euro fighter typhoon manual

Upload: prabaddh-riddhagni

Post on 11-Oct-2015

177 views

Category:

Documents


23 download

TRANSCRIPT

  • COPYRIGHT NOTICEThe computer program and its associated documentation and materials are protected by National and International Copyright Laws. Storage of thecomputer program and its associated documentation and materials in a retrieval system, reproduction, translation, copying, hiring, lending, broadcastingand public performance are prohibited without the express written permission of Rage Software PLC. All rights of the author and owner are reservedworld-wide.

    Publisher: Rage Games Ltd., Martins Bank Building, Water Street, Liverpool, L2 3SPDeveloper: Rage Games Ltd., 84 Sankey Street, Warrington, WA1 1SF.Technical support: UK. Telephone 0121 4528405.

    DATA VALIDITYAll data for Eurofighter Typhoon have been secured from public sources. Rage Software stress that all simulated elements are our interpretation of thefacts, and are intended for entertainment purposes only. Because the real aircraft is still in development, some of the systems represented in the gamemay not be associated with the real plane. Any trade names or trademarks are the exclusive property of the respective manufacturers.

    CAUTION!The CD-ROM that holds Eurofighter Typhoon can be damaged by mishandling.

    EPILEPSY WARNING! READ THIS BEFORE PLAYING EUROFIGHTER TYPHOONA very small percentage of individuals may experience epileptic seizures when exposed to certain light patterns or flashing lights. Exposure to certainlight patterns of backgrounds on a television screen or while playing computer games may induce an epileptic seizure in these individuals. Certainconditions may induce undetected epileptic symptoms in persons who have no history of prior seizures of epilepsy. If you, or anyone in your family, hasan epileptic condition, consult your doctor prior to playing. If you experience any of the following symptoms while playing the game: dizziness, alteredvision, eye or muscle twitches, loss of awareness, disorientation, any involuntary movement, or convulsions, IMMEDIATELY discontinue use and consultyour doctor before resuming play.

    PACK CONTENTSAccompanying the manual inside this box, you will find one CD-ROM and a guarantee card. Please remember to return your guarantee card, and fill inthe questions. This gives us clues for developing the products you want in the future.

    copyright notice002

  • FOREWORD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 011INSTALLATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 013

    minimum system specification . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 013installing the software . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 013uninstalling eurofighter typhoon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 013running the configuration program . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 014before you start . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 014

    QUICK GAME KEYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 015THE GAME KEYS IN FULL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 016

    interface shortcut keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 018INTRODUCTION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 019STARTING THE GAME . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 020

    how to log-in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 020start in peacetime or wartime? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 020training missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 022pilot selection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 022pilot profiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 023

    editing call signs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 025top gun awards . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 025

    once you are in the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 028discipline and compassion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 028

    THE CONTROL BARS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 029introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 029the pilot control bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 030

    pilot status icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 030smartcam intelligent viewing system . . . . . . . . . . . . . . . . . . . . . . . . . . . 032observer mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 032

    CONTENTS 003

  • THE CONTROL BARS Continuedthe game control bar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 032

    game control bar icons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 032game options . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 033the tactical map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 034planning missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 035flight roles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 039mission types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 038transferring personnel . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 043interpreting reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 043

    SINGLE PLAYER GAME: FIGHTING A CAMPAIGN . . . . . . . . . . . . . . . . . . . . . . . . . . . . 045the invasion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 045the air war . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 045the ground war . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 045saving and loading campaigns . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 046

    saving a campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 046loading a campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 046

    AIRCRAFT PERFORMANCE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 047icefor aircraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 047russian aircraft . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 047

    THE SECRET OF TYPHOONS DYNAMIC CAMPAIGN . . . . . . . . . . . . . . . . . . . . . . . . . . 048MULTIPLAYER GAMES: SOLO AND TEAM PLAY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 050

    the multiplayer interface . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 050hosting a game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 051

    finding your ip address when hosting tcp/ip games . . . . . . . . . . . . . . . . 051choosing the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 051

    join a game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 052

    CONTENTS004

  • MULTIPLAYER GAMES Continued choose team colour and join game . . . . . . . . . . . . . . . . . . . . . . . . . . . . 052

    multiplay games . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053head-to-head king of the skies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053team king of the skies . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053head-to-head touch and go . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053team touch and go . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053head-to-head racer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053team typhoon racer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053co-operative missions . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053

    COMMUNICATIONS SET-UP . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 054serial or parallel cables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 054modem to modem . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 054

    UNDERSTANDING THE COCKPIT LAYOUT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 055the multifunction displays (mfds) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 055the hud and hmd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 055

    hud declutter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 056hud components: pitch ladder & vicinity . . . . . . . . . . . . . . . . . . . . . . . . . . 056

    terprom . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 056compass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057airspeed indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057altimeter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057weapons indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057g indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 058airbrake indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 058target indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 058hud symbology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 058

    CONTENTS 005

  • UNDERSTANDING THE COCKPIT LAYOUT Continuedadvanced hud components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 059

    energy management display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 059radio frequency display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 059complex waypoint display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 059

    USING THE VIEWS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 060full virtual cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 060hud only view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 060internal padlock views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 060external padlock views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 060moveable external view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 060looped fly-by view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 060weapon view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 061target view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 061smartviews . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 061zoom views . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 061

    LEARNING BASIC FLYING SKILLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 062take off . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 062using the brakes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 062climbing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 062basic manoeuvring . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 062descending . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 062turning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 062final approach and landing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 063navigation . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 063

    CONTENTS006

  • COMMUNICATING WITH OTHER UNITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 064command menus (tab key) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 064wingman menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 065strike menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 066escort menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 067wild weasel menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 068airbase menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 069mission menu . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 069

    ASSESSING YOUR SITUATION . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 070the defensive aids subsystem (dass) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 070the moving map display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 070

    ACQUIRING TARGETS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 071the ecr-90 radar . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 071

    identifiying tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 071identifying ground and sea tracks . . . . . . . . . . . . . . . . . . . . . . . . . . . . 071using the track history feature . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 071checking launch parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 071

    the pirate infra-red (ir) system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 072the thermal imaging (ti) system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 072the artificial horizon and compass display . . . . . . . . . . . . . . . . . . . . . . . . 072

    MANAGING YOUR WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 073the stores display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 073

    jettisoning stores . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 073FIRING AIR-TO-AIR WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 074

    the mauser 27mm cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 074the meteor bvr missile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 075the asraam short-range missile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 076

    CONTENTS 007

  • FIRING AIR-TO-GROUND WEAPONS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 077the mauser 27mm air-to-ground cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . 077the crv-7 unguided rocket . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 078the brimstone guided air-to-ground missile . . . . . . . . . . . . . . . . . . . . . . . . 079the penguin anti-ship missile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 080the alarm anti-radiation missile . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 081the paveway iii guided bomb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 082the mark 80 series unguided bombs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 083the bl-755 cluster bomb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 084

    ASSESSING AIRCRAFT DAMAGE . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 085FLYING WITH THE AUTOPILOT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 086

    waypoint tracking mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 086throttle tracking mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 086

    the autopilot in practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 086MANAGING YOUR FUEL . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 087

    engines and fuel display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 087managing your fuel in practice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 087

    TYPHOON PILOT SPEECH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 088EUROFIGHTER TYPHOON BACKGROUND INFORMATION . . . . . . . . . . . . . . . . . . . . 090

    TECHNICAL SUPPORT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 099troubleshooting guide . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 099

    driver problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 099video problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 099cd rom problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 099sound problems . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 099

    CREDITS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 101

    CONTENTS008

  • Figure 1: Game Flow Diagram . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 021Figure 2: The log-in screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 020Figure 3: Entering the game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 022Figure 4: The pilot selection screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 022Figure 5: Pilots in the briefing room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 023Figure 6: If you eject over enemy territory . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 023Figure 7: Once captured . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 024Figure 8: If you are lucky, the SAS will rescue you from jail . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 024Figure 9: Cockpit check ready to roll . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 025Figure 10: The PILOT CONTROL BAR at the bottom of the screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 029Figure 11: The GAME CONTROL BAR at the top of the screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 029Figure 12: The Smartcam view . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 032Figure 13: The options screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 033Figure 14: The tactical map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 034Figure 15: When the pilot is in the planning room . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 035Figure 16: When this icon appears on the PILOT CONTROL BAR, you may influence the flight planning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 035Figure 17: This button on the GAME CONTROL BAR will take you to the Mission Roster screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 035Figure 18: The Mission Roster . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 036Figure 19: The briefing screen showing map and text information . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 036Figure 20: To edit the route . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 037Figure 21: The weapon loading screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 037Figure 22: Air-to-air Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 038Figure 23: Interdiction (Strike) Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 038Figure 24: Wild Weasel Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 038Figure 25: Close Air Support Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 038Figure 26: Anti-shipping Package . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 039Figure 27: The Transfer pilot Screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 043Figure 28: A page from the online newspaper Europe Today . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 044Figure 29: News from the European Broadcast Company . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 044Figure 30: You are able to save many instances of the campaign . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 046Figure 31: The Main Menu where you select Multiplay Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 050Figure 32: The four options available, showing IPX Directplay or TCP/IP connection types . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 050Figure 33: Type IPCONFIG in a DOS box under Windows to see your IP address . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 051

    LIST OF ILLUSTRATIONS 009

  • Figure 34: The Multiplayer Host screen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 051Figure 35: When joining a TCP/IP game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 052Figure 36: Choose the game where your hosts name or call-sign appears . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 052Figure 37: In the Multiplayer Join menu, select your team colour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 053Figure 38: The Eurofighter Typhoon glass cockpit . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 055Figure 39: An overview of the principle HUD components . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 056Figure 40: The warning arrow . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 056Figure 41: The caret . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057Figure 42: Speed . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057Figure 43: The altimeter . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057Figure 44: The weapons indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057Figure 45: The G indicator . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 057Figure 46: The DASS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 070Figure 47: The map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 070Figure 48: The radar MFD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 071Figure 49: The IRST . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 072Figure 50: The TI system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 072Figure 51: Analogue instruments . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 072Figure 52: The stores display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 073Figure 53: The Typhoons cannon . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 074Figure 54: Meteor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 075Figure 55: ASRAAM . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 076Figure 56: CRV-7 Rockets . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 078Figure 57: Brimstone guided missiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 079Figure 58: The Penguin . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 080Figure 59: On Wild Weasel missions, ALARM is the weapon of choice . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 081Figure 60: The LGB . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 082Figure 61: The unguided bombs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 083Figure 62: The cluster bomb . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 084Figure 63: The systems status display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 085Figure 64: The autopilot waypoint mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 086Figure 65: The fuel display . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 087

    LISTOF ILLUSTRATIONS010

  • The Eurofighter Typhoon has been designed to counter any known 21stCentury threat whilst at the same time, fulfiling a large number of airsuperiority and air interdiction roles. With 620 aircraft on order for the airforces of Germany, Italy, Spain and the UK, the Eurofighter Typhoon is oneof the largest combat aircraft programmes in the world. But EurofighterTyphoon is not just about the size of the programme. Its quality as acombat aircraft is second to none and it is for this reason that more andmore air forces are considering the aircraft for their specific air power needs.

    Designed and built by EADS Deutschland, Alenia Aerospazio, EADS Espanaand BAE Systems, Eurofighter Typhoon represents the latest in militaryaerospace technology. From its avionics through to its power plants, use ofhigh-tech materials to the weapons that it carries, Eurofighter Typhoonoffers tremendous advantages over its competitors.

    The inherent flexibility of Eurofighter Typhoon to undertake high-end air-to-air combat and precision air-to-surface strike rolesdelivers an unmatched mission capability to the air force commander. Thiscapability is derived from a design process which has brought togetherman and machine into a single weapon system. A unique cockpitenvironment provides the pilot with Voice Activation and Sensor Fusiontechnologies to achieve optimal performance. When facing EurofighterTyphoon, the enemy has nowhere to hide.

    Modern air forces demand a combat aircraft that can operate in all-weathers, 24 hours a day and survive in a high-threat environment.The aircraft must be able to combat diverse and complex threats and offera complete spectrum of responses. The aircraft must be easily deployable,able to survive and offer the air forces that operate the aircraft, asustainable asset which is simple to maintain and able to sustain highsortie rates.This flexibility is assisted by the aircraft's unique swing-role capability. This

    capability means that the aircraft can swing from role to role during thesame mission. Diverse, high-capability sensors such as the CAPTORmultirole radar, PIRATE Infra-Red Search and Track (IRST) electro-opticalsensor, the on-board Defensive Aids Sub-System (DASS) and the MultipleInformation Distribution System (MIDS) provides the pilot with a plethoraof tactical information.

    Information overload is not an issue as the aircraft's highly secure missioncomputer refines this sensor input through a process of sensor fusion, topresent the pilot with an accurate, unambiguous and timely picture of theair situation. This information may be presented through the pilot'sHelmet Mounted Display (HMD), the wide-angle Head-Up Display (HUD) orthe three full-colour, large screen Multi-function Head Down Displays(MHDD). Eurofighter Typhoon's sensor fusion capabilities are second tonone and help to make the aircraft a major battle winning asset.

    Sensor fusion is just one of the technological factors that givesEurofighter Typhoon the battle winning edge. In terms of its aerodynamicperformance, the aircraft is in a class of its own.

    Powered by two EJ200 turbofan engines providing a combined thrust of180 kN in full reheat, the aircraft has tremendous acceleration andexhilarating raw power performance. In dry power, Eurofighter Typhoonproduces 120 kN of thrust, thereby enabling the aircraft to enter thesupersonic envelope without the use of continuous reheat. This not onlyreduces fuel consumption but also provides a major element of theaircraft's stealth capability.

    With the aircraft's EJ200s providing the power, the use of carbon fibre andcomposite materials reduce weight whilst adding immense strength to theaircraft's basic structure. Canard flight control surfaces provide addedagility and manoeuvrability whilst the Flight Control System (FCS) ensures

    FOREWORD 011

  • optimal overall performance throughout the aircraft's flight envelope. Sosophisticated is the FCS that the Eurofighter Typhoon has becomerenowned for its carefree handling, a term coined to describe how theaircraft protects the pilot from flying outside the envelope.

    Eurofighter Typhoon's use of sensor fusion technologies, voice activatedcontrols, a sophisticated FCS and its carefree handling capabilities, it canbe clearly seen that the aircraft has been designed to reduce the pilot'sworkload to the absolute minimum. In the complex, high-threat airenvironment that Eurofighter Typhoon will be operating in, its user airforces want their pilots to concentrate on fighting the air battle and notfighting the aircraft.

    As a weapon system, the Eurofighter Typhoon is without equal. With 13weapons hardpoints, four on each wing and five under the fuselage, theaircraft can carry a variety of ordnance. The standard air-to-airconfiguration comprises four Medium Range Air-to-Air Missiles (MRAAM)carried in under fuselage recesses, and two Advanced Short Range Air-to-Air Missiles (ASRAAM) on outboard pylons. If required, the aircraftcan carry a mix of 10 ASRAAM and MRAAM weapons. Over the comingyears, Eurofighter Typhoon's long-range air-to-air capability will beenhanced through the integration of the long-range METEOR air-to-air missile.

    Eurofighter Typhoon will also be able to carry the current range of air-to-surface weapons such as 500, 1000 and 2000 lb bombs, clusterbombs, laser guided Paveway munitions, anti-armour weapons and anti-radiation missiles.

    Normal missions will see Eurofighter Typhoon carrying a range of weaponsystems to allow the aircraft to operate in its unique swing-role profile.Here, the aircraft can be tasked in-flight, to undertake a range of missionsfrom ground attack to air-to-air. This inherent flexibility ensures that

    the air commander always retains the initiative and is able to keep theenemy guessing.

    To summarise, Eurofighter Typhoon is one of the most capable moderncombat aircraft available on the market today. Its high thrust-to-weightratio gives the pilot high instantaneous and sustained turn rates.Combined with rapid acceleration, low wing-loading and high agility,Eurofighter Typhoon possesses the battle winning capabilities that airforces demand. Combine these attributes with sensor fusion and excellentcockpit ergonomics and Eurofighter Typhoon can be seen as the aircraftair forces cannot afford not to have.

    Now you can fly it too!

    Ian Bustin, Vice President Communications Eurofighter GmBH.

    FOREWORD012

  • MINIMUM SYSTEM SPECIFICATION

    Pentium 266mhz or equivalentDirectX 7 Compatible 3D Graphics Accelerator card with at least 8 Mb ofonboard RAM2x CD-ROM drive350 MB HDD Install space250 MB HDD Swap space availableA 16-bit stereo sound card compatible with DirectX 5 or aboveMouse, keyboardWindows 95OSR2, 98SE, WindowsME or Windows 200064 Mb of RAM is the minimum; the game will take advantage of more.

    If you suffer from prolonged loading periods try de-fragmenting yourhard disk using the Microsoft de-fragmentation tool. This can be accessedfrom the start menu by selecting 'Run' and typing 'defrag' [Return].

    You can also reduce loading times by having a permanent swap file on aseparate physical drive to the drive that the game is installed. Changingthe configuration of the Windows swap file should only be undertaken byadvanced users.

    At the time of going to press, not all graphics card manufacturers haveensured that their cards are properly compliant with DirectX 7. As a result,some cards may produce unpredictable results. Check the EurofighterTyphoon support web site for advice, and your card manufacturers website for newer drivers.

    Please ensure you have the latest drivers available for your graphics/soundcard. These should be available on the web sites of the respective manufacturers.

    INSTALLING THE SOFTWARE

    Open the CD-ROM by clicking on the CD icon in My Computer. Next clickthe mouse on the set-up icon; choose set-up language will appear. Makeyour choice and press OK. The Installshield wizard will now run. Click onthe Next button to begin the install. Read the license agreement, and ifyou agree to its terms, click on the Yes button. Next you will be presentedwith the default installation folder, where the files will be installed. If youwish to use this destination folder, click the Next button, otherwise enteryour own destination folder and click the Next button. The followingscreen will add icons to the Program Folder. We suggest you leave thedefault selection and simply click the Next button. Files will now beinstalled from the CD-ROM to the Destination Folder. This process maytake a few minutes. Next you will receive a message asking you to rebootyour machine should you choose to install DirectX 7. Click the OK button.If you have not already installed DirectX 7, click the Yes button on theDirectX Setup screen that will appear next, then the Reinstall DirectXbutton. When promoted to restart your machine, press the OK button.

    UNINSTALLING EUROFIGHTER TYPHOON

    Eurofighter Typhoon can be uninstalled in two ways: select the uninstallprogram from the "Start->programs->Rage Software->EurofighterTyphoon" menu. This will remove the main program and data files.

    You can also uninstall using Add/Remove programs in the control panel:Select the "Add/Remove Programs" from the Control Panel and highlight"Eurofighter Typhoon" component before clicking the "Add/Remove" button.

    INSTALLATION 013

  • Please note that saved games files created by the user while playing thegame will remain after uninstall. These must be manually deleted,especially if you would like to re-install the game. After uninstalling thegame, we recommend that you delete the Eurofighter Typhoon folderprior to re-installing the game.

    RUNNING THE CONFIGURATION PROGRAM

    Before you start Eurofighter Typhoon, you should run the Configurationprogram from the Start/Programs menu. Here you may set the resolutionof the game, and the colour depth (16 or 32bpp) depending on thecapabilities of your graphics card.

    To improve frame rate, you can select a lower texture resolution prior tostarting the game. This is particularly useful on PCI graphics cards andcards with less than 16 MB RAM.

    The Audio tab in the Configuration program allows you to set up yoursound card according to its capabilities.

    BEFORE YOU START

    Before running Eurofighter Typhoon it is strongly recommended that all other applications are closed.

    While installing and playing the game, ensure the following:

    Power Management is switched off on your computer. Screen-savers are disabled. Media players of any kind are not running at the same time as the game. The Windows Task-bar and any card utility software is not set to Always

    on Top, otherwise card utility software may be displayed on top of the game screens and disrupt normal play; e.g. sound-card splash screens.

    The more memory you have available the less time the program will spendaccessing the hard disk. 64 Mb of RAM is the minimum; the game willtake advantage of more.

    INSTALLATION014

  • Esc Eject (pressed twice)Pressing the Escape (Esc) key twice will eject you from the aircraft.

    F1 Cycle between full virtual cockpit and HUD only viewThe Head Up Display (HUD) represents flight information projected intothe helmet and a reflective glass plate set in front of the pilot. Because itis easy to understand the relative motion of your aircraft in the HUD view,it is good for tracking targets directly in front of you, especially on groundattack missions.

    -/_ Throttle downReduce throttle. Remember this not only slows down the plane, but isused to assist descent.

    +/= Throttle upIncrease throttle. Remember this not only accelerates the plane, but isused to assist climb.

    T Choose best target for current weaponWhichever weapon is selected, pressing T will result in the most suitabletarget being selected for that weapon on the basis of range and threat value.

    Backspace Cycle air-to-ground weaponsTo select a different AG weapon, press backspace. If you select the StoresMFD, you will also see a visual representation of the aircrafts load-out.

    Return Cycle air-to-air weaponsTo select a different AA weapon, press the Return key. If you select theStores MFD, you will also see a visual representation of the aircrafts load-out.

    /@ Multi-function display (MFD) range upToggles the range up on all range-dependent MFDs simultaneously.

    //? Multi-function display (MFD) range downToggles the range down on all range-dependent MFDs simultaneously.

    Z Cycle target selection backwardsPress to change to the next suitable target.

    X Cycle target selection forwardsPress to change to the next suitable target.

    B Air brakeIn the air this deploys your airbrake.

    Spacebar Wheel brakes On the ground this deploys your wheel brakes.

    Joystick Trigger Wheel brakesWhen on the runway, the joystick trigger will activate the wheel brakes.

    Spacebar Fire WeaponsIn the air, the spacebar fires your weapon.

    QUICKGAMEKEYS 015

  • SEE ALSO THE ACCOMPANYING KEYBOARD LEAFLET

    Esc Eject (pressed twice)Pressing the Escape (Esc) key twice will eject you from the aircraft. Toavoid capture, we recommend ejecting only over friendly territory.

    F1 Cycle between full virtual cockpit and HUD only viewThe Head Up Display (HUD) represents flight information projected intothe helmet and a reflective glass plate set in front of the pilot. The fullvirtual cockpit is a realistic representation of the real Typhoon cockpit; topan around this view hold SHIFT while pressing the any of the cursor keys.

    F2 Cycle between target padlock internal and external viewIn combat, pilots lock their vision onto a target and track it by turningtheir head. The internal target padlock view simulates this, enabling you totrack targets that fly out of your forward view. The external version of thisview keeps your plane and a targeted enemy within the screen.

    These views are available only when you have a valid lock on a visibletarget, indicated by a tracking box containing a diamond indicator.

    F3 Cycle between threat padlock internal and external viewWhen an incoming missile threatens you, pressing this key will padlockyour view onto the threat, enabling you to track its progress.

    F4 Cycle between wingman padlock internal and external viewThis view enables you to keep track of your wingman, and works the sameway as the target and threat padlocks. Alternating between the internaland external version of this view will help you gain an understanding ofyour wingmans position in space relative to you.

    F5 Moveable external view (use with Num keypad)Select this view to see you aircraft from the outside. You may repositionthe camera by holding down the SHIFT key while pressing any of the

    cursor arrow keys. To set the camera zoom, hold down the SHIFT key whilepressing 7 or 1 on the numeric keypad.

    F6 Looped fly-by viewIn this view you will see your aircraft fly past the camera.

    F7 Weapon viewUse this view to observe the flight of the most recently released weapon.It is a useful view for confirming weapon effectiveness, and forunderstanding the flight characteristics of powered and free-fall weapons.

    F8 Target viewPress to obtain a view of your currently selected target. Pressing the targetcycle keys X and C will cycle this view.

    F9 SmartviewsSmartviews are created by the virtual movie director. This picks the mostinteresting action and shows you edited sequences. Smartviews havewide-screen borders and running text commentary that describes what ishappening in the scene being viewed.

    Smartviews are automatically selected when your currently selected pilot dies.

    F11 Zoom out viewDoes the opposite of the F12 key, and allows you to quickly restore yournormal field-of-view.

    F12 Zoom in viewWhile in the HUD or cockpit view, pressing this key will zoom your field ofview. It is a handy feature for ground attack missions, where tanks are sosmall that they would normally be too difficult to see clearly, or in air-to-air combat where a plane is too distant for easy visual identification.

    Tab Access wingman menusPress TAB to bring up the main menu set, then select the unit you wish to

    THEGAMEKEYS INFULL016

  • communicate with: wingman, strike flight, escort, wild weasel or airbase.Pressing numbers selects sub-menus (see Communicating with other units).

    -/_ Throttle downReduce throttle. Remember this not only slows down the plane, but isused to assist descent.

    +/= Throttle upIncrease throttle. Remember this not only accelerates the plane, but isused to assist climb.

    Backspace Cycle air-to-ground weaponsTo select a different AG weapon, press backspace. If you select the StoresMFD, you will also see a visual representation of the aircrafts load-out.

    Return Cycle air-to-air weaponsTo select a different AA weapon, press Enter. If you select the Stores MFD,you will also see a visual representation of the aircrafts load-out.

    Q Previous waypointTo select previous waypoints in your Nav computer, press Q. The waypointcurrently selected is shown on the Helmet Mounted Display (HMD).

    W Next waypointTo select following waypoints in your Nav computer, press W. Thewaypoint currently selected is shown on the Helmet Mounted Display (HMD).

    T Choose best target for current weaponWhichever weapon is selected, pressing T will result in the most suitabletarget being selected for that weapon on the basis of range and threatvalue.

    P Pause gamePauses game. Press again to un-pause the game.

    A Autopilot activate/deactivateSwitches the autopilot on and off using the currently selected mode.

    Shift A Autopilot mode switch Make a choice of waypoint mode or throttle mode. Waypoint mode makesthe aircraft head to the currently selected waypoint at the altitude beingflown when the autopilot was set; throttle mode attempts to maintain theaircraft speed at the speed being flown when the autopilot was set.

    U Gear up/downRetract and lower the aircrafts landing gear.

    H HUD contrast adjustAdjust the HUD/HMD contrast to suit the lighting conditions of the game.

    J Jettison stores menuBrings up a menu that allows you to jettison stores selectively. If you areheavily laden and are attacked by fighters, dump everything to improveaircraft performance.

    Shift M Toggle moving map on/offSuperimposes the moving map on the DASS display, or removes it.

    /@ Multi-function display (MFD) range upToggles the range up on all range-dependent MFDs simultaneously.

    //? Multi-function display (MFD) range downToggles the range down on all range-dependent MFDs simultaneously.

    Z Cycle target selection backwardsPress to change to the next suitable target.

    X Cycle target selection forwardsPress to change to the next suitable target.

    THEGAMEKEYS INFULL 017

  • B Air brakeIn the air this deploys your airbrake.

    Spacebar Wheel brakes On the ground this deploys your wheel brakes.

    Joystick Trigger Wheel brakesWhen on the runway, the joystick trigger will activate the wheel brakes.

    Spacebar Fire WeaponsIn the air, the spacebar fires your weapon.

    Insert MFD 1 on/offTurns the left-hand MFD on or off.

    Home MFD 2 on/offTurns the middle MFD on or off.

    Page Up MFD 3 on/offTurns the right-hand MFD on or off.

    Delete Cycle MFD 1 Changes the available displays for the left-hand MFD.

    End Cycle MFD 2 Changes the available displays for the middle MFD.

    Page Down Cycle MFD 3Changes the available displays for the right-hand MFD.

    Cursor keys Control aircraftUse instead of a joystick if desired (not recommended)Num 2 Pan view downNum 4 Pan view leftNum 8 Pan view rightNum 6 Pan view upNum + Throttle upIncrease throttle. Remember this not only accelerates the plane, but isused to assist climb.Num - Throttle downReduce throttle. Remember this not only slows down the plane, but isused to assist descent.

    INTERFACE SHORTCUT KEYS

    Shift T Accelerated timeControl M Map viewControl W War report menuControl R Mission RosterControl T Transfer pilot menu

    THEGAMEKEYS INFULL018

  • In Eurofighter Typhoon you will control and manage six pilots in realtime, a feature made possible by the event-driven dynamic campaign. Setin Iceland sometime in the first half of the twenty-first century,Eurofighter Typhoon combines the tension and excitement of WWII styleair combat with the power and agility of fifth generation fighters.

    When a war erupts in Europe, sparked by troubles in the former SovietUnion, Iceland is drawn into the conflict, becoming the balance point ofan immense conflict that threatens to escalate into World War III. Yourperformance in pitting a small team of Typhoon pilots against waves of

    determined invaders will make the difference between Peace and a NewOrder in Europe.

    The game starts in peacetime, giving you opportunity to train andfamiliarise yourself with the aircraft. Gradually, you will learn of escalatingviolence in Europe before being placed on maximum alert. Before long,the first signs of invasion will appear, and youll begin to feel yourisolation from NATOs main forces. Next, the invasion will arrive in full-force and you will represent the few against the many.

    INTRODUCTION 019

  • The user interface allows you to navigate effortlessly through yourmanagement responsibilities as well as your pilot duties. You never leavethe 3D as the game plays out in real time around the clock. Menus slideinto view when you move the mouse cursor to the top or bottom of thescreen. All aspects of the interface are controllable with the mouse,although we have provided some keyboard shortcuts for players whoprefer this approach, or who wish to program a peripheral controller withinterface functions.

    The two principle components of the interface are the GAME CONTROLBAR accessed by moving the mouse to the top of the screen, and thePILOT CONTROL BAR accessed by moving the cursor to the bottom of thescreen. The GAME CONTROL BAR will give you access to options, missioneditors, reports, time acceleration and the mission roster; the PILOTCONTROL BAR is where your central point for managing and monitoringthe activities of the pilots.

    HOW TO LOG-IN

    The first time that Eurofighter Typhoon loads, you will be presented withthe Log-in menu. Enter your name here by typing in the box at thebottom of the screen, and click on OK; when you save the campaign, itwill be associated with this name. If you want to save several campaigns,use different log-in names. This feature is also useful when severaldifferent players use the same PC to play Eurofighter Typhoon. Your log-inname will also be used to identify you in multi-player games. Use theNext Players key if the list is full.

    Figure 2: The log-in screen. Type your name in the bottom window andpress OK.

    START IN PEACETIME OR WARTIME?

    The core of the game is an event-driven dynamic campaign, whichcombines the uncertainty of dynamic events with a dramatic storyline. You enter either in peacetime or at the outbreak of hostilities. When youstart in peacetime, you will fly practice missions that will familiarise youwith the aircraft controls and user interface. This is recommended the firsttime you play Eurofighter Typhoon. Gradually, you will become aware ofthe fact that Europe is going to war and that Iceland will come underthreat. If you are already an experienced simulation pilot, or playing thecampaign for the second time, you may wish to start the campaign in wartime.

    Figure 1: Game Flow Diagram (FAR RIGHT) Each box represents anindividual component of the game. Inside the dotted box are the main 3Dmodes. Outside are the interface and management menus.

    STARTING THE GAME020

  • STARTING THE GAME 021

    ObserveThe Action

    Start

    Login

    Game Intro Quit

    Main Menu CREDITSHall of Fame

    MissionRoster

    Multiplay

    Save Game

    MissionBriefing

    MissionEditor

    War Report

    Options

    Theatre Map

    TransferRequest

    Play Mission

    CampaignSelection

    PilotSelection

    Main Play Components

    Timeout

    Move Mouse Quit Load Game New Game

    Timeout

    Move Mouse

    Figure 1: Game Flow Diagram

  • Figure 3: Entering the game. Choose whether to load a saved game, orstart a new game. Start in peacetime if you want time to train.

    TRAINING MISSIONSThere are two ways to access training missions. The first is by starting inpeacetime and waiting for the missions to be briefed to your pilots.Another method is to access the multiplayer games offline, and fly the co-operative missions. In these missions you will have a variety of air andground targets to deal with.

    Figure 4: The pilot selection screen.

    PILOT SELECTION

    You select six pilots at the beginning of the game. Look carefully at theirbackground and skills, and choose the combination that you think willgive you the winning edge (see Pilot Intelligence Files). The pilots that youpick will also influence the types of missions that are generated; forexample, if the majority of pilots you choose are air-to-ground experts,expect to fly mainly strike missions. Each pilot will be posted at one of the many airfields around the island. During the game, you must assess whethertheir airfield is in danger via the report menus, then transfer those pilots at high risk to safer airfields using the Transfer pilot Menu.

    STARTING THE GAME022

  • STARTING THE GAME 023

    PILOT PROFILES

    Name: Robert TurnerNationality: BritishCallsign: ARROW

    Age: 40Service: Royal Air ForceICEFOR Base: DjupivogjurExpertise: Wild Weasel (Suppression of Enemy Air Defenses)Hours on Typhoon: 1,000Health: Average. Good stamina for his age but has shown

    symptoms of stress-related illness.Survival skills: Excellent. Escaped capture in Bosnia after his

    Jaguar 2000 was hit by a Serbian shoulder-launched SAM.

    Personality: Outspoken and brusque. Robert is a veteran, havingseen action in Bosnia and Northern Iraq. He islikely to prove a handful if captured.

    Name: Salvador RodriguezNationality: SpanishCallsign: ASSASSIN

    Age: 29Service: Ejercito del Aire ICEFOR Base: BolungExpertise: StrikeHours on Typhoon: 500Health: Excellent. Has never taken time off for illness.Survival skills: Below average in training. Personality: Cold and calculating. Salvador is known for his

    machine-like precision, hence his callsign. Not asocial animal.

    Name: Lars BorgvallNationality: SwedishCallsign: CHEF

    Age: 28Service: Svenska Flygvapnet ICEFOR Base: BudhardaurExpertise: StrikeHours on Typhoon: 300Health: Variable. Suffered from Hepatitis A, requiring a

    prolonged recovery period.Survival skills: Excellent. Lars is a natural survivor. Personality: Charming and sophisticated but with an arrogant

    streak.

    Name: Harmi NeharaNationality: BritishCallsign: HARMONY

    Age: 26Service: Royal Air Force ICEFOR Base: BlonduosExpertise: StrikeHours on Typhoon: 100Health: Poor. Broke a leg prior to the ICEFOR posting.Survival skills: Below average. Personality: Hard-working rookie and a good team player

    popular with peers and superiors.

  • STARTING THE GAME024

    Name: Jon VikNationality: NorwegianCallsign: REDHAT

    Age: 24Service: Kongelige Norske Luftsforsvaret (KNL)ICEFOR Base: KongeligeExpertise: Wild Weasel (Suppression of Enemy Air Defenses)Hours on Typhoon: 500Health: Average. Susceptible to colds and influenza.Survival skills: Average. Performed best on the desert courses.Personality: Level-headed and good in a crisis. A natural leader.

    Name: Markus ZieglerNationality: GermanCallsign: BARON

    Age: 24Service: LuftwaffeICEFOR Base: ArkranesExpertise: Wild Weasel (Suppression of Enemy Air Defenses), trainer.Hours on Typhoon: 500Health: Variable. Has been advised to give up smoking and drinking.Survival skills: Excellent. Holds records for survival and evasion of

    capture during NATO exercises, and has combat experience.

    Personality: Ex-trainer, aggressive and direct as many of his students will testify.

    Name: David TeoNationality: BritishCallsign: BALDRICK

    Age: 28Service: Royal Air ForceICEFOR Base: BakkafjordhurExpertise: StrikeHours on Typhoon: 100Health: Variable. Has sporadic problems with blood pressure.Survival skills: Below average. Personality: Short-tempered and a poor socialiser. A rookie

    but with excellent flying abilities.

    Name: Heather OConnerNationality: BritishCallsign: MIDNIGHT

    Age: 25Service: Royal Air ForceICEFOR Base: HolmavikExpertise: Air-to-airHours on Typhoon: 450Health: Excellent health.Survival skills: Below average. Personality: Extremely popular team-player. Has good

    leadership skills and is not afraid to make difficult decisions.

  • STARTING THE GAME 025

    Name: Paulo ArmaniNationality: ItalianCallsign: DUKE

    Age: 35Service: Aeronautica Militare ItalianaICEFOR Base: EgilsstadirExpertise: Air-to-airHours on Typhoon: 450Health: Excellent health.Survival skills: Average. Personality: Serious and opinionated individual who has also

    flown Tornados.

    Name: Pierre CorbinNationality: BelgianCallsign: VILLAIN

    Age: 35Service: Belgische LuchtmachtICEFOR Base: DalvikExpertise: Air-to-airHours on Typhoon: 450Health: Excellent health.Survival skills: Good. Walked 200 miles to friendly lines in

    Northern Iraq after crash-landing in a rescue helicopter.

    Personality: Popular individual with sound leadership skills and a good combat record.

    Once you have chosen six pilots, press the OK button to proceed intothe campaign.

    EDITING CALL SIGNS

    It is possible to edit the call sign for each pilot. Simply place the cursornear to the call sign shown in bold on the pilot information panel, clickthe left mouse button and enter the new text.

    TOP GUN AWARDS

    Achieving a notable score will result in your inclusion in the Top GunAwards, which will appear during the demo mode shortly after startingthe game.

  • STARTING THE GAME026

    Figure 5: Pilots in the briefing room, prior to planning.

    You should choose your pilots with care, because your decisions at thebeginning of the game will have repercussions later on. Look carefully atthe number of hours each pilot has logged on the Typhoon. This will giveyou and indication of the pilots knowledge of the plane and flying ability.Look also at the pilots age: those with low hours may be inexperiencedyoungsters, or more experienced pilots with low hours on the type.

    Figure 6: If you eject over enemy territory, the bad guys will almostcertainly get you.

    Check the pilots health record. A poor health record will affect the pilotsrecovery time if injured, and may spell the difference between life anddeath. The fittest pilots will have the best chance of recovery and thefastest recovery times, ensuring the pilots are back in the air after spells inhospital. Being captured by the enemy will take its toll on the less fit.

  • STARTING THE GAME 027

    Figure 7: Once captured, you will be interrogated. Your personality willdetermine the severity of the beatings, and your health determineswhether you survive.

    Survival skills determines firstly how likely the pilot is to avoid death byejection once the aircraft has become critically damaged while not underyour control. Secondly, it determines how well the pilot is able to copewhen out in the wilderness after ejection or forced landing. Good survivalskill mean that the pilot has a much better chance of being rescued and ismuch more likely to evade capture by the enemy. In captivity, survivalskills will also help to keep the pilot alive in adverse conditions.

    Figure 8: If you are lucky, the SAS will rescue you from jail and beforelong, youll be flying again ..if your health hasnt suffered too badly,that is...

    Personality is important, because it determines whether the pilot will beable to negotiate out of awkward situations or whether he or she is morelikely to antagonise captors. This is also important when incarcerated byyour own side, and the pilot needs to convince superior officers to turn ablind eye to misdemeanours. It could mean shorter spells in allied jails. Inenemy captivity, an amenable personality will escape prolonged and brutalinterrogation, and may avoid it altogether.

  • STARTING THE GAME028

    Figure 9: Cockpit check ready to roll.

    ONCE YOU ARE IN THE GAME

    Remember, you will start in the pilots mess. Each pilot will be relaxing inthe canteen of the relevant airbase. Watch the PILOT CONTROL BAR to seewhen a pilots status changes. If you have started during peacetime, thefirst training mission will be generated shortly after entering the mess. Ifyou have the Helper function switched on, cards will pop-up to tell youwhat to do. If you prefer, these may be switched off from the optionsmenu that is accessed from the GAME CONTROL BAR (via the spanner icon).

    DISCIPLINE AND COMPASSION

    Eurofighter Typhoon tracks your pilots actions, records misdemeanors andmeters out discipline. As a player, the punishment is having one of yourpilots out of action for an unspecified time.

    Missing a waypoint where action is specified will result in a severereprimand. If you repeat this offense on several occasions, you will bedisciplined and forced to spend a time in jail. The length of time dependson how well the war is going. Heavy landings will also invoke the wrath ofthe bases Commanding Officer. Shooting your own side a blue-on blueincident will also result in disciplinary procedure, possibly jail. So willlanding at the wrong airbase without a valid reason. If your aircraft is outof fuel, badly damaged or out of weapons, there is less likelihood of beingreprimanded. If you do land at the wrong airbase, your plane will berepaired, re-armed and re-fuelled.

    Pilots who are forced to eject may be captured if they are over enemyterritory. If you are lucky, a rescue helicopter and recovery team willsearch for you and pick you up. You will not last long in the freezingIcelandic waters, which is why you must try to reach dry land beforeejecting. If you are captured, an SAS team may try to rescue you, if youare lucky. However this could take a considerable time to organise. Thosewho are rescued and fail a medical check-up will spend time in hospitalbefore being returned to duty.

    If you do well, you can also expect to be rewarded not only with officialrecognition, but with increasingly tougher missions!

  • INTRODUCTION

    Once in the game, you will find yourself in the pilots mess hall. Your maininterface to game functions is via two menu bars that appear at the topand bottom of the screen, the GAME CONTROL BAR and PILOT CONTROLBAR. To access the PILOT CONTROL BAR, move the cursor to the bottom ofthe screen; to access the GAME CONTROL BAR, move the cursor to the topof the screen.

    Figure 10: The PILOT CONTROL BAR at the bottom of the screen. Note theicons that describe the current activity of each pilot.

    Figure 11: The GAME CONTROL BAR at the top of the screen.

    NOTE: if you are flying a plane when you access a menu, the plane maycrash if you do not pay attention. We suggest that you activate theautopilot waypoint mode before activating a menu from the cockpit, oruse the pause key.

    THE CONTROL BARS 029

  • THE PILOT CONTROL BAR

    The PILOT CONTROL BAR in the game will show you the status and currentactivity of each pilot under your care. Once you have selected the pilots,move the mouse cursor to the bottom of the screen to access the PILOTCONTROL BAR. Icons represent the current activities of each pilot (see below).

    Even if you are not in control of a pilot he will still perform his militaryduties in addition to personal activities such as resting and sleeping. If oneof your pilots dies, that resource is lost for the rest of the campaign. If youare lucky, pilots captured after ejecting over enemy territory may berescued. In this event, each pilot will eventually be returned to duty aftera ride in the rescue helicopter and a spell in hospital (so if a pilot has toeject, make sure its over friendly territory). If you lose all your pilots thenthat is the end of the game. Your pilots will be precious resources that youwill need to protect if you are to win the war.

    PILOT STATUS ICONS

    Check the icons to see what your pilots are up to. If one gets into danger,the PILOT CONTROL BAR will draw your attention to the fact. The colourof the border surrounding the icon denotes the level of danger that thepilot is in, and how much your attention is required. Red is the highestlevel, and means that the pilot is in mortal danger. Green means that thepilot is in no danger.

    Award. Youll see this when a pilot has done well.

    Pilot briefing. During this phase it is not possible to alter theflight planning

    Planning. When this icon appears, you will be able to adjust theroute and weapons load by calling the relevant menus throughthe GAME CONTROL BAR.Plane damaged. This plane has been hit and the pilot is in trouble.You might want to help and ensure that the pilot at least reachesfriendly territory, in order to avoid capture after ejection.Pilot dead. Death may occur at any time in the air, or on theground and in captivity. Let it serve as a grim reminder to keepyour other pilots in good health. Dogfighting. This pilot is engaged in a dogfight, so if you arenot already too busy you might like to help.

    Ejection. This pilot has ejected. You may wish to check whetherthe pilot has ejected over enemy territory, in which case he orshe may be captured.Returning from mission. The pilot has reached the final missionwaypoint and is about to land.

    Flying on mission. This pilot has been briefed and is on the wayto the target or area of action.

    Pre-flight check. The pilot is getting into the aircraft ready fora mission.

    Jail. This pilot is in an allied jail for committing an offense, or anenemy jail after being captured.

    Mess. The pilot is relaxing in the mess, eating and trying toforget the war for a minute or two.

    THE CONTROL BARS030

  • Reprimand. The pilot has endangered his colleagues and isbeing disciplined. If the offense is serious enough, a jailsentence will follow.Rescue. The helicopter has picked up the pilot and is returninghim or her to safety.

    Sleeping. Everyone needs to take a break. A well-rested pilotwill perform better than a tired one.

    Ground attack. The pilot is on a ground-attack mission.

    Interrogation. The pilot is in enemy hands and is underinterrogation. If you are lucky, the pilot will survive and may berescued.Waiting for rescue. The pilot has ejected safely and is using aTACAN radio transmitter to call a rescue helicopter. With luck,the pilot will be picked up and returned to base. A short spell in hospital may follow.Waiting for rescue (sea). The pilot has ejected safely and is inwater waiting for a rescue helicopter. With luck, the pilot willsurvive, be picked up and returned to base. A spell in hospital will certainly follow.Hospital. The pilot has sustained injuries and is recovering inhospital. The severity of the injuries determines the length ofstay. Some pilots may never make it out alive!SAS jail-break. This is your get out of jail card. It means thatthe SAS have arrived to spring you out of jail. Expect to be on-board a helicopter next, on your way back home.

    Dying in hospital. You have sustained serious injuries fromwhich there is little likelihood of recovery.

    Captured. You have ejected over enemy territory and theirtroops have found you. This is the beginning of your ordeal incaptivity.

    The PILOT CONTROL BAR In Use You will be able to jump around and control any of these pilots at will

    by clicking on one of the icons. While you are not in command of a pilotthe computer will take over control of that pilot.

    When the pilot becomes endangered or makes a change in routine, the PILOT CONTROL BAR will alert you to the fact by popping up at the bottom of the screen. At this point you may decide whether to act on behalf of that pilot. If you decide to do nothing, the bar will disappear until the next event occurs.

    The icon backgrounds will also change colour to reflect the risk level tothat pilot; e.g. green is low risk; amber is medium risk; and red is high risk.

    NOTE: If you have a joystick with a throttle: when you swap aircraft viathe PILOT CONTROL BAR, the last used throttle setting is maintained.Take care when swapping aircraft to ensure you always check thethrottle settings.

    THE CONTROL BARS 031

  • SMARTCAM INTELLIGENT VIEWING SYSTEMIf you press the Smartcam icon shown here, located on the PILOTCONTROL BAR, you will be shown selected scenes from around the

    theatre of war. The Smartcam system has been developed to delivercinematic style cuts of the action. Youll know when you are in this modebecause the 3D is shown in a wide-screen letterbox format so that youdont get confused into thinking that you are on an external view such asF5. A teleprinter style system will inform you of where the action is takingplace, and what each aircraft is doing.

    Figure 12: The Smartcam view also gives you information on the evolving scene.

    At key moments in the game, Smartcam will automatically focus on anitem of highest importance. This may disrupt normal Smartcam viewingmomentarily, but do not be alarmed. You need to know what is happeningwhen a special event occurs, and this is one way to get your attention.

    OBSERVER MODE

    If you click twice in succession on the pilot icons showing aircraft inflight, you will be put in observer mode. Now you will be able to watchthe action from a third person perspective, while the computer flies theaircraft. This is particularly useful while learning about the game.

    THE GAME CONTROL BAR

    This bar is accessed by moving the mouse up to the top of the screen. Itcarries the functions needed for game set-up and control. From here, forexample, you will change the audio and graphics set-up, receive reportsabout progress of the war and plan missions.

    GAME CONTROL BAR ICONS

    Quit the game.

    Pause the game.

    Run the game at normal speed.

    Run the game at high speed.

    Access the Game Information screen.

    THE CONTROL BARS032

  • Save the game.

    Access the Options Screen.

    Access the Tactical Map screen.

    Access the Mission Roster screen.

    Access the Transfer pilot screen.

    Access the War Reports.

    GAME OPTIONS

    Figure 13: The options screen. You are able to change options in-game.

    Graphics: Depending on your PC configuration, it may be necessary tobalance graphical detail against a good frame-rate for smooth gameplay.Eurofighter Typhoon lets you do this in several ways.

    Horizon distance: These buttons control how far into the distance you areable to see. On slower machines, choosing a closer horizon will improveyour frame-rate. The settings are 20 km, 30 km or 40 km (12 miles, 19miles or 25 miles).

    Clouds: Inclusion of the complex cloud formations does much to enhancethe look and feel of Eurofighter Typhoon. However, even on the mostbasic setting, there will be clouds that have an impact on your missions.

    Narrow field-of-view: works like a zoom lens. Less of the scene is drawn,which helps to improve the frame rate.

    N.B. In some cases, upgrading your graphics card may be all thatsneeded to improve the games performance.

    Audio: Mix the elements of Eurofighter Typhoons sounds to suit yourselfusing these sliders. Note that the music does not play all the time duringthe game, but plays a variety of discrete pieces triggered by dramatic events.

    Music: Use the slider to adjust the volume. With the slider set to the left,no music will play.

    Sound Effects: Use the slider to adjust the volume. With the slider set tothe left, no sound effects will play.

    Speech: Use the slider to adjust the volume. With the slider set to the left,no speech will play.

    THE CONTROL BARS 033

  • Other: Use these buttons if you use the mouse to control the aircraft butare having trouble with the orientation of the pointer, or you do not need in-game assistance.

    Mouse sensitivity: when using the mouse as a flight controller, this slideradjusts the sensitivity of the aircraft to movements of the mouse.

    G-effects: when you pull a tight turn inside a circle, gravity or G isamplified. When this exceeds a certain limit, the blood moves away fromthe brain causing a black-out. Pulling tight turns outside of a circle forcesblood into the head and causes a red-out. The default setting is for theseeffects to be simulated in the game, for added realism. If you feel theydetract from your game, simply switch them off here.

    Invert mouse: when using the mouse to control the aircraft, the defaultsetting pitches the aircraft up when the mouse is moved up the screen.Press this button to reverse the mouse input in pitch, so that moving themouse up the screen will pitch the nose down.

    Help mode: when first using the game, help screens will appear each timea function must be activated, showing which keys need to be pressed. Ifyou are a complete beginner, we suggest that you leave this function onthe first time that you play the game. More advanced users may prefer tode-activate this function.

    Difficulty level: there are three settings, easy, medium and hard. Thedifference between the three is controlled by the effectiveness of yourweapons, with easier kills being scored in easy mode.

    Figure 14: The tactical map gives a handy overview of the wars progress

    THE TACTICAL MAP

    To gain a fast overview of the war, access the tactical map from the GAMECONTROL BAR or by pressing CTRL M.

    The tactical map has several overlays. It shows you where your pilots are,plus the location of the airfields and SAM sites. It will also give you anoverview of the enemys current position and the location of the ForwardEdge of Battle Area (FEBA).

    THE CONTROL BARS034

  • Figure 15: When the pilot is in the planning room, you have theopportunity to alter waypoint routes and weapons.

    The silhouette shows where in Iceland your pilots are located atthe present time.The SAM icon shows the position of air defence systems.

    The flag icon shows you the location of all airbases.

    The shaded icon shows you zones of occupation: red for theenemy; green for the allies.The T icon shows you any targets that are relevant to yourcurrent mission.The magnifying glass icon allows you to select one of two scalesfor the map.

    PLANNING MISSIONS

    As the game runs, Air Tasking Orders (ATO) and flight planning are handledby the campaign AI. However, when a pilot enters the flight planningphase, you have the opportunity to alter the planning and weapons load-out of your aircraft. Watch out for the scene in the map room, orwatch for the icon shown in Figure 16 to appear.

    Figure 16: When this icon appears on the PILOT CONTROL BAR,you may influence the flight planning.

    To access the planning facility, make the GAME CONTROL BAR visible andpress the button shown in Figure 17.

    Figure 17: This button on the GAME CONTROL BAR will take you tothe Mission Roster screen, where all currently active missions foryour pilots are shown.

    You will now be presented with the Mission Roster (Figure 18), which willshow you who is doing what at the present time. Select any pilot who is inplanning and click once with the left mouse button. A red highlightappears around the pilots details and you will then be taken to theMission Briefing screen (Figure 19). From time to time you will seecancelled in the roster. This simply means that a slot had becomeavailable to launch a mission, but insufficient resources were available toexecute that mission. At this stage, no objectives have been identified.When there are three or fewer player pilots available to take missions,computer controlled pilots will fly them. This is indicated in the missionroster where you see OTHER in the pilot column. This will not impair yourchances of winning.

    THE CONTROL BARS 035

  • Figure 18: The Mission Roster. To plan a mission, look for a pilot whosestatus is Planning and click on that pilot.

    You will be presented with the Mission Briefing screen (Figure 19), whichshows a map of the route to the target and a description of the importantmission elements. Briefing information will include your take-off time, themission, your role in the mission and your objectives.

    Figure 19: The briefing screen showing map and text information. Fromhere you access screens to edit your weapons and waypoints.

    Editing Your Route

    Waypoint editing is accessed by pressing the Edit Waypoint icon shownabove. You will be able to pick up a waypoint by placing the mouse over itand holding down the left mouse button.

    Additional briefing information can be obtained by pressing the small iconshown above.

    THE CONTROL BARS036

  • Figure 20: To edit the route, pick up the key nodes and drag them usingthe mouse. Waypoints can be added by pressing the mouse cursor ontothe small 'x' on each line.

    Editing your weapons

    If you do not use this facility, an optimum package will be selected foryou. To select your own choose the Edit Weapons button (shown above)from the Briefing Screen (see above). To place a single weapon, select therelevant button, place the cursor over an appropriate pylon and press theleft mouse button. Weapons not suitable for certain pylons will not bemounted. To de-select a weapon, choose from the list on the right, hold thecursor over the weapon to be removed and press the left-hand mouse button.

    Figure 21: The weapon loading screen offers the choice of single weaponsor packages.

    Under the buttons 1 - 5 you will be offered up to five pre-selectedpackages suitable for the mission you are currently flying. Press the button with the gunsight icon to remove all weapons from their pylonsand leave the aircraft armed with guns only.

    When you are happy with the weapons on the plane, press the OK button.

    THE CONTROL BARS 037

  • Figure 22: Air-to-air Package.

    Figure 23: Interdiction (Strike) Package

    Figure 24: Wild Weasel Package.

    Figure 25: Close Air Support Package.

    THE CONTROL BARS038

  • Figure 26: Anti-shipping Package.

    FLIGHT ROLES

    Air InterceptThis role involves intercepting targets entering friendly airspace.Eurofighter Typhoon is ideally suited to the task, with its superbacceleration and high speed for pursuit, agility for close combat, andoutstanding sensors. Weapons will include the Meteor BVR (Beyond VisualRange) missile, the ASRAAM short-range missile and cannon.

    Air KillTo kill designated, High Value Assets (HVAs) requires an aircraft withstealthy qualities, speed and reliable missiles with effective all-aspect tracking.

    EscortPatrolling the skies demands an aircraft with fuel economy and endurancewhile on station, plus speed and agility while engaging the enemy. Typicalmissions for an aircraft capable of this role are escort, strike flight orCombat Air Patrol (CAP).

    Wild WeaselThe Wild Weasel role is synonymous with air-to-ground missions designedspecifically to destroy an enemys air-defence system. Typically, a flighttasked with this mission will enter enemy airspace ahead of a strike flight,clearing a path through the Surface to Air Missile batteries. Specialisedweapons have also been developed for the role. In Typhoon, these are theALARM anti-radiation missile, which homes in on the SAMs radar, andcluster bombs, which are used to devastate a wide area around SAM sites.

    StrikeAny type of mission that involves hitting ground or sea targets usesaircraft in the strike role. Weapons used include unguided bombs, guidedbombs, unguided rockets, guided missiles and cannon.

    TransportTo carry materiel and people from A to B demands an aircraft optimisedfor the transport role. This is also a typical role for helicopters such as theChinook.

    THE CONTROL BARS 039

  • MISSION TYPES

    InterdictionInterdiction involves destroying identified targets behind enemy lines,typically with guided weapons. Deep interdiction means travelling farbehind enemy lines, although battlefield air interdiction (BAI) may involvejust a short trip over the front-line. Interdiction missions typically involveone or more strike flights, wild weasel flights to take care of the airdefenses, and an escort to provide top cover against air interception.

    NOTE: Aircraft will generally make one pass over a target and drop onlythe number of weapons deemed sufficient to destroy the target.

    Close Air Support (CAS)On the CAS mission, you will be expected to attack moving targets on thebattlefield in support of your own tanks and infantry. The relative speed ofthe attacking aircraft, coupled with the danger of strikes from shoulderlaunched weapons conspire to make CAS one of the riskiest mission types.

    Airfield DenialIf any enemy is unable to use their airfield, planes will stay on the groundwhere they are no threat and are easier to destroy. Airfield denial missionswill target runways, hangars and communications facilities. Weapons willvary but typically include guided and unguided bombs.

    THE CONTROL BARS040

  • Ground InterceptAttacks against categories of moving ground targets with no clearlydefined co-ordinates are called ground-intercepts. They may includevehicles such as tanks and trucks. Typical weapons will include unguidedbombs, cluster bombs, unguided rockets and guided missiles.

    ScrambleAt times of highest alert, pilots often sit in their cockpits for long hoursawaiting the order to scramble to intercept an incoming attack. In Iceland,the close distances between enemy and allied forces invariably means thatyour airbase is the focus of an attack. The emphasis is on getting airbornefast and within firing parameters before the attack hits.

    Air superiorityAir Superiority missions aim to achieve total domination of the skies overthe battlefield. Air-to-air engagements at long, medium and short rangeare typical of the mission, using Beyond Visual Range (BVR) missiles, andthe highly agile Advanced Short Range Air-to Air Missile (ASRAAM) fordogfights.

    THE CONTROL BARS 041

  • Combat Air Patrol (CAP)Combat Air Patrols comprise one or more aircraft flying a racetrackpattern at 20,000ft over a des