experience and communication - its not online or offline - it is blended reality
DESCRIPTION
The rush into digital everything, as an add-on to the silo of silos - is an organisational mistep.Whereas we need to understand how we as people engage with the world on a daily basis so that organisations and companies can start to develop meaningful and relevant communication strategies for the networked society.You don't need a "digital strategy" you need a blended and engaged one.TRANSCRIPT
It’s not about online and offline: it’s about blended reality
alan moore – smlxl january 2010
My son Josef wakes up in the morning, goes downstairs and turns on the television. He might watch Cebeebies, or he might have a go on his Xbox 360. Then his mate Tom calls on the house phone, they are both playing the same MMORPG. Much to my frustration, Josef turns on the speakerphone and I can hear the conversation throughout the house. Like me, my son has a big, loud voice.
Then the doorbell goes. More of Josef ’s mates arrive, they decide to play Call of Duty, Modern Warfare and - of course - there is a big group discussion around the multiplayer game; strategy and tactics. The BIG CONVERSATION starts to do my head in, and the sun is shining – I “suggest” they go and play a game of “it” in our back garden. (BTW – Black Hawk Down is “in”)
I look out the window and see they are climbing up
trees and all over the pergola – and diving
through the laurel hedge. The little buggers! I had to cut the major branches off
three trees last week because of their exploits. I run into the garden, and
I am having aahem, A SHIT FIT!!!!!
Sulking they go off to the skate park…
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Later that day I call Josef on his
mobile, asking him to come home; he moans and groans but eventually he arrives with cuts and bruises. He
stacked it over the spine, apparently. He watches some Simpsons on TV
and we might play a game of
basketball then he moves onto his
computer to watch some more
YouTube clips.
Before bedtime, being a cuddly kind of guy, he gives me a big cuddle, which
I always enjoy.http://www.flickr.com/photos/94104313@N00/3058537867
But why is this story relevant?
Because Josef ’s world is not one defined by an artificial sense of separation between real and virtual. According to William Gibson, author, Sci-Fi writer and inventor of the word ‘cyberspace’, there is no online or offline - there is only blended reality. “One of the things our grandchildren will find quaintest about us is that we distinguish the digital from the real, the virtual from the real,” he says.
nedra and her avatar sheeva weeks
“In the future, that will become literally impossible. The distinction between cyberspace and that, which isn’t cyberspace, is going to be unimaginable. When I wrote Neuromancer in 1984, cyberspace already existed for some people, but they didn’t spend all their time there. So cyberspace was there, and we were here.”
When I was a child, I lived in a linear, disconnected media world of scarcity not of abundance. All media was structured, inflexible, defined by production and distribution processes; books were books, TV was TV, cinema was cinema.
And my days as a teenager were spent worrying whether to go out or not just in case I missed a phone call from Beatrix, the one that made my heart soar – love left unrequited through our inability to connect.
The nearest we got to any form of blended reality was the taking of, say, Ian Fleming’s books and turning them into films. I remember coming home with my father one evening after seeing a James Bond film, demanding that he drive home like James Bond, and was crestfallen when he said that only happened in films.
Whereas in Josef ’s networked world it is when there is no connectivity that he struggles. It is when he cannot simultaneously toggle between the arterial life-giving connection to information, content and experience, some of which he co-creates, that he becomes frustrated:
“Who turned the internet off ?” he booms, or, “I’ve run out of credit,” or, “No one wants to play with me!”
Having been fascinated by communication, culture, technology and media for the best part of a decade, partly by watching my three children adroitly navigate life through the virtual and the real as an everyday occurrence, Gibson’s observation seems obvious.
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Josef, born into in a world of connectivity and media abundance, would as a young child do the following. He would get me to bring down his box of dinosaurs and put them in the lounge. Then he would ask me to play the video Jurassic Park. After sitting with me for about ten minutes, Josef would get his dinosaurs out, and Jurassic Park became the contextual, audio and emotional backdrop to his play. This went on for hours. Then other characters were introduced, monsters from a Japanese TV programme, a medieval castle, modern day fighter planes, and a superhero toy that we bought for a dollar in a car boot sale in Oxnard, California – to which he seemed strangely attached. I would watch him, fascinated by this intense form of blended reality recreation. Josef instinctively knew how to bring different media together to enhance and augment his play.
So we have multiple experiences in reality and virtuality; we will combine
these two realms to augment and enhance our experiences.
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So perhaps the first port of call is the
word ‘digital.’ The idea that digital is
‘different’ to analogue is
important, as it creates a mental
model on which we frame the world. As
Russell Davies posted on his blog, Meet the New Schtick, “there are a lot of
people around now who have
thoroughly integrated
‘digitalness’ into their lives. To the
extent that it makes as much sense to
define them as digital as it does to define them as air breathing, i.e. it's true but not useful
or interesting.” Amen to that.
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In this blended reality we can also live two different
but converged lives. We can connect locally - close
physical bonds are experiences that we
as humans so desperately need and yet we can also
find fulfilment in co-creating further
experiences across time and space via digital
technologies. As I write this I am sitting in the
Cambridge University Library; I will go to get
some lunch from the market square, but I am
also connecting and collaborating with people as
far away as Japan, the USA, and Finland. People read my blog from all over the world and yet when I get home to
my village just outside of Cambridge, I will kiss my
wife, hug my son and water the vegetables. If I had to choose between either of
these two life stories it would be half a life.
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This to me is where the networked society comes into its own - the ability to converge very different types of networks enhances the human condition and the human experience. It’s neither one nor the other. Personally the word ‘digital’ frustrates me, it suggests ‘machines that are not part our DNA’. As a consequence many think ‘digital’ strips us of our very souls, or that digital is not of us, and that digital does not live in our analog world. Therefore digital becomes but another straight-line component, another silo in the silos of corporate culture and consumer life.
Then another thought struck me whilst reading Kevin Kelly’s book, Out of Control: the new biology of machines. I realised that we are plugging our analog world into the networked world. We are marrying engineering with evolution, adapting linear systems into something more complex yet at the same time repurposing them, reprogramming them to perform in new, simplified ways. In the same way that my son intuitively adapted his physical and virtual resources into blended play, Ben Terrett, a friend of Russell Davies, did the same thing – though not with dinosaurs and Jurassic Park. Ben, Tom Taylor and Russell decided to take stuff from the internet and print it in a newspaper format after a bit of research showed them that humongous newspaper printing presses would run limited editions of 1,000 copies.
This is what is perplexing in terms of communication, marketing and business; to say you are a digital agency, or a social media agency, or, to divide up an organisation in terms of its communications into silos; digital, mobile, social media et al, means you are only part of the solution. Such a linear approach to communication to drive commercial success, thin-sliced specialisms, hide-bound with siloed profit centers, means that there is no way that an organisation can develop coherently relevant communication strategies and execute them. Organisations who are not able to develop people focused blended reality solutions misunderstand the context of the world they live in.
In his book Convergence Culture, Henry Jenkins explores the idea and concept of Transmedia Storytelling through The Matrix. He explains, “A transmedia story unfolds across multiple platforms, with each new text making a distinctive and valuable contribution to the whole. In the idea form of transmedia storytelling, each medium does what it does best – so that a story might be introduced into a film, expanded through television, novels, and comics; its world might be explored through game play or experienced as an amusement park attraction.”
The consequence of such transmedia storytelling is the creation of deeper context, and a more sustained form of emotional and intellectual engagement that translates into commercial success. What the Wachowski brothers recognised was that we experience the world as a blended reality, and that blended reality also embraces a more, participatory ‘read write’ culture.
Would not such insight inspire brands and businesses to understand how to truly engage their customers, audiences, stakeholders? The Matrix is a film, a comic and an online game; dare I say a great brand? And what do great brands do? They tell great stories, and they deliver great customer experience and engagement. Companies on one level compete so aggressively, and must by law maximise shareholder value, but are also hamstrung, unable to truly innovate. Consequently they hurt themselves financially. The buzz word of social media now becomes another silo of the marketing silo bucket and the cycle continues; will next year’s buzzword augmented reality become another silo?
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The imperative for any company interested in the
power of communication is to get to grips with some of
these defining issues of our time, and I would propose
that being able to be a literate and able navigator of our
networked and participatory culture is the means by which we adapt to not only survive
but thrive in this mass media fragmented networked
society, rather than rushing into and thrashing around in
“social media marketing” then making it another silo.
And why is that?
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As the economist Herbert Simon explains,
“What information consumes is rather obvious. It consumes the attention of its recipients. Hence a wealth of information creates a poverty of attention... The only factor becoming scarce in a world of abundance is human attention.”
Markets are conversations, argued Doc Searls, and thriving markets are (1) based on trust, (2) defined by the fact that we are all traders and participants, all engaged; intellectually, commercially and emotionally.
The opportunities of the networked society promise much, but we must seek a wider lens with which to see, and understand the issues highlighted. Organisations must learn to blend their thinking and
execution, and not see whatever it is they do see described as “social media” as just another add-on.
The gift with a price
Wassily Kandinsky said that “every work of art is a child of its time”, and so we must understand that the child of our time is a revolution in which humanity is renegotiating the power relationships that define: our relationship to each other, how we make meaning, how we make culture, who makes that culture and who should profit from it. It also just so happens that the tools and the weapons of this revolution are communication tools. There is no going back to the way things used to be, no matter how hard some try to air-brush reality from – well reality.
So, as we de-couple from the ‘Straight Lines’ of our
industrialised world – which framed all aspects of our lives – we do need a new
logic to understand this new one. It must be a logic which
provides a framework for how we relate to each other, how we communicate, how we create more effective and
flexible organisations and how we create wealth.
Because we are still faced with the same challenges:
how do we find our customers, how do we make
our customers sticky, how can we increase trade with our customers and serve
those customers whilst at the same time, reducing the cost
to serve? And finally how to just get stuff done.
My world was a linear, disconnected world of media
and communication, whereas Josef only knows a networked world of blended
reality. He would not understand the concept of
the phone box,
because he has a phone in his pocket. If he were able to see me racing across the road
when I was at college to get to the phone box ringing in the street, he would think
that rather strange.
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In the networked society
the idea of networked economics is different
to mass media economics – and as Henry Jenkins says, we are in a period of
transition from a world of analog
economics to a world defined by what we call blended reality. There is no offline
and online, digital vs. analog;
there is only blended reality.
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And this picture? It is from the epic Finnish
song cycle called the Kalevala. Every Finn knows
this story, and it was created from many Finnish folk stories that came from
every part of Finland, blended into one
extraordinary story. This is the age of engagement,
where through storytelling across media platforms we
create deeper context, deeper context creates
greater meaning, which correlates with the economics of attention and how brands,
business and anyone else with a need to communicate to an
audience of whatever persuasion can survive and
thrive in the networked society.
Footnote The Matrix was first released on 31 March 1999
It earned $171 million in North America and over £250 million in the UK and $463 million
worldwide, and later became the first DVD to sell more than three million copies in the U.S.
How we can help you? we offer is a series of interventions* that enables the following:
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[1] By fully understanding the logic of the networked society, and how this fundamentally changes the way business models will succeed, you will be better equipped to drive business success.
[2] By opening up minds, collectively, to the potential of this new market-place, the No Straight Lines methodology will help you determine the communication initiatives appropriate to your company.
[3] By absorbing and understanding the most important ideas that emerge from the programme you will be able to initiate an action plan for you and your company which we can help facilitate.
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*For more information please contact: Alan Moore Ping 1: [email protected] Ping 2: +44 7768 364 538 Euan Semple Ping 1: [email protected] Ping 2: +44 7515 355 362
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