enter and clear a room 20 nov 07
TRANSCRIPT
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Enter A Building and Clear A Room
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Terminal Learning Objective
• Task: Enter a Building and Clear a Room, 7-4-D109, Battle Drill #6A, ARTEP 7-8 Drill, Battle Drills for the Infantry Platoon & Squad.
• Conditions: Operating as part of a larger force, the squad is moving and receives fire from the enemy from a building. The platoon leader directs the squad to seize a foothold and clear a room.
• Standards: The squad gains a foothold in a building. The squad secures a room by eliminating, capturing, or forcing the withdrawal of the enemy from the room. The squad minimizes noncombatant casualties and collateral damage (ROE dependent). The squad maintains a sufficient fighting force that can defeat the enemy’s counterattack and continue operations.
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LESSON ADMINISTRATIVE DATA
• SAFETY REQUIREMENTS:
• RISK ASSESSMENT LEVEL:
• ENVIRONMENTAL CONSIDERATIONS:
• EVALUATION:
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REFERENCES
• ARTEP 7-8 Drill, Battle Drills for the Infantry Squad and Platoon, June 2002
• STP 7-11B24-SM-TG, Soldier’s Manual, MOS 11B, Infantry, Skill Level 2-4
• FM 3-06.11, COMBINED ARMS OPERATIONS IN URBAN TERRAIN 28 February 2002
• FM 3-21.8, The Infantry Rifle Platoon and Squad March 2007
• TC 90-1, Training for Urban Operations, 2002
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ROOM CLEARING TECHNIQUES
High intensity clearing: are part of a deliberate attack. The task is to seize control of the room with the purpose being the neutralization of the enemy in the room. The fragmentation and or concussion grenades can be used as preparatory fires before the assault.
Precision room clearing: used when the tactical situation calls for room-by-room clearing of a relatively intact building in which enemy combatants and noncombatants may be intermixed. They involve increased risk in order to clear a building methodically, rather than using overwhelming firepower to eliminate or neutralize all its inhabitants.
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PRINCIPLES OF ROOM CLEARING
SURPRISE is the key to a successful assault at close quarters. The fire team or squad clearing the room must achieve surprise, if only for seconds, by deceiving, distracting, or startling the enemy.
SPEED provides a measure of security to the clearing unit. It allows soldiers to use the first few vital seconds provided by surprise to their maximum advantage. In precision room clearing, speed is not how fast you enter the room, rather it’s how fast the threat is eliminated and the room is cleared.
CONTROLLED VIOLENCE OF ACTION eliminates or neutralizes the enemy while giving him the least chance of inflicting friendly casualties. It is not limited to the application of firepower only, but also involves a soldier mind-set of complete domination.
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ROOM CLEARING
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DOOR PLACEMENT
CENTER FED CORNER FED
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The assault element flows in the path of least path of least
resistanceresistance.
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34 12
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3 41 2
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3 41 2
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FATAL FUNNEL
• An entry point into a room that focuses all attention at the point where the individual team members are the most vulnerable.
• NOTE: Hallways and stairwells are extensions of Fatal Funnels.
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FATAL FUNNEL
1
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Point of Domination
• A final point that each team member reaches inside the room that allows the team to have full sectors of fire in that room. By achieving these sectors of fire, the team fully dominates the room with their weapons not their bodies.
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POINTS OF DOMINATION(Center Door)
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POINTS OF DOMINATION(Corner Door)
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22
3
4
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ROOM CLEARING
(CENTER DOOR)
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CENTER DOOR/ #1 MAN
34 12
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IMMEDIATE THREAT
• A hostile force that a team member encounters upon entry of the Fatal Funnel.
• NOTE: In some situations this threat can alter your direction of movement opposite that of the Path of Least Resistance.
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CENTER DOOR/ #1 MAN
IMMEDIATE THREAT
1
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CENTER DOOR/ #1 MAN
1
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CENTER DOOR/ #1 MAN
1
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CENTER DOOR/ #1 MAN
1
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CENTER DOOR/ #1 MAN
1
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CENTER DOOR/ #2 MAN
34 12
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CENTER DOOR/ #2 MAN
IMMEDIATE THREAT
2
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CENTER DOOR/ #2 MAN
2
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CENTER DOOR/ #2 MAN
2
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CENTER DOOR/ #2 MAN
2
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CENTER DOOR/ #2 MAN
2 1
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CENTER DOOR/ #3 MAN
34 12
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CENTER DOOR/ #3 MAN
3
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CENTER DOOR/ #3 MAN
3 1
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CENTER DOOR/ #3 MAN
3 12
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CENTER DOOR/ #4 MAN
34 12
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CENTER DOOR/ #4 MAN
4
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CENTER DOOR/ #4 MAN
4
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CENTER DOOR/ #4 MAN
42
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CENTER DOOR/ #4 MAN
4 12
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INTERLOCKING SECTORS OF FIRE
34 12
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CENTER DOOR
TAP BACKSQUEEZE
UP
34 12
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CENTER DOOR
34 12
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CENTER DOOR
34 12
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CENTER DOOR
1122
34
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CENTER DOOR
1122 3
4
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CENTER DOOR
1122 3
4
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CENTER DOOR
1122 34
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CENTER DOOR
STATUS!
1122 34
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CENTER DOOR
ONE UP!TWO
UP!
THREE UP!FOUR
UP!
1122 34
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CENTER DOOR
ROOM CLEAR!
1122 34
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CENTER DOOR
SPLIT STACK
1122 34
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ROOM CLEARING
(CORNER DOOR)
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CORNER DOOR/ #1 MAN
11 22 3 4
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CORNER DOOR/ #1 MAN
IMMEDIATE THREAT
11
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CORNER DOOR/ #1 MAN
11
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CORNER DOOR/ #1 MAN
11
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CORNER DOOR/ #1 MAN
11
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CORNER DOOR/ #1 MAN
11
22
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CORNER DOOR/ #2 MAN
11 22 3 4
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CORNER DOOR/ #2 MAN
IMMEDIATE THREAT
22
11
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CORNER DOOR/ #2 MAN
22
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CORNER DOOR/ #2 MAN
22
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CORNER DOOR/ #2 MAN
22
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CORNER DOOR/ #2 MAN
22
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CORNER DOOR/ #2 MAN
22
11
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CORNER DOOR/ #3 MAN
#3
11 22 3 4
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CORNER DOOR/ #3 MAN
3
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CORNER DOOR/ #3 MAN
3
11
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CORNER DOOR/ #3 MAN
3
11
22
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CORNER DOOR/ #4 MAN
#4
11 22 3 4
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CORNER DOOR/ #4 MAN
4
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CORNER DOOR/ #4 MAN
4
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CORNER DOOR/ #4 MAN
422
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CORNER DOOR/ #4 MAN
4
11
22
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INTERLOCKING SECTORS OF FIRE
11
224
3
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CORNER DOOR
TAP BACK SQUEEZE
UP
11 22 3 4
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CORNER DOOR
11 22 3 4
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CORNER DOOR
11
22 3 4
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CORNER DOOR
11
22
3 4
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CORNER DOOR
11
223
4
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CORNER DOOR
11
22
3
4
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CORNER DOOR
11
22
3
4
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CORNER DOOR
STATUS!
11
22
3
4
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CORNER DOOR
ONE UP!
TWO UP!
THREE UP!
FOUR UP!
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22
3
4
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CORNER DOOR
ROOM CLEAR!
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22
3
4
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CORNER DOOR
STACK LEFT
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22
3
4
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CORNER DOOR
11
22
3
4
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CORNER DOOR
FOUR COMING
OUT
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CORNER DOOR
11 22 3 4
COME OUT
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Hallway Clearing Techniques
• DIAMOND FORMATION (Serpentine Technique) is used in narrow hallways.
• VEE FORMATION (Rolling T) is used in wide hallways.
• Clearing “T” Intersections is actions taken coming from the base of the “T”.
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DIAMOND Technique(Narrow Hallways)
11
22
3
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VEE Technique (Wide Hallways)
11
22
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Clearing “T” IntersectionPositions
11
223
4
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Clearing “T” IntersectionPositions
11
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3
4
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Clearing “T” IntersectionPositions
1122
34
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Clearing “T” IntersectionPositions
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3
4
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Clearing “T” IntersectionPositions
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22
3 4
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Clearing Stairwells andStaircases
Stairwells and staircases are comparable to doorways in that they create a fatal funnel; however, the danger is intensified by the three-dimensional aspect of additional landings. The ability of the squad or team to conduct the movement depends upon which direction they are traveling and the layout of the stairs. Regardless, the clearing technique follows a basic format:
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Clearing Stairwells andStaircases, continued
• The squad leader designates an assault element to clear the stairs.
• The squad or team maintains 360-degree, three-dimensional security in the vicinity of the stairs.
• The squad leader then directs the assault team to locate, mark, bypass and or clear any obstacles or booby traps that may be blocking access to the stairs.
• The assault element moves up (or down) the stairways by using either the two-, three-, or four-man flow technique, providing overwatch up and down the stairs while moving.
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Clearing Stairwells and Staircases,continued
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STAIRSSTAIRS
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LANDINGUP
Closed StairwellsClosed Stairwells
OO II OO = OUTSIDE
I I = INSIDE
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Closed StairwellsClosed Stairwells• Hesitation on staircases allows time for the
enemy to react.
• KEEP YOUR MOMENTUM AND DO NOT GET BOGGED DOWN!
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UP
StairwellsStairwells
11 22 3 4
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UP
StairwellsStairwells
11 22 3 4
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UP
StairwellsStairwells
#1 man clears the landing
11
22 3 4
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UP
StairwellsStairwells
#2 man moves out along side The #1 man to a vantage pointAllowing the team to move in Position.
#3 man covers high
#4 maintains rear security
1122
3
4
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UP
StairwellsStairwells
#2 Man clears the corner using the pie method and engages any enemy on the landing.
1122
3
4
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UP
StairwellsStairwells
# 1 man gives Nod to #2 man.
#1 & #2 Execute High/Low Technique
Team will re-stack on landing or continue up the stairwell.
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22
3
4
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UP
StairwellsStairwells
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• Open stairwells are cleared similarly to that of a closed stairwell. The vantage points at which you would stop to pull security will change. Although it is not the preferred technique, walking backwards up the stairs to clear the above landing is permitted. The position of the soldier clearing the stairwell is of little concern as long as the area of responsibility is covered.
Open Stairwells
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Summary
• Task: Enter a Building and Clear a Room, 7-4-D109, Battle Drill #6A, ARTEP 7-8 Drill, Battle Drills for the Infantry Platoon & Squad.