facehunter's alistar guide
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PM me if you have any questions about my review, or post again on my review threadTRANSCRIPT
7/21/2019 Facehunter's alistar guide
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S+ S- FAV REPORT
34KVIEWS
0COMMENTS
3VOTES
BUILD GUIDE DISCUSSION MORE ALISTAR GUIDES
CHEAT SHEET
Relic Shield Health Potion WardingTotem
REGULAR START
Ancient Coin Health Potion WardingTotem
START 2
Targon's Brace Boots of Speed
Sweeping Lens Vision Ward Sightstone Elixir of Iron
FIRST BACK OPTIONS
Face of the
Mountain
Ruby
Sightstone
Locket of the
Iron Solari
Boots of
Mobility -Distortion
CORE
Mikael's
Crucible
Zeke's
Harbinger
Righteous
Glory
UTILITY CHOICES
Randuin's
Omen
Banshee's Veil Frozen Heart Dead Man's
Plate
TANK CHOICES
Face of theMountain
RubySightstone
Boots of Mobility -
Alacrity
Frozen Heart Randuin'sOmen
Locket of theIron Solari
MY USUAL FULL BUILD
MY ALTERNATIVE FULL BUILD
The Unbreakable Wall, AlistarALISTAR BUILD
COMMUNITY CUPS
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ALISTAR BUILD GUIDE BY FACEHUNTER33
The Unbreakable Wall (Patch 5.24) Alistar support
facehunter33 Last updated on Yesterday
Quint of Gold
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Glyph of MagicResist
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Mark of Armor
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Seal of ScalingHealth
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Encyclopedia BY YUMMYBLUEWA
[5.24] Suppo6BY YELLOWSTAR N
The Unbreaka5.24) Alistar BY FACEHUNTER3
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Warding Totem
SUMMONER'S RIFT
TOTAL PRICE: 0
RECIPE PRICE: 0
Active: Consume a charge to place an invisib
which reveals the surrounding area for 60-12
depending on level.
Store one charge every 180-120 seconds de
to 2 maximum charges.
Supports tend to get enough gold income for gold quints to be largely obsnow. I'd rather just have the extra tankiness for my early game by just tak
quints of armor isntead of gold quints. -3
Alistar is a pick support. When alistar's flash is
higher level play, someone dies. Alacrity should
be picked over distortion -2
Locket's really not that goodunless you're playing against
an AP heavy team. Vs an all
AD team, it's quite gold
inefficient. -2
DMP is also good if you did
take mobis.
3/50
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Eye of theEquinox
Boots of Mobility -
Alacrity
Frozen Heart Locket of theIron Solari
Randuin'sOmen
RighteousGlory
OracleAlteration
Enchantment:Alacrity
Enchantment:Captain
Enchantment:Distortion
ENCHANTMENTS
1 4 5 7 9
2 8 10 12 13
3 14 15 17 18
6 11 16
ABILITY SEQUENCE
MASTERIES
THREATS TO ALISTAR WITH THIS BUILD
THREAT SHOW ALL
THREAT CHAMPION NOTES
1 Taric Ew. I will change this the day i meet an actually good taric player,
1 AlistarThis wont happen in ranked or draft so it should be ok, but you should havethe advantage if you know your stuff, just do not engage on enemy tanks and
just on carries.
LOW HIGH
MORE G
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
Merciless over Mana regen? Alista
regen's pretty shit, especially if you
running relic shield, or you play
aggressively with WQ. -2
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TABLE OF CONTENTS
Me and Alistar-Intrudocution
Abilities Explained
Summoner Spells
Combos
Warding
Roaming Mid Lane
Bot Lane Synergy
Runes
Masteries
Pros and Cons to Alistar
In Lane and During Teamfights
Your Goal as Alistar
Items
Face of the Mountain or Eye of the Equinox?
Full AP Alistar
When To Pick Alistar
Epilogue
Me and Alistar-Intrudocution
Hello, I am facehunter33 and I am currently an Alistar main.
After months of teaching myself and watching streams, I have been able to master the power house that is
Alistar , and soon after you have looked over this guide, so will you.
Alistar is a tanky support which specializes in Single-Target Disengage, but still has some engage and sustain
abilities / combos in his kit. His kit does take time to master, but with enough practice and knowledge of his kit,
you are able to create a well rounded support that can end up carrying a long ways. Alistar has a lot of lane
presence with his flash engages and combos, so he is scary to face whatever your enemy is playing, whether its
engage, you have good peal to counter act, and whether its disengage or sustain, your engage is quite impeccable
to counter act, you also provide threat in team fights because of the tanky front-line you are.
Abilities Explained
Pulverize is Alistar's Q, with this you can knock up the enemy in a small aoe radius. If you happen to get
near the enemy make sure to Q. This ability is used in every single one of your combos, and is probably
Alistar's main ability. IF you are hooked by a champion, this is a perfect opportunity to Pulverize, then to follow
up with Headbutt or simply Headbutt and save Q for something else. Max first, and depending on lane get at
level 1.
Show us EXACTLY how far away yo
opponents can be while still getting
up. The Q range is actually quite de
-2
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Headbutt is Alistar's W, with this you ram the enemy champion, minion, jungle monster, (not dragon baron
of rift herald) you get the point. This is Alistar's main disengage and along with Q, it forms this mad cow's
combos. This ability makes for great ganks and roams, is great at denying ganks and can make the enemy be out
of position, which a lot of times has a huge effect on who will win fights, be careful though, if you knock something
into a thin wall, the target can go through the wall. Usually gotten level 2, unless the matchup requires you to get
E, and max this second after Q.
Triumphant Roar is Alistar's E, even the though the heal ins't too good, you can use it to keep you and your
ADC alive, as well as deny the enemy's CS, or simply just to easily activate your passive Trample. Pay attention
to your minions and heal them every so often, to either push lane or deny CS for the enemy ADC. Max third due to
mana costs, get at level 3 or 2 depending if the enemy is harassing a lot.
Unbreakable Will is Alistar's ultimate, This is pretty much a free Quicksilver Sash that gives you both
armor and Magic Resist on top of it. I recommend using this when roaming and the enemy has you stunned, such
as if you are getting a Veigar and he gets you in his box, and when you or your ADC is caught in CC when an
enemy jungle is coming to gank. Do not hesitate to intentionally run into CC to defend your carry, because with
your ult, you can get out of it while your carry may not be able unless they have items such as Mercurial
Scimitar. Upgrade whenever possible.
The following is my usual leveling of skills disregarding roams and in-lane harass:
ABILITY SEQUENCE
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Summoner Spells
Ignite is the summoner spell you would normally bring if you are confident that you do not need
exhaust for lane. You may also need an igniter to stop massive heals on champions such as Fiora and her ult or
Dr. Mundo and his ult ,or if you wish to secure kills. Ignite allows for a support and carry to play more offensive
in lane and often snowball easier off the laning phase.
Exhaust is the spell you bring if you rather not steal kills with Ignite, or overall just do not want
Ignite. Exhaust is great for lane since the enemy will lose attack speed and defensive stats, which will help your
ADC kill. Against a team that has 2 or more assassin or fighter champions such as Riven and Fiora, you want
to bring this summoner spell to shut them down in team fights and to make it easier for your team to kill them,
this also helps in ganks of course by slowing the enemy down and making it easier for your carry and jungler to
catch up.
Flash is pretty much MANDATORY on Alistar if you wish to be of any use at all. Your W-Q just isn't
enough to get kills most of the time, Flash just adds so much presence and allows for a good and save engage
or escape.
Heal is not the best to have on a support, but I guess if your ADC decided to take Exhaust or
Ignite it could be viable, its just not as good because you have another defensive summoner and your ADC wont if
he takes either ignite or exhaust.
Combos
Non-Flash Combos
Q-W: This is pretty much the easiest combo in Alistar's kit. Pulverize- Headbutt or Q-W is the combo you
use if you somehow get close enough to the enemy that you can Pulverize and then knock them back into your
.... DISENGAGE?
It can be used as peel in team fight
This makes tower dives very easy w
alistar. -2Talk about EXACTLY when to use th
team fights -4
I'd just remove this from the guide
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team, if you get this opportunity DO NOT WASTE IT, its rare and you do not use any summoners in the process,
just do not risk your team's ch ances of winning by over extending.
Headbutt- Pulverize or W-Q: Alistar's bread and butter, it is his main engage combo, that can be hard to
master but has so much potential. This combo is why Alistar is so successful at roaming and or engaging when
a jungler ganks. W-Q is known to be incredibly hard to master for new players, however because Headbutt's
animation got slower, you are now able to land the combo more commonly. To master this combo I put myself
through 40 minute sessions of just simply doing this combo on a custom game. If you play with quick-cast I
recommend trying this combo normally before using quick-cast, because it does help. Once you press W make sure
you quickly turn to pressing Q.
TIP:
If you are learning how to W-Q, by using Headbutt onto a thick enough wall, the enemy is stunned, and you
can easily follow up with Q. This works very well if you have a Vayne if you W-Q into the wall and she uses
Condemn.
Headbutt-AA- Pulverize-AA: This combo is used to maximize your DPS, your main source of damage when
going AP due to Sheen. The goal of this combo is to Headbutt an enemy champion into a wall, auto attack
them, then Pulverize and auto attack, not only does this chunk the hp of a carry early on in the game, but it
can be a pretty simple engage with certain champions, specially with Vayne since it is easy to Condemn into
a wall.
Flash Combos
Flash- Pulverize- Headbutt or Flash-Q-W: This is the worse version of the next combo Q-Flash-W. With this
combo you quickly gain distance towards an enemy to follow up with a Q and then knock them back onto your
team, however it is pretty easy to react to.
Pulverize- Flash- Headbutt or Q-Flash-W: This is the upgrade to the last combo, and it is a whole lot harder
to escape from. With this combo you have to flash in the middle of your Q's animation to then knock up the enemy
and have a free W. To fully master this combo you must know how long it takes for Alistar to Pulverize and
how far Flash will take you.
Flash- Headbutt- Pulverize or Flash-W-Q: Practically the same as your W-Q, but it covers more distanceand it takes more skill to do.
Headbutt- Flash- Pulverize or W-Flash-Q: Pretty simple combo, its just very situational. I use this combo
when roaming mid, I go behind the tower then Headbutt the enemy into the lane, Flash onto them and
then knock them up with Q. This usually results in a kill as long as your mid laner follows up or has enough
damage.
Warding
Where I like to Place my Pink Wards On both Blue and Red sides.
trinket wards I place either on the same spots than the pink, or in the entrances to lanes, putting a trinket ward
where you put a pink is not a bad idea, to make sure that if your pink ward is broken, you still have vision of the
area, it is just much harder to manage. Another place to ward often are the 2 bushes in top and bot lane, this is
mostly for early game, but if you are pushing you will gain more lane control over the opponent, placing a pink
ward isn't a bad idea if you are camping the bush and the enemy keeps warding it with trinkets. .
Roaming Mid Lane
EXACTLY how much distance doescover? Your readers need to be giv
better idea of when they can 'pull th
trigger'. Show some pictures and qu
readers on whether in the picture, t
alistar would be in range to success
lane a flash WQ etc. -4
Good start, but this is still too broa
need to give your readers an idea
to ward when ahead, and when be
Pretty sure most people don't know
ward correctly, especially when be
and will often times die trying to wa
want your guide to teach your read
how to break that habit -2
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When roaming with Alistar you have a lot of ways to approach the enemy.
You can go for a W-Flash-Q or W-walk to enemy-Q which is less effective, to knock the enemy out of turret.
You can simply go into lane and W-Q or Q-Flash-W, or you can go for the level 1 roam mid lane with your W
Headbutt.
W-Flash-Q / W-Walk to enemy-Q
Level 1 Roam spots to camp:
Bot Lane Synergy
8/10 synergy
Kali-star as I like to call it, is a strong engage combo which is mostly good because of kalista's early game and
Alistar's engage making use of Kalista's ultimate. Alistar does not make a lot of use of Kalista's
Sentinel passive, but her ultimate Fate's Call is the equivalent of a flash engage for Alistar, but with even
longer range and can knock up targets without the use of Q. Heavy engage combo, very good lanning as long as
the ADC and support play aggressively .
9/10 synergy
Vayne and Alistar make quite a good combo, as an ADC Vayne does not have the best of laning phases,
alistar's E does help with the health, but his disengage lets vayne scale up easily into her late game monster that
truly defines vayne. Alistar's quick also makes it easy for vayne to land good a Condemn and for easy CC chains
that can win both lanes and team fights. Sustain lane, Good damage and synergy in team fights.
6/10 synergy
Although not as good as Nautilus- Ashe CC wise, this combo provides a lot of Crowd control and can end up to
Include synergies with more met
For example, lucian, and tristana
both heavily picked, and you sho
include the weaknesses and stre
those bot lane compositions.
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be very lane dominant. When an Ashe lands an ult bot lane, this is a good opportunity for an easy Q-W for
Alistar. Very good laning phase , good CC, Hard engage.
7/10 synergy
Its as simple as this combo can easily win lane. When Alistar W-Q's Jinx has the opportunity to lay down her
Flame Chompers! and then Zap! to deal a lot of damage and harass your opponents out of lane, and maybe
even get kills. Alistar also helps jinx with her hyper scaling nature with his very good disengage. Very good laning
phase, Good scaling.
7/10 synergy
Very Engage heavy combo. Sivir's ultimate On The Hunt allows for a good engage with the speed up it provides,
with this you may not even need to flash engage as Alistar. Sustain lane, One of the best engages in the game,
sadly sivir falls off in the late game, so you have to put in a lot more effort to keep her pealed so she will do the
needed damage.
7/10 synergy
Miss Fortune is incredibly good at the moment, she is good both with engage and disengage to make sure her
ultimate is not stopped. Her early and late game damage is pretty dang strong. If you engage with W-Q, MF can
simply put down her Make it Rain and then follow up with either her ult or auto attacks for some great harass.
If your team already has some good engage, if your MF ults and an enemy wants to CC her to stop her ult, it is
your job to knock them back into her ultimate or to make sure her ult is not canceled by enemy CC.
7.5/10 synergy
Varus likes to poke a lot in lane, and his damage on Q just scales really well. Level 6 is key here. Varus does rely a
lot on his Q Piercing Arrow poke, however when Alistar engages with W-Q Varus can easily follow up withChain of Corruption and do a lot of damage to the enemy, because they are knocked up by Alistar's Pulverize,
Varus's ult Chain of Corruption cannot be dodged by flash so it usually results in a kill if you can do enough DPS.
5.5/10 synergy
This isn't to good a lane, but it does work out late game. Kog'maw can easily shred tanks late game and do a lot of
damage overall, however he does have a lot of skill shots in his skit and you cant do much to make sure they land
but W-Q and for him to follow up with Void Ooze and maybe a Living Artillery, the main goal of this lane is to
build up to lategame and to peal for kog'maw, as long as he isn't dived by the enemy you will do fine in team fights,
the problem is that if multiple enemies dive, you will only have Q and maybe exhaust to follow up with, your W is
very one target reliant.
Runes
RUNES
Greater Quintessence of
Gold
3
Greater Glyph of Magic
Resist
9
Greater Mark of Armor
9
Greater Seal of Scaling
Health
9
Gold Quints allow for you to easily get items, since you wont get too many chances to CS until you get relic stacks
or you build Face of the Mountain
MR Glyphs because you do not want to be poked down in lane by heavy AP poke supports such as [brand and
Sona. You can also go for scaling MR, but you take more damage early game
Armor Marks to take less damage from the enemy ADC in lane, and overall in the game. Can be replaced for scaling
armor but will have less effect early game.
Scaling HP Seals so you can take more hits in case you build a lot of utility, as well as having a lot of HP is quite
nice to have, however this does make you quite a bit squishier early on then if you had flat HP.
Masteries
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Resolve Tree: 18
Recovery x5 to be able to stay in lane for longer, and for the useful HP regen
Explorer x1 because roaming with alistar is essential to alistar's game play, you can also have Tough Skin x1
if you do not like roaming much.
Veteran Scars x5 +45 hp, its a given
Insight x1 CDR on summoners spells, I just love spamming flash whenever possible, and the 15% CDR onInsight just goes too well with Alistar
Legendary Guardian x5 You do well in team fights, and this mastery gives you armor and MR for being in one.
Bond of Stone x1 You take damage for your ADC or other members of your team, its just a really good mastery
to have.
Cunning tree: 12
Wanderer x5 once again for roaming and catching up to enemies to combo
Secret Stash x1 extra mana is great, as well as you aren't an assassin or a jungler to make use of the other 2
masteries
Meditation x5 mana regen rocks early game
Dangerous Game too good to pass on, you gain HP for assisting / killing an enemy, note that Bandit does
give you quite a bit of gold, but since alistar is melee he will not be making much use of this ability, specially since
he inst much of a harass / poke champion, so overall dangerous game is the better pick.
Pros and Cons to Alistar
Pros to playing Alistar:
Tanky front-line
One of the best single-target disengages in the game
Some sustain with E
Built in QSS active
A good champion to learn
Great Peel
Has very good lane synergy with a lot of ADCs
AOE knockup
Does very well with the summoner spell Flash
Alistar's ult, Unbreakable Will makes it so you can get tanky without the need for tank items
Cons to playing Alistar
Melee
Lacks some CC
Not the best passives
Does lack engage potential without Flash
Requires time and knowledge to master combos
This champion is not for everyone
Does lack some Multi-disengage
In Lane and During Teamfights
Decent enough defense.
Use [table] or [columns] to make th
section look nicer.
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Alistar can play 2 ways. Depending on your ADC you can play very aggressively or very passive.
When playing aggressive you want to make sure you can easily do your combos, and that your carry is ready to
engage at any moment. Do give your ADC time to CS or to harass.
When playing passively make sure you save W Headbutt in case the enemy engages, but if you are able to land
a good Q, do not hesitate to Headbutt into turret. IF your jungle is ganking be ready to engage, and do not give
away the fact that your jungle is ganking by simply walking at the enemy, circle a couple times, and if need be use
Flash to engage.
In team fights you also have two possible roles, To engage or to Peel for carries.
When Engaging Make sure to:
Engage on carries or squshies, not on tanks
Punish any carries that enter the front-lines of the enemy
punish over stepping or over extending
catch off any squishies or carries that are away from the enemy's peel or tankline
Master your combos to increase the chances of a successful team fight.
When peeling for carries, make sure to:
Keep your carry alive
Stay with your carry at all times, Zeke's Harbinger will also benefit from this
Make sure your ADC or carry is not being CC'd down
Push away the enemy's engage
Do not hesitate to engage on the enemy's carries
Keep healing your carries with E, as well as shielding them, always put the life of the carry over your
own.
Peeling
Think about it, who is it that normally will deal the most damage in a team fight? Normally it would not be a
support who does the most damage in your team, specially late game when tanks become a stronger front-line and
when carries become more relevant. Your ADC is most likely the person who will the most damage in the game
when the timer hits 30 to 40 minutes. The damage champions like Vayne, Jinx and Tristana can deal
at this point in the game is incredibly dangerous to tanks and enemy front-lines. Certain mid laners even though
they do deal a lot of damage, cant compare to the late game of an ADC, they cant as easily shred tanks as a
Draven could.
Peel consists of protecting your back-line to make sure they deal the necessary damage to win a team fight.
Without your ADC your team loses a significant amount of damage, and without your other lanes your ADC might
as well be sitting in a 1v5. Your role as a support is to keep your carries alive, or simply engage fights. By making
sure no CC is applied onto your carry, making sure your carry stays healthy and making sure that enemy tanks or
fighters are not in range of your carry to burst them down.
How to Peel?
-Use CC to make sure your Carries stay alive
-Prioritize those closest to your allies
-Use cooldowns wisely, save your CC if it is not needed
-Predict enemy reaction
-Buy items to help you with peeling, items such as
Righteous Glory, Randuin's Omen and Mikael's Crucible all help your ADC or other carries stay alive,
whether it is by slowing enemies or removing CC, it will all help your damage dealers deal damage.
Who to prioritize when peeling ?
-Whoever is fed, as long as they belong to the back line: Usually when a champion is fed they deal overwhelming
amounts of damage to the enemy, the role of the back line is to deal damage from range, or to be safe when doing
so, they often like lack self-peel but exceptions such as Tristana exist where her ultimate Buster Shot canserve to keep enemies away.
Talk about when to play aggresively
when to play passively. A large part
laning is identifying the playstyle an
meshing with the playstyle of your A
plat+ games, this sort of this is adap
quite easily, whereas in bronze andgames that sort of synergy isn't quit
-2
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-Whoever is fed, as long as they belong to the front line: The role of the front-line is to peel and engage fights, so
technically you belong to this group, however you lack in the damage department. Champions such as Riven,
and Darius often do not need peel since they are the ones who the enemy is trying to peel, however you can
help to make sure the enemy does not peel them away from the enemy carries and to let them remove a giant
threat from the enemy.
-Your ADC, whether fed or not: Even if your ADC is not very reliable early on, they usually out-scale most
champions and are able to come back in the late game, by keeping them alive, they are able to deal damage and
get kills easier, items such as Zeke's Harbinger make a lot of use from you being by your ADC as well.
-Your Mid Laner, if they are mages since assassins mostly belong to the front-line: not much sustain damage, but
they are able to easily burst down enemies, which can help with getting rid of the enemy carries or squishies.
Your Goal as Alistar
When in lane, Alistar depends a lot on his Flash to make aggressive plays, this is because W-Q doesn't allow
much follow up, unless you have Exhaust. A lot of your lane presence is from that flash, even though in certain
match-ups you play more of a disengage than an aggressive champion.
-Early Game
Alistar spends a lot of his time in the early game out of lane, this is to either snowball the mid lane / jungle /
top laner, give your ADC an EXP advantage, acquire map vision or get objectives. Since a lot of yourpressure does come from that flash, a lot of times when you burned flash you will not need to be in lane, however
in certain match-ups such as when going against a Leona you suddenly cant roam too often because you have
to keep your ADC alive. This does not mean you should spend most of your time out of bot lane, you still want to
create pressure there, and unless you can secure a kill in another lane with flash, then stay in bot lane and play
around that flash.
When to go out of lane:
-Your ADC decides to back, but you still have mana and hp left over, you can roam or get vision control.
-After backing, your ADC heads to lane while you head and gain control of the map, to come back bot lane
-After your jungle has ganked you, and you know the bot lane is not going to be back for a while
-You know the enemy jungle is nowhere near where you are planning to go, EX: you plan to roam mid while the
jungler backs int o base or is current ly clearing gromp / krugs.
-Mid-Late Game
At this point the in the game the laning phase is pretty much over, here you either fight for objectives, deal
with split pushers, or team fight. Depending on enemy comps and your team's comp you are both your team's
engage and disengage. When engaging make sure to catch off enemy carries, and buy items that will help with
you engages such as Righteous Glory. When you are your team's disengage you want to apply peal for your
carries and buy items that will deny enemy engage such as Mikael's Crucible, often you will be forced to re-
engage onto the enemy carries, be ready to do so.
At this point of the game your main goal to gain objectives on the enemy, whether its dragon 2-5 or inner turrets
still, you want to have as much global gold as possible. Catching off the enemy is very important at this stage of
the game as well, by having a lot of vision in your jungle, you know the whereabouts of the enemy and can kill
them, forcing the rest of their team to back off and let you gain control of an objective, or to engage a 4v5,
another reason why the item Frost Queen's Claim is so good at the moment, is because it provides info about
where 2 of the closest enemy champions are, and it slows them. in the Mid-Late game, your goal is not so much to
force team-fights, but to gain objective control over the enemy by split pushing, team-fights and Baron Nashor
/ Rift Herald.
Items
Good +1
Splitpush alistar? Are you out of yo
mind? -2
Missing from this section:
Vision denial -3
Turret diving -4
Turret sieging -5
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Starting Choices:
Relic Shield is your regular start in games, this item gives you sustain in lane, extra gold and a nice 75 hp, and
if you decide to build this up to Face of the Mountain you get CDR, 450 hp, and hp regeneration on top of the
gold per second and the passive.
Ancient Coin is your other start choice, when you know the enemy wont be harassing much or at all in lane,
when you are your team's main engage or when running certain team comps this is probably the better choice.
When paired up with Sivir, Hecarim, Olaf , Nasus, Darius, Garen and some of the other
juggernauts, this item helps you and your team easily engage and for you to easily get to your t eam's back-line
one you have built up to Talisman of Ascension that is. This item gives you HP regen, Mana regen and some
CDR, you lose you lose on some HP and a shield, but you gain a speed boost and mana regen, which isn't as useful
late game.
Utility Choices:
Sightstone is the single most important item you could get as a support or jungler , this item not only
gives you some nice HP, but it also gives you map control, anti-gank, and knowledge of the enemy team, just with
the power of wards. If you decide not to get Ruby Sightstone, you can upgrade Sightstone into Eye of the Equinox or Eye of the Oasis, giving you some extra stats and a new passive from your earlier items Relic
Shield or Ancient Coin.
Righteous Glory allows for heavy engage, giving you a speed boost and eventually slowing down your enemy, it
helps with the CC alistar lacks. This item also gives you HP and Mana which can prove quite useful.
Zeke's Harbinger This item can win you fights quite often. Put this on your ADC and do not leave their side,
because your ADC will be doing a whole lot more damage, as well as this item gives some useful CDR and armor.
Mikael's Crucible will help with the fact that your ADC may not want to get Mercurial Scimitar, This item will
take out any CC on your target and give them a shield for a few seconds.
Locket of the Iron Solari is pretty much a must have on most supports, giving your team an active shield, and a
MR shield. This item gives you some pretty useful MR and HP which you will need later on in the game.
Tank Items:
Randuin's Omen helps with Alistar's lack of CC, with its active slow, gives critical hit resistance, so you will take
less dmg from ADCs and champions like Yasuo and Zed. With some really good armor and hp, this item is
very good to have on Alistar.
Frozen Heart is a really good item on Alistar, however I often find myself replacing it with Zeke's
Harbinger even though it gives less armor when my carry is ahead. The CDR, armor, and Frozen Heart's passive
just really help out.
Banshee's Veil just really helps with staying alive because of its passive, gives you some really good MR which is
needed for late game, and some HP to become tankier.
Dead Man's Plate gives Alistar some good mobility which helps him out with his combos. This item also gives
some good armor and HP.
Study columns/tables, look at som
guides (e.g. emikadon's morgana g
vynertje's nami guide) and get a go
of how to beautify this section furth
because it's so messy that it's hard
keep focused on your guide -2
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You usually want to take mobility boots on Alistar but mercury's does work when you have champions like
Sivir on your team, or your ult just inst enough to get rid of CC coming for the enemy.
Enchantment wise you want to take Enchantment: Alacrity most of the time, this allows you to catch up or run
away from chasers most of the time. Enchantment: Distortion is my personal favorite however, it allows you to
get flash your other summoner sooner, and you can also run Enchantment: Captain to help your team out with
speed issues.
Face of the Mountain or Eye of the Equinox?
When do you build Face of the Mountain ?
Face of the Mountain, even though it costs more more money than Eye of the Equinox, it gives better stats
and gives you a shielding active. This item also allows you to get Ruby Sightstone as well which golds the same
amount of wards as Eye of the Equinox, but gives more HP. I usually take this every game, and it does help
when the enemy has heavy poke and you need to shield your carry, or if the enemy has a Karthus or someone
with an AOE damage ultimate.
When do you build Eye of the Equinox?
Eye of the Equinox is a cheaper version and a combination of Face of the Mountain and Ruby Sightstone, t o
be honest if you do not need the shield, get this item, it allows you to get a whole other item, and does make you
tankier, but sometimes having the Face of the Mountain shield is very useful, and you do lose from the extra
stats and HP that come from the other 2 items, however these stats are replaced with your last item if you decide
to take Equinox.
Due to how snowbally the game currently is, Face of the Mountain is the better of the 2, usually you wont need
to get to that last item as a support. Unless the game goes on for long enough, keep Face of the Mountain, if
not replace it and sightstone with Eye of the Equinox to get an extra item, at that point of the game the shield
wont matter too much, or you can get a better one through another item such as mikaels.
Full AP Alistar
Usually you would use this build in an ARAM match, but if your team does not need a tank, luckily for them
Alistar is one of the best ARAM champions because of the summoner spell Mark. With this Alistar does not need to
flash or W-Q, he just uses Mark (snowball) and knocks an enemy into the turret, which makes it easy to snowball
with. AP Alistar can easily on shot squishies late game, and can prove to be a whole lot of fun. If you get Alistar in
ARAM, make sure to give this build a try. There are practically no counters to it except for straight tanks like Dr.
Mundo and Shen.
When using this build itself on Summoner's Rift, i would regularly wait till ROA, or some power spike such as
sheen to go aggressive, you do want to poke and be very aggressive, but you lack damage early game. When
possible to try to Q-Flash-W into turret, or into your jungler, to get yourself a lead. Ignite and Flash is
usually what you want to bring here, but Barrier can help you survive through the need of tank stats and
Teleport can let you shove waves or have global presence. Most of your early game will be spent in lane, but you do
have to roam down bot or top to gain most of your kills and to snowball your lead, unless you are fed, or full build /
close to full build, 1v1ing may be a bit hard. DO GET 40% + CDR, since your Q and W are your main source of
damage apart from sheen autos, Morellonomicon , Athene's Unholy Grail and Iceborn Gauntlet will help
with reaching that 40% CDR, replace items as you deem necessary.
When To Pick Alistar
TBH i'd just take this section out of th
guide :P I think that it'll distract your more than help them. -2
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GUIDE DISCUSSION (0)
Even though Alistar can fit in to many different team comps, sometimes he inst the best of choices in all ranked
games, Pick Alistar when:
-
You have a Yasuo on your team, this creates another knock up (and a reliable one) for his ult
-
You lack engage or need more
-
You lack disengage or need more
-
Need a tanky front-line
-
favorable match-ups
-
Good bot lane ADC-Support synergy
-
When you are comfortable enough to play this champion in any match-up
Epilogue
Thank you for reading my guide on Alistar support, I hope you have learned something and can improve your play
on this champion. Any tips, constructive criticism, support or anything at all really helps! for i want to make this a
good experience for anyone who uses this guide.
To see Alistar's newest champion update by riot, check out This Link
You should move this section furth
forward, and perhaps try to compre
these points into the pros/cons sec
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