equilibrium forces and unbalanced forces. topic overview a force is a push or a pull applied to an...
TRANSCRIPT
![Page 1: Equilibrium Forces and Unbalanced Forces. Topic Overview A force is a push or a pull applied to an object. A net Force (F net ) is the sum of all the](https://reader030.vdocument.in/reader030/viewer/2022032806/56649f0b5503460f94c1e7bd/html5/thumbnails/1.jpg)
Equilibrium Forces and Unbalanced Forces
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Topic Overview
•A force is a push or a pull applied to an object.
• A net Force (Fnet) is the sum of all the forces on an object (direction determines + or -)
Fnet = 6N to the right
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•Isaac Newton has 3 laws that describe the motion of object
1st Law: Law of inertia
▫An object at rest will stay at rest unless acted on by an outside force▫Inertia: The amount of mass an object has▫More inertia = more mass = Harder to move
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Topic Overview
•When an object is in equilibrium, the net force equals zero
•Equilibrium Fnet = 0
• Objects in equilibrium can either be at rest or be moving with constant velocity
•Up = Down Forces•Left = Right Forces
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3rd Law: Equal and Opposite ▫For every action, there is an equal and opposite reaction.▫“Things push back”
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Topic Overview
•When an object has unbalanced forces acting on it, the object will accelerate in the direction of that excess force:
• Fnet = ma
• This is called “Newton's Second Law”
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Example Problem – Balanced Forces
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Example Problem – Balanced Forces Solution
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Example Problem – Unbalanced Forces
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Example Problem – Unbalanced Forces - Solution
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Common Mistakes
•Make sure you know if the object is in equilibrium or not
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Circular Motion
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Topic Overview
•An object in circular motion has a changing velocity but constant speed.
•This is possible because the objects speed does not change (same m/s) but the direction of its motion does change
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Topic Overview
•The velocity of the object is always “tangent” to the path of the object.
•The circular force (Fc ) is always directed toward the center
• The acceleration is always toward the center of the circle
Force
Velocity
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Equations
• r is the radius of the circle
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Example Problem
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Example Problem - Solution
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Common Mistakes
•Be sure to square the velocity
•Cross multiply when solving for “r”
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Momentum/Impulse
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Momentum Recap
• Momentum: The product of the mass and velocity of an object
• Equation: p = mv
• Units: p = kilograms meters per second (kgm/s)
• Momentum is a vector: When describing the momentum of an object, the direction matters.
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Momentum Recap
• Collision: When 2 or more objects interact they can transfer momentum to each other.
• Conservation of Momentum: The sum of the total momentum BEFORE a collision, is the same as the sum of the total momentum AFTER a collision
Momentum Before = Momentum After
p1i +p2i + p3i = p1f+p2f + p3f
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Momentum Recap
• To Solve Collision Problems:
Step 1: Find the total momentum of each object before they interact
Step 2: Set it equal to the total momentum after they collide
Remember momentum is a vector, so you have to consider if the momentum is (+) or(-) when finding the total!!!
Initial = Final 0 = -1.2 (v) + (1.8)(2)
Initial = Final (1)(6)+ 0 = (1 + 3.0) v
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Impulse
•An outside force will cause a change in the momentum of an object. This is called an impulse.
•IMPULSE: A change in momentum
Fnett = p = mv
Units = Ns
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ImpulseTo find the impulse under a force vs. time graph, you
would find the area under the line.
I = Ft
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Example Problem - 1
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Example Problem 1- Solution
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Kinematics
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Topic Overview
•Kinematics is what we use to describe the motion of an object.
•We use terms such as displacement, distance, velocity, speed, acceleration, and time to describe the movement of objects.
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Topic Overview
• Distance (m): The total meters covered by an object (odometer)
• Displacement (m): The difference between the start and end points.
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Topic Overview
• Velocity (m/s): • How fast the car is moving is a • (+) and (–) indicate direction
• Acceleration (m/s2)• Acceleration is a change in velocity• If an object is accelerating, it is either
speeding up or slowing down
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Topic Overview
•Some objects have constant velocity
•Again this means that acceleration = 0
•The equation for constant velocity is: x = vt
•If you are given an average velocity (vave), it is the same thing as constant velocity:
x = vavet
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Topic Overview
•Some objects have constant acceleration
•This means they are speeding up or slowing down
•The equations for constant acceleration:a = (vf-vi) / t
x = vit + ½ at2
vf2 = vi
2 + 2ax
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Topic Overview
•To solve problems with constant acceleration, make a table!
Vi Initial velocity
Vf Final velocity
a Accelerationx Distancet time
Reminder:If an object is “at rest”
Velocity = 0
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Topic Overview
•One example of a “constant acceleration problem” is a falling object (an object traveling through the air)
•All falling objects accelerate at 9.8m/s2 due to gravity
•They also start withZero initial velocity
Vi 0m/s
Vf
a 9.8m/s2
xt
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Example Problem
A stone is dropped from a bridge approximately 45 meters above the surface of a river. Approximately how many seconds does the stone take to reach the water's surface?
Vi 0m/s
Vf
a 9.8m/s2
x 45t ?
Reminder:Choose the equation
that does not have the “blocked off” variable.
In this case, choose the equation that does not have vfa = (vf-vi) / t
x = vit + ½ at2
vf2 = vi
2 + 2ax
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Example Problem - Solution
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Graphs
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Topic Overview
•The motion of an object can be represented by three types of graphs.
1) Displacement vs. Time graphs
•Tells you where the object is•The slope (steepness) is the velocity•In the graph above A is faster than B
X(m)
Time (s)
A
B
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Topic Overview
1) Displacement vs. Time graphs
X(m)
Time (s)
X(m)
Time (s)
X(m)
Time (s)
Not moving because the position does not change
Constant velocity because the slope does not change (linear)
Accelerating because it is a curve
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Topic Overview
2) Velocity vs Time graphs
•Tells you how fast the object is moving
•Area under curve = Displacement•Slope of the line = Velocity
v(m/s)
(s)0
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Topic Overview
2) Velocity vs. Time graphs
Constant speed because the value for velocity does not change
Speeding up because the value of the velocity is moving away from zero
v(m/s)
(s)0
v(m/s)
(s)0
v(m/s)
(s)0
Slowing down because the value of the velocity is moving toward zero
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Topic Overview
3) Acceleration vs. time
•Tells you the acceleration of the object
•Area under curve = Velocity
a(m/s2)
(s)0
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Topic Overview
3) Acceleration vs. Time graphs
This object has positive acceleration
No acceleration. This means the object has a constant speed
a(m/s2)
(s)0
a(m/s2)
(s)0
This object has negative acceleration
a(m/s2)
(s)0
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Example Question-1
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Example Question-1 Solution
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Example Question-2
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Example Question-2 Solution
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Projectile Motion
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Topic OverviewObjects that travel in both the horizontal and vertical direction are called “projectiles”.
These problems involve cars rolling off cliffs, objects flying through the air, and other things like that.
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Topic Overview
▫An object traveling through the air will:
▫ACCELERATE in the VERTICAL DIRECTION Because it is pulled down by gravity
▫ Have CONSTANT VELOCITY in the HORIZONTAL Because there is no gravity
▫Because they are different, we do calculations in the horizontal (x) and vertical (y)_ SEPARATELY.
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Acceleration
VelocityHorizontal
VelocityVertical
-9.8m/s2
Constant
Increasing
Zero Launch Angle Projectile Motion
The time for an object to fall is determined by drop height ONLY
(horizontal velocity has no effect)
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Projectile Motion
HorizontalConstant Velocity
x = vt
VerticalAccelerating
a = (vf-vi) / tx = vit + ½ at2
vf2 = vi
2 + 2ax
TIME = TIME
The key to solving projectile motion problems is to solve the horizontal and vertical parts SEPARATELY.
Time is the only thing that is the same!
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Example 1
A bullet is shot at 200m/s from a rifle that is 2.5m above the ground. How far downrange will the bullet reach before hitting the ground?
vi0
vf
a -9.8
x 2.5
t ??
Step 1: Find the time.
In this case we have to use the vertical height to find the time. (acceleration)
t = 0.72s
Step 2: Use the time to find out the distance in the other direction (in this case the horizontal direction)
x = vt x = 200 (0.72)x = 150m
x = vit + ½ at2
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Energy and Power
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Energy is the ability to CHANGE an object. These types of energy are a result of a CHANGE in…….
Work: FORCEKinetic Energy: VELOCITYPotential Energy: HEIGHTElastic Energy: SHAPE
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Conservation of Energy
• In a system, the TOTALMECHANICAL ENERGY never changes
• Energy can switch forms, but it cannot be created or destroyed.
KINETIC POTENTIAL ELASTIC
WORK
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Conservation of Energy
• Mathematically speaking that looks like this
TME Initial = TME Final
KE + PE + EE + W = KE + PE + EE + W
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Energy: Joules (J)
Work: W = FdKinetic Energy: KE = ½mv2
Potential Energy: PE = mghElastic Energy: EE = ½kx2
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Examples
• A ball is dropped from a height of 12m, what is the velocity of the ball when it hits the ground?
Potential Energy Kinetic Energy
Since all of the energy is transferred, we cans set them equal to each other
PE = KEm(9.8)(12) = ½(m)v2 mass cancels
15.33 m/s = v
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Examples
• A ball is dropped from a height of 12m, what is the velocity of the ball when it hits the ground?
Potential Energy Kinetic Energy
Since all of the energy is transferred, we can set them equal to each other
PE = KEm(9.8)(12) = ½(m)v2 mass cancels
15.33 m/s = v
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Examples
• A force of 50N pushes horizontally on a 5kg object for a distance of 2m. What is the final velocity of the object?
Work Kinetic Energy
Since all of the energy is transferred, we can set them equal to each other
Work = KE(50)(2) = ½(5)v2
6.32 m/s = v
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Examples
No matter type of energy transfer, the set up is the same. Even if there is more than one type of energy
present
TME Initial = TME Final
KE + PE + EE + W = KE + PE + EE + W
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POWER
Power = Energy/ time
P = E/t
On your equation sheet it lists “Energy” as Work for the top of the fraction. But you can put any type of energy on the top part of this
equation.
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AP ONLY:Torque
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AP ONLY:Oscillations
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AP ONLY:Gravitation