family magic items · james&introcaso& patreon.com/introcaso1....

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James Introcaso patreon.com/introcaso 1 Family Magic Items Family magic items are treasures that increase in magical strength when brought together, though each is powerful on its own. These items are typically created in sets, but might be flung across the world or the multiverse, making each hunt for an item in a set an adventure. The collection of an entire family could be the central story of a campaign. Arms of Bahamut The Arms of Bahamut are legendary weapons said to be forged in the breath of the Platinum Dragon and used by his greatest champions to drive Tiamat back into the hells after the Chromatic Queen clawed her way into the Material Plane. Bahamut’s servants then hid the powerful items across the multiverse. The Platinum Dragon’s priests claim that should Tiamat ever try to return, a group of heroes will prove themselves worthy of the weapons by finding and claiming each. Kill Tiamat If every item in this family is attuned to a different wielder and within 120 feet of Tiamat when she is reduced to 0 hit points or dies, her Discorporation trait does not function. Battle Standard of Bahamut Wondrous item, legendary (requires attunement) This silver and purple battle standard depicts a long, serpentine platinum dragon with a face in serene contemplation. As an action, you can plant this battle standard into any solid floor or ground. While planted, each ally within 50 feet of the standard is immune to the frightened condition, has advantage on saving throw to against being charmed, and gains 5 temporary hit points at the start of its turn. You can unplant the standard as an action. Family Item. The distance of the standard’s effect increases 10 feet and the number of temporary hit points the standard grants increases by 5 for every creature other than you attuned to an item in the Arms of Bahamut family within 1 mile of you on the same plane of existence. Bahamut’s Bite Weapon (war pick), legendary (requires attunement) This adamantine pick glitters with platinum dust inlaid in its handle and head. You gain a +3 bonus to attack and damage rolls made with this weapon. In addition, when you make a Dexterity or Constitution saving throw while holding this weapon, you can use your reaction before you roll to gain advantage on the save. Family Item. When you hit with the war pick, you deal an extra 1d4 radiant damage for every creature other than you attuned to an item in the Arms of Bahamut family within 1 mile of you on the same plane of existence. Bahamut’s Scale Armor (shield), legendary (requires attunement) This platinum shield is emblazoned with an image of a great glittering dragon surrounded by seven smaller gold dragons. You gain a +3 bonus to AC while you hold this shield. In addition, as an action, you can throw the shield on the ground and stand on top of it. You can command the shield to lift you into the air and fly around, gaining a flying speed of 30 feet. While using the shield to fly, it does not grant you a bonus to AC. You can use the shield to fly up to 10 minutes each day, all at once or in several shorter flights. Attempting to fly beyond that time causes the magic to gradually fade, and you descend at a rate of 10 feet per round until you land. For every uninterrupted period of 12 hours the flying disc is not being flown, the shield regains 5 minutes of flying time. Family Item. When you hold the shield, you gain resistance to a damage type based on the number of creatures other than you attuned to an item in the Arms of Bahamut family within 1 mile of you on the same plane of existence. This list is cumulative: 1. Poison 2. Acid 3. Lightning 4. Cold 5. Fire Ring of Draconic Shape Ring, legendary (requires attunement) This ring is made of two woven bands: one of platinum and one of brass. As a bonus action you can activate this ring to enter a draconic form, growing

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Page 1: Family Magic Items · James&Introcaso& patreon.com/introcaso1. Family&Magic&Items& Familymagic&items&are&treasures&that&increase&in& magical&strength&when&brought&together,&though&

James  Introcaso  

patreon.com/introcaso  1  

Family  Magic  Items  Family  magic  items  are  treasures  that  increase  in  magical  strength  when  brought  together,  though  each  is  powerful  on  its  own.  These  items  are  typically  created  in  sets,  but  might  be  flung  across  the  world  or  the  multiverse,  making  each  hunt  for  an  item  in  a  set  an  adventure.  The  collection  of  an  entire  family  could  be  the  central  story  of  a  campaign.  

Arms  of  Bahamut  The  Arms  of  Bahamut  are  legendary  weapons  said  to  be  forged  in  the  breath  of  the  Platinum  Dragon  and  used  by  his  greatest  champions  to  drive  Tiamat  back  into  the  hells  after  the  Chromatic  Queen  clawed  her  way  into  the  Material  Plane.  Bahamut’s  servants  then  hid  the  powerful  items  across  the  multiverse.  The  Platinum  Dragon’s  priests  claim  that  should  Tiamat  ever  try  to  return,  a  group  of  heroes  will  prove  themselves  worthy  of  the  weapons  by  finding  and  claiming  each.  

Kill  Tiamat  If  every  item  in  this  family  is  attuned  to  a  different  wielder  and  within  120  feet  of  Tiamat  when  she  is  reduced  to  0  hit  points  or  dies,  her  Discorporation  trait  does  not  function.  

Battle  Standard  of  Bahamut  Wondrous  item,  legendary  (requires  attunement)  

This  silver  and  purple  battle  standard  depicts  a  long,  serpentine  platinum  dragon  with  a  face  in  serene  contemplation.  As  an  action,  you  can  plant  this  battle  standard  into  any  solid  floor  or  ground.  While  planted,  each  ally  within  50  feet  of  the  standard  is  immune  to  the  frightened  condition,  has  advantage  on  saving  throw  to  against  being  charmed,  and  gains  5  temporary  hit  points  at  the  start  of  its  turn.  You  can  unplant  the  standard  as  an  action.     Family  Item.  The  distance  of  the  standard’s  effect  increases  10  feet  and  the  number  of  temporary  hit  points  the  standard  grants  increases  by  5  for  every  creature  other  than  you  attuned  to  an  item  in  the  Arms  of  Bahamut  family  within  1  mile  of  you  on  the  same  plane  of  existence.  

Bahamut’s  Bite  Weapon  (war  pick),  legendary  (requires  attunement)  

This  adamantine  pick  glitters  with  platinum  dust  inlaid  in  its  handle  and  head.  You  gain  a  +3  bonus  to  attack  and  damage  rolls  made  with  this  weapon.  In  addition,  when  you  make  a  Dexterity  or  Constitution  saving  throw  while  holding  this  weapon,  you  can  use  your  reaction  before  you  roll  to  gain  advantage  on  the  save.     Family  Item.  When  you  hit  with  the  war  pick,  you  deal  an  extra  1d4  radiant  damage  for  every  creature  other  than  you  attuned  to  an  item  in  the  Arms  of  Bahamut  family  within  1  mile  of  you  on  the  same  plane  of  existence.  

Bahamut’s  Scale  Armor  (shield),  legendary  (requires  attunement)  

This  platinum  shield  is  emblazoned  with  an  image  of  a  great  glittering  dragon  surrounded  by  seven  smaller  gold  dragons.  You  gain  a  +3  bonus  to  AC  while  you  hold  this  shield.  In  addition,  as  an  action,  you  can  throw  the  shield  on  the  ground  and  stand  on  top  of  it.  You  can  command  the  shield  to  lift  you  into  the  air  and  fly  around,  gaining  a  flying  speed  of  30  feet.  While  using  the  shield  to  fly,  it  does  not  grant  you  a  bonus  to  AC.  You  can  use  the  shield  to  fly  up  to  10  minutes  each  day,  all  at  once  or  in  several  shorter  flights.  Attempting  to  fly  beyond  that  time  causes  the  magic  to  gradually  fade,  and  you  descend  at  a  rate  of  10  feet  per  round  until  you  land.  For  every  uninterrupted  period  of  12  hours  the  flying  disc  is  not  being  flown,  the  shield  regains  5  minutes  of  flying  time.     Family  Item.  When  you  hold  the  shield,  you  gain  resistance  to  a  damage  type  based  on  the  number  of  creatures  other  than  you  attuned  to  an  item  in  the  Arms  of  Bahamut  family  within  1  mile  of  you  on  the  same  plane  of  existence.  This  list  is  cumulative:  

1. Poison  2. Acid  3. Lightning  4. Cold  5. Fire  

Ring  of  Draconic  Shape  Ring,  legendary  (requires  attunement)  

This  ring  is  made  of  two  woven  bands:  one  of  platinum  and  one  of  brass.  As  a  bonus  action  you  can  activate  this  ring  to  enter  a  draconic  form,  growing  

Page 2: Family Magic Items · James&Introcaso& patreon.com/introcaso1. Family&Magic&Items& Familymagic&items&are&treasures&that&increase&in& magical&strength&when&brought&together,&though&

James  Introcaso  

patreon.com/introcaso  2  

wings  and  covering  yourself  in  brass  scales  and  muscled  dragon  flesh  for  1  hour,  during  which  you  are  immune  to  fire,  your  Strength  score  is  27  (even  if  it  is  normally  higher),  and  you  gain  a  flying  speed  of  40  feet.  You  can  end  this  transformation  as  bonus  action.  The  ring  cannot  be  used  again  this  way  until  next  dawn.     Family  Item.  While  in  your  draconic  form,  you  gain  new  benefits  based  on  the  number  of  creatures  other  than  you  attuned  to  an  item  in  the  Arms  of  Bahamut  family  within  1  mile  of  you  on  the  same  plane  of  existence.  This  list  is  cumulative,  except  for  the  final  item,  which  replaces  all  previous  benefits  (including  those  detailed  before  this  list  in  the  paragraph  above):  

1. If  you  fail  a  saving  throw,  you  can  choose  to  succeed  instead.  You  can  use  this  trait  three  times  then  cannot  use  it  again  until  you  exit  then  re-­‐enter  your  draconic  form.  

2. You  gain  blindsight  out  to  a  radius  of  60  feet.  3. You  are  proficient  in  Dexterity,  Constitution,  Wisdom,  and  Charisma  saving  throws.  

4. You  gain  a  burrowing  speed  of  40  feet.  5. You  can  change  into  an  ancient  brass  dragon  as  if  you  had  cast  the  shapechange  spell  even  if  you  do  not  meet  the  level  requirement.  You  do  not  need  to  concentrate  on  the  spell  to  maintain  it.  

Rod  of  Bahamut’s  Grace  Rod,  legendary  (requires  attunement)  

This  rod  made  from  a  dragon’s  bone  is  capped  with  sapphires  at  either  end.  It  has  15  charges.  While  holding  it,  you  can  use  an  action  to  expend  1  or  more  of  its  charges  to  cast  one  of  the  following  spells  from  it:  cure  wounds  (1  charge  per  spell  level,  up  to  5th),  death  ward  (4  charges),  heal  (6  charges),  lesser  restoration  (2  charges),  mass  cure  wounds  (5  charges).     Family  Item.  You  can  use  an  action  to  cast  more  spells  while  holding  the  rod  based  on  the  number  of  creatures  other  than  you  attuned  to  an  item  in  the  Arms  of  Bahamut  family  within  1  mile  of  you  on  the  same  plane  of  existence.  This  list  is  cumulative:  

1. Bless  (1  charge)  2. Beacon  of  hope  (3  charges)  3. Aura  of  vitality  (3  charges)  4. Greater  restoration  (8  charges)  5. Resurrection  (10  charges)  

Staff  of  Bahamut’s  Rage  Staff,  legendary  (requires  attunement  by  a  spellcaster)  

This  staff  is  a  long,  lightweight  column  covered  in  platinum  leaves  carved  to  look  like  dragon  scales.     The  staff  has  50  charges  for  the  following  properties.  It  regains  4d6  +  2  expended  charges  daily  at  dawn.  If  you  expend  the  last  charge,  roll  a  d20.  On  a  20,  the  staff  regains  1d12  +  1  charges.     While  holding  the  staff,  you  can  use  an  action  to  expend  some  of  its  charges  to  cast  one  of  the  following  spells  from  it,  using  your  spell  save  DC  and  spellcasting  ability:  blade  barrier  (6  charges),  crusader’s  mantle  (3  charges),  destructive  wave  (5  charges),  divine  favor  (1  charge),  flame  strike  (5  charges),  fly  (3  charges),  freedom  of  movement  (4  charges),  guiding  bolt  (4th-­‐level  version,  4  charges),  hold  monster  (5  charges),  magic  weapon  (2  charges),  shield  of  faith  (1  charge),  spirit  guardians  (3  charges),  spiritual  weapon  (2  charges).     Family  Item.  You  can  use  an  action  to  cast  more  spells  while  holding  the  staff  without  expending  any  charges  based  on  the  number  of  creatures  other  than  you  attuned  to  an  item  in  the  Arms  of  Bahamut  family  within  1  mile  of  you  on  the  same  plane  of  existence.  This  list  is  cumulative:  

1. Sacred  flame  2. Guidance  3. Command  4. Daylight  5. Silence