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    EPIC UK presents

    Codex: Chaos Space MarinesCodex: Chaos Space MarinesCodex: Chaos Space MarinesCodex: Chaos Space Marines

    An unofficial codex for use with Games Workshop's Epic Armageddon rule set

    Version: 090710

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    Information

    More information about the Chaos Space Marines

    For more information into the background of the Chaos Space Marines please visit Games Workshops website.

    Thank you

    A big thank you has to go to the EPIC UK committee; without their enthusiasm, for a game that they love, this army bookwouldnt be a reality. The wish and will to improve a fantastic tournament war-game, within the UK, has been their only pay-ment.

    A big thank you also has to go to Games Workshop; without their imagination, creativeness and support this game would not bearound today. A special thank you has to go to Jervis Johnson and all the Fanatic team, both past and present.

    Also a big thank you has to go to all the independent EPIC developers, especially the army developers on the Tactical Commandinternet forum. Without their ideas some of the developments within the book wouldnt have been a reality.

    Pictures

    All miniatures photographed within this book are Games workshop 2003. All rights reserved.Used without permission models painted by Alex Cairns, Christian Salling, David Bartley, Kevin Bott, Steve Gullick, Tim Hunt,Joe Jephson, Mark Preston, Chris Steel, Dave Thomas, Chris Webb and Matthew Lickiss.

    Text

    All text (including stories) is an unofficial production created by EPIC-UK derived, without permission, upon the Warhammerintellectual property owned by Games Workshop Ltd.

    Disclaimer

    This book is completely unofficial and in no way endorsed by Games Workshop Limited.

    Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest,

    Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo,

    Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/

    Imperial Eagle device, 'Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II

    logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great

    Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, In-

    quisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo,

    Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle,

    Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos,

    Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch,

    Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo,

    Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles,

    locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the War-

    hammer 40,000 universe are either , TM and/or Copyright Games Workshop Ltd 2000-2008, variably registered in the UKand other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to

    their respective owners.

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    Table of Contents

    Information...................................................................................................................................... 2

    Black Legion Chaos Space Marines....................................................................................................... 5

    Special Rules........................................................................................................................... 5

    Black Legion Units................................................................................................................... 7

    Black Legion Allies................................................................................................................... 13

    Chaos Titans........................................................................................................................... 13

    Chaos Navy............................................................................................................................ 15

    Daemons................................................................................................................................ 16

    Black Legion Army List............................................................................................................. 19

    Death Guard..................................................................................................................................... 22

    Special Rules........................................................................................................................... 22

    Death Guard Units................................................................................................................... 23

    Death Guard Titan Legion......................................................................................................... 26

    Chaos Navy............................................................................................................................ 27

    Death Guard Army List............................................................................................................. 28

    Emperors Children............................................................................................................................. 31

    Special Rules........................................................................................................................... 31

    Emperors Children Units........................................................................................................... 32

    Emperors Children Titan Legion................................................................................................. 35

    Emperors Children Army List..................................................................................................... 36

    Thousand Sons................................................................................................................................. 39

    Special Rules........................................................................................................................... 39

    Thousand Sons Units................................................................................................................ 40

    Thousand Sons Titan Legion...................................................................................................... 43

    Thousand Sons Army List.......................................................................................................... 44

    World Eaters..................................................................................................................................... 47

    Special Rules........................................................................................................................... 47

    World Eaters Units................................................................................................................... 48

    World Eaters Titan Legion......................................................................................................... 51

    Chaos Navy............................................................................................................................ 52

    World Eaters Army List............................................................................................................. 53

    Codex Chaos Space Marines, How, What and Why................................................................................. 55

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    Black LegionChaos Space Marines

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    Black Legion Chaos Space Marines

    Special Rules

    Factions

    Each formation in a Black Legion army is part of a faction that owes allegiance to either one of the

    gods of Chaos or to Chaos Undivided. The player must decided which faction each formation belongsto when selecting their list and the choice must be noted on any army roster produced.With the exception of Chaos undivided, the different factions have millennia old hatred for each otherand this is represented by the following rules:

    Formations belonging to Khorne hate Slaanesh formations and vice-versa.Formations belonging to Nurgle hate Tzeentch formations and vice-versa.

    A formation that has no units from a hated formation within 30cms gains a +1 modifier to all its Ini-tiative tests. This modifier only applies to formations that are on the battlefield, aircraft, spaceships or

    other formations off table never benefit from this bonus.

    Summoned Units

    Formations that purchase the upgrade Daemonic Pact, or units with this ability, allow the player tosummon daemons to the battlefield. To summon Daemons the player must also purchase a Daemonicpool from which to summon. This pool contains two sections, one for lesser daemons and one forgreater daemons and is not faction specific. The size of such pools must be visible to all players at alltimes and it is suggested that either tokens or dice are used to indicate the size of each pool available.As daemons are summoned the pool must be changed to reflect its current size.

    To summon daemons the formation declares its intention to summon before any action roll is made.The player then rolls 2D3 to generate the number of summoning points available for this formation.The number of points required to summon each type of daemonic unit will be noted on its data sheet.

    The formation may then summon daemons up to the number of summoning points generated, withany points not used lost, up to the number of points left in the daemonic pool.The faction of the summoning formation determines what type of daemons may be summoned as be-low:

    Khorne Bloodthirster, BloodlettersNurgle Great Unclean One, PlaugebearersSlaanesh Keeper of Secrets, Daemonettes

    Tzeentch Lord of Change, FlamersAny Faction Daemonic Beasts.

    Players may only have one greater daemon for a given faction on the table at any given time. Sum-moned units must be setup with their base within 5cms of any none-summoned unit in the summon-

    ing formation (i.e. You cannot place a chain of summoned units). They cannot be placed in enemyzones of control or impassable terrain.

    Summoned units become part of the summoning formation for all rules purposes as long as they re-

    main on the battlefield. Summoned units do not cause blast markers to placed on the formation whenthey are destroyed, however daemonic units killed in an assault to count towards the number of unitskilled when calculating the modifiers for assault resolution. Summoned units that are destroyed are

    removed from play and the summoning cost of each unit is lost from the players daemonic pool.

    Summoned units remain in play until the end phase of the turn in which they were summoned. After

    all formations have attempted to rally any summoned units are removed from play and the total oftheir summoning points returned to the relevant daemonic pool. Note this may cause the formationto now have more blast markers than its number of units an will therefore become broken. GreaterDaemons returned to the daemonic pool keep any damage points taken and do not heal these points

    while off board. When summoned subsequently they maintain this damage points.When a formation becomes broken all summoned units are destroyed.

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    When calculation victory points at the end of a GT scenario game use the following rules. For lesserdaemon pools score half points if the pool is less than or equal to 50% and full points if the pool is at

    25% strength or less. Treat Greater Daemons as war engines for purpose of victory points.

    Favour of the Gods

    The powers of Chaos are quick to both reward and punish. To reflect this in the strategy phase of each

    turn if the player rolls a 6 they are rewarded with a bonus of 1D3 summoning points to add to anydaemonic pool, however, if the player rolls a 1 then they lose 1D3 summoning points from any dae-monic pool. If the player never purchased a pool, or all pools are at zero points there is no effect.

    Augmented Summoning

    Some units have the ability Augment Summoning. Units with this ability allow extra dice to the throw-ing when summoning daemons. For example, a unit with Augment Summoning (+2D3) would allow aformation to roll 4D3 for summoning points as opposed to the normal 2D3.

    Daemonic Focus

    Certain units are denoted as having the ability Daemonic Focus. Any formation with a unit with thisability may elect to keep any or all summoned units in play in the end phase. Broken formations maynot use this ability as any daemons summoned by this formation are lost when the formation becomesbroken.

    Lord Upgrades

    Lord characters may only be added to core units within the formation they belong to. They may not beadded to any upgrade units purchased for the faction.

    Dreadclaws

    Dreadclaws allow chaos formation to enter play using the Planetfall rules with one exception. Dread-

    claws never roll for random deviation once their entry point has been determined. They may not beplaced in impassable terrain or enemy zones of control.The following units may be transported in Dreadclaws :- Bezerkers, Chaos Dreadnoughts, Emperors

    Children Havocs, Havocs, Noise Marines, Plague Marines, Chaos Space Marines and Thousand Sons.

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    Black Legion Units

    Chaos Space Marine Warlord

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    Daemon Weapon Base Contact Assault Weapon Extra Attack +1, Macro Weapon

    Notes: Invulnerable Save, Supreme Commander

    Chaos Space Marine Lord

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    Daemon WeaponWarp Bolt

    Base Contact15cm

    Assault WeaponSmall Arms

    Extra Attack +1, Macro WeaponExtra Attack +1, Macro Weapon

    Notes: Can be either Sorcerer or Lord. Both gain Commander, Leader, Invulnerable save. Lords receive a Daemon Weapon, Sorcerers receive aWarp Bolt

    Chaos Space Marine Champion

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    Daemon ArtefactDaemonic Bolt

    Base Contact15cm

    Assault WeaponSmall Arms

    Extra Attack +1, First StrikeExtra Attack +1, First Strike

    Notes: Augmented Summoning (2D3), Invulnerable Save. Khornate, Nurgle and Undivided Champions receive a Daemonic Artefact. Slaaneshand Tzeentch Champions have a Daemonic Bolt

    Chaos Space Marine Icon Bearer

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    None

    Notes: Daemonic Focus, Invulnerable Save, Leader

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    Daemon Prince

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm(30 cm)

    3+4+

    3+ 3+

    Weapon Range Firepower Notes

    Possessed WeaponWarp Blast

    Base Contact15cm

    Assault WeaponSmall Arms

    Extra Attacks +2, Macro WeaponExtra Attacks +1, Macro Weapon

    Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increase the move to 30cm but reduce the saveto 4+

    Chaos Space Marine

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 4+ 4+

    Weapon Range Firepower Notes

    BoltersAutocannon

    15cm45cm

    Small ArmsAP5+/AT6+

    Notes:

    Chaos Space Marine Bikes

    Type Speed Armour Close Combat Fire Fight

    Infantry 35cm 4+ 3+ 4+

    Weapon Range Firepower Notes

    Chain SwordsBolters

    Base Contact15cm

    Assault WeaponSmall Arms

    Notes: Mounted

    Chaos Space Marine Terminators

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 3+ 3+

    Weapon Range Firepower Notes

    Power WeaponsCombi-Bolters

    2 x Reaper Autocannon

    Base Contact15cm30cm

    Assault WeaponSmall ArmsAP4+/AT6+

    Extra Attack +1, Macro Weapon

    Notes: Reinforced Armour, Thick Rear Armour, Teleport

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    Berzerkers

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 2+ 5+

    Weapon Range Firepower Notes

    Chain AxeBolt Pistol

    Base Contact15cm

    Assault WeaponSmall Arms

    Notes: Fearless

    Noise Marines

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 4+ 3+

    Weapon Range Firepower Notes

    Sonic BlastersBlast Masters

    15cm30cm

    Small ArmsAP5+/AT6+ Disrupt

    Notes: Fearless

    Plague Marines

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 3+ 3+ 4+

    Weapon Range Firepower Notes

    Plague KnifesBolters

    Base Contact15cm

    Assault WeaponSmall Arms

    Notes: Fearless

    Thousand Sons

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 5+ 4+

    Weapon Range Firepower Notes

    Bolters 15cm Small Arms

    Notes: Fearless, Reinforced Armour

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    Obliterators

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 3+ 2+

    Weapon Range Firepower Notes

    3 x Body Weapons 45cm AP5+/AT5+/AA6+

    Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

    Raptors

    Type Speed Armour Close Combat Fire Fight

    Infantry 30cm 4+ 3+ 4+

    Weapon Range Firepower Notes

    Chain SwordsMelta Weapons

    Base Contact15cm

    Assault WeaponSmall Arms

    Notes: Jump Packs

    Havocs

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 5+ 3+

    Weapon Range Firepower Notes

    2 x Autocannon 45cm AP5+/AT6+

    Notes:

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    Chaos Rhino

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 30cm 5+ 6+ 6+

    Weapon Range Firepower Notes

    Twin Bolters 15cm Small Arms

    Notes: Transport (May carry two of the following units: Chaos Space Marines, Berzerkers, Noise Marines, Emperors Children Havocs, Cabal ofSorcerers, Plague Marines, Thousand Sons or Havocs)

    Chaos Predator

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 30cm 4+ 6+ 5+

    Weapon Range Firepower Notes

    2 x Heavy BolterTwin-LinkedLascannon

    30cm45cm

    AP5+AT4+

    Notes:

    Chaos Land Raider

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 25cm 4+ 6+ 4+

    Weapon Range Firepower Notes

    Twin Heavy Bolter2 x Twin-Linked

    Lascannon

    30cm45cm

    AP4+AT4+

    Notes: Reinforced Armour, Thick Rear Armour. Transport (May carry one Chaos Terminator, Emperors Children Terminator, Death Guard Termi-nator, Thousand Sons Terminator or World Eater Terminator unit or two of the following units: Chaos Space Marines, Berzerkers, Noise Marines,Emperors Children Havoc, Death Guard Havoc, Cabal of Sorcerers, Plague Marines, Thousand Sons or Havocs)

    Chaos Dreadnought

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 15cm 4+ 4+ 4+

    Weapon Range Firepower Notes

    Power FistTwin Autocannon

    Base Contact45cm

    Assault WeaponAP4+/AT5+

    Extra Attack +1, Macro Weapon

    Notes: Fearless, Walker

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    Defiler

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 20cm 4+ 4+ 3+

    Weapon Range Firepower Notes

    Battle ClawsTwin Heavy

    FlamersReaper Autocannon

    Battlecannon

    Base Contact15cm

    30cm75cm

    Assault WeaponAP3+ and

    Small ArmsAP4+/AT6+AP4+/AT4+

    Extra Attack +1, Macro WeaponIgnore Cover

    Notes: Fearless, Infiltrator, Invulnerable Save, Walker

    Decimator

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 4+ 4+

    Weapon Range Firepower Notes

    2 x Twin ReaperAutocannon

    2 x Twin ReaperAutocannon

    Decimator Cannon

    30cm

    30cm

    45cm

    AP3+/AT5+

    AP3+/AT5+

    3 BP

    Notes: Damage Capacity 3, Fearless, Reinforced Armour.

    Left Arc

    Right Arc

    Fixed Forward, Ignore Cover, Macro Weapon

    Chaos Vindicator

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 25cm 4+ 6+ 4+

    Weapon Range Firepower Notes

    Demolisher Cannon 30cm AP3+/AT4+ Ignore Cover

    Notes:

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    Black Legion Allies

    Chaos Titan Legion

    Special Rules

    Void Shields

    Chaos titans are protected by void shield generators. The number of void shields each titan has isnoted on the titans datasheet.

    Each void shield will automatically stop one point of damage and then go down. Do not make armoursaves for damage stopped by void shields, nor allocate Blast markers. Once all of the shields havebeen knocked down, the titan may be damaged normally and you may make saving throws against

    any hits that are scored. Hits from close combat ignore void shields but units using their firefight val-ues must first knock down any shields before they can damage the titan.

    Void shields that have been knocked down can be repaired. Each titan can repair one downed void

    shield in the end phase of each turn. In addition, if a titan regroups it can use the dice roll to eitherrepair the void shield or remove Blast markers (e.g. if you rolled a 2 you could repair 2 shields, re-move 2 blast makers, or repair 1 shield and remove 1 Blast marker).

    Chaos Titan Legion Units

    Banelord Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 2+ 4+

    Weapon Range Firepower Notes

    BattleheadDoom Fist

    Havoc Missile RackHellstrike Cannon

    Tail

    15cmBase Contact

    OR 30cm60cm60cm

    Base ContactOR 75cm

    Small ArmsAssault Weapon4 x AP4+/AT4+

    6 x 2 BP3BP

    Assault WeaponAP4+/AT4+

    Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker

    Critical Hit Effect:.Move 3D6cm in a random direction. If this move takes the Banelord into impassable terrain or another unit it cant move overthen it stops when it contacts this obstruction and takes an extra point of damage. Any units moved over are hit on a 4+

    Extra Attacks +2, Fixed ForwardTitan Killer(D3), Extra Attack +2Forward ArcIndirect Fire, Single Shot. Forward ArcMacro Weapon Ignore Cover. Forward ArcExtra Attack +1

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    Ravager Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 20cm 4+ 3+ 4+

    Weapon Range Firepower Notes

    BattleheadDoomburner

    2 x Death StormTail

    15cm45cm45cm

    Base ContactOR 75cm

    Small ArmsMW2+

    4 x AP4+/AT4+Assault Weapon

    AP4+/AT4+

    Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Ravagers plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying thetitan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor ex-plodes units within 5cms of the titan are hit on a 5+

    Extra Attack +2, Fixed Forward ArcTitan Killer(D3), Ignore Cover, Fixed Forward ArcForward ArcExtra Attack +1

    Feral Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 30cm 5+ 4+ 5+

    Weapon Range Firepower Notes

    BattleheadHellmouth

    Deathstorm

    15cm30cm45cm

    Small Arms3BP

    4 x AP4+/AT4+

    Notes: Damage Capacity 3, 2 Void Shields, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Feral titan staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it stopsand takes an extra point of damage. Any units moved over are hit on a 6+

    Extra Attacks +2, Fixed Forward ArcIgnore Cover, Fixed Forward ArcForward Arc

    Death Wheel

    Type Speed Armour Close Combat Fire Fight

    War Engine 30cm 4+ 5+ 3+

    Weapon Range Firepower Notes

    2 x ReaperAutocannon

    2 x ReaperAutocannonBattlecannonBattlecannon

    30cm

    30cm

    75cm75cm

    AP4+/AT6+

    AP4+/AT6+

    AP4+/AT4+AP4+/AT4+

    Left Arc

    Right Arc

    Left ArcRight Arc

    Notes: Damage Capacity 4, 2 Void Shields, Fearless, Reinforced Armour.

    Critical Hit Effect:The Death Wheel rolls 3D6cms in a random direction (stopping if it contacts impassable terrain or another war engine) inflictinga hit on any unit moved over, and is then destroyed

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    Chaos Navy

    Chaos Navy Units

    Hellblade Fighter

    Type Speed Armour Close Combat Fire Fight

    Fighter - 6+ - -

    Weapon Range Firepower Notes

    2 x ReaperAutocannon

    30cm AP4+/AT6+/AA6+

    Notes:

    Fixed Forward Arc

    Helltalon Bomber

    Type Speed Armour Close Combat Fire Fight

    Fighter Bomber - 5+ - -

    Weapon Range Firepower Notes

    Incendiary BombsTwin LascannonHavoc Launcher

    15cm45cm45cm

    2BPAT4+/AA4+AP5+/AT6+

    Notes:

    Fixed Forward ArcFixed Forward ArcFixed Forward Arc

    Devastation Cruiser

    Type Speed Armour Close Combat Fire Fight

    Spaceship - - - -

    Weapon Range Firepower Notes

    OrbitalBombardment

    Pin Point Attack

    na

    na

    3BP

    MW2+

    Notes: May carry 20 units that can be deployed by Dreadclaws

    Macro Weapon

    Titan Killer(D3)

    Despoiler Battleship

    Type Speed Armour Close Combat Fire Fight

    Spaceship - - - -

    Weapon Range Firepower Notes

    OrbitalBombardment

    3 x Pin Point Attack

    na

    na

    3BP

    MW2+

    Notes: May carry 40 units that can be deployed by Dreadclaws, Slow and Steady

    Macro Weapon

    Titan Killer(D3)

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    Daemons

    Daemonic Units

    Bloodthirster - Greater Daemon of Khorne

    Type Speed Armour Close Combat Fire Fight

    War Engine 30cm 4+ 3+ -

    Weapon Range Firepower Notes

    Axe of KhorneBloodthirster Whip

    Base ContactBase Contact

    Assault WeaponAssault Weapon

    Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker

    Critical Effect:Bloodthirster is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

    Extra Attack +2, Titan Killer (1)Extra Attack +1, Titan Killer (1)

    Great Unclean One - Greater Daemon of Nurgle

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 4+ 4+

    Weapon Range Firepower Notes

    Nurgling SwarmStream ofCorruption

    Base Contact15cm

    OR 15cm

    Assault WeaponSmall Arms

    3 BP

    Notes: 8 Summoning points. Damage Capacity 4. Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker

    Critical Effect:Great Unclean One is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

    Extra Attack +1Extra Attack +1, Ignore CoverIgnore Cover

    Keeper of Secrets - Greater Daemon of Slaanesh

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 3+ 4+

    Weapon Range Firepower Notes

    Lash of Torment

    Gaze of Slaanesh

    Base Contact

    15cmOR 30cm

    Assault Weapon

    Small Arms3 x MW4+

    Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Reinforced Armour, Walker

    Critical Effect:Keeper of Secrets is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

    Extra Attack +1, First Strike, Macro Weapon,

    Extra Attack +1, First Strike, Macro Weapon

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    Lord of Change- Greater Daemon of Tzeentch

    Type Speed Armour Close Combat Fire Fight

    War Engine 30cm 4+ 5+ 3+

    Weapon Range Firepower Notes

    Bedlam StaffWithering Gaze

    Base Contact15cm

    OR 45cm

    Assault WeaponSmall Arms2 x MW3+

    Notes: 8 Summoning points. Damage Capacity 3. Fearless, Inspiring, Invulnerable Save, Jump Pack, Reinforced Armour, Walker

    Critical Effect:Lord of Change is destroyed. Any summoned daemonic units within 5cms are destroyed on a 6+

    Extra Attack +1, Macro WeaponExtra Attack +1, Macro Weapon

    Daemonic Beasts

    Type Speed Armour Close Combat Fire Fight

    Infantry 20cm 4+ 3+ -

    Weapon Range Firepower Notes

    Claws and Fangs Base Contact Assault Weapon

    Notes: 1 Summoning points. Infiltrate, Invulnerable Save

    Bloodletter - Lesser Daemon of Khorne

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 4+ -

    Weapon Range Firepower Notes

    Hellblades Base Contact Assault Weapon

    Notes: 1 Summoning points. Invulnerable Save

    Extra Attack +1

    Daemonette - Lesser Daemon of Slaanesh

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 3+ -

    Weapon Range Firepower Notes

    Daemonic Claws Base Contact Assault Weapon

    Notes: 1 Summoning points. First Strike, Invulnerable Save

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    Flamer - Lesser Daemon of Tzeentch

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 5+ 5+ 4+

    Weapon Range Firepower Notes

    Flames of Tzeentch Base ContactOR 15cm

    Assault WeaponSmall Arms

    Notes: 1 Summoning points. Invulnerable Save

    Extra Attack +1

    Plague Bearer - Lesser Daemon of Nurgle

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 3+ 4+ 6+

    Weapon Range Firepower Notes

    Plague SwordsPlague of Flies

    Base Contact15cm

    Assault WeaponSmall Arms

    Notes: 1 Summoning points. Invulnerable Save

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    Black Legion Army List

    Black Legion armies have a strategy rating of 4. Black Legion, Chaos Navy and Chaos Titans have Ini-tiative 2+.

    Using the army List

    For every Retinue taken you may select one Elite formation and two Support formations. Eachformation may take a maximum of 4 upgrades, but each upgrade can only be selected once by

    each formation.

    A maximum of up to a third of the points available to the army maybe spent on Chaos Navyand Chaos Titan formations.

    Black Legion Core Formations

    Detachment Units Upgrades Points Cost

    Retinue One Chaos Space Marine Lord Characterand eight Chaos Space Marine units

    All 275

    Black Legion Elite Formations

    Detachment Units Upgrades Points Cost

    Chaos Space MarineTerminators

    Once Chaos Space Marine Lord Characterand four Chaos Space Marine Terminatorunits

    Chaos Dreadnought, Defilers, Chaos Land Raiders, Oblit-erators, Daemonic Pact, Chaos Champion, Icon Bearer,Daemon Prince, Warlord.

    0-2 additional Chaos Space Marine Terminators for 60points each

    275

    Chosen Four Chaos Space Marine units with theaddition of Scout

    Dreadclaws, Chaos Rhinos, Daemonic Pact, ChaosDreadnought

    125

    Decimators One to Three Decimators Defilers 225 each

    Black Legion Support Formations

    Detachment Units Upgrades Points Cost

    Armoured Company Four to Eight Chaos Predators and/orChaos Land Raiders in any combination

    Chaos Vindicators, Defilers Predator50 each

    Land Raider75 each

    Bike Company One Chaos Space Marine Lord Characterand eight Chaos Space Marine Bike units

    Daemonic Pact, Icon Bearer, Warlord 300

    Defiler Assault Pack Four Defilers None 275

    Raptor Cult One Chaos Space Marine Lord Characterand four Raptor units

    Daemonic Pact, Warlord0-4 additional Raptor units for 35 points each

    175

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    Black Legion Upgrades

    Detachment Units Points Cost

    0-1 Warlord Replace one Chaos Space Marine Lord Character with a Chaos Space Marine Warlord 50

    Chaos Champion Add One Chaos Champion Character 50

    Chaos Land Raiders Add up to Four Chaos Land Raiders 75 each

    Chaos Vindicators Add up to Three Chaos Vindicators 35 each

    Cult Marines Add Four units belonging to the Cult associated with the Retinues faction as follows :-Berzerkers (Khorne), Noise Marines (Slaanesh), Plague Marines (Nurgle), Thousand Sons (Tzeentch)

    150

    Daemon Prince Replace the unit in the formation that includes a Chaos Space Marine Lord or Chaos Space MarineWarlord character with a Daemon Prince unit. If a Warlord Character is replaced the Daemon Princegains the Supreme Commander ability

    50

    Daemonic Pact Allows the formation to summon Daemons from the Daemon pool 25

    Defilers Add up to three Defilers 75 each

    Dreadclaws Transport the entire formation in Dreadclaws. 5 per unit

    Havocs Add four Havoc units 150

    Icon Bearer Add one Icon Bearer Character 50

    Obliterators Add up to three Obliterators 85 each

    Chaos Rhinos Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units afterany upgrades that can be transported have been taken. No transport spaces may be left over if it ispossible to avoid this.

    10 each

    Daemon Pool

    Detachment Units Points Cost

    Daemon Pool Any number of Lesser Daemon unitsAny number of Greater Daemons

    20 each75 each

    Chaos Navy

    Detachment Units Points Cost

    Hellblade Flight Three Hellblade Fighters 200

    Helltalon Flight Two Helltalon Fighter bombers 250

    0-1 Orbital Support One Devastation Class CruiserOR One Despoiler Class Battleship

    150250

    Chaos Titans

    Detachment Units Points Cost

    Banelord One Banelord Titan 800

    Ravager One Ravager Titan 650

    Feral One Feral Titan 275

    Death wheel Squadron One to three Death wheels 275 each

    Chaos Dreadnoughts Add up to three Dreadnoughts 50 each

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    Death Guard

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    Death Guard

    Special Rules

    InfestationFormations solely made up of units with infestation use the following rules. The formation must be held in

    reserve and will deploy using the rules for teleportation from the core Epic Armageddon rule book, with the

    following amendment. Place a single unit anywhere on the battlefield. Roll the number of dice indicated in

    the formations listing and place the resulting number of units in formation with the first unit placed. Now

    roll for blast markers as per the teleportation rules.

    Formations containing units with infestation may only contest objectives in the GT scenario.

    Summoned Units

    See Page 5.

    Favour of the Gods

    See Page 6.

    Augmented Summoning

    See Page 6.

    Daemonic Focus

    See Page 6.

    Lord UpgradesSee Page 6.

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    Death Guard Havocs

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 3+ 5+ 3+

    Weapon Range Firepower Notes

    2 x Autocannon 45cm AP5+/AT6+

    Notes: Fearless

    Death Guard Defiler

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 20cm 4+ 3+ 4+

    Weapon Range Firepower Notes

    Battle ClawsFlail

    Reaper AutocannonPlague Cannon

    Base ContactBase Contact

    30cm45cm

    Assault WeaponAssault Weapon

    AP4+/AT6+2 x AP3+/AT5+/AA5+

    Extra Attack +1, Macro Weapon

    Notes: Fearless, Infiltrator, Invulnerable Save, Walker

    Plague Zombies

    Type Speed Armour Close Combat Fire Fight

    Infantry 10cm 5+ 6+ -

    Weapon Range Firepower Notes

    Claws & Teeth Base Contact Assault Weapon

    Notes: Fearless, Infiltrators, Infestation

    Contagion Engine

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 15cm 5+ 5+ 5+

    Weapon Range Firepower Notes

    Vomit CannonPlague Catapult

    30cm45cm

    AP4+/AT6+1 BP Disrupt, Indirect

    Notes: Fearless, Invulnerable Save

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    Plague Tower

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 4+ 4+

    Weapon Range Firepower Notes

    Plague Mortar2 x Battlecannon

    Rot Cannon

    60cm75cm90cm

    3+D3 BPAP4+/AT4+AP3+/AT5+

    Notes: Damage Capacity 6, Fearless, Reinforced Armour. Transport May transport Sixteen of the following units: Daemon Prince, Chaos SpaceMarines, Plague Marines, Death Guard Havocs, Death Guard Terminators - Daemon Princes and Death Guard Terminators take 2 spaces each

    Critical Hit Effect:The Plague Tower suffers an extra point of damage and D3 occupants killed

    Disrupt, Fixed Forward Arc

    Ignore Cover, Fixed Forward Arc

    Plague Reaper

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 5+ 5+

    Weapon Range Firepower Notes

    3 x Heavy BolterDemolisher Cannon

    Pus Cannon3 x Lascannon

    30cm30cm30cm45cm

    AP5+AP3+/AT4+

    2 BPAT5+

    Notes: Damage Capacity 3, Fearless, Reinforced Armour

    Critical Hit Effect:Plague Reaper is Destroyed and units within 5cm are hit on a 6+

    Ignore Cover, Fixed Forward ArcIgnore Cover, Fixed Forward Arc

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    Death Guard Allies

    Death Guard Titan Legion

    Special Rules

    Void Shields See page 13

    Plaguelord Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 10cm 4+ 3+ 4+

    Weapon Range Firepower Notes

    Plague FlailPutrifier Cannon

    Corruption CannonGreater Plague

    Mortar

    Base Contact45cm60cm60cm

    Assault Weapon4 x AP3+/AT5+

    3 x MW4+6 BP

    Notes: Damage Capacity 9, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker

    Critical Hit Effect:The Plaguelords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying thetitan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor ex-plodes units within 5cms of the titan are hit on a 4+

    Extra Attack +2 Titan Killer (D3)Forward ArcForward ArcDisrupt, Ignore Cover. Forward Arc

    Repugnant Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 4+ 4+

    Weapon Range Firepower Notes

    Plague Maw

    Putrifier CannonPestilence Barrage

    45cmOR 15cm

    45cm60cm

    1 BPSmall Arms

    4 x AP3+/AT5+3 BP

    Notes: Damage Capacity 7, 4 Void Shields, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Repugnants plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying thetitan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor ex-plodes units within 5cms of the titan are hit on a 5+

    Disrupt, Ignore Cover, Forward ArcExtra Attack +2, Ignore CoverForward ArcDisrupt, Ignore Cover. Forward Arc

    Plaguehound Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 20cm 5+ 5+ 5+

    Weapon Range Firepower Notes

    Decay CannonRot Mortar

    30cm30cm

    4 x AP3+3 BP

    Notes: Damage Capacity 4, 2 Void Shields, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Plaguehound staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then itstops and takes an extra point of damage. Any units moved over are hit on a 6+

    Disrupt, Forward ArcIgnore Cover, Forward Arc

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    Chaos Navy

    Chaos Navy Units

    Plagueship

    Type Speed Armour Close Combat Fire Fight

    Spaceship - - - -

    Weapon Range Firepower Notes

    OrbitalBombardment

    na 6BP

    Notes: Slow and Steady

    Macro Weapon

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    Death Guard Army List

    Death Guard armies have a strategy rating of 4. Death Guard units, Chaos Space Marine and Titanshave Initiative 1+. Plague Engines, Plague Zombies and Chaos Navy have initiative 2+

    Using the army List

    For every core formation taken you may select two Support formations. Each formation may

    take a maximum of 4 upgrades, but each upgrade can only be selected once by each forma-tion.

    A maximum of up to a third of the points available to the army maybe spent on Chaos Navy

    and Chaos Titan formations.

    Death Guard Core Formations

    Detachment Units Upgrades Points Cost

    Retinue One Death Guard Lord Character andseven Plague Marine units

    Chaos Land Raiders, Chaos Vindicators, Icon Bearer,Daemonic Pact, Death Guard Daemon Prince, ChaosChampion, Plague Tower, Contagion Engines, Dread-noughts, Nurgle Defilers, Death Guard Havocs, Warlord

    325

    Death Guard Support Formations

    Detachment Units Upgrades Points Cost

    Death Guard MarineTerminators

    Once Death Guard Lord Character andfour Death Guard Terminator units

    Chaos Dreadnought, Chaos Land Raiders, DaemonicPact, Chaos Champion, Icon Bearer, Death Guard Dae-mon Prince, Warlord.

    400

    Plague Zombie Infestation 3+2D6 Plague Zombies None 200

    Plague Engines 4 Contagion Engines Plague Towers, Contagion Engines, Death GuardDefilers

    325

    Death Guard Defiler Pack 4 Death Guard Defilers Chaos Dreadnoughts 300

    Super Heavy Company One to Three Plaguereapers Death Guard Defilers, Contagion Engines 200 each

    Chaos Space Marines Six Chaos Space Marines and threeChaos Rhinos

    Daemonic Pact 250

    Armoured Company Four Chaos Predators 0-3 Predators for 50 points each.

    Replace any Chaos Predator with Chaos Land Raidersfor 25 points each.

    200

    Death Guard Daemon Pool

    Detachment Units Points Cost

    Daemon Pool Any number of the following Lesser Daemon Units: Plague BearersAny number of Great Unclean Ones

    20 each75 each

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    Death Guard Upgrades

    Detachment Units Points Cost

    0-1 Warlord Replace one Death Guard Lord Character with a Death Guard Warlord 50

    Chaos Champion Add One Chaos Champion Character 50

    Chaos Land Raiders Add up to Four Chaos Land Raiders 75 each

    Chaos Vindicators Add up to Three Chaos Vindicators 35 each

    0-1 Death Guard DaemonPrince

    Replace the unit in the formation that includes a Death Guard Lord or Death Guard Warlord characterwith a Death Guard Daemon Prince unit. If a Warlord Character is replaced the Death Guard DaemonPrince gains the Supreme Commander ability

    50

    Daemonic Pact Allows the formation to summon Daemons from the Daemon pool 25

    Death guard Defilers Add up to three Death Guard Defilers 75 each

    Death Guard Havocs Replace two Plague Marines with Death Guard Havoc units 40

    Icon Bearer Add one Icon Bearer Character 50

    Chaos Dreadnoughts Add up to three Chaos Dreadnoughts 50 each

    Plague Tower One Plague Tower 325

    Contagion Engines Add up to three Contagion Engines 75 each

    Chaos Navy

    Detachment Units Points Cost

    Hellblade Flight Three Hellblade Fighters 200

    Helltalon Flight Two Helltalon Fighter bombers 250

    0-1 Orbital Support One Plague Ship 200

    Chaos Titans

    Detachment Units Points Cost

    Plaguelord One Plaguelord Titan 800

    Repugnant One Repugnant Titan 650

    Plaguehound One Plaguehound Titan 275

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    Emperors Children

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    Emperors Children

    Special Rules

    Summoned UnitsSee Page 5.Emperors Children may summon Daemonettes on Steeds lesser daemons in addition to the daemonslisted on page 5 allowed for Slaanesh.

    Favour of the Gods

    See Page 6.

    Augmented Summoning

    See Page 6.

    Daemonic Focus

    See Page 6.

    Lord Upgrades

    See Page 6.

    Dreadclaws

    See Page 6.

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    Emperors Children Units

    Emperors Children Warlord

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    Bliss Giver Base Contact Assault Weapon Extra Attack +1, First Strike

    Notes: Fearless, Invulnerable Save, Supreme Commander

    Emperors Children Lord

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    Bliss GiverLash of Submission

    Base Contact15cm

    Assault WeaponSmall Arms

    Extra Attack +1, First StrikeExtra Attack +1, First Strike

    Notes: Can be either Sorcerer or Lord. Both gain Commander, Fearless, Leader, Invulnerable save. Lords receive a Bliss Giver, Sorcerers re-ceive a Lash of Submission

    Emperors Children Daemon Prince

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm(30 cm)

    3+4+

    3+ 3+

    Weapon Range Firepower Notes

    Possessed WeaponLash of Pain

    Base Contact15cm

    Assault WeaponSmall Arms

    Notes: Commander, Fearless, Leader, Reinforced Armour, Teleport. May be given wings which increase the move to 30cm but reduce the saveto 4+

    Extra Attacks +2, Macro WeaponExtra Attacks +1, First Strike, Macro Weapon

    Emperors Children Terminators

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 3+ 3+

    Weapon Range Firepower Notes

    Power WeaponsSonic BlastersDoom Sirens

    2 x Blastmasters

    Base Contact15cm15cm30cm

    Assault WeaponSmall ArmsSmall ArmsAP5+/AT6+

    Extra Attack +1, Macro Weapon

    First StrikeDisrupt

    Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

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    Emperors Children Havocs

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 5+ 3+

    Weapon Range Firepower Notes

    Sonic Blasters2 x Blastmasters

    15cm30cm

    Small ArmsAP5+/AT6+ Disrupt

    Notes: Fearless

    Emperors Children Defiler

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 20cm 4+ 4+ 3+

    Weapon Range Firepower Notes

    Battle ClawsWarp Scream

    2 x BlastmastersSonic Disrupter

    Base Contact15cm30cm45cm

    Assault WeaponSmall ArmsAP5+/AT6+

    2 x AP5+/AT6+/AA6+

    Extra Attack +1, Macro WeaponFirst Strike, Ignore CoverDisruptDisrupt

    Notes: Fearless, Infiltrator, Invulnerable Save, Walker

    Daemon Knight of Slaanesh

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 30cm 4+ 5+ 4+

    Weapon Range Firepower Notes

    Castigator Cannon 45cm 3 x AP3+/AT5+

    Notes: Daemonic Engine, Fearless, Invulnerable Save, Scout, Walker

    Emperors Children Bike

    Type Speed Armour Close Combat Fire Fight

    Infantry 35cm 4+ 4+ 4+

    Weapon Range Firepower Notes

    Sonic BlastersDoom Sirens

    15cm15cm

    Small ArmsSmall Arms First Strike

    Notes: Fearless, Mounted

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    Subjugator Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 35cm 5+ 3+ 5+

    Weapon Range Firepower Notes

    Hellblades2 x Battlecannon

    Base Contact75cm

    Assault WeaponAP4+/AT4+

    Notes: Damage Capacity 3, 2 Void Shields, Daemonic Engine, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Subjagator staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it

    stops and takes an extra point of damage. Any units moved over are hit on a 6+

    Extra Attacks +2, Titan Killer (D3)

    Daemonette on Steed - Lesser Daemon of Slaanesh

    Type Speed Armour Close Combat Fire Fight

    Infantry 35cm 5+ 4+ -

    Weapon Range Firepower Notes

    Daemonic Claws Base Contact Assault Weapon

    Notes: 1 Summoning points. First Strike, Invulnerable Save

    Questor Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 35cm 5+ 5+ 3+

    Weapon Range Firepower Notes

    2 x CastigatorCannon

    2 x Battlecannon

    45cm

    75cm

    3 x AP3+/AT5+

    AP4+/AT4+

    Notes: Damage Capacity 3, 2 Void Shields, Daemonic Engine, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Questor staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then itstops and takes an extra point of damage. Any units moved over are hit on a 6+

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    Emperors Children Allies

    Emperors Children Titan Legion

    Special Rules

    Void Shields See page 13

    Painlord Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 2+ 3+

    Weapon Range Firepower Notes

    Lash of TormentTail

    BattleheadPleasure Cannon

    2 x Sonic Devastator

    Base ContactBase Contact

    OR 75cm15cm45cm45cm

    Assault WeaponAssault Weapon

    AP4+/AT4+Small Arms

    MW3+4xAP3+/AT4+

    Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker

    Critical Hit Effect:The Painlords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying thetitan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor ex-plodes units within 5cms of the titan are hit on a 4+

    Extra Attack +2, Macro Weapon, Titan Killer (D3)Extra Attack +1

    Extra Attack +2. Fixed Forward ArcTitan Killer (D3). Forward ArcDisrupt. Forward Arc

    Reviler Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 25cm 4+ 3+ 4+

    Weapon Range Firepower Notes

    HellclawCastigator CannonSonic Devastator

    Base Contact45cm45cm

    Extra Attack +23xAP3+/AT5+4xAP3+/AT4+

    Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Revilers plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying the

    titan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor ex-plodes units within 5cms of the titan are hit on a 5+

    Titan Killer (D3)Forward ArcDisrupt. Forward Arc

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    Emperors Children Upgrades

    Detachment Units Points Cost

    0-1 Warlord Replace one Emperors Children Lord Character with an Emperors Children Warlord 50

    Chaos Champion Add One Chaos Champion Character 50

    Chaos Land Raiders Add up to Four Chaos Land Raiders 75 each

    0-1 Emperors ChildrenDaemon Prince

    Replace the unit in the formation that includes an Emperors Children Lord or Emperors Children War-lord character with an Emperors Children Daemon Prince unit. If a Warlord Character is replaced theDaemon Prince gains the Supreme Commander ability

    50

    Daemonic Pact Allows the formation to summon Daemons from the Daemon pool 25

    Dreadclaws Transport the entire formation in Dreadclaws 5 per unit

    Emperors Children Defilers Add up to three Emperors Children Defilers 75 each

    Emperors Children Havocs Replace two Noise Marines with Emperors Children Havoc units 40

    Icon Bearer Add one Icon Bearer Character 50

    Chaos Dreadnoughts Add up to three Chaos Dreadnoughts 50 each

    Chaos Rhinos Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units afterany upgrades that can be transported have been taken. No transport spaces may be left over if it ispossible to avoid this.

    10 each

    Chaos Navy

    Detachment Units Points Cost

    Hellblade Flight Three Hellblade Fighters 200

    Helltalon Flight Two Helltalon Fighter bombers 250

    0-1 Orbital Support One Devastation CruiserOR one Despoiler Battleship

    150250

    Chaos Titans

    Detachment Units Points Cost

    Painlord One Painlord Titan 800

    Reviler One Reviler Titan 650

    Questor One Questor Titan 275

    Subjugator One Subjugator Titan 225

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    Thousand Sons

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    Thousand Sons

    Special Rules

    Summoned UnitsSee Page 5.Thousand Sons may summon Screamer lesser daemons in addition to the daemons listed on page 5allowed for Tzeentch.

    Favour of the Gods

    See Page 6.

    Augmented Summoning

    See Page 6.

    Daemonic Focus

    See Page 6.

    Lord Upgrades

    See Page 6.

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    Thousand Sons Units

    Thousand Sons Warlord

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    Warp Bolt 15cm Small Arms Extra Attack +1, Macro Weapon

    Notes: Invulnerable Save, Supreme Commander

    Thousand Sons Sorcerer Lord

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    Warp Bolt 15cm Small Arms Extra Attack +1, Macro Weapon

    Notes: Commander, Leader, Invulnerable save

    Cabal of Sorcerers

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 4+ 4+

    Weapon Range Firepower Notes

    Sorcerous Powers 15cm Small Arms

    Notes: Commander, Daemonic Pact (note, unlike the Daemonic pact upgrade the ability to summon daemons is lost if this unit is killed), Invul-nerable Save, Leader

    Aspiring Sorcerer

    Type Speed Armour Close Combat Fire Fight

    Character - - - -

    Weapon Range Firepower Notes

    Daemonic Bolt 15cm Small Arms Extra Attack +1, Macro Weapon

    Notes: Augmented Summoning (2D3), Invulnerable Save

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    Thousand Sons Daemon Prince

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm(30cm)

    3+(4+)

    4+ 3+

    Weapon Range Firepower Notes

    Warp BladeBolts of Change

    Flames of Tzeentch

    Base Contact15cm15cm

    Assault WeaponSmall ArmsSmall Arms

    Extra Attack +1, Macro WeaponExtra Attack +1, Macro WeaponExtra Attack +1

    Notes Commander, Fearless, Leader, Reinforced Armour, Teleport, Wings (If wings are used the unit gains 30cm move and Armour 4+)

    Thousand Sons Disc Riders

    Type Speed Armour Close Combat Fire Fight

    Infantry 30cm 5+ 3+ 4+

    Weapon Range Firepower Notes

    Claws & FangsSorcerous Powers

    Base Contact15cm

    Assault WeaponSmall Arms

    Notes: Jump Pack

    Thousand Sons Terminators

    Type Speed Armour Close Combat Fire Fight

    Infantry 15cm 4+ 3+ 4+

    Weapon Range Firepower Notes

    Power WeaponsCombi-Bolters

    Flames of Tzeentch

    Base Contact15cm15cm

    Assault WeaponSmall ArmsSmall Arms

    Extra Attack +1, Macro Weapon

    Extra Attack +1

    Notes: Fearless, Reinforced Armour, Thick Rear Armour, Teleport

    Thousand Sons Defiler

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 20cm 4+ 4+ 3+

    Weapon Range Firepower Notes

    Battle ClawsTwin Heavy Flamers

    Eye of MagnusBattle Cannon

    Base Contact15cmAND45cm75cm

    Assault WeaponAP3+

    Small Arms2 x AP5+/AT5+/AA6+

    AP4+/AT4+

    Extra Attack +1, Macro WeaponIgnore CoverIgnore Cover

    Notes: Fearless, Infiltrator, Invulnerable Save, Walker

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    Silver Towers

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 20cm 4+ 6+ 4+

    Weapon Range Firepower Notes

    Arcane CannonsBeam of Power

    45cm60cm

    3 x AP4+/AT4+MW5+

    Notes Fearless, Invulnerable Save, Skimmer

    Doomwing

    Type Speed Armour Close Combat Fire Fight

    Aircraft Fighter 6+ - -

    Weapon Range Firepower Notes

    Flame Cannon 15cm AP4+/AT5+/AA5+ Ignore Cover, Fixed Forward Arc

    Notes: Invulnerable Save

    Firelord

    Type Speed Armour Close Combat Fire Fight

    Aircraft Bomber 4+ - -

    Weapon Range Firepower Notes

    Firestorm BombsFlame Cannon

    Twin Lascannon

    15cm15cm45cm

    D3 BPAP4+/AT5+/AA5+

    AT4+/AA4+

    Ignore Cover, Fixed Forward ArcIgnore Cover, Fixed Forward ArcFixed Forward Arc

    Notes: Invulnerable Save

    Screamer - Lesser Daemon of Tzeentch

    Type Speed Armour Close Combat Fire Fight

    Infantry 30cm 5+ 3+ -

    Weapon Range Firepower Notes

    Claws & Fangs Base Contact Assault Weapon

    Notes: 1 Summoning point. Invulnerable Save, Jump Pack

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    Thousand Sons Allies

    Thousand Sons Titan Legion

    Special Rules

    Void Shields See page 13

    Warplord Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 15cm 4+ 3+ 3+

    Weapon Range Firepower Notes

    Daemon MawWarp Storm

    2 x Tzeentch CannonBeams of Change

    15cm45cm60cm60cm

    Small Arms3BP

    3 x AP4+/AT4+3 x MW4+

    Notes: Damage Capacity 8, 6 Void Shields, Fearless, Reinforced Armour, Thick Rear Armour, Walker

    Critical Hit Effect:The Warplords plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying thetitan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactorexplodes units within 5cms of the titan are hit on a 4+

    Extra Attack +2, Forward ArcIgnore Cover. Forward ArcForward ArcTitan Killer (1). Forward Arc

    Mutator Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 20cm 4+ 4+ 3+

    Weapon Range Firepower Notes

    Daemon MawGaze of Tzeentch

    Warp StormArcane Cannons

    15cm30cm45cm45cm

    Small Arms2 x MW4+

    3BP3 x AP4+/AT4+

    Notes: Damage Capacity 6, 4 Void Shields, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Mutators plasma reactor has been damaged. Roll a D6 in every end phase. On a 1 the reactor explodes destroying thetitan. On a roll of 2-3 the titan suffers one point of damage. On a roll of 4+ the reactor is repaired and no more rolls are required. If the reactor ex-plodes units within 5cms of the titan are hit on a 5+

    Extra Attack +2. Forward ArcForward ArcIgnore Cover. Forward ArcForward Arc

    Warphound Titan

    Type Speed Armour Close Combat Fire Fight

    War Engine 30cm 5+ 5+ 4+

    Weapon Range Firepower Notes

    Daemon MawGaze of TzeentchArcane Cannons

    15cm30cm45cm

    Small Arms2 x MW4+

    3 x AP4+/AT4+

    Notes: Damage Capacity 3, 2 Void Shields, Fearless, Reinforced Armour, Walker

    Critical Hit Effect:The Warphound staggers D6cm in a random direction. If it contacts impassable terrain or a unit it cant move over then it stopsand takes an extra point of damage. Any units moved over are hit on a 6+

    Extra Attack +2, Forward ArcForward ArcForward Arc

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    Thousand Sons Army List

    Thousand Sons armies have a strategy rating of 4. Thousand Sons units and Titans have Initiative 1+,Silver Towers, Daemonic Engines and Chaos Navy have initiative 2+

    Using the army List

    For every core formation taken you may select two Support formations. Each formation may

    take a maximum of 4 upgrades, but each upgrade can only be selected once by each forma-tion.

    A maximum of up to a third of the points available to the army maybe spent on Chaos Navy,

    Daemonic Engines and Thousand Sons Titan formations.

    Thousand Sons Core Formations

    Detachment Units Upgrades Points Cost

    Retinue One Cabal of Sorcerers unit and fiveThousand Sons units.

    Aspiring Sorcerer, Chaos Land Raider, Chaos Rhinos,Icon Bearer, Thousand Sons, Thousand Sons Defiler.

    300

    Thousand Sons Support Formations

    Detachment Units Upgrades Points Cost

    Thousand SonsTerminators

    One Thousand Sons Sorcerer Lord andfour Thousand Sons Terminator units

    Chaos Dreadnoughts, Chaos Land Raiders, DaemonicPact, Icon Bearer, Thousand Sons Daemon Prince,Thousand Sons Defiler, Warlord

    400

    Thousand Sons DefilerPack

    4 Thousand Sons Defilers Chaos Dreadnoughts, 300

    Disc Riders One Thousand Sons Sorcerer Lord andeight Thousand Sons Disc Rider units

    Daemonic Pact, Icon Bearer 300

    Armoured Company Four Chaos Predators 0 5 Chaos Predators at 50 pointsReplace any Chaos Predator with Chaos Land Raider for25 points each.

    200

    Thousand Sons Daemon Pool

    Detachment Units Points Cost

    Daemon Pool Any number of the following Lesser Daemon Units: Flamers or ScreamersAny number of Lord of Change Greater Daemons

    20 each75 each

    Silver Towers Four Silver Tower units 325

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    Thousand Sons Upgrades

    Detachment Units Points Cost

    0-1 Warlord Replace one Thousand Sons Sorcerer Character with a Thousand Sons Warlord 50

    Aspiring Sorcerer Add One Aspiring Sorcerer Character 50

    Chaos Land Raiders Add up to Four Chaos Land Raiders 75 each

    0-1 Thousand Sons Dae-mon Prince

    Replace the unit in the formation that includes a Thousand Sons Sorcerer or Thousand Sons Warlordcharacter with a Thousand Sons Daemon Prince unit. If a Warlord Character is replaced the DaemonPrince gains the Supreme Commander ability

    50

    Daemonic Pact Allows the formation to summon Daemons from the Daemon pool 25

    Thousand Sons Defilers Add up to three Thousand Sons Defilers 75 each

    Icon Bearer Add one Icon Bearer Character 50

    Chaos Dreadnoughts Add up to three Chaos Dreadnoughts 50 each

    Chaos Rhinos Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units afterany upgrades that can be transported have been taken. No transport spaces may be left over if it ispossible to avoid this.

    10 each

    Chaos Navy

    Detachment Units Points Cost

    0-1 Orbital Support One Devastation CruiserOR one Despoiler Battleship

    150250

    Daemonic Engines

    Detachment Units Points Cost

    Doomwings 3 Doomwing units 150

    Firelords 1-3 Firelord units 150 each

    Thousand Sons Titans

    Detachment Units Points Cost

    Warplord One Warplord Titan 800

    Mutator One Mutator Titan 650

    Warphound One Warphound Titan 275

    Thousand Sons Three Thousand Sons Units 200

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    World Eaters

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    World Eaters

    Special Rules

    Daemonic RageDaemonic engines created to serve Khorne posses the bloodlust characteristic of their patron god. Toreflect this all World Eater Daemonic Engines and Lord of Battles gain +1 to initiative tests when or-dered to assault.

    Summoned Units

    See Page 5.World Eaters may summon the Fleshhound lesser daemon in addition to the daemons listed on page 5

    allowed for Khorne.

    Favour of the Gods

    See Page 6.

    Augmented Summoning

    See Page 6.

    Daemonic Focus

    See Page 6.

    Lord Upgrades

    See Page 6.

    Dreadclaws

    See Page 6.

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    World Eater Bikes

    Type Speed Armour Close Combat Fire Fight

    Infantry 35cm 4+ 2+ 5+

    Weapon Range Firepower Notes

    Chain axeCombi-Bolters

    Base Contact15cm

    Assault WeaponSmall Arms

    Notes: Fearless, Mounted

    Juggernaughts

    Type Speed Armour Close Combat Fire Fight

    Infantry 20cm 4+ 3+ 6+

    Weapon Range Firepower Notes

    Chain axeTeeth & Claws

    Base ContactBase Contact

    Assault WeaponAssault Weapon Extra Attack +1

    Notes: Fearless, Infiltrator, Invulnerable Save, Mounted, Walker

    World Eater Defiler

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 20cm 4+ 2+ 4+

    Weapon Range Firepower Notes

    Battle ClawsPower Scythe

    Twin Heavy Flamers

    Skull Cannon

    Base ContactBase Contact

    15cmAND45cm

    Assault WeaponAssault Weapon

    AP3+Small ArmsAP4+/AT4+

    Extra Attack +1, Macro Weapon

    Ignore CoverIgnore Cover

    Notes: Fearless, Infiltrator, Invulnerable Save, Walker

    Cannon of Khorne

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicle 15cm 4+ 6+ 4+

    Weapon Range Firepower Notes

    Hellfire Cannon 75cm MW4+

    Notes: Daemonic Engine, Fearless, Invulnerable Save

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    Daemon Assault Engines

    Type Speed Armour Close Combat Fire Fight

    Armoured Vehicles 25cm 4+ 3+ 5+

    Weapon Range Firepower Notes

    Daemon BladesBlood Cannon

    Base Contact30cm

    Assault Weapon2 x AP4+/AT5+

    Extra Attacks +D3

    Notes: Daemonic Engine, Fearless, Reinforced Armour

    Fleshhounds - Lesser Daemon of Khorne

    Type Speed Armour Close Combat Fire Fight

    Infantry 20cm 4+ 3+ -

    Weapon Range Firepower Notes

    Claws & Fangs Base Contact Assault Weapon

    Notes: 1 Summoning Point, Infiltrator

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    World Eater Allies

    World Eater Titan Legion

    Special Rules

    Void Shields See page 13

    Lord of Battles

    Type Speed Armour Close Combat Fire Fight

    War Engine 25cm 4+ 2+ 4+

    Weapon Range Firepower Notes

    Chain FistDeath Storm

    2 x Battlecannon

    Base Contact45cm75cm

    Assault Weapon4 x AP4+/AT4+

    AP4+/AT4+

    Notes: Damage Capacity 6, Fearless, Reinforced Armour, Thick Rear Armour

    Critical Hit Effect:The Lord of Battles moves 3D6cm in a random direction. If it moves into impassable terrain it takes an additional point of dam-age and stops. Any units moved over are hit on a 4+

    Extra Attack +3, Macro Weapon

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    Chaos Navy

    Chaos Navy Units

    Styx Cruiser

    Type Speed Armour Close Combat Fire Fight

    Spaceship - - - -

    Weapon Range Firepower Notes

    OrbitalBombardment

    Pin Point Attack

    na

    na

    3BP

    MW2+

    Notes: May carry 30 units that can be deployed by Dreadclaws

    Macro Weapon

    Titan Killer(D3)

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    World Eater Army List

    World Eater armies have a strategy rating of 4. World Eater units, Chaos Space Marines and Titanshave Initiative 1+. Cannons of Khorne, Daemonic Assault Engines, Lord of Battles and Chaos Navyhave initiative 2+

    Using the army List

    For every Retinue taken you may select two Support formations. Each formation may take a

    maximum of 4 upgrades, but each upgrade can only be selected once by each formation.

    A maximum of up to a third of the points available to the army maybe spent on Chaos Navyand World Eater Titan formations.

    World Eater Core Formations

    Detachment Units Upgrades Points Cost

    Retinue One World Eater Lord Character and eightBerserker units

    Chaos Champion, Chaos Dreadnoughts, Chaos LandRaiders, Chaos Rhinos, Chaos Vindicators, DaemonicPact, Dreadclaws, Icon Bearer, World Eater DaemonPrince, World Eater Defiler, Warlord.

    325

    World Eater Support Formations

    Detachment Units Upgrades Points Cost

    World Eater Terminators One World Eater Lord Character and fourWorld Eater terminator units

    Chaos Champion, Chaos Dreadnoughts, Chaos LandRaiders, Daemonic Pact, Icon Bearer, World Eater Dae-

    mon Prince, Warlord.

    400

    Chaos Space Marines Six Chaos Space Marines and 3 ChaosRhinos

    Daemonic Pact 250

    Daemonic Artillery Four Cannons of Khorne 200

    Daemonic Assault EnginePack

    Four Daemonic Assault Engines Chaos Dreadnoughts, Daemonic Assault Engines, WorldEater Defilers

    275

    World Eater Juggernaughts One World Eater Lord Character and eightJuggernaught units

    Daemonic Pact, Icon Bearer 425

    World Eater Bike Company One World Eater Lord Character and eightWorld Eater Bike units

    Daemonic pact, Icon Bearer, Warlord 425

    Defiler Assault Pack Four World Eater Defilers Chaos Dreadnoughts, Daemon Assault Engines, WorldEater Defilers

    250

    Armoured Company Four Chaos Predators or Chaos Vindica-tors

    0-4 additional Chaos Predators for 50 points eachReplace any Chaos Predator with a Chaos Land Raiderfor 25 points each.

    200

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    World Eater Upgrades

    Detachment Units Points Cost

    0-1 Warlord Replace one World Eater Lord Character with a World Eater Warlord 50

    Chaos Champion Add One Chaos Champion Character 50

    Chaos Land Raiders Add up to Four Chaos Land Raiders 75 each

    Chaos Vindicators Add up to Three Chaos Vindicators 35 each

    0-1 World Eater DaemonPrince

    Replace the unit in the formation that includes a World Eater Lord or World Eater Warlord characterwith a World Eater Daemon Prince unit. If a Warlord Character is replaced the Daemon Prince gainsthe Supreme Commander ability

    50

    Daemonic Pact Allows the formation to summon Daemons from the Daemon pool 25

    World Eater Defilers Add up to three World Eater Defilers 65 each

    Dreadclaws Transport the entire formation in Dreadclaws. 5 per unit

    Daemonic Assault Engines Add up to two Daemon Assault Engines 75 each

    Icon Bearer Add one Icon Bearer Character 50

    Chaos Rhinos Add up to eight Chaos Rhinos. You must take exactly enough Chaos Rhinos to carry the units afterany upgrades that can be transported have been taken. No transport spaces may be left over if it ispossible to avoid this.

    10 each

    Daemon Pool

    Detachment Units Points Cost

    Daemon Pool Any number of Lesser Daemon units: Bloodletters or FleshhoundsAny number of Bloodthirster Greater Daemons

    20 each75 each

    Chaos Navy

    Detachment Units Points Cost

    Hellblade Flight Three Hellblade Fighters 200

    Helltalon Flight Two Helltalon Fighter bombers 250

    0-1 Orbital Support One Styx Class Cruiser 150

    Chaos Titans

    Detachment Units Points Cost

    Banelord One Banelord Titan 800

    Ravager One Ravager Titan 650

    Lord of Battles Up to two Lord of Battles 400 each

    Chaos Dreadnoughts Add up to three Chaos Dreadnoughts 50 each

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    Epic-UK Codex Chaos Space Marine - How, What and Why.

    Chaos Space MarinesAfter completing updates and new lists for all the races included in the original EA rulebook we then

    decided to move on to the other races that have official GW army lists published. To keep with ourgood/evil pattern we opted to develop Chaos rather than Eldar. We then had to consider which Chaoslists we should cover. In the end we settled upon updating the Black Legion Chaos Marine list and de-

    veloping new lists for the most iconic Chaos Marine legions - the Emperors Children, World Eaters,Death Guard and Thousand Sons. It was decided that 'mortal' Chaos armies such as the Lost and theDamned and other factions would be developed at a future time.

    Black LegionSince the Black Legion list was published several years ago it has proved a popular tournament list.While we believed that there is little wrong with the army, and its strength in particular, we realisedthere were a number of contentious areas and units that needed to be addressed. The army buildsthat allow up to 5 fast, fearless War engines have proved strong in tournaments, perhaps overly so,so we decided to remove the assault company and place the Death Wheel in the titans allocation. The

    Decimator was left in the main body of the list as it was felt that it would always be an inferior choiceif placed in the titan section.

    Other areas which we immediately addressed were the feral titan which has proved overly strong. Weremoved the MW from its main weapon. It was decided to remove MW rather than IC so it could still

    fulfil its main role as an infantry killer. After testing we realised that it was now not a better choicethan the Death Wheel so we reduced the cost to 275 to match the Wheel. The Daemon Prince wasalso toned down with the removal of its TK attack. The third contentious unit was the Obliterator.

    Though reports of its strength have not necessarily been born out in tournament play, we decided toreduce its AA slightly and also increase it cost slightly . The inclusion of an AA tank was discussed butrejected as too big a change.

    In order to remove the o-x limits that were in the list we adopted a core/elite/support structure whichallowed us to remove these. In a similar vein the costs of the raptor and terminator formations weretweaked to reflect the cost of a character in the price.

    With the main issues with the list addressed we then turned to slightly changing stats or costs of unitsthat were ubiquitous or rarely used. The plaguebearer which has proved the default daemon selectionwas toned down in its FF so it was more of a meat shield rather than an all-purpose unit. On the

    rarely used side the main weapon of the Ravager was given D3 to its TK weapon to give it a light WEhunter role. The greater daemon was reduced in points - though we decided to keep the summoningpoints the same so as not to affect future Chaos lists.

    The whole summoning system was looked at but we decided that the present system worked well

    enough.

    The Swiftdeath fighter was renamed and rearmed to Helblade to reflect the Forgeworld model and theHelltalon was reduced in cost to make it a more viable selection. The inclusion of the Harbinger superheavy bomber was discussed but rejected as being an unnecessary addition to the list.

    Finally some units were changed in name or stats to reflect the current 40k names and roles - the for-lorn hope scout formation was renamed Chosen and the Chosen were changed to Chaos Terminators.The Defiler was restated with the barrage weapon removed and the speed altered (with infiltrateadded) to make it more of an assault unit rather than an artillery platform. Finally we changed the

    dreadclaw so it more closely represented the abilities of a dreadclaw rather than a marine drop pod.

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    CULT LISTSAfter deciding to produce variant Chaos lists for the Cult Legions our initial discussion was how they

    should be represented. In the end we agreed to keep them fearless, allowing them to match the BlackLegion stats. However it was decided to limit the fearless to core infantry and daemonic units. If thisproved a problem in testing then things could be altered. As it was the fearless units didn't prove det-rimental in either game play or game enjoyment so we stuck to that path.

    Through all the lists our basic process was to strip out the Black legion specific units and add unitsthat were necessary for the new lists - often including daemon engines from the Lost and the damned.

    A great deal of discussion took place over what the initiative should be for the lists, 2+ to representtheir disorganisation, 2+ but with a modifier if they did what they were supposed to do i.e. world eat-ers assaulting and other ideas were discussed. However in the end we went for 1+ but with daemonengines at 2+ to represent their barely controlled nature and also to enable us to keep costs in linewith the Lost and the damned.

    DEATH GUARDFor the Death Guard we wanted to theme them as slow but tough with decent shooting ability. To thisend we removed the Rhinos, dreadclaws and bikes to limit their speed. Terminators, the Daemon

    Prince and the characters were again tweaked to follow the theme of the list. Plague marines wereused as the core choice - using their sacred number.

    Contagion engines and Plague towers were added as a choice - as well as the, easily converted,Plaguereaper Super-heavy tank. Also from the Lost and the damned list Plague Zombies were added

    initially as a widely used upgrade but then just as a formation choice. With drop pods not an optionthe Plagueship was introduced to replace the standard Chaos ships.

    We replaced the Black Legion titans with Nurgle versions again keeping to our general list themes. Wealso again decided to use the Defiler as a AA unit.

    As with the other lists Chaos Space Marines were added as an option to boost activation numbers.

    EMPERORS CHILDRENFor the Emperors Children we wanted to create a list that reflected their themes of movement, noise

    and disorientation. Therefore many of the new units have disrupt or first strike representing this.We decided on a basic retinue of six noise marines- Slaanesh sacred number, and retained the sup-port formations of bikes, terminators and armour though altered some of the stats. To this we addedthe Knight and Daemon engines from the Lost and the damned, with these added we also decided not

    to introduce a Warhound variant as the roles would overlap.

    Chaos Space Marines were added to boost activation count and represent recently turned or not fullycorrupted Marines depending on your fluff viewpoint.

    With the basic structure done we looked at AA, we decided to restrict obliterators to the Black Legionso added a defiler variant whose focus is AA. To replace daemonic beasts we added Daemonettes onsteeds and, as the Black Legion titans are Khornate, we added titans that were more in keeping withthe themes of the list.

    THOUSAND SONSWith the Thousand Sons we wanted to keep with their characteristics of automatons mixed with magi-cal and daemonic powers and weaponry. For the core we used the Thousand Sons marines - but we

    decided against a formation size of 9 as it would make it very difficult to price them properly andmaintain a competitive activation count. We did however include the option of upgrading the forma-tion to the sacred number if a player wanted to.

    With the Legion being automatons lead by Sorcerers we decided to make the Character unit of the ba-sic retinue different to the automaton troops. Therefore we created the Cabal of Sorcerers, to thesewe added the daemonic pact ability to reflect their Sorcerous power and to make it very much in the

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    Thousand Sons players interests not to get broken. Terminators, and also the Daemon Prince, werechanged to represent the Legions nature and Disc Riders replaced bikes. We retained a more standard

    character structure for these other formations - they are lead by a single Sorcerer rather than a Cabal.

    The Defiler was again used as the AA unit with Daemonic Planes replacing the more standard planes.Chaos Space Marines were not added in this case as they didn't fit with the Thousand Sons back-ground - for this reason dreadclaws were also removed.

    More Thousand Sons themed titans replaced the Black Legion units and the Screamer was introducedas a 'fast' daemon option.

    WORLD EATERSFor the World Eaters we wanted to make them a very close combat orientated army. The Cult marines

    were again made the core choice in their sacred number with terminators, bikes and characters alltweaked with CC improved and FF downgraded. Daemon engines and the Lord of Battles were addedwith a slight boost in initiative for assaulting. The feral was removed in favour of the Lord of Battles.As in the other lists Chaos Space Marines were added.

    We found that the standard Chaos cruisers didn't really work with the World Eaters so we replaced

    them with the Styx and its increased drop capacity. Other Khornate units were also added - jugger-nauts and fleshounds, in keeping with the CC theme.

    For AA we decided to stick with just planes as using a Khornate Defiler in a defensive AA role didn'tseem appropriate, this also allowed us to keep the defiler assault orientated.

    ConclusionWell thats about all we have for this codex. Thanks for reading and I hope you all enjoy using thelists.

    As ever if you have any questions, queries or typos(!) feel free to drop us an email at [email protected] or via the contact us page on www.epic-uk.co.uk