fabian quosdorf (wonderlamp industries gmbh) vrbb community panel

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Storytelling in Virtual Reality Things we learned about…. Fabian Quosdorf, Technical Product Manager [email protected]

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Storytelling in Virtual Reality Things we learned about.Fabian Quosdorf, Technical Product [email protected]

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vision:

tell compelling visual storiesmake art of animation available to anyonewithoutactorsspecial skillshigh budgetsCreate a Story for VR in VR

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welcome, at Wonderlamp we want to make the art of animation available to anyone. We want to allow storytellers and TV series producers to create more stories faster and at a lower cost than what is possible today. We want to make animation a standard way to communicate ideas.[1]

360 Stereoscopic Webseries: Brothaz360 Degree Videos and Rollercoaster RidesCamera is fixed on solid pointUser can look around and watch the showUser cannot interact with environmentScene does not react on userVR Terminology - Noninteractive

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Nr.Virtual Reality Demos for Oculus Rift, HTC Vive, PS VR User is the CameraUser can look and moveUser can interact with environmentActors and Elements in the Scene are User-awareVR Terminology - interactive

Emmy Award Winner: Henryby Oculus Story Studio

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Nr.Think Stage-based not Shot-based360 degrees of freedomThe user sees everythingYou can still cheat in the distance.Make use of the whole sceneGuide the users view to points of interest.

Alamo Filmset (Wikipedia)

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Nr.Think Stage-based not Shot-based360 DEGREE Storyboard/Shotlist (Brothaz)

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Nr.Pay Attention to scaleReview your animation in VR! Flatscreen is not enoughReal world phobias can transform to virtual realityNausia is a huge Issue - High framerate can helpThink Stereo not MonoGive users time to adjust: It is a new medium!Develop for the Medium

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Nr.Camera is key - but in VR it is always user centric.Plan your camera tracks - or puke.No Depth of FieldNo fast movementCamera cuts are fine!No hefty direction changesMotion must be plausibleNO VERTIGO EFFECT

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Nr.Sound in VR is omni-directive and always interactiveAnd what about sound?Sound in VR is omni-directiveEven in videos it is interactive and reacts to head movement.Use sound to guide the userIf possible record sound with spatial hardwareYoutube and Facebook can playback spatial audio on mobile devices.

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Nr.How-to:Setup 360 Stereo Camera Rig in Maya10

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Thank you! Visit us in the startup area!11

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