ethnography and product design by prof william beeman at productcamp twin cities 2015

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Ethnography and Product Design William O. Beeman Department of Anthropology University of Minnesota

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Page 1: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Ethnography and Product Design

William O. BeemanDepartment of Anthropology

University of Minnesota

Page 2: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

The Big Green Button

Was the result of ethnographic research by anthropologist Lucy Suchman

Page 3: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Design Anthropology• Design Anthropology has a forty-

year history• Ph.D. Anthropologist Lucy

Suchman at Xerox PARC did her doctoral dissertation on the human-machine interface with the Xerox Machine

Page 4: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Suchman’s ethnographic analysis of how people used the Xerox machine resulted in a complete re-design of the machine. The “big green button” one now sees on all copiers was the result of her research.

Page 5: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Lucy Suchman

Page 6: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

The “user” as central to design

• "The user" is a central trope for designers, • identifying and meeting "the user's" needs

and wants is the central mission of designers.

Page 7: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

“Users’” needs and wants are elusive

• Of course, this is never a straightforward process.

• Consumers have complex, multiple needs, which they are not always able to articulate.

• Also, designers may create new product ideas that satisfy needs consumers did not know they had.

Page 8: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

The popularity of Post-it notes is an example of an unanticipated need

Page 9: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

How Ethnography Helps

• Ethnography provides the means to understand the unstated needs and desires of users

• It tells the designer not what people SAY they want or need, but what they REALLY want or need.

Page 10: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

House of QualityNeed for Ethnographic Input

Page 11: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Kano Model

Need for Ethnographic Input

Page 12: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015
Page 13: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Ethnography is data based

• Often people contrast quantitative methods with qualitative methods by saying that quantitative methods yield data and qualitative methods yield descriptions or narrative.

• However, ethnography yields enormous amounts of highly useful data that cannot be obtained in any other way.

• The challenge is knowing how to collect data effectively and how to interpret it to yield information useful to the design process.

Page 14: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Assumptions of Ethnography

• It assumes holism—that the world of the user is an integrated whole

• It assumes that users interact dynamically with their environment

• It differentiates users according to multiple social dimensions and multiple social situations

• It assumes change in desires and attitudes over time.

Page 15: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Investigating whole worlds--Empathy

• Ethnographers embed themselves in the worlds of the people they study in order to obtain an “inside view” of that world--empathy

• “Empathy” with users is a popular goal in the design world, but one can’t achieve empathy without deep immersion in the lives of users

Page 16: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Direct Ethnographic Experience• Nothing substitutes for

direct ethnographic experience with users.

• Attempts to develop “empathy” through mediated information, such as social media, questionnaires or directed interviews in unnatural surroundings will fail to properly assess user needs and desires.

… I’ve torn up the questionnaire but am using the lovely pen you sent me.

Page 17: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Participant Observation• Participant—The

researcher enters the life-world of the group or community he or she is studying

• Observation—The research records as complete a record of his or her experience as possible.

The ethnographer

Where is the ethnographer?

Page 18: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Progress in Ethnography

• Ethnographic research starts with the most general observations possible. One is a “naïve observer”

• Gradually observations focus on specific patterns observed in the life-world of the community and are recorded as data

• This focus yields “hypotheses” that can be verified and tested using the data collected

• Leading to insights about user needs and desires that can be incorporated into the design process

Page 19: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Other ethnographic data • Video recording• Photographic records• Mapping-space and activities • Informal interviewing• Inventories • Diaries• Shadowing • Storytelling• Autobiography• Biography

Page 20: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Find or draw a picture of this person

BiographyNam

e Age Gende

r Famil

yLiving

ContextWor

k Pla

y

Who are they? Where are

they? Note down your

assumptions

Relating and connections

ConnectionsWho is this person connected to? How?

(Include people/organisations they know and don’t know)

ObjectsWhat physical and digital objects is this person connected to?

How, where and when?

SkillsHow does this person learn?

What shapes this?What skills and knowledge does the person have?

Habits

What activities are usual or habitual for this person?

What would be novel for them?

Mattering and values

Pleasure

How does this person enjoy themselves?

(Not just special occasions but everyday pleasures)

Personal objectPick one personal object that has meaning for this person and discuss what it means to them and why

Mental models

ThoughtsWhat does this person think or believe about the world around them?

Self perception

How does this person think about their involvement in change? What shapes this?

Storyworld Use this to help you describe the user and their world

Ways of doing things

Source: Kimbell and Julier. 2012. The Social Design Methods Menu

Ethnographic Data Check list after Lucy Kimbell

Page 21: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Bauer Hockey—Finding users’ language

Page 22: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Christina Wasson—E-Lab

• E-Lab is now incorporated into Sapient, which has a Minneapolis branch

• E-Lab did a study for Steelcase on office furniture.

• First an E-Lab team did an extensive ethnographic study of workers’ use of space. They lived with the workers, interviewed them, took pictures and videos

Page 23: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Steelcase Design Results• Workers used spaces in many ways designers had never

intended and for multiple purposes. • To give just one example, hallways and other "in

between" spaces turned out to be highly significant sites of work interactions.

• This finding had far-reaching design implications for Steelcase. It led the company to focus more on products that could be placed in such "in between“ spaces to facilitate employees' interactions.

• Such products ranged from chairs to whiteboards. This finding has become institutionalized at Steelcase and is almost taken for granted today. (Wasson 2000)

Page 24: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Steelcase WorkCafé

Page 25: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Service Design--UPS vs. Fedex and Small Business

• Fedex was losing market for small business to UPS• Advertising, price control, incentives didn’t work• Ethnographers went to small businesses and spent

time with the owners and employees, logged shipments and were on hand to interview employees for every interaction with delivery persons.

• UPS was seen as integrated into small business as part of the business “family,” whereas Fedex was seen as external, corporate, snobbish and in a hurry.

Page 26: Ethnography and product design by Prof William Beeman at ProductCamp Twin Cities 2015

Ethnographic Praxis in Industry Conference (EPIC) 2016

Minneapolis29 August—1 September 2016

UMN Department of AnthropologyCarlson School of Management

epicpeople.org