

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What is Design Research?

•   Systematic study of  design phenomena (i.e. phenomena 

associate   wit   esign

•   Develop 

knowledge –  Purposeful: Describes/explains/predicts design system behaviour

•   What characterizes technical systems (TS)  – e.g. Theory of  TS (Hubka, 1984)

•   –  , 

2010)

 –   New: Not before

•   ‐ 

•   E.g. level of  abstraction of  design outcomes influence design novelty

 –   Generic: Applies to multiple things, cases, people…

•   Applies to all technical systems

•   Applied for all technical system designs at early stages of  designing

 –   Valid: Has some sense of truth 

•   description/explanation matched observation (within acceptable limit)

44

F t f D i

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Facets of  Design

ProcessesMacro‐economy

designProduct

M cro‐economy

Or anization

co ogy

,  , 

• Des gn ng  s p ann ng  or c ang ng ex st ng, un es re   s tuat ons  nto pre erre   ones

• Influenced by people, product, process, tools, organization, economy and ecology

• Multi‐disciplinary: uses knowledge from human, natural, engg., ecological, etc. sciences

• eve ops necessary  now e ge w en  now e ge  s no   ava a e  or  es gn ng

45

Design Research (DR)

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Design Research (DR)

ProcessesMacro‐econom

Anthropology

Ergonomics

Psychology

Micro‐econom

Economics

Systems

EngineeringAesthetics

Sociology

Natural Sciences

designProduct

Ecology

Ecological

Sciences

 

Engineering Sciences

OrganizationMethods, tools, knowledge

Management

SciencesKnowledge 

ManagementSoftware Engineering

• DR develops knowledge to inform and support practice and education of  design

•   ‐ 

• facets of  design and their relationships to design

• Multi‐disciplinary: research methods used, depending on which facets are explored• from human sciences: sociology, psychology, aesthetics, economics, management science

• from natural, engineering or ecological sciences…

• Typically 

area 

of  

research 

will 

be 

combination 

of  

facets• Research methods from the facet areas have to be combined, adapted

  46

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•   Develops knowledge in the form of  –   Theories/models: Theory of  Technical Systems, Integrated Model of  designing

 – 

 –   Methods: Weighted Objectives method for comparative evaluation

 –   Tools: Sketchpad  – a tool for sketching using GUI (Sutherland, 1963)

 –   Standards: IDEF0 standards for representing processes

 –   Materials: 

Ferromagnetic‐composite material for light, conducting aircraft body

 –   Processes: CNC  rocesses for com uter aided machinin

 –   Technologies: Graphical User Interfaces (GUI); micro‐pressure‐sensors…

•   To 

help 

develop 

successful 

products 

by 

making 

designing –   More effective: better products  – novelty, quality, reliability…

 –   More efficient: less resources  – less time to market, iterations, cost… 

47

Design Research

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Design Research

•   Two kinds of  outcomes

 –   Theories providing 

understanding 

of  

the 

present –   Support to help make designing better

•   Focus different from sciences

 –   Sciences: 

how 

(well) 

systems 

(products, 

people, 

organisations) 

work –   Design research: 

•   T eory:  ow  we   pro ucts are create eve ope   ta ng  nto account w o e  ecyc e

•   Support: how to create/develop better products (taking into account the whole lifecycle)

•   “ ” 

 –   Any system designed to change existing situations to preferred ones

 –   Hardware   software   service s stems   combinations…

48

Society, Business, Technology

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Society, Business, Technology

SocietyBusinessTechnologyprofit

value

• a ue =  er ormance  r ce

• Profit = Price  – Cost

• Profit = (Performance / Value)  – Cost

• Win‐win: Both Society and Business win if  both Profit and Value increase

• For this to happen: Performance must increase and/or Cost must decrease

49

…And Design

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… d es g

Society BusinessDesign

Domain and process  now edge

Design draws knowledge from Society, Business and Technology

 

50

Society: Value

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•   Damian Mycroft: Senior Design Manager, Nokia

•   When walking through busy streets of  

India, I saw a bo   tr in   to listen to his 

music on a mobile amidst loud noise; I asked “Why not make a louder mobile 

phone?” 

 –   ew s m spea ers  n  o a 

•   Must understand the needs of  the user; need to immerse in the user context

•   Need 

 –   domain knowledge: of  user

 –   rocess  now e ge: o   ow  o  n   e r needs

•   Focus groups

•   Innovation situation Questionnaire   Ima e Credit:

•   Immersion

51

 

http://archives.thestar.com.my/archives/2010/2/18/lifeliving/f_11damian.jpg

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Products must perform (function) and be:

Reliable

Economic

Ergonomic

 Aesthetic

52

Drivers for New Products

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Drivers for New Products 

• Performance  →

Clearer phones• Cost   → Cheaper motor cars

• Safet   → Safer aircraft

TECHNOLOGY PUSH

• Materials   → CFRP

• Processes   → Micro-electronics

• Inventions   → Nexus bicycle Hub

53Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008

Derailleur ears

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Derailleur ears

54Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008

Image Credit: http://bikebarn.com/how‐to/how‐to‐adjust‐your‐rear‐derailleur‐pg192.htm

Nexus Bic cle Hub

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Nexus Bic cle Hub 

Image Credit: http://www.hubstripping.com/shimano‐inter8/SG‐8C20.jpg

55Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008

Nexus Bic cle Hub

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Nexus Bic cle Hub 

Image credit: https://encrypted‐tbn2.gstatic.com/images?q=tbn:ANd9GcTqBdgzUoMN_HBQVgYeTlrbgffLFs‐0us4iKEO‐nbJymYj7837VAw

56Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008

Increasing Concerns

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Increasing Concerns

57Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008

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58Slide credit: Kenneth M. Wallace, Lectures Series on Engineering Design, Indian Institute of  Science, Bangalore, India, 2008

Business: Profit

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•  Mobile Arm Support

•   Developed at CUED for people with 

Muscular Dystrophy•   Provi es greater vertica   arm mo i ity

•   Provided performance –   sers cou   now move  e r  an   over 

keyboard in few seconds –   Previously took five minutes

•   But not at an affordable cost or price –   Could not pay as typically unemployed

 –   Finally needed government subsidy

•   ee : –   Domain knowledge of  costs of  the 

materials, manufg. And  etc –   Process knowledge of  cost modelling

•   Life cycle costing•   Concept costing•   Cost to the environment

59

Technology: Feasibility

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•   Rolls 

Royce 

Trent 

turbine 

engine•   Prevent ice formation on turbine cone

 

•   Heat the cone –   Expensive  ‐50 degrees c

•   ‘wiggle’ motor? –   Low cost

•   Cone ma e o   exi e materia s

 –   Wiggles 

from 

engine 

vibration –   No energy needed: even lower cost

•   Need: –   Domain knowledge of  various technologies, 

Image credit: Kenneth M. Wallace, University of  Cambridge, UK

  … –   Process knowledge: how to create ideas

•   Brainstorming

•   TRIZ

•   Stimuli from nature: shrug, tail, sneeze…

60

Design Creativity

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Process 

or 

activity 

of  

developing – Ideas, solutions or products that are

 –

 – Valuable

61Sarkar, P., and Chakrabarti, A., Assessing Design Creativity, Design Studies, 32(4), 348‐383, 2011

What is a roduct?

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What is a  roduct?

  , 

produced, transacted and used by people because of  

(Roozenburg)

• A s stem is a set of  ob ects with interrelationshi s 

between their attributes

• A system is connected to its environment via system boundary

• Interaction is through interfaces (inputs and outputs)

• A system can have subsystemsO

S2S1

I

62

What is a s stem?

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What is a s stem?

F1

boxF3

stonea

F4

ground

box beam boxF1

F2

a

stone

human

stone   F4

63

What is  roduct desi n?

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at s oduct des

• A  oal‐directed  roblem solvin   activit   Archer  1965

• A creative activity  – involves bringing into being something 

new and useful that has not existed before (Reswick, 1965)

 

(Page, 

1966)

• An iterative, decision‐making activity to produce the plans by 

which resources are converted preferably optimally into systems 

or devices that meet human needs (Woodson, 1966)

  ‐ , 

64

What is  roduct desi n?

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Process 

of  

devising 

and 

laying 

down the plans needed for 

manufacturing a product

Image Credit: Roozenburg and Eekels, 1996

Perceived  Information about 

ro uc   es gnneed 

which it can 

be made

65

What is  roduct desi n?

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Need: Ill‐defined, ill‐structured

• iterative

• goal directed

• decision making

Plan: Well‐defined, well‐structured

66

What is En ineerin   desi n?

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En ineerin 

desi n is 

the 

rocess of  

convertin 

an idea or market need into the detailed 

information from which a technical 

system

(product or process) can be produced

67

What is En ineerin   desi n?

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Need: Ill‐defined, ill‐structured

Plan: Well‐defined, well‐structured

technical system

(shapes, materials, processes)

Technical system

(Coffee Mill)

 

Energy (Electrical E)

a er a   groun   co eeEnergy (Heat)

68

Product desi n and develo ment

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Production

Product Development   In ustr a   Innovat on

Distribution

planning

Productplanning Product 

design Marketingplanning   production  Distributionand sale   operation  retirement

Use 

planning

e remen  

planning

69

Wh   is innovation im ortant?

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Life 

cycle 

of  

 product 

70Image Credit: Roozenburg and Eekels, 1996

Wh   is innovation im ortant?

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Company  Turnover  and   products

71Image 

Credit: 

Roozenburg and 

Eekels, 

1996

Wh   is desi n im ortant?

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Product develo ment

Product design

•   Product design is an essential part of  the industrial innovation process which is 

important for both society and business  – hence important

72

Wh   is desi n im ortant?

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Product development stages 

% cost committed

% cost incurred

•   Product design is an early stage of  product development where It is 

inexpensive to make changes, but consequences of  changes is substantial

73