evaluation 1
TRANSCRIPT
LAUREL JORDAN
In what ways does you media product use, develop or
challenge conventions of real media products?
Below are some of the forms of Psychological Thrillers:
Deconstructive MusicClose Ups Fast Pace Editing POV
Below are some conventions in Psychological Thrillers:
Setting FlashbacksImplicit Narrative
FORMS
One form we used in our opening sequence was close ups, used to show
characters facial expressions. For example, the confused faces of the victims when they have seen the
character OJO. This is similar to the film SAW - which shows close up of
the victims.
FORM
Another form used in our opening sequence, is Fast Pace Editing. This is
commonly used in psychological thrillers, this builds tension and intrigues the
audience. This is used at the end of our Opening Sequence as Victim 1 is tied up. As
the pace fastens, so does the music. The pair are parallel.
CONVENTION
Setting is a convention which we used. The locations, such as the
alley way is a typical place that is included with in psychological
thrillers, this is due to them being dark, lonely, mysterious places.
CONEVENTION
Another convention we used was implicit narrative. This is common
with in psychological thrillers as they want to create enigmas. An enigma
code which we used was when victim 2 picks up the sketch book, leaving
the audience not know what happens next.
CONVENTION
Flashbacks are also a convention that is used. As all that is going on is not in
present day. This is clearly demonstrated when there are insert shots of a victim being tied up. The alley way and park scenes are from
the past.
FORM
POINT OF VIEW was used when OJO walks past victim 1. This shows victim 1's facial expression, which is similar to audience reactions as they want to
know why OJO is like that also.
CHALLENGED
In our opening sequence we challenged the nature of the
character which has psychological issue. The character OJO is not the typical villain, who remains inside, secluded from society. As this character is outside a lot, in
order to get victims.
CHALLENGED
Our media product also challenges the age and gender of the typical
villainous character. Instead of having a character who is male, we wanted to have a young female character. This is
as psychological issues can impact anyone.