epistemic games

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Epistemic Games

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Page 1: Epistemic Games

Epistemic Games

Page 2: Epistemic Games

Overview

• What is an Epistemic Game• What is an Epistemic Frame• Assessing Learning in the 21st Century• Epistemic Games and Resources

Page 3: Epistemic Games

What is an Epistemic Game?

• “Authentic Professionalism”

• “Explicit instructions to specific contexts and situations”

• Include Communities of Practice, reflective practice, and epistemic frames

Source: Shaffer, D.W. (2004). Epistemic games. Innovate.

Page 4: Epistemic Games

What is an Epistemic Frame?

• Includes targeted community’s practice, identity, interest, understanding, and epistemology

• Different communities have different epistemic frames

• Must embody the targeted affinity groupSource: Shaffer, D.W. (2004). Epistemic games. Innovate.

Page 5: Epistemic Games

Affinity Group

• “A group of people associated with a given semiotic domain” (p. 27)

• Examples: Lawyers, Educators, Gamers, WoW players, Olympians,

• Can be large or small

Source: Gee, J.P., (2007). What video games have to teach us about learning and literacy. Palgrave McMillan, NY.

Page 6: Epistemic Games

Cross Functional Team

• Gee video: – Each person must have deep expertise in one skill

set, but understand the big picture. They retain expertise but must integrate with the other different skill sets to be successful.

– http://spotlight.macfound.org/blog/entry/jim-gee-on-the-use-of-video-games-for-learning-about-learning/

Page 7: Epistemic Games

Cross Functional Team

Page 8: Epistemic Games

Assessing Learning in the 21st Century

• Epistemic Games change the focus of assessment to mastery of:

– Skills– Knowledge– Identity – Values

– i.e. the Epistemic FrameSource: Shaffer, D.W., (Paris juin 2011) Epistemic Games. at http://www.slideshare.net/thomasconstant/david-williamson-shaffer-epistemic-games-paris-juin-2011

Page 9: Epistemic Games

Assessing Learning in the 21st Century

• How well does the student’s performance match the community of practice?

• How well does the student role play their chosen profession? (Levasseur 2012)

• Qualitative v. Quantitative VariablesSource: Levasseur, A. (February 6, 2012). Epistemic games are the future of learning, letting

students role –play professions. Retrieved at: http://www.pbs.org/mediashift/2012/02/epistemic-games-are-the-future-of-learning-letting-students-role-play-professions037.html

Page 10: Epistemic Games

Assessing Learning in the 21st Century

• Assessment might also include:

– Performance in Cross Functional Group (Leadership?)– Performance in Affinity Spaces (Game, guild site,

forums, etc.) – Depth and Duration of Immersion – Reflection of Experience – Level of Change in Post Experience Activities– Justification of Actions / Decisions– Others

Page 11: Epistemic Games

Epistemic Games and Resources

• Budget Hero

Page 12: Epistemic Games

Epistemic Games and Resources

• American Institute for Certified Public Accountants – only students have access

• http://www.startheregoplaces.com/– Need to create a student account • Scroll to the bottom and click on simulations• Create your faux student profile make sure you click

Community College instead of high school and use 2012 as your anticipated graduation date.

Page 13: Epistemic Games
Page 14: Epistemic Games

Epistemic Games and Resources

• World of Warcraft– Cross Functional Teams – Dungeons and Raids

– Epistemic Entrepreneurship – Crafting and Auction House

Page 15: Epistemic Games

Epistemic Games and Resources

Page 16: Epistemic Games

Epistemic Games and Resources

• Sim School– http://www.simschool.org/