extra life 2017 - wizards corporatemedia.wizards.com/2017/dnd/downloads/dndxl2017_xge_toc.pdfusable...

2
| 2017 EXTRA LIFE 2017 To our D&D Community: We play a lot of Dungeons & Dragons here, both in front of the camera on twitch.tv/dnd and behind the scenes. But there's nothing more satisfying than playing D&D to raise money for kids. Extra Life is a charity event we’ve been happy to be involved with, where gamers stream themselves playing with the express purpose of driving donations to children's hospitals. In the past few years, D&D has participated in Extra Life by streaming from our offices and raising more than $290,000 for Seattle Children's Hospital. This year, we're doubling down by streaming not only from the d20 Studio here at the Wizards of the Coast offices in Renton, but also pulling together many of our livestream gamers to broadcast D&D sessions from multiple locations across the globe—including game sessions taking place at GameHole Con. We’re starting with a game on the evening of November 3rd featuring the D&D team along with Maze Arcana while they’re in Madison, WI for GameHole Con. Then on November 4th, you’ll be able to watch 12 hours of D&D live play during the official Extra Life event day. It’s all meant to raise money for a good cause, with Dragon Talk’s Greg Tito hosting the day’s events. THRESHOLD REWARDS As we raise more money together, we’ll also unlock content from Tomb of Annihilation you can’t get anywhere else and preview pages from the upcoming Xanathar’s Guide to Everythingincluding in this PDF. We will also make a cert available to all Adventurers League players at the conclusion of this year's Extra Life. These rewards will be based on the total raised by the D&D team. Benefits will be usable from the end of Extra Life 2017 to the end of Extra Life 2018. Each player will receive one of these certs, and cross the benefits off after using them. THE TORTLE PACKAGE As a further bonus, Chris Perkins and the rest of the D&D team have specially created tortles as a playable race available at the Dungeon Masters Guild, with proceeds directing benefiting Extra Life/Children’s Hospitals. (If you are unfamiliar with tortles, they are a race of anthropomorphic turtles that have appeared in previous editions of the game.) This material will also include an adventure location and a few added monsters as well! We're excited to contribute to Extra Life this year and hope you jump on twitch.tv/dnd on Nov. 4th to watch all the fun! —The D&D Team

Upload: hahanh

Post on 20-Apr-2018

220 views

Category:

Documents


5 download

TRANSCRIPT

Page 1: EXTRA LIFE 2017 - Wizards Corporatemedia.wizards.com/2017/dnd/downloads/DnDXL2017_XGE_TOC.pdfusable from the end of Extra Life 2017 to the end of Extra Life 2018. ... Meaningful

| 2017

EXTRA LIFE 2017To our D&D Community:

We play a lot of Dungeons & Dragons here, both in front of the camera on twitch.tv/dnd and behind the scenes. But there's nothing more satisfying than playing D&D to raise money for kids. Extra Life is a charity event we’ve been happy to be involved with, where gamers stream themselves playing with the express purpose of driving donations to children's hospitals. In the past few years, D&D has participated in Extra Life by streaming from our offices and raising more than $290,000 for Seattle Children's Hospital.

This year, we're doubling down by streaming not only from the d20 Studio here at the Wizards of the Coast offices in Renton, but also pulling together many of our livestream gamers to broadcast D&D sessions from multiple locations across the globe—including game sessions taking place at GameHole Con.

We’re starting with a game on the evening of November 3rd featuring the D&D team along with Maze Arcana while they’re in Madison, WI for GameHole Con. Then on November 4th, you’ll be able to watch 12 hours of D&D live play during the official Extra Life event day.

It’s all meant to raise money for a good cause, with Dragon Talk’s Greg Tito hosting the day’s events.

THRESHOLD REWARDSAs we raise more money together, we’ll also unlock content from Tomb of Annihilation you can’t get anywhere else and preview pages from the upcoming Xanathar’s Guide to Everything—including in this PDF.

We will also make a cert available to all Adventurers League players at the conclusion of this year's Extra Life. These rewards will be based on the total raised by the D&D team. Benefits will be usable from the end of Extra Life 2017 to the end of Extra Life 2018. Each player will receive one of these certs, and cross the benefits off after using them.

THE TORTLE PACKAGEAs a further bonus, Chris Perkins and the rest of the D&D team have specially created tortles as a playable race available at the Dungeon Masters Guild, with proceeds directing benefiting Extra Life/Children’s Hospitals. (If you are unfamiliar with tortles, they are a race of anthropomorphic turtles that have appeared in previous editions of the game.) This material will also include an adventure location and a few added monsters as well!

We're excited to contribute to Extra Life this year and hope you jump on twitch.tv/dnd on Nov. 4th to watch all the fun!

—The D&D Team

Page 2: EXTRA LIFE 2017 - Wizards Corporatemedia.wizards.com/2017/dnd/downloads/DnDXL2017_XGE_TOC.pdfusable from the end of Extra Life 2017 to the end of Extra Life 2018. ... Meaningful

ContentsIntroduction...................................................4

Using This Book........................................4The Core Rules ..........................................5

Ch. 1: Character Options ...........................7Barbarian ........................................................8

Primal Paths ..............................................9Path of the Ancestral Guardian ............9Path of the Storm Herald ..................... 10Path of the Zealot ................................... 11

Bard ............................................................... 12Bard Colleges ..........................................14College of Glamour.................................14College of Swords .................................. 15College of Whispers .............................. 16

Cleric ..............................................................17Divine Domains...................................... 18Sidebar: Serving a Pantheon,

Philosophy, or Force .......................... 18Forge Domain ......................................... 18Grave Domain ......................................... 19

Druid.............................................................. 21Druid Circles ........................................... 22Circle of Dreams .................................... 22Circle of the Shepherd .......................... 23Learning Beast Shapes ........................ 24

Fighter ........................................................... 27Martial Archetypes ................................ 28Arcane Archer ........................................ 28Cavalier .................................................... 30Samurai .................................................... 31

Monk .............................................................. 32Monastic Traditions .............................. 33Way of the Drunken Master ................ 33Way of the Kensei .................................. 34Way of the Sun Soul .............................. 35

Paladin .......................................................... 36Sacred Oaths .......................................... 37Oath of Conquest ................................... 37Oath of Redemption .............................. 38

Ranger ........................................................... 40Ranger Archetypes ................................ 41Gloom Stalker ........................................ 41Horizon Walker ...................................... 42Monster Slayer ....................................... 43

Rogue ............................................................ 44Roguish Archetypes .............................. 45Inquisitive ................................................ 45Mastermind ............................................. 46Scout ......................................................... 47Swashbuckler ......................................... 47

Sorcerer ........................................................ 48Sorcerous Origins ................................. 50Divine Soul .............................................. 50Shadow Magic ........................................ 50Storm Sorcery ........................................ 51

Warlock ......................................................... 53Otherworldly Patrons ........................... 54The Celestial ........................................... 54The Hexblade .......................................... 55Eldritch Invocations .............................. 56

Wizard ........................................................... 58Arcane Tradition .................................... 59War Magic ................................................ 59

This Is Your Life ......................................... 61Origins ...................................................... 61Personal Decisions ................................ 64Life Events ............................................... 69Supplemental Tables............................. 72

Racial Feats ................................................. 73Ch. 2: Dungeon Master’s Tools ............. 77Simultaneous Effects ................................ 77Falling ........................................................... 77

Rate of Falling ........................................ 77Flying Creatures and Falling .............. 77

Sleep .............................................................. 77Waking Someone ................................... 77Sleeping in Armor ................................. 77Going without a Long Rest .................. 78

Adamantine Weapons ............................... 78Tying Knots .................................................. 78Tool Proficiencies ....................................... 78

Tools and Skills Together .................... 78Tool Descriptions ................................... 78

Spellcasting ................................................. 85Perceiving a Caster at Work ................ 85Identifying a Spell.................................. 85Invalid Spell Targets ............................. 85Areas of Effect on a Grid ...................... 86

Encounter Building .................................... 88Quick Matchups...................................... 91

Random Encounters: A World of Possibilities .............................................. 92Arctic Encounters .................................. 92Coastal Encounters ............................... 93Desert Encounters................................. 95Forest Encounters ................................. 97Grassland Encounters ........................100Hill Encounters .................................... 101Mountain Encounters .........................104Swamp Encounters .............................105Underdark Encounters .......................106Underwater Encounters .....................109Urban Encounters................................ 110

Traps Revisited ......................................... 113Simple Traps ......................................... 113Sidebar: Making Traps

Meaningful ......................................... 114Designing Simple Traps .................... 115Complex Traps...................................... 118Designing Complex Traps .................121Sidebar: Complex Traps and

Legendary Monsters ........................123Downtime Revisited .................................123

Rivals ......................................................123Downtime Activities ............................125 Buying a Magic Item ........................126 Carousing ...........................................127 Crafting an Item................................128 Crime ...................................................130 Gambling ............................................130 Pit Fighting ........................................ 131 Relaxation .......................................... 131 Religious Service ............................. 131 Research.............................................132 Scribing a Spell Scroll ....................133 Selling a Magic Item ........................133 Training ..............................................134 Work ....................................................134

Awarding Magic Items ............................135Sidebar: Behind the Design: Magic

Item Distribution ..............................135Common Magic Items .........................136Sidebar: Are Magic Items

Necessary in a Campaign?.............136Sidebar: Creating Additional

Common Items..................................140Magic Item Tables ................................140Sidebar: Recharging without

a Dawn ................................................144Ch. 3: Spells .............................................. 147Spell Lists................................................... 147Spell Descriptions ....................................150App. A: Shared Campaigns .................. 172App. B: Character Names ..................... 175Nonhuman Names ................................... 175

Dragonborn ........................................... 175Dwarf ...................................................... 176Elf............................................................. 176Gnome .................................................... 178Halfling ................................................... 179Half-Orc .................................................. 179Tiefling ....................................................180

Human Names .......................................... 181Arabic ...................................................... 181Celtic .......................................................182Chinese...................................................182Egyptian .................................................183English....................................................184French .....................................................185German ..................................................185Greek ......................................................186Indian ......................................................186Japanese .................................................187Mesoamerican ......................................188Niger–Congo .........................................189Norse .......................................................189Polynesian .............................................190Roman ....................................................190Slavic....................................................... 191Spanish ..................................................192