esports 2020 - s3.eu-west-3.amazonaws.com · global esports key statistics 636,6 185,4 121,7 21,5...
TRANSCRIPT
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ESPORTS 2020
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VIDEOGAMESGLOBAL
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VIDEOGAMESKEY STATISTICS
VIDEOGAMES
• Videogames are the largest form of entertainment in the world
• In 2019 the global games market generatedUS$148.8 billion from 2.5 billion gamers aroundthe world
• By comparison, the global box office industry was worth US$42.5 billion in 2019 while global musicrevenues reached US$19.1 billion in 2018
SOURCE: NEWZOO 2019
148,8
42,519,1
VIDEO GAMES MOVIES MUSIC
GLOBAL REVENUEENTERTAINMENT MARKET
VIDEO GAMES MOVIES MUSIC
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VIDEOGAMESBELGIUM
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VIDEOGAMESBELGIUM
+6.38 MILLION GAMERS67.9% OF THE TOTAL POPULATION (16+)
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VIDEOGAMESBELGIUM
67.9% PLAY VIDEOGAMES
SOURCE: LIMELIGHT 2019
18% PAY FOR GAMES
TOTAL % BELGIAN POPULATION (16+)
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PLAYING TIME HAS INCREASED
19.3% IN Y-O-Y COMPARISON
WE SPEND AN AVERAGE OF €115 ON GAMES PER YEAR
WE SPEND AN AVERAGE OF7 HOURS A WEEK PLAYING
VIDEO GAMES
VIDEOGAMESBELGIUM
SOURCE: LIMELIGHT 2019
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ESPORTS
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WHAT IS ESPORTS?DEFINITION
ESPORTS – COMPETITIVE GAMING
Esports can be described as games being played on a competitive level, whatever type of game. It’s a sport where the ‘’athlete’’ plays a virtual persona within a virtual environment. Esports can also be called electronic- or digital sports, but still with its ownidentity when compared to traditional sports.
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GLOBAL ESPORTS
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GLOBAL ESPORTSKEY STATISTICS
636,6
185,4121,7 21,5
21,5 18,20
100200300400500600700
Sponsorsh
ip
Media Rights
Merchan
dise &
Tickets
Publisher F
eesDigita
l
Stream
ing
GLOBAL ESPORTS MARKET
($ Million) US$ 1.1Bn
ESPORTS – COMPETITIVE GAMING• In 2019 Esports had a global audience of 443
million fans worldwide
• The Esports industry generated over 950 million in revenue (2019) and is expected tosurpass 1.1 billion in 2020
• In 2019, an estimated 1.8 billion people wereaware of esports worldwide, an increasefrom 2018’s 1.6 billion.
SOURCE: NEWZOO 2019
Year-on-Year Global Esports Economy growth of +26.7% (topping 1$ billion)
Year-on-Year Global Esports Viewers growth of 15.0%
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GLOBAL ESPORTSLEAGUE OF LEGENDS WORLD FINALS 2019
BIGGEST GLOBALESPORTS COMPETITION
GRAND FINALS
>40,000 PHYSICAL IN ATTENDANCE
21.8 MILLIONAVERAGE MINUTE AUDIENCE
GLOBAL SPONSORS
For the 2020 season, LEC (European Championships of Riot Games) announced Kia Motors and Alienware as returning partners.
44 MPEAK CONCURRENT
VIEWERS
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GLOBAL ESPORTSPARTNERSHIPS
Other field notable brands that have signed deals with esport teams include Rocket Mortgage, Dr. Pepper, PUMA, AT&T, Honda, Monster Energy, AMD...
CLASSIC SPORTSTEAMS ALSO ENTERED THE WORLD OF ESPORTS:
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BELGIAN ESPORTS
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ESPORTSBELGIUM
+1 MILLION ESPORTS FANS 11.1% OF THE TOTAL POPULATION (16+)
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33% INCREASE BY 2022 TO 1.25 MILION FANS
11.1% ARE FAN OF ESPORTS
TOTAL % BELGIAN POPULATION (16+)
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GENDER AVERAGE AGE SOCIO-PROFESSIONALCATEGORIES
AVERAGE DEVICEOWNED
SOCIAL NETWORKSUBSCRIPTIONS
AVERAGE MEDIASUBSCRIPTIONS
AVERAGE VIDEO GAMES PLAYED
CONSIDER ESPORTS A REAL SPORT
58% 42% 20-34 25% vs 17% 4,6 vs 2,8
2,5 vs 1 14,6 vs 4,6 89% vs 48%+ vs -
BELGIAN ESPORTSBY THE NUMBERS
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ECO SYSTEM
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COMPETITIONSTEAMS ORGANIZERS
STREAMERS BROADCAST GAME
CONTENT PLAN OWNERSHIP / LICENSINGTRANSITION ELEMENT
PLAYS IN MANAGING
POWERED BY
BELGIAN ESPORTSECO SYSTEM
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COMPETITIONS
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BELGIAN ESPORTSCOMPETITIONS IN THE REGION
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§ Largest professional league in Belgium
§ Licensed and produced by META
§ Sponsored by Burger King, OMEN, Proximus & Audi
§ Media partnerships with Sporza, HLN & La DH
PRIZE POOL
GAME
€12.500 per season
League of Legends
TEAMS 6 teams in 2020-21 season
BELGIAN ESPORTSMOST RECOGNIZED LEAGUE
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BELGIAN ESPORTSRIV4L COLLEGE LEAGUE
§ Largest collegiate league in Belgium
§ Sponsored by Burger King, Ethias, Audi, Coca-Cola,OMEN & Red Bull
§ 2nd consecutive season
§ Media partnerships with HLN & Tarmac
QUALIFIER FOR
GAMES
University Esports Masters
LOL, RL, FIFA20
PARTICIPATING UNIVERSITIES 19 teams
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TEAMS
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BELGIAN ESPORTSMOST RECOGNIZED TEAMS
ESPORTS TEAM SOCCER CLUB WITH ESPORTS DIVISION SOCCER CLUB WITH ESPORTS DIVISION
SECTOR ONE RSCA ESPORTS KV MECHELEN ESPORTS
• CS:GO• League of Legends• Battalion1944• Fortnite• Hearthstone
• League of Legends• FIFA20
• League of Legends• FIFA20
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PERSONALITIES
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BELGIAN TALENTINTERNATIONAL STARS
GABRIËL RAU
PLAYER
BWIPO• +150.000 Social Media followers
• 2018 European Champion with Fnatic
• Second place finish in the 2018 World Championship
• 3rd highest prize pool earnings in Belgium (+$245.000)
EEFJE DEPOORTERE
HOST / ANALYST
SJOKZ• +1.000.000 Social Media followers
• Host and personality for global esports events
• Estimated net worth in 2020 of $500K - $1M.
• Freelancer for multiple leagues and competitions
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BELGIAN TALENTINTERNATIONAL STARS
MAELLO ERNST
PLAYER
AZTRAL• +10.000 Social Media followers
• Top Belgian Rocket League player
• $28.445 prize pool earnings in 2019
• Youngest pro player in Belgium at the age of 17
STEPHAN VAN HEMELRIJCK
PLAYER
SUEZHOO• +200.000 Social Media followers
• +6M. YouTube video views in 2019
• Fortnite Creative World Champion 2019
• Highest prize pool earnings in Belgium (+$300.000)
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ESPORTSPOTENTIALBELGIUM
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ESPORTS POTENTIALBELGIUM
+3.5 MILLION INTERESTED IN VIDEOGAME COMPETITION
30.7% OF THE TOTAL POPULATION (16+)
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ESPORTSBELGIUM
TOTAL % BELGIAN POPULATION (16+)
72% ARE INTERESTED INFOLLOWING
28% ARE INTERESTED INPARTICIPATING
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BRANDS
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BELGIAN ESPORTSBRANDS INVOLVED IN THE REGION
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HOW TO ENTER ESPORTS
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EVENT MEDIA PUBLISHER
LEAGUE ESPORTER/STREAMER TEAM
ESPORTSHOW TO ENTER
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WHY DO BRANDS INVEST?
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WHY DO BRANDS INVEST?§ Advertising towards millennials
§ Millenials are skeptical > They don’t trust advertising§ They interact on Social Media
Ø 30% of Millennials engage with a brand on social at least once a month
ØMillennials are twice as likely to follow brands on social than the previous generation
§ Millenials have buying power§ They value authenticity
ESPORTS: Engagement > Storytelling
ESPORTSWHY DO BRANDS INVEST?
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HOW TO GET STARTED
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DEFINE DETERMINE CHOOSE CREATE GIVE
Define which experts will be assisting you in
the field of esports and videogames
Determine which challenges esports can
help overcome for your brand
Choose the right partner and strategy to help achieve your
goals
Create a story together and bring it
to life.
Give back to the community and
reinforce your brand
ESPORTSHOW TO GET STARTED