equinox timeline module
DESCRIPTION
eQuinoX TimeLine Module. Company : Pav technologies Technical Advisor : Greg Mayers , Michael Bruggeman , Peretz Dissen . Academic Advisor : Dr. Yuval Elovici Team members : Ravit Huber Rafi Pinto Ofir Dagan Benny Holtzer. The Problem Domain. - PowerPoint PPT PresentationTRANSCRIPT
Company : Pav technologies
Technical Advisor : Greg Mayers, Michael Bruggeman, Peretz Dissen.
Academic Advisor : Dr. Yuval Elovici
Team members : Ravit Huber Rafi Pinto Ofir Dagan Benny Holtzer
Every video editing system and ours as well,
needs a timeline module.
The Timeline is the main component in a video
editing system, with the help of the Timeline
one can perform all the basic functions required.
Currently there is no software solution that
combines video and animation at one platform. Every change drag changes in all of the
environments (video editing system and animation editing system)
There is a hollow
Timeline module
without any
functionalities,
only a few base
Lines of how it is
supposed to be
like.
Timeline Channel Functionality
drag and drop abilities of graphic objects (above or
below an existing video), sound files and 3D animation
files in the timeline window to create a new channel.
We need to also add and implement the abilities to add,
remove, copy, lock, re-order, mute, disable and select
multiple channels.
Timeline Object Functionality
Implementing drag and drop of graphic objects into
different existing channels.
Implementing the ability to insert, remove, stretch,
move, cut and select multiple objects
Timeline Global Functionality
Implementing the Timeline cursor.
When playing, a moving cursor should track the
corresponding position on the timeline.
Implementing the ability to set in and out markers,
Expand and contract the timeline resolution (Magnify), save, restore and merge the Timeline.
.eqx Timeline File Format
Implementing the ability to load objects and save objects to and from the timeline as an eQuinoX project file using the .eqx file format.
We need to : Study the current existing build
Study and be familiar with other video and animation editing systems (Adobe
Premiere, Apple Final Cut, Avid,Maya, 3D Max, Ogre 3D engine).
Study C# and learn how to integrate C++ with C#
Study the DirectX Technology
And Finally ,Start designing and implementing the project
Requirements.
http://www.youtube.com/watch?v=zz902h6XxR0