evaluation of 3d gesture interfaces

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24 June 2013 Alexander Schulze [email protected] Evaluation of Gesture Interfaces

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Interacting with computational devices was limited to using a keyboard and mouse for many years. More recently, touchscreens have become popular, especially in mobile computing. However, accurate three dimensional gestures are still difficult to recognize. One approach is the use of depth cameras, which are currently receiving much attention again in academic and in commercial fields due to the release of inexpensive consumer electronics like Microsoft’s Kinect in 2010. This presentation reflects depth camera technologies, and how gestures can be used for new interface designs. The first part establishes a framework to evaluate the suitability of depth cameras for gesture recognition. The second part focuses on interactions in three dimensional virtual spaces. I developed a gesture interface for an existing application to navigate in virtual spaces and to construct LEGO models. A user study was performed to compare the gesture input with traditional mouse and keyboard input. Finally, I discussed the influences of the findings for future research in gesture interfaces.

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Page 1: Evaluation of 3d gesture interfaces

24 June 2013 Alexander Schulze [email protected]

Evaluation of Gesture Interfaces

Page 2: Evaluation of 3d gesture interfaces
Page 3: Evaluation of 3d gesture interfaces
Page 4: Evaluation of 3d gesture interfaces
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hand gesture

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depth image sequence

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hand 1: U movehand 2: show 5

position tracking

hand gesture

depth image sequence

gesture description

gesture recognition

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Experiment: Gestures based interfaces Which gestures are suitable to control a computer?

Conclusion for gesture interfaces Do gestures in"uence future interactions?

Agenda

Range-imaging technologies How can a depth map be computed?

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Range-imaging technologies

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Range-imaging for gesture interfaces §  What are suitable devices for gesture interfaces

to be widely used?

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a#ordable

Range-imaging for gesture interfaces §  What are suitable devices for gesture interfaces

to be widely used?

Page 13: Evaluation of 3d gesture interfaces

a#ordable compact

Range-imaging for gesture interfaces §  What are suitable devices for gesture interfaces

to be widely used?

Page 14: Evaluation of 3d gesture interfaces

a#ordable compact mobile

Range-imaging for gesture interfaces §  What are suitable devices for gesture interfaces

to be widely used?

Page 15: Evaluation of 3d gesture interfaces

a#ordable compact mobile markerless

Range-imaging for gesture interfaces §  What are suitable devices for gesture interfaces

to be widely used?

Page 16: Evaluation of 3d gesture interfaces

Range-imaging technologies

Structured light Time of "ight Amplitude modulation

Page 17: Evaluation of 3d gesture interfaces

Range-imaging technologies

Structured light Time of "ight Amplitude modulation

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Range-imaging technologies

Structured light Time of "ight Amplitude modulation

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Triangulation Geometric distance computation

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Structured Light Parallel light sources

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Time of "ight Light distance di#erences

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Amplitude modulation Sending light waves coherent light source signal amplitude modulated light

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Comparison Suitable depth cameras Range Accuracy Image resolution

Structured light

Time of "ight

Amplitude modulation <

<

<

Structured light

Time of "ight

Amplitude modulation

Time of "ight

Amplitude modulation

Structured light

Page 24: Evaluation of 3d gesture interfaces

Comparison Suitable depth cameras §  Depth resolution and range

§  Update rate and latency

§  Robustness

§  Spatial resolution of depth image

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0.01mm

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Experiment: Gesture based interfaces

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Semiotic gestures Navigation

ZoomingRotation

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Selecting Dragging

Dropping Flipping

Pseudo-ergotic gestures Manipulation

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Results Times for traditional and gesture input

0

5

10

15

20

25

30

35

Mouse Gesture

time [min]

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Results Further results from questionnaires §  Gesture input is more fun, but less e$cient and

accurate

§  Correlation between participants who never played

physical LEGO and long construction times for gesture interface

§  Semiotic gestures are easy to use

§  Most participants prefer a combination of gesture input

together with traditional input

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Conclusion for gesture interfaces

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Navigation Accuracy and precision §  Imprecise actions can be controlled by gestures

§  Gestures might support creativity

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Manipulation Accuracy and precision §  Gesture input cannot replace precise mouse and

keyboard input

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Conclusion Gesture Interpretation §  Most current gesture interfaces are built for controlling

the computer; however, gestures are a subconscious expression of human feelings

§  Experience of haptic feedback in ergotic physical

gestures is helpful for simulating the haptic feedback in related pseudo-ergotic gestures

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Questions?

Page 36: Evaluation of 3d gesture interfaces

http://www.vriendinnen.be/user%les/images/maatschappij/

2011/april2011/interactiefwinkelraam.jpg

http://static.giantbomb.com/uploads/original/

8/86760/1804618-image_kinect_fun_lab_15890_2316_0007.jpg

https://www.leapmotion.com/media/leap_motion_media.zip

http://media.salon.com/2013/01/gadget-show-

intel.jpeg1-1280x960.jpg

Photos

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http://www.misure.unisa.it/uploads/2814/scanner_struct.jpg

http://miac.unibas.ch/PMI/04-BasicsOfUltrasound-media/%gs/

time-of-"ight.png

https://www.leapmotion.com/media/leap_motion_media.zip

http://images.businessweek.com/ss/

06/11/1129_makingof_lego/image/intro.jpg

Photos