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15 January 2011 • The SAA Archaeological Record A rchaeological A materials are best understood when they A can y be revisited over the long term and following new A discoveries, w analyzed by multiple experts, and subjected to new analytical techniques. However , artifacts recovered from archaeological excavations are subject to numerous conditions and constraints that are deleterious to their preservation, reduce their analytical r value, and make it difficult for them r to be shared with other scholars. Current- ly there is greater sensitivity to transfer of artifacts and other cultural heritage due to political activities in Iraq, and the highly publicized y looting of antiquities there. While these laws are broadly understood as intended to protect items of aesthetic and artistic value, they may nonetheless apply to items more purely of research f value. Animal bones, for instance, are not generally of aesthetic value but are invalu- able tools for reconstructing past economies and ecologies, and provide unique insights into ancient perspectives on the relationships between humans and animals.Due to their abundance in excavations and perceived lack of glamour, f materials such as animal bones are considered to be dispos- able and are more frequently subjected to destructive tech- niques, such as genetic testing, isotopic analysis, and radio- carbon dating. For the same reason, they may y not be stored in the controlled environment of a museum, and there is lit- tle effort put t into their long-term preservation. Even when such artifacts can be exported for study, they may not y be for financial or practical reasons.It is thus necessary to preserve essential information about these t remains while still allow- ing informative analyses and respecting cultural-heritage laws. The imperative for preservation, recurring analysis, and sharing is heightened for materials that are rare, unique, or have particular symbolic or other significance to the local polity. Such a body of materials f has been excavated from the site of Umm f el-Marra, northern Syria. 1 An elite burial com- plex has been uncovered that dates to the second half of f the f third millennium, BC (Schwartz et al.2003, 2006). At its cen- ter , ringed by monumental human-tombs, are structures reserved specifically for equids. 2 T o date, bones from 40 indi- vidualequids—including 25 complete skeletons—have been recovered from the structures. Morpho-metric analyses indi- cates that they belong to a single population that is signifi- cantly different from populations of wild f or domestic r ass, half-ass, and horse—taxa that were also recovered from the site; instead, they display mixed characteristics of both f asses and half-asses and can be reasonably identified as such a hybrid (Weber 2008, 2010). 3 This populationfurther char- acterized as all-male, draft animalsmay be equated with an elite, domesticated ass x half- ass hybrid referred to in texts from the second half of the third millennium. Despite numerous textual references, its bones have never before been positively identified from near eastern sites. The spec- tacular nature of the finds, and their current singularity to y Syria led to its declaration as the 2008 Syrian Animal of the Y ear by the Society for the Protection of Animals f Abroad (SPANA), Syria. Preservation of—and accessibility to—these bones is imperative given their uniqueness, source of nation- f al pride, and potential significance for our understanding of human-equine relations in the ancient near east, and for equine studies in general. T o satisfy these goals, we began a project creating 3D digital models of individual elements of these skeletons through 3D laser scanning (Figure 1) with the NextEngine scanning and software platform, and reconstituting the data into physical 3D replicas of the original bones utilizing additive manufac- turing techniques of “building.” Previous uses of 3D scan- ning as a tool in zooarchaeological frameworks (e.g., Betts et al. 2010, and this volume; Niven et al. 2009) largely have been conceptualized for virtual comparative collections to provide indispensible models of bones to individuals without access to physical collections due to distance from a labora- tory or the rarity of certain taxa. In our case, we are captur- ing 3D data of unique, f excavated artifacts. Since 2006, we have compiled a library of complete f scans of several hundred DIGITAL COMMUNICATION AND COLLABORATION: PERSPECTIVES FROM ZOOARCHAEOLOGY EXPORTING VIRTUAL MA TERIAL CUL TURE CHEAP AND EASY METHODS TO PRESERVE AND SHARE DAT A Jill A. Weber and r Evan Malone Jill A. l Weber is r a Consulting Scholar, g Near East r Section t at the University Museum y of Archaeology and y Anthropology, d University of y Pennsylvania. Evan Malone is the founder and r president d of NextFab Studio, Philadelphia, PA.

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15January 2011 • The SAA Archaeological Record

ArchaeologicalA materials are best understood whentheyA cany be revisited over the long term and followingnewA discoveries,w analyzed by multipley experts, and

subjected to new analytical techniques. However, artifactsrecovered from archaeological excavations are subject tonumerous conditions and constraints that are deleterious totheir preservation, reduce their analyticalr value, and make t itdifficult for themr to be shared with other scholars. Current-ly there is greater sensitivity toy transfer of artifactsf and othercultural heritage due to political activities in Iraq, and thehighly publicizedy looting of antiquitiesf there. While theselaws are broadly understood as intended to protect items f ofaesthetic and artistic value, they may nonetheless apply toitems more purely of researchf value. Animal bones, forinstance, are not generallyt ofy aestheticf value but are invalu-able tools for reconstructing past economiest and ecologies,and provide unique insights into ancient perspectives on therelationships between humans and animals. Due to theirabundance in excavations and perceived lack ofk glamour,fmaterials such as animal bones are considered to be dispos-able and are more frequently subjectedy to destructive tech-niques, such as genetic testing, isotopic analysis, and radio-carbon dating. For the same reason, they mayy not be storedin the controlled environment of af museum, and there is lit-tle effort putt into their long- term preservation. Even whensuch artifacts can be exported for study, they mayy noty bet rforfinancial or practical reasons. It ist thus necessary to preserveessential information about theset remains while still allow-ing informative analyses and respecting cultural-heritagelaws.

The imperative for preservation, recurring analysis, andsharing is heightened for materials that are rare, unique, rorhave particular symbolic or other significance to the localpolity. Such a body of materialsf has been excavated from thesite of Ummf el- Marra, northern Syria.1 An elite burial com-plex has been uncovered that dates to the second half off thefthird millennium, BC (Schwartz et al. 2003, 2006). At itst cen-

ter, ringed by monumentaly human-tombs, are structuresreserved specifically for equids.2 To date, bones from 40 indi-vidual equids—including 25 complete skeletons— have beenrecovered from the structures. Morpho-metric analyses indi-cates that theyt belong to a single population that ist signifi-cantly different from populations of wildf or domesticr ass, half- ass, and horse—taxa that weret also recovered from thesite; instead, they display mixedy characteristics of bothf assesand half-asses and can be reasonably identified as such ahybrid (Weber 2008, 2010).3 This population— further char-acterized as all-male, draft animals—may bey equated with anelite, domesticated ass x half- ass hybrid referred to in textsfrom the second half of the third millennium. Despitenumerous textual references, its bones have never beforebeen positively identified from near easternr sites. The spec-tacular nature of thef finds, and their current singularity toySyria led to its declaration as the 2008 Syrian Animal of thefYear by the Society for the Protection of Animalsf Abroad(SPANA), Syria. Preservation of—and accessibility to—thesebones is imperative given their uniqueness, source of nation-fal pride, and potential significance for our understanding f ofhuman-equine relations in the ancient neart east, and r forequine studies in general.

To satisfy these goals, we began a project creatingt 3D digitalmodels of individualf elements of thesef skeletons through 3Dlaser scanning (Figure 1) with the NextEngine scanning andsoftware platform, and reconstituting the data into physical3D replicas of thef original bones utilizing additive manufac-turing techniques of “building.”f Previous uses of 3Df scan-ning as a tool in zooarchaeological frameworks (e.g., Betts tetal. 2010, and this volume; Niven et al. 2009) largely havebeen conceptualized for virtual comparative collections toprovide indispensible models of bonesf to individuals twithoutaccess to physical collections due to distance from a labora-tory ory the rarity ofy certainf taxa. In our case, we are captur-ing 3D data of unique,f excavated artifacts. Since 2006, wehave compiled a library of completef scans of severalf hundred

DIGITAL COMMUNICATION AND COLLABORATION: PERSPECTIVES FROM ZOOARCHAEOLOGY

EXPORTING VIRTUAL MATERIAL CULTURECHEAP AND EASY METHODSY TO PRESERVE AND SHARE DATA

Jill A. Weber andr Evan Malone

Jill A.l Weber isr a Consulting Scholar,g Near Eastr Sectiont atn thet University Museumy ofm Archaeologyf andy Anthropology,d University ofy Pennsylvania.f

Evan Malone is the founder andr presidentd oft NextFabf Studio, Philadelphia, PA.

16 The SAA Archaeological Record • January 2011

fbones (Figure 1), and have printed a total of 14 replicas oforiginal bones using the 3D scanned data. We believe ourgoals have been met for cheap and efficient storage, accuratepreservation, enhanced analytical potential, and the creationof shareable data. Our total library occupies 180 GB of digi-tal space, easily stored on a single, portable, US $200 exter-nal hard drive. These models are quickly and cheaply shared,infinitely reproducible as digital data, and can be trans-formed into accurate physical replicas; in these ways thematerials can be shared as virtual and tangible models.

The strength of the method as an aid to preservation andresearch lies in the models’ fidelity to the original materials,and advanced capacity for research and comparison. Essen-tial features of the bones are captured in digital format,which can be examined with computer- aided techniques inways that are not feasible with physical objects. These 3Dmodels are, to some extent, future- proof because new tech-niques for studying equid taxa can be applied to the digitalmodels or 3D replicas at any future date.

3D Scanning and Building

Non- contact three- dimensional (3D) scanning methods arenondestructive and produce highly accurate 3D digital rep-resentations that are readily shared, infinitely reproducible,and cheaply and efficiently stored. Optical scanning systems(used here), typically use one or more digital cameras andspecialized visible lighting (laser lines, patterns of whitelight, etc.) to extract and compute the exterior surface shape(and sometimes also the color and shading) of an object.NextEngine (2010) is a highly portable optical laser triangu-lation scanner robust enough for use in field archaeologicalconditions and, at roughly U.S. $3000 for a complete hard-ware and software scanning system, revolutionary in itsaffordability. Comparable systems sell for 10 times as muchmoney without comparable gains in accuracy or effective-ness (cf Slizewski and Semal 2009). NextEngine illuminatesthe object being scanned with multiple linear laser beamsthat sweep the surface of the object. The shape of the lines isobserved by two cameras in the scanner, and a computer pro-gram triangulates the location of the points from this infor-

mation. During scanning, visible light digital photographsare taken through multiple color filters to produce an accu-rate full- color texture map that is applied to the 3D geomet-ric data. Under ideal conditions for surface opacity and light-ing, a NextEngine HD scanner can produce scan data with.13mm accuracy, and can capture an object’s full- colorappearance (“texture map”). Virtual models thus retain visu-al information (such as burn marks or bleaching), enhanc-ing their utility for research.

When a tangible reproduction of an object is required, recon-stitution of the virtual model into physical form can be read-ily achieved using “3D printing,” or “additive manufactur-ing.” This technology builds objects from 3D digital modelsby digitally decomposing the model into a stack of two- dimensional “slices,” then depositing layers of materialunder computer control in the shape of each slice. A varietyof additive manufacturing processes exist, but one particularvariant very well suited to the replication of ceramic andbone archaeological materials is the ZCorporation 3DPprocess, which uses ink- jet technology to deposit adhesivethat binds thin layers of plaster powder together, and has thecapability of building full color models by depositing coloredadhesive. This process can build objects as large as 355 x 254x 203 mm with a resolution of .12mm in all three dimen-sions.

Model Fidelity and Accuracy

The accuracy of the models can be seen in Figure 2, whichshows measurement error for all 3D printed and digitalmodel measurements relative to the measurement takenfrom the original physical object (the horizontal axis at zeroerror). Standard deviations of measurement- error for boththe virtual and 3D printed replica are under 5 percent and 3percent, respectively. No significant trending is indicated,

DIGITAL COMMUNICATION AND COLLABORATION: PERSPECTIVES FROM ZOOARCHAEOLOGY

Figure 1. 3D laser- scanned phalanges from Umm el- Marra, Syria.

Figure 2. Comparison of measurement values of original bones to 3D

digital and physical models.

17January 2011 • The SAA Archaeological Record

suggesting that neither the 3D printing nor the 3D scanningare systematically distorting measurements.

The error is less for the 3D prints, making the printed mate-rial values closer to the original bones. We posit that the vir-tual measurements may be the most accurate of the three,and that the outliers indicate errors introduced by manualmeasurement of physical objects (original and 3D printedreplica) with mechanical measurement tools. Inspectionindicated that these errors could be accounted for by incon-sistent measurement placement and orientation, as well as

ttransposition of measurement values into incorrectcolumns.

The capacity for the digital models to enhance standardiza-tion and accuracy of recording is shown in Figure 3. Theproximal phalanx is shown in Rhinoceros (2010), a surface- based design software package. The virtual model can be pre-cisely oriented in virtual space and once oriented, distancesfrom any vertex to any other (in this case for greatest length)may be obtained with essentially infinite precision. The vir-tual model can be annotated, for instance by highlightingand labeling vertices or surfaces as landmarks for measure-ment, reducing sources of subjectivity in measurement. This

fapproach trades the uncertainty introduced by the vagaries ofmanual mechanical measurement of the physical object for

fthe uncertainty introduced by the capture and processing ofthe laser scan data, which at least is likely to be less variable.The virtual model may also be “sliced” in any orientation(Figure 4) at any point to inspect and measure a cross sec-tion, and surface area and volume measurements can be eas-ily made.

The Cheaper and Easier World of 3D Scanning and Building

Beyond the NextEngine laser triangulation scanner, Rhinoc-eros 3D modeling software, and the Z Corp. Spectrum Z510

f3D printer employed in this study, there are a wide range ofscanning, modeling/analysis, and 3D printing tools available

fon the market, though prices are often many thousands of

dollars. Fortunately, access for archaeological use is becom-ing easier as university engineering and design departmentsand industrial service companies are increasingly investingin these tools. 3D printing services are now easily and inex-pensively obtained from numerous online companies (Red-eye 2010; Shapeways 2010), which provide upload of modelfiles, instant quotations, a selection of materials and finish-es, and deliver within days. 3D scanning services are avail-able but still quite expensive, and thus justified only for therarest and most difficult to scan items. Inexpensive (Rhinoc-eros 2010) and free, open source (Netfabb 2010) softwarepackages are available, which have many of the same capa-bilities found in the costly industrial tools, and which havevibrant user groups willing to assist new users and help tocustomize software for novel uses. Similarly, inexpensivehobby- oriented 3D printer kits (Bowyer 2010; Fab@Home2010; MakerBot Industries 2010) and 3D scanner kits (David2010) are available, which though currently capable of build-ing (or capturing) only small, relatively inaccurate models,

yhave exploding international user communities and veryyrapid technological advance. Finally, advances in technology

have made possible smaller, cheaper, and more readily acces-sible machines for realizing virtual 3D models. A new glob-al social trend toward collaborative tinkering with technolo-

rgy has led to the emergence of “hacker spaces” or “makerspaces” (FabLab network 2010; Hackerspaces 2010)—com-munity technology laboratories worldwide— which frequent-ly have modest, and sometimes quite sophisticated, 3D scan-ning and 3D printing tools, and skilled users often willing todonate time to interesting projects.

The variety and accessibility of these resources should enablealmost any archaeological materials, regardless of aesthetic

yvalue, location, portability, or exportability, to be accuratelydocumented in 3 dimensions, shared, replicated, and ana-lyzed. This has the benefit of reducing the aesthetic bias inpreservation and storage so that data from “common materi-als” can be more easily retained for future analysis and com-

DIGITAL COMMUNICATION AND COLLABORATION: PERSPECTIVES FROM ZOOARCHAEOLOGY

Figure 3. Measurement and annotation of a 3D digital model.

Figure 4. Cross-section selection and recording in a 3D digital model.

18 The SAA Archaeological Record • January 2011

parison. The ability to print the digital models is vital assome archaeological research, educational, and promotionalactivities are boosted by the ability to touch and present phys-ical objects. Manipulation and study of cheap, reproductionartifacts can also help to generate interest among youngerstudents in archaeological disciplines. Fun and creative useof 3D data— such as creating perishable (but accurate) mod-els in cheese or chocolate— may be useful for engaging thepublic.

References Cited

Betts, Matthew W., Herbert D.G. Maschner, Corey D. Schou,Robert Schlader, Jonathan Holmes, Nicholas Clement,and Michael Smuin

2010 Virtual zooarchaeology: Building a Web- Based ReferenceCollection of Northern Vertebrates for ArchaeofaunalResearch and Education Journal of Archaeological Science,in press.

Bowyer, Adrian2010 RepRapWiki. Electronic document,

http://www.reprap.org/wiki/Main_Page, accessed Novem-ber 19, 2010.

David2010 David laserscanner. Electronic document, http://www. -

david- laserscanner.com, accessed November 19, 2010.Fab@Home

2010 Fab@Home, the open- source personal fabricator project.Electronic document, http://fabathome.org, accessedNovember 19, 2010.

FabLab Network 2010 FabLab network worldwide. Electronic document,

http://fablab.waag.org/content /fablab- network- worldwide,accessed November 19, 2010.

Hackerspaces2010 Hackerspaces. Electronic document,

http://hackerspaces.org/wiki/, accessed November 19,2010.

MakerBot Industries2010 MakerBot Industries, robots that make things. Electronic

document, http://www.makerbot.com, accessed November19, 2010.

Netfabb2010 Netfabb, new age fabbing software. Electronic document,

http://www.netfabb.com, accessed November 19, 2010.NextEngine Inc.

2010 NextEngine 3D laser scanner. Electronic document,http://www.nextengine.com/, accessed November 19,2010.

Niven, Laura, Teresa E. Steele, Hannes Finke, Tim Gernat, andJean- Jacques Hublin

2009 Virtual Skeletons: Using a Structured Light Scanner toCreate a 3D Faunal Comparative Collection. Journal ofArchaeological Science 36:2018–2023.

RedEye2010 RedEye by Stratasys, On demand rapid prototyping, direct

digital manufacturing, rapid manufacturing and prototyp-ing. Electronic document,http://www.redeyeondemand.com, accessed November 19,2010.

Rhinoceros2010 Rhinoceros, modeling tools for designers. Electronic docu-

ment, http://www.rhino3d.com, accessed November 19,2010.

Schwartz, Glenn. M., Hans H. Curvers, Sally Dunham, and Bar-bara Stuart

2003 A Third- Millennium B.C. Elite Tomb and Other New Evi-dence from Tell Umm el- Marra, Syria. fAmerican Journal ofArchaeology 107:325–361.

Schwartz, Glenn. M., Hans H. Curvers, Sally Dunham, BarbaraStuart, and Jill A. Weber

2006 A Third- Millennium B.C. Elite Mortuary Complex atUmm el- Marra, Syria: 2002 and 2004 Excavations. Ameri-can Journal of Archaeology 110: 603–641.

Shapeways2010 Shapeways, passionate about creating. Electronic docu-

ment, http://www.shapeways.com, accessed November 19,2010.

Slizewski, Astrid, and Patrick Semal2009 Experiences with Low and High Cost 3D Scanners. Quar-

tär 56:131–138.Weber, Jill A.

2008 Elite Equids: Redefining Equid Burials of the Mid- ToLate- 3rd Millennium BC from Umm el- Marra, Syria. InArchaeozoology of the Southwest Asia and Adjacent AreasVIII. Actes du 8e colloque international de l’A.S.W.A. tenu àLyon du 28 juin au 1er juillet 2006, edited by L. Gourichon,E.Vila, H. Buitenhuis, and A. Choyke, pp. 499–520.Travaux de la Maison de l’Orient, Lyon:

2010 Elite Equids 2: Seeing the Dead. In Archaeozoology of theSouthwest Asia and Adjacent Areas IX. Proceedings of the9th International Conference of ASWA, Abu Dhabi, 2009.

Notes

1. Under the co- direction of Dr. Glenn Schwartz, the JohnsHopkins University , and Dr. Hans Curvers, the University ofAmsterdam

2. An equid is any member of the genus Equus, such as ahorse, ass, or zebra.

3. The results of genetic testing carried out by Sophie Champlotand Eva- Maria Geigl at the Institut Jacques Monot are pending.

DIGITAL COMMUNICATION AND COLLABORATION: PERSPECTIVES FROM ZOOARCHAEOLOGY