english portfolio
DESCRIPTION
Some university projects and something moreTRANSCRIPT
curriculum vitae
PERSONAL INFORMATION
GIADA GEMIGNANI
istruzione e formazione
ADDRESS
FIRST NAME SURNAME
DOMICILE
TELEPHONE NUMBER
NATIONALITY
GENDER
DATE OF BIRTH
via Ghiacciaia 2B, Monselice (PD)
via Marcoantonio Colonna 36, Milano
340/8373645
italian
F07/03/1986
2012 Master’s Degree in Interior Design, Faculty of Interior Design, Politecnico of MilanEVALUATION: 103/110Thesis Title: “A new identity for the Modern Gallery of Milan”, design-museography-marketing
07/2011-06/2012 Apprenticeship and consequent collaboration at Grioni studio, interior design and communication
2008 Interior Design Bachelor’s Degree at the Politecnico of Milan, Faculty of Design.
2005 Senior high school qualification specializing in science education,“C. Cattaneo”, Monselice (PDEVALUATION: 98/100
2004 Stage at the “National Institute of Nuclear Physics”, Legnaro (PD) ARGUMENT: the course was about the use of nuclear for dating and studing art works
professional experience
05/2010
ACTIVITIES: to design private residential spaces and pubblic spaces linked with food esperience, to plan a project, to contact suppliers and clients, to supervise the yards and the constructions, to search and plan all the innovative design projects
“In&out stones”Francesco Lucchese, Trentino Sprint in collabora-tion with Politecnico of Milan
05/2009
MOTHER TONGUE
OTHER LANGUAGE
“Exposing Creativity, Innovation and Inven-tion”Peter di Sabatino
Italian
ENGLISH
05/2008 “Study for the development of no pharmacolo-gic therapy”Alessandro BiamontiMedical Institute for Alzheimer “Fondazione Giusmini Vertova, Bergamo” in collaboration with the Politecnico of Milan
2011-2012 Some graphic works made for events, graphic advice for private clients
04/2010 Advice for a private apartment in Milan.The division of the spaces and a design support about furniture
07/2007-09/2007 Assistent in a Building Surveyor office.Use of informatic and planning programs.
workshop
linguistic knowledge
INFORMATICSKILLS AND
COMPETENCES
INTERPERSONALSKILLS
ORGANIZATIONALSKILLS
ARTISTICSKILLS
INTERESTS
Driving licence
TOEIC TEST on the 31/05/2008
Certificate of attendance of an English Course at the “Whitelands College”, Londra 2000
Excellent use of the computerOFFICE collection: Microsoft Power Point, Micosoft Word, Microsoft ExcellADOBE MASTER COLLECTION: Illustrator, Photoshop, IndesignAUTOCAD 2DMODELING 3D: Sketchup, Studio Tools with Lightscape
Strong capacity to work with a team grown during university years and progressed through the work and the relation with professionals
Strong capacity to coordinate team works. The goal is always to present a perfect work respecting the timeline
Some courses of freehand drawingStudy of the Piano
B
Particular interest for art, frequent visitor of exhibi-tions and cultural events, particular interest for photography, travel passion in a fusion between multicultural and personal experience and architecture interest too.
reading FLUENT
FLUENT
FLUENT
writing
speaking
personal skills and competenCES
index
2aa BRAND STAND
6b YACHT DESIGN
18c EXHIBITION
24d URBAN DESIGN
30e MUSEUM
46f CONTEST
52g OTHERS
STAND BRAND
UNIVERSITY PROJECT: COMMUNICATION SPACESYEAR: 2006PLACE: SUPERSTUDIO PIU’, MILAN
progetto grafico
task. To design a space inside the Milan Fair during the Milan Design Week for a famous graphic magazine
The project consists in planning a fair stand for the italian magazine Progetto Grafico. Considering the brand values and the comunication goals, the project consist in an interactive box which evokes the rules of the bidimensional pages through the space tridimensionality. The mind map connects the articles to images from different arguments. Inside of the box, the constumer will explore different themes, using videos presentations and some linked objects increasing experience.
2
RESEARCH AND ANALYSIS OF A BRANDAND HOW IT COULD BE
COMUNICATED INSIDE A SPACE
Exploration through a touch screen video of the articles catalogue, the visitor can select and read one of them
There are some box elements and a touch screen which shows some photos mindly linked with the argument selected
Selecting one image, some videos appear and some drawers lights. Inside of them the visitors find some linked objects and magazi-nes.
graphic sector magazine
division through colors
reading by images
readers collaboration
continuous logical refers
aimed and professional target
analisi brand
storyboard
Mind is a space which represents the human mind, its images, memorizations and consequent elaborations
logo
1 2 3
BRAND STAND
3
sight a.
sight b.
Interactive wall is compo-sed of monitors on the upper side, a touch screen wall in the middle and of some fixed elements or arrows arranged in a grid formation
Dimensions: 3 meters each side
The box is composed of two interactive walls and of another one which is used for the magazine exposition
stand progetto grafico
mind3
a
4
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
YACHT DESIGN
UNIVERSITY PROJECT: COSTA MAGICAYEAR: 2009PLACE: CRUISE SHIP
COSTA CROCIERE
task. To think about a cruise ship, new spacial and functional solutions to renew the brand image
The italian company “Costa Crociere” renew itself. The goal is to think about a new style for one of its ship. The cruise ship represents different stimulant places that you can explore during a trip. The Costa Magica route includes South America, Europe and Asia, they’re heterogeneous landscapes each marked by its own landascape. The cabins report to a world of explorations and feelings which stimula-te fantasy. The cruise ship has been divided in four areas refering to the ecosystem division of the world.
6
THEME STUDIED IN DETAIL THANKS TO MEETINGS WITH
YATCH DESIGN LEADERS
pole
ocean cabins
forest cabins
african cabins
2.
2+1
4+4
The concept “Ecosy-stem” leads the whole reorganization of the ship which has been thought for couples, families and bigger
groups
ecosystem
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
cc
decks1-2
decks6-7
decks8-9
decks10-11
YACHT DESIGN
7
G G
sezione del ristorante
rivestimento della cupolacupola di copertura
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
YATCH DESIGN
UNIVERSITY PROJECT: COSTA MAGICAYEAR: 2009PLACE:CRUISE SHIP
CABIN 4+4
task. To reinvent standard cabins to give an opportunity to big groups to live together a trip experience
The African cabins, decks 8-9, are thought for big groups limited to eight people. The first presentation was a classic one with beds and some interior decora-tions. Next step has been the revolution of the space shape thinking about a new idea of adventure like in a campsite. The community spaces are the most important thing in African houses which develop from the idea of aggregation of different families. The same thing happens there where a whole deck is dedicated to groups whose trip idea is to meet new people.
8
RESEARCH OF INNOVATIVE SPACIAL SOLUTIONS USING
MATERIALS AND SHAPES
B
G G
sezione del ristorante
rivestimento della cupolacupola di copertura
G G
sezione del ristorante
rivestimento della cupolacupola di copertura
The space is created by the use of curved shapes inspired by the African Architecture. In the standard space, 5-3,5 meters, the solution for so many people is to emulate the adventure living: during the day there’s a community space but during the night it changes into a place for sleeeping beds. We can give the possibility to young groups to think about a cruise experience.
trasformability
DAY NIGHT
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
in out
4+4
YACHT DESIGN
9
G G
sezione del ristorante
rivestimento della cupolacupola di copertura
LAYOUT
1
a
CD4
3
5
2
toilets1
community area with modular furniture
2
hollow sofa for sleeping beds
3
wardrobe
To give the possibility to costumers to choose different texture cabins
external relax area
4
5
B
B shaved durmast
D
Dba c
glass-fabric
A aivory enamel painting
C rope furniture
MATERIALI
TEXTURE
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
B
10
This is a fluid space earned by the opening of frames which
divide inside from outside
4+4 people costa crociere
OSMOSIs
YACHT DESIGN
11
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
YATCH DESIGN
PROJECT: COSTA MAGICAYEAR: 2009PLACE: CRUISE SHIP
"LIGHT GREEN" restaurant
task. To introduce a new service inside the ship trying to change the idea of a common space
A new scenary has been thought inside the ship:eco-food. A meeting place where you can eat biologic fruits and vegetables in a food design mix. Down the shadow of steel trees, a service has been thought for healty people. The shapes and materials recall a public park (the architecture is composed of structu-ral trees). The light filtred through the roof creates organic geometries and eco materials are used inside the restaurant called “light green”.
12
RESEARCH OF A NEW FOOD CONCEPTCONSISTENT WITH ECOSOSTENIBILITY
IN ALL THE SERVICES
B
1
6
4
9
21
6
4
9
2
G G
sezione del ristorante
rivestimento della cupolacupola di copertura
the forest
section
layout
The restaurant has a structure made of trees pillars used to support the roof. Inside the space is composed of two parts: the down one is used like a restaurant, the upper one is used for break time moments.
The choise of materials is important to evoke the park atmosphere. Everything is selected thinking about lightness rules. Products like ETFE and Bencore are usually used for yatch projects.
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
G
A A’
G Pianta scala 1:100
G
YACHT DESIGN
13
8
3
5
78
3
5
7
steel roof, light is filtred making organic shapes
reticular dome supports the decorated roof
G G
sezione del ristorante
rivestimento della cupolacupola di copertura
G G
sezione del ristorante
rivestimento della cupolacupola di copertura
EFTE, covering material
roof materiali
1 2
3
Suwide,floor material4
Panelite, Bencore used for all the surfaces
5
Solidfloor, floor material6
7Mazy byAdrenalina 8
Patricia Urquiola for Moroso 9
Mr Impossible, Kartell
CABINA 4+4
Lo spazio si sviluppa attorno allo spazio centrale circolare attorno al quale si intersecano ulteriori ambienti funzionali. Al centro lo spazio del focolare è costi-tuito da un tavolo con delle sedute( zona giorno), di sera invece lo spazio viene utilizzato per dormire per terra, in dei sacchi a pelo in vero e proprio stile safari. Le forme fluidificano verso il ban-cone collegando l’interno con l’esterno creando ulteriori spazi.
LAYOUT
zona relax sul balcone
1) DISTRIBUZIONE DI GIORNO
1
22) DISTRIBUZIONE DI NOTTE
divanetto apribile per rico-vero di sacchi a pelo ,valigie
porta oggetti
zona living/notte
armadio
furniture
B
14
G G
sezione del ristorante
rivestimento della cupolacupola di copertura
CORPORATE IMAGE
+ +
The name “ Light Green” rises from the idea of a space where people can eat some light food in a natural place. The play on words refers to the food lightness and the great light inside the space. The font used gives an idea of semplicity, soraing and lightness.
logo
kit light
a
restaurant take awayfruit bar
e
fc
db
YACHT DESIGN
15
EXHIBITION
UNIVERSITY PROJECT: TEMPORARY EXHIBITIONYAER: 2009PLACE:BASE B, MILAN
trama
task. To design an exhibition starting from an argument and continuing to spaces and communication
The project consists on planning a temporary exhibition at Base B, an industrial space used for design events. The theme is the use of synthetic fabrics and their technical applications. The concept is “synthetic vs natural, an idea that under-lines the fabrics pecularity making a direct compa-rison with their opposite; natural fabrics. The substitution, the negation of the exhibition will increase the visitors curiosity about materials. They will live in a overturned world.
18
AN INVESTIGATION ABOUT MATERIALSAND ABOUT EXHIBITION SYSTEM
USED FOR THE RE-USE OF OLD BUILDINGS
19
EXHIBITION
5 4 2
13
COTTONNYLON2
OLEFINIC HEMP4
MIXED FABRICS LINO5
POLYESTER SILK3
LYCRA WOOL1
natural forest
natural materials interior exhibition exterior exhibition
scheme
synthetic materials
artificial forest
+
base b
base b area
section aa'
section bb'Base B is an ex-industrial building usually used for events. Inside of it there are some not used spaces that have to be reinvented.
20
C
The space has been transfor-med in an artificial forest through the use of materials which covered the surfaces. The idea of a overturned world creates a surreal setting. The visitors will explore one surprising place.
trama/NATURALLY SYNTHETIC
objects
21
EXHIBITION
system
milan
element
shape
information
exhibition 15-30/10
naturalmente sintetico
Base BBovisa (MI)
trama
printed communication
system communication
dandelion
idea/communication
the communications
The exhibition logo is a Dandelion, a natural flower whose elements spreads in the city. Starting from it, through a semplification
process of the elements geometries, i choose the final structure and how it contains the news about the event
tramasinteticamente naturale
URBAN DESIGN
UNIVERSITY PROJECT: THE FUTURE CITYYEAR: 2010PLACE: BESANA ROTUNDA, MILAN
task. To think about a new way of living the city and its monuments through design experience
The leading question of the project is to think about the possible re-interpretaition of public spaces in the contemporary society. The urban design takes on more and more meaning, it’s a community space and an instrument of revaluta-tion of entire urban areas too. Specifically, the project involves a reinterpretation of a monumen-tal building: the Besana Rotunda. The contempora-ry baroque is re-read today with an anamorphic process.
24
A RESEARCH WORK BETWEEN ART ANDTHE CONTEMPORARY WAY OF LIVING.
THE APPROACH TO A MONUMENT
anamorphi c ity
25
point of view+
=
architecture
construction
concept
construction grids
To revalue the monument building geometries by an anamorphic process. From the bidimensional composition to a new three-dimensional de-composition.
URBAN DESIGN
26
The construction begins from a bidimensional draw. On the horizon-tal plane a grid has been drawn thinking about the necessary distance of the elements. It originates vertical planes. The elements are created by the intersection of the perspective planes with these vertical surfacese.
perspective construction
(From) the correct compo-sition of the elements the right point of view (to) their real de-composition
walking around them
composition
besana facade
horizontal grid
vertical grid
perspective planes
central construction
lateral construstion
D
MUSEOGRAPHY-MARKETING
UNIVERSITY PROJECT: GRADUATION THESIS
VILLA BELGIOJOSO museum
task. To understand how today’s museums present themselves within the competitive cultural market
The thesis develops the theme of creating a new identity for an existing museum. The first part studies the world history of museolog y and museo-logical to frame the theme "museum" and its evolu-tion that spans over the design and marketing. The proposal for the renewal of the museum chosen involves the creation of a new identity that is connected to the content and services set up, as well as the inclusion of an interactive furniture, modular and mobile to allow a continuous change in the museum.
30
AN IMPORTANT AWARNESS ABOUT THE CONTEMPORARY MUSEUMS SYSTEM
LINKED WITH BRAND WORLD
YEAR: 2012POLITECNICO OF MILAN
31
MUSEOGRAPHY-MARKETING
RESEARCH
task. What’s a museum, which are its goals. It approaches more to the marketing world, but how it does it?
The museum today is increasingly a "place of recreation and leisure", a service that opens itself more and more to the community. Historically its identity reflected the concepts of nationalism, machine art, a place of storage, but in the modern world it embraces marke-ting logic that make it unique and competitive in the cultural market. The main objective is not only the visibility but the loyalty of its visitors and then the public attention through which it will find a number of projects as well as of services.
THE HISTORICAL AND CURRENT IDENTITY THROUGH INFORMATION
PROCESSING AND CRITICAL ANALYSIS
MUSEUM
UNIVERSITY PROJECT: GRADUATION THESISYEAR: 2012POLITECNICO OF MILAN
Source MiBAC, Sistan, 2009
funparks
monuments archaeological areas
16.528.632
7.116.952
11.230.650
usa europa
1archaeological circuit“colosseo,palatino,foro romano”
epcot
MOMA
louvre
4.655.203
9.400.000
6.500.000
8.300.000
british museum5.800.000
2 vaticano museums4.441.734
3 gardaland3.100.000
4 pompei excavations2.253.633
5 Mirabilandia1.600.000
6 uffizi gallery1.553.951
7 ducal palace, venice1.358.186
8 accademia gallery, florence1. 234.321
(Cattolica University, 2009)
Source: Dossier Musei 2009 del Touring Club Italiano
disneyland paris
14.721.00017.063.000
walt disney magic kingdom
WALT DISNEY PARKS
ATTRACTIONS AND VISITORS
ITALIA
museumsmuseum circuits
1
2
3
visitors
visitors
visitors
MUSEUMS FUN PARKS SYSTEMvs
32
E
a place of conservation and restoration
+10 %
+40 %
+20 %
+35 %
+30 %
a place of experience and emotions
place of study and reasearch
place of fun and leisure
meeting and entrateinment place
3 41 2
Utilizzando come proxy del merchandising museale (a) e del patrimonio artistico e culturale di un paese, il numero dei siti storico culturali Unesco (b), è stato calcolato un indice di ritorno economico sul patrimonio artistico e culturale come rapporto tra (a) e (b), ponen-do il dato italiano come
patrimonio culturale
RACstudents experts
++ +
families others
The main target group is composed by students of primary schools and high schools. This is consistent with the fact that one of the most important functions is the educational one. Other visit opportunities are also organized trips with schools, crucial step as useful to stimula-te interest in culture in young people because they will be the guests of the future
TARGET GROUP
Questionnaire sent to 545 managers museum, the responses received were 167 , the 30.64% of the contacts. The questionnaire consisted of 16 questions of various kinds in order to understand the current situation and which are the future changes.
The responses show that an evolution is taking place talking about the perception of the concept and the role of the museum. Today's main function is the “conservation of works” (about 80% of respondents gave a rating of 4 or 5 on the Likert scale). Asking respondents to project the responses in the future (5 years) some new trends have emerged: cultural institutions are increasingly seen like places where guests can live experiences and emotions, recreational centers.
i n c r e a s e in 5 years
the museum concept
public of a museum
Source: Renato Fiocca, Il museo fra cultura e management, Milano, 2006
1
2
3
4
5
museum the publicfor
33
MUSEUM
$u N S C OEcultural heritage figuresin u N S C OE $
The return of "commercial" on the cultural assets (RAC) of the U.S. is about sixteen times the Italian while the France and the United Kingdom ones are between 4 and 7 times the Italian one. Considering the richness of the Italian cultural heritage, with respect to foreign companies examined, there are growth opportunities not yet considered
World Heritage Site is the official designation of the areas recorded in the list of World Heritage, ie those sites that represent the characteristics of great importance from a cultural or natualistic point of view. The list is composed of a total of 936 sites (including 725 cultural, 183 naturalistic and 28 mixed) present in 153 nations of the world
Utilizzando come proxy del merchandising museale (a) e del patrimonio artistico e culturale di un paese, il numero dei siti storico culturali Unesco (b), è stato calcolato un indice di ritorno economico sul patrimonio artistico e culturale come rapporto tra (a) e (b), ponen-do il dato italiano come
RACUtilizzando come proxy del merchandising museale (a) e del patrimonio artistico e culturale di un paese, il numero dei siti storico culturali Unesco (b), è stato calcolato un indice di ritorno economico sul patrimonio artistico e culturale come rapporto tra (a) e (b), ponen-do il dato italiano come indice di riferimento pari a 100.
RAC
Source: Elaboration PwC SISTAN 2007
Considering the proxy of the museum merchandising and of the artistic and cultural heritage of a country (a), the number of historical and cultural sites Unesco (b), an index of economic return on the artistic and cultural heritage has been calculated, as the ratio of (a) and (b), conside-ring the Italian data as a benchmark of 100.
RAC
unesco sites proxy
ITALIA
FRANCIA
REGNO UNITO
STATI UNITI
6033
27
100 400 700 1600
IT fr uk usa
90
1
4
7
16
ITALy
FRANCe
united kingdom
united states
21
20
43
160
estimated normalized index of economic return on cultural assets
34
E
how to create an identity
Talking about what the organiza-tion does, owns and produces it has to project clearly legible idea of its nature and its objectives. The best way to achieve this transparency is to declare what is the organization and which are its products, its headquarters, its mode of communication and behavior
The museum is radically renewed inspired by the methods of marketing. It tries to increase its reputation through the image perceived by its own visitors.
Utilizzando come proxy del merchandising museale (a) e del patrimonio artistico e culturale di un paese, il numero dei siti storico culturali Unesco (b), è stato calcolato un indice di ritorno economico sul patrimonio artistico e culturale come rapporto tra (a) e (b), ponen-do il dato italiano come
RACRACbrand image
strategy
personality
soul
goal
history
conviction
fiducia
distinction
to captivatecustoms
to captivatesponsors
uniquenesspromise
valuesdifference
logo
visual identity
products
setting
The brand image is how the museum states thorugh the values it transmits through effective communication. It generates the image that is really perceived. If the strategy will be successful the image will coincide with the objectives that the institution is located
activities
facilities
future
Source: Renato Fiocca, Il museo fra cultura e management, Milano, 2006
congruency
consistency
marketingdesign
identity
the only one way in which an organization presents itself
social
true
holistic
1
2
+
35
MUSEUM
bonding
brand
73
ness Press, 1996, pagg. 65-81.), e in particolare: il logo; l’identità visiva; l’insieme delle attività e dei prodotti di un’organizzazione, ossia tutto quanto essa fa e dice, deliberatamente o meno, come risultato di una strategia sviluppata in
-municazione o progetto istituzionale, laddove l’identità comprende «gli elementi visivi di auto rappresentazione», insieme a «tutti gli altri modi in cui un’organizzazione comunica con i suoi interlocutori, sia internamente sia ester-
namente». Qualunque sia la modalità di comu-nicazione prescelta dall’organizzazione, essa dev’essere coerente con questi simboli, dalla carta intestata al materiale promozionale. E’ importante sottolineare come il potere dei sim-boli nel comunicare «la natura e la missione di un’organizzazione» e nell’infondere un senso di appartenenza a coloro che operano al suo inter-no rappresentando i sentimenti e le convinzioni di chi opera all’interno dell’organizzazione. Tut-tavia, il sempre più frequente ricorso ai simboli e al logo per indicare un mutamento di iden-tità e per suggerire una di�erenziazione tra
loyalty
VALORI DEL BRANDnotoriety
interpretationof information
securityabout the decision
usersatisfaction
of the institutionof the constumers
visitorfidelity
competitiveadvantage
activitieseffectiveness
brand values
associate values new resources
adjunct value
perceived qualityBRAND
the name implies therecognition
2.4
The brand is a name or a distinctive symbol (logo, brand, service and image) that is used to identify the goods or services and to differentia-te itself from its competitors, in fact it reports to the customer the origin and the history and the values of the product
The link between brand and museum is defined by the bond that is created with the public and future goals such as awareness and loyalty
The consumer reaches a level of brand loyalty that automati-cally excludes other brands from its baseline setting. Consumers who are linked to a brand are inclined to buy that brand 10 times longer than other brands
36
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bonding
advantage
performance
rilevance
presenza
low
high
fidelityattitude
pyramidBrand Dynamics
metbritish museum
louvre
momaguggenheim
bondingadvantageperformance
rilevanza
presenzaLa presenza implica che il consumatore conosca qualcosa della promessa della marca: abbastanza da accettarla o ri�utarla
Per sessere una scelta accettabile il brand deve incontrare i criteri che il consumatore pensa che una marca debba avere. Se non corrispondono, allora quella marca resta a livello di presenza.
Per arrivare al livello di performance il brand deve essere, dal consu-matore: “usato”, “guida-to”, “visitato” nel rispet-to delle promesse fatte
Per durare nel tempo la marca deve trovare un vantaggio competitivo che non sia necessaria-mente legato al prodotto ma al bisogno emotivo del prodotto
Il consumatore raggiunge un livello di attaccamento alla marca tale che, automaticamente, esclude altri brand dal proprio scenario di riferimento. I consumatori che sono legati ad una marca sono portati ad acquistare quella marca 10 volte di più delle altre marche
bonding
advantage
performance
rilevanza
presenza
bass
aal
ta
attitudine alla fedelta’
piramide Brand Dynamics
metbritish museum
louvre
momaguggenheim
tate
museo del prado
uffizimuseo egiziomusei vaticaninational gallery
tate
museo del prado
uffizimuseo egiziomusei vaticaninational gallery
37
MUSEOGRAPHY-MARKETING
PROJECT
task. To create a new identity for the museum through the renewal of the settings and of the corporate image
After the study of the creation of a new museum identity, the focus falls on an existing museum in Milan. The Gallery of Modern Art, a museum about 800 Lombardy art whose collections are increasingly dispersed by the creation of more new museums. The museum is interpreted as a "Travel diary" , a place to explore the memories not only of art but also from a sociological point of view. Wars, charac-ters, scientific discoveries, in a dynamic and interacti-ve way, bringing to light the museum history.
A CURATORIAL WORKABOUT ART AND A STUDY
ABOUT MUSEOGRAPHY
UNIVERSITY PROJECT: GRADUATION THESISYEAR: 2012POLITECNICO OF MILAN
MUSEUM
museo di villa belgiojoso"esplorare le memorie dell' 800"
di guida al territorio, organizzando mostre, rac-
della Regione Lombardia di creare sinergie tra enti e istituzioni, la Rete vuole promuovere la ricerca e la cultura e diventare elemento di riferi-mento per il pubblico e per gli studiosi delle dis-cipline. La Galleria d’Arte Moderna di Milano si colloca all’interno del contesto museale otto-centesco. Attualmente, data la sua esposizione di sole opere d’arte vede come propri competi-
Queste ultime, rinnovate secondo il progetto
ampio progetto previsto per l’Expo 2015. Se in questi musei l’arte è il soggetto principale, Nei musei del costume e quello del Risorgimento, collocati rispettivamente all’interno di Palazzo Morando e Palazzo Moriggia, sono approfondi-ti alcuni ambiti socioculturali dell’800 in un ac-cenno di parallelismo con l’ambito artistico. La Galleria d’Arte Moderna, nel progetto di rinno-
museums Xixth
sociocultural
scope
art
PINACOTECA DI BRERA
museo del risorgimento
palazzo moriggia
palazzo di brera
gallerie di via manzoni
palazzo morandi
GALLERIA ARTE MODERNAgallerie d'italia
museo del costume
1
2
3
4
di guida al territorio, organizzando mostre, raccogliendo bibliogra�e ed esaudendo il desiderio della Regione Lombardia di creare sinergie tra enti e istituzioni, la Rete vuole promuovere la ricerca e la cultura e diventare elemento di riferimento per il pubblico e per gli studiosi delle discipline. La Galleria d’Arte Moderna di Milano si colloca all’interno del contesto museale ottocentesco. Attualmente, data la sua esposizione di sole opere d’arte vede come propri competitors la storica
museogra�co di Italo Rota fanno parte di un ampio progetto previsto per l’Expo 2015. Se in questi musei l’arte è il soggetto principale, Nei musei del costume e quello del Risorgi-mento, collocati rispettivamente all’interno di Palazzo Morando e Palazzo Moriggia, sono approfonditi alcuni ambiti socioculturali dell’800 in un accenno di parallelismo con l’ambito artistico. La Galleria d’Arte Moderna, nel progetto di rinnovo si collocherà come punto d’intersezione fra questi musei, dando
l’ottocento lombardo
percentages of milan
home museums 10%ecclesiastical 10%scientific 12%other museums 12%cultural institutions 21%private fundation 10%
"esplorare le memorie dell' 800"
contest analysis
art museums 25%
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The setting is like a diary which tells stories about the sociocultural aspetcts connected to the oils shown in the exhibition
CONCEPT
travel diaryexploring memories
"museum"art/culture
timeroutecollectionexperiencestory
+
MILAN IN THE XIX CENTURY
A B C
cultural diary XIXth century traveler contemporaneous reader
experience
39
MUSEUM
mission LEVEL
to link objects and travel visions that are instruments to discover and live the past century
TAG-LINE IDENTITY
a moving machine between art and culture used to tell stories through experience
E X P L O R I N G MEMORIES
BONDING belgiojosomuseo di villa
NEW IDENTITY
98
Nuove Gallerie d’Italia di recente apertura. Queste ultime, rinnovate secondo il progetto
40
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The project starts from the new reuse of the existing, picking up the collection of the 800 in a smooth path, following the shape of the existing architecture. The division of space leads to a simplification of the path for the user. The vistor identifies
himself in a 1800 traveler. He explores the history of the century, specifically in the city of Milan. The diagram shows the stages of travel that can be found in the path from the entrance to the end of the journey which is the crucial point.
from the concept to the experience
1 2 3 4 5 6
floor 0
33
D
E
F G
a bc
h
21 3 4 5 6
77a
7b
traveler
experience
customization
revisiting
retention
decisioninfluence
information
start
research
planningsharing
diary of a travel
iii
GAM
RESTAURO
floor -1
GAM
floor 0
GAM
floor 1
GAM
floor 2
the villa
40
MUSEUM
89101112
13
16
21
17
14
18
20
19
15
floor 1
12
13
1415
16
17
18
19
19a
20 21
M
N
O
P
I
L
0 5 10 m
12
13
16
14
15
freedom ofexpression
the industrialcity
photography
artist'sstudio
optical theories
21
17
18
20
19
the work
the end of the century
the poetry of everyday life
the escapefrom the city
the truthresearch
8
9
10
11
ACADEMY
BOURGEOISIE
FOLK
ACADEMY EXHIBITION
NATIONALISM
titanism
6
7
ENTRANCE
TICKET OFFICE
WARDROBE
A
B
C
ACCEPTANCE
THE VILLAD
IDENTITYE
PLANNINGF
THE TRAVELERG
INTRODUCTION
CHARACTERS
COLLECTING
grand tour
POLITICAL IDEALS
NEOCLASSICPAINTERS architeCTS
1
2
3
4
5
EXHIBITION
INTRODUZIONEINTRODUCTION
ACCEPTANCE
COLLETION 1 900
PASSAGGIOPASSAGE
PASSAGGIOFACILITIES
EXHIBITION
MUSEUM SETTING
FACILITIES
MEETING ROOM
MEDIATECA
CAFETERIA
BOOKSHOP
M
N
O
P
FROM neoclassicismTO romanticism
hh
FROM romanticismoTO divisionismo
i
FROM 1800 TO 1900l
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SALA
la borghesia
5
display abacus
The exhibition of the Museum of Villa Belgiojoso (Gam) consiste in the insertion of elements designed according to an abacus. All the pieces are designed in accordance with certain principles: mobility, versatility and assembly. Some of them, in fact, can be combine to create larger structures, in accordance with the spatial differences of the rooms.
multimedia table seats
display table
3
5
4
7
big graphic communicative panel
big MONITOR VIDEO LOOP
sound tower
2
1
communicative panel
interactive totem
interactive multimedia station +VIDEO LOOP display
multimedia stationVIDEO LOOP
singletheca
medium sizetheca
big sizetheca
7 8 9
1011
1212
+
13
98
multimedia station+VIDEO LOOP display + big theca
display of little objects + multimedia station
display of medium objects +multimedia station
graphic communicative panel + little theca +big size theca
14 15
16 17
+ 1210
+ 119+ 109
1
3
4
2
1 ingresso principale
2 catalogo del museo
3 fidelity card
4 merchandising
42
MUSEUM
SALA
la borghesia
5bourgeoisie room
the traveler visitsthe private rooms
the bourgeoisie richness is represented by the luxurious dresses and jewelery
opened drawercontaining jewelery
display supportfor dresses
theca for little objects (50 x 50)
removable panels with fabrics and drawings
1
3
4
2
1 ingresso principale
2 catalogo del museo
3 fidelity card
4 merchandising
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collecting room
academy room
SALA
il collezionismo
3
1
3
4
2
1 ingresso principale
2 catalogo del museo
3 fidelity card
4 merchandising
1
3
4
2
1 ingresso principale
2 catalogo del museo
3 fidelity card
4 merchandising
SALA
l'accademia
2
TAVOLA 13TAVOLA 3
sezione aa’
pianta
SALA 6
0 0,5 1 M
a
a’
TAVOLA 13TAVOLA 4
TAVOLA 13TAVOLA 2
sezione aa’
pianta
a
a’
SALA 3
0 0,5 1 M
44
MUSEUM
corporate image
The choice of the name is aimed at the re-evaluation not only of the museum institution but also of the historical monument. The logo has been designed using the initial of the count of Belgiojoso. It has been modified to get the final logo: it’s made-up of two sections: art and culture.
museo di villa
elgiojoso
museo di villa
belgiojoso
museo di villa
elgiojoso
the characters tell their stories
logo
1
3
4
2
1 ingresso principale
2 catalogo del museo
3 fidelity card
4 merchandising
1
3
4
2
1 ingresso principale
2 catalogo del museo
3 fidelity card
4 merchandising
1
3
4
2
1 ingresso principale
2 catalogo del museo
3 fidelity card
4 merchandising
elgiojosoesplorare le memorie
museo di villa
aticket card
merchandising
exhibition book
b
C
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CONTEST
CONTEST: EPIDERMIC HAPPINESSYEAR: 2012PLACE: FAVARA (AG), ITALY
bob system
task. To create street furniture thinking about happiness in a city in the South of Italy: Favara
BOB is an urban design system which draws inspiration from the soap’s bubbles. These playful elements spreads as a happy wake in the city, they infect people, objects and buildings. The system is constituted from three indipendent parts, all of these have a different function: seat, green and light. The planning important thing is that these elements are light so they can spread in the space and occupy not only the horizontal surfaces but the vertical surfaces too. The study of the shape permit to turn and hang them creating new pubblic spaces. Favara will be enriched with light, flowers and seats and you will admire it from a new point of view: the air.
46
A PROJECT ABOUT A CONCEPT, A BUDGETAND A CITY WHICH HAS TO BE CHANGED
USING THE DESIGN METHOD
epidermic bubbles
b bo
i think that nobody in this room has ever done a common soap bubble and that, admiring the perfect shape and the unbelievable brightness of the colours, has never ask himself how it could be possible to do a similar amazing object in a so easy way.
Charles V. Boys, Le bolle di sapone e le forze che le modellano, Zanichelli, 1974
47
light
play
b b
CONTEST
All the elements have cutted sphere shape, like fallen bubbles on the floor. The seating one has a dimension which is thought for two people. It has a curve inside which permits a comfortable seat both in the horizontal and vertical versions. Around it there’s a metal tube used to fix the elastic net to the structure: the sitting will be soft. The other two elements are similar but one is hollow to contain the grass, the other one is a lamp.
b b
180
9045
30
70
140
lateral viewtop view
pubblic wall
pubblic partecipation
new pubblic spaces
wallhook
TECHNICAL INFORMATION AND MATERIALS
parassita
materiali
system
90°
48
The elastic net permits to give feel the seat like a soft bubble
The light structure is made of thermoformed white plastic
The green bubble is full of earth to give the possibility of growing plants
GREEN plasticELASTIC NET
F
DESIGN
PROJECTSYEAR: 2010-2012MADE
task. Everything that improve my know-ledge about design, from communication to product
The design comes from the passions grown day by day, by the need or desire for excellence. A designer wants to rediscover itself. The client is always different, the applications range from communications to photography to interior. the designers face a new challenge to get the best result. This is due to the multidisciplinarity, commitment and experience, never forgetting the creativity that characterizes it.
52
RESEARCH, PASSION, MULTIDISCIPLINARYMADE UP THE PROFESSION
OF AN INDIVIDUAL
others
DESIGN
53
PROTOTYPING
PROJECT: LAMP MACHINEYEAR: 2012AUTO-PRODUCTION
LIGHT AND SHADOW
task. A piece of furniture, which is based on light and shadow, how it can transform the space and become even more?
The research on Japanese architecture, the dynami-sm of the buildings and their fusion of innovative materials and themes related to nature, leds to experimentation in creating a system that would lead to the creation of successful new architectures. A regular cage exceeds its rigidity meeting of his shadow of the rotating central structure made of a complex curve. This is a machine that generates new spaces.
PROTOTYPE OF AN ELECTRICAL WIRING,
TESTING IN WOOD PROCESSING
OTHERS
55
GRAPHIC
PROJECT: COMMUNICATIONYEAR: 2012PLACE:MONSELICE (PD), ITALY
FORMA MENTIS LOGO
task. To think about a logo that could represents a youth organization, a system of communication
Forma Mentis is a cultural association from the province of Padua. The client needs a logo to repre-sent the mental philosophy of the association, the proactiveness of young minds thinking together in a community. The logo represents the ideas, the building blocks of a future culture. The collaboration is continuing to improve the printed communication and the creation of a web site.
IMPORTANT ADVICE WORK:A REQUEST, THE PROBLEM SOLVING
AND A FINAL PRESENTATION
OTHERS