fantasy craft variant sheet color v1.2 fillable
TRANSCRIPT
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8/2/2019 Fantasy Craft Variant Sheet Color v1.2 Fillable
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Attributes Skills
Focuses
Action Dice
Interests
CoinLifestyle
Non-Combat Abilities
Personal InfoStr
stregth
Dexdexterity
Concstituti
Intitelligece
WISwisdm
Chacharisma
Score Modifier iMpairedScoreiMpairedModifier
attributeNaMe
character NaMe
player NaMe
SpecieS/taleNt
Specialty
curreNt Xp
Acrobatics
error/threatraNge
SuggeStedattributeS*
origiN/claSSSkill Skill NaMe
Athletics
Blend
Bluff
Crafting
DisguiseHaggle
Impress
Intimidate
Investigate
Medicine
Notice
Prestigitation
Resolve
Ride
Search
Sense Motive
Sneak
Survival
Tactics
Dex
Str
Cha
Cha
Int
Cha
WIS
Cha
WIS
WIS
Int
WIS
Dex
Con
WIS
Dex
WIS
Dex
WIS
Int
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SkillboNuS raNkS
attributeModifier
MiSc.Modifier**
Armr Check Pealty applies.Fcus Skills.
* It is pssible t substitute alterate Attributes isme situatis.
** Sme situatis may grat a +1 skill syergybus per 5 raks i the cmplemetig skill.
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MaX. raNkS raNkS SpeNtarMor checkpeNalty
StartiNg dice
curreNtdice
kNowledge=
totalStudieS
iNtelligeNceModifier
+coiNiNhaNd
Stake
totallifeStylepaNache
iNcoMeprudeNce
NaMe NoteS
booSt a die roll (Expldes)Spend 1 action die to boost attack, skill or knowledgedice are rolled, but before resolution; May not be usedwhen taking 10 or 20.
booSt your defeNSe (Expldes)Declare at start of combat round; +2 Defense for
no. rounds equal to result; Can only benefit from oneDefense boost at a time (new result replaces the old,even if lower).
activate a threatSpend 1+ action dice to activate a threat with an
attack/skill check as a critical hit/success; Must spend before additional dice are rolled (eg. damage) and/or outcome described; In combat, if damage exceeds
targets Con, spend 2 action dice to cause a criticalinjury.
activate oppoNeNtS errorSpend 1+ action dice to activate opponents error
(in line of sight) with an attack/skill check as a critical miss/failure; Must spend before additional dice arerolled (eg. damage) and/or outcome described.
heal your characterStaNdard character, outSide coMbat: Roll 1+action dice to reduce damage by the total result.
Special character, outSide coMbat: Roll 1+action dice to regain vitality equal to die result & 2wounds.
duriNg coMbat: Must take Refresh action to healas above.
uNcoNSciouS:Cannot spend action dice to heal.
requeSt hiNtS(S) froM gMGM gains 1 action die for each hint given; GM may
refuse.
craftiNg/ride forte
firSt claSS/level
SecoNd claSS/level
third claSS/level
NeXt level Xp
geNder age
height weight
eyeS hair
other detailS
portrait
%MoNeySaved/earNed
appearaNceboNuS
Khem Val
Frad
Ogre
Barbare
Soldat
Mage
M350
2m40 190
bleux blancs
19 +4
16 +3
16 +3
12 +1
12 +1
6 -2
3
d4
10 7 314 10 4
5 4 1
5 4 1
10 7 3
5 4 1
0 7 43
Alignements:Prophecy
Etudes:Yamas
Langues:Ogre, Commun, Yamas
Rage Basics You gain a +2 morale bonus with Intimidate checks. Also, you gain a stance. Berserk Stance (Stance):
Rage Mastery You may make Intimidate checks and your Strength and Constitution scores rise by an additional 2 each
Rage Supremacy You may make skill checks in Berserk Stance
Unbreakable Each time you suffer attribute impairment, it decreases by 1 (minimum 0).
No Pain You may ignore the first fatigued or shaken condition you gain each scene.
Subtle and Quick to Anger At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.
Arcane Might You may choose up to 3 spells you know, gaining a +2 bonus with Spellcasting checks to cast them.
Trap Sense You may roll twice when making Reflex saves prompted by security devices and traps, keeping the result you prefer.Fast Your Speed increases by 10 ft.
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8/2/2019 Fantasy Craft Variant Sheet Color v1.2 Fillable
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Defenses Initiative
Injuries
Combat Abilities
Size & Speed
Proficiencies
Saving Throws
Base Attacks
Weapons
Combat Actions
Armor
Attack ActisS ta nd ar d A tt ac k ( hal f) 1 att ac k ag ai ns t 1 ta rg etBull Rush* (full) Move up to Speed toward 1 opponent; opposed Athletics check to push target 1 square +1 additional square per 4 over opponent result; target becomes sprawledCoup de Grace (full) (Helpless adjacent target only) hit = unconscious or automatic critical hit + save vs. death (Fort DC 10 + Damage)Di sa rm* (ha lf) S tandard At tack v s. St andard At tack to di sa rm 1 ta rget in Clo se Quarters ( 30 ft. )Fe in t ( hal f) Pr es ti di gi ta tio n v s. No ti ce to rend er ad ja cent opp on en t f la t- fo ote dGrapple* (full) Athletics vs. Athletics to render target held; both characters become vulnerable and may make additional Athletics (Str) checks to gain Grapple benefitsPummel (f ull) Unarmed attack: hit = triple s ub dual damage
Taunt (half) Sense Motive vs. Sense Motive to force opponent in Close Quarters (30 ft.) to attack you with next actionThreaten (half) Intimidate vs. Resolve to inflict 1d6 stress damage to opponent in Close Quarters (30 ft.)Ti re (h al f) Resol ve vs . Resol ve to i nf li ct 1 d6 s ubdu al da ma ge to a dj ac en t o ppo nentTrip* (half) Acrobatics vs . Acrobatics to render targe t spraw led
Iitiative ActisAim (half) (Unmoving target only) +1 with Standard AttackAnticipate (half) Sense Motive (DC 10 + target base attack bonus); success = dodge bonus to Defense equal to Wis mod (min. +1) for 1 full roundDelay (free ) 1 Initiative for this round; max (10 + Init bonus ) timesDi st ract (ha lf) Bluff (Dex) v s. Sense Mot ive to r educe opponent s Ini ti at ive by 2d6 for thi s round onlyReady (full) 1 half action taken later during this roundRefresh (1 round) If no t a tt acked, r egain 1 ac tion dies r esul t in vi ta li ty or 2 wounds
Mvemet ActisStandard Move (ha lf) ft. Move up to Speed in any di rect ion
Handle Item (half) 0 ft. Draw, sheath, pick up, or manipulate 1 objectMount/Dismount (full) 0 ft. Prepare to ride 1 trained animal or vehicle
Repos it io n ( ha lf ) 0 ft. St an d or dr op pr on e, be com e flat-ftedRun (ful l) f t. Mov e 4 S pe ed in st ra ight li ne (3 S pe ed in fu ll ar mo r) ; b ec om eflat-ftedTotal Defense (full) ft. 1 Standard Move; +4 dodge bonus to Defense for 1 full round
*The larger ppet gais a +2 bus per categry f Size differece (except i the iitiati f a Grapple, whe the smaller ppet gais this beefit).
totaldefeNSe
= +claSSboNuS
+ +flat-
footeddeXMod.
SizeMod.
MiSc.Mod.
arMorMod.
SpelldefeNSe
total
iNitiative
= +claSSboNuS
+deXMod.
MiSc.Mod.
total
curreNt
Subdual StreSS
total
curreNt
critical iNjurieS
othercoNditioNS
vitality wouNdS
Regain 1 vitality perCareer Level per hour ofrest or light activity.
Regain 1 wound perCareer Level per day ofrest or light activity.
Subdual & stress wears off at 1 point per 10 minutes.
Once inflicted, a critical injury lingers for 1d4 months(except bleedig).
fatiguedMay not run.
Speed drops by 5 ft., andSTR & DEX drop by 2
per grade suffered.
Lose 1 grade at the endof the scene and per hour
of rest.
iMMuNitieS, reSiStaNceS& dr
NaMe NoteS
grouNdSpeed
Speed
Size ( x ) reach
ft.
ft.
ruN
ruN
travel
travel
uNarMed
bluNt
edged
hurled
proficieNt forte
bowS
black powder
Siege
proficieNt forte
uNarMed
total
= +
baSe
Save
+
attribute
Mod.
MiSc.
Mod.
Melee
raNged
Save
type
= + +
= + +
fortitude
total
= +
baSeattack
+
attributeMod.
MiSc.Mod.
refleX
will
attack type
= + +
= + +
attack daMage & type Sz / haNd weightthreatWEAPon 1
ShotS qualitieS, upgradeS& NoteSraNge
attack daMage & type Sz / haNd weightthreatWEAPon 2
ShotS qualitieS, upgradeS& NoteSraNge
attack daMage & type Sz / haNd weightthreatWEAPon 3
ShotS qualitieS, upgradeS& NoteSraNge
attack daMage & type Sz / haNd weightthreatWEAPon 4
ShotS qualitieS, upgradeS& NoteSraNge
actioN boNuS/Move effect
dr
dp Speed weightacp
type
diSguiSe reSiStaNceS, upgradeS, fittiNgS & NoteS
10 +
ShakeNMay not take 10 or 20.
-2 penalty to attack checks,and CHA & WIS skill
checks.
Lose 1 grade at the end ofthe scene.
If Fatigued/Shake IV and suffer another grade, fallunconcious.
16 2 3 -1 2 13 5 2 3 Large 212 46
Naginata +8 d10+5 19 2
10m Hurl, Cord, Guard, Massive, BleedGrip, Ogre, AP2, Keen 4
7 3 47 3 46 3 3
4 1 33 0 36 5 1
Chain Mail 4
0 0 -1.5 Edged 3, Fitting Light, Fitted
+8+16+8+14
+16+7
+5
+12
12
4612
Edge 3, DR 5
Vitality Rage: 60
Wound Rage: 31
52 24
Accurate Each time you spend 1 action die to boost an attack check, you roll and add the results of 2 dice
Fortunes of War I At Level 2, you gain Damage Reduction 1. During dramatic scenes, this DR increases to 2.
Favored Gear Each time you spend an action die to boost a skill or attack check with it, roll 2 dice and add both to the result
Parry After hes been hit by a melee attack, he may make a Reflex save. With success, the damage drops to 0
Salt The Wound When he attacks an opponent who has the bleeding condition, he inflicts an additional 1d6 damage.
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8/2/2019 Fantasy Craft Variant Sheet Color v1.2 Fillable
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Carrying Capacity Reputation & Renown
Gear
Mount
Vehicle
Contacts
Holdings
Magic Items
light load heavyload (-2 def& phySicalSkillS,Spd.)
overloaded(-5 def& phySicalSkillS, caNtMove.)
lift (2X heavyload, No MoveMeNt)
lbs. lbs.
lbs.
lbs. puSh/ drag(2X heavyload,Spd.) lbs.
legeNd
reputatioN
reNowN
heroicreNowN
MilitaryreNowN
Noble reNowN
title
title
title
NaMe effect Sz / haNd coNStructioN weight NaMe effect Sz / haNd coNStructioN weight
NaMe Size ( x )reachgrouNdSpeed Speedft. ft.ruN ruNtravel travel
attributeS iNitiative attack defeNSe reSilieNce health coMpeteNce
qualitieS
attackS
NaMe
qualitieS
Speed ft. travel defeNSeSize ( x ) coNStructioNoccupaNtS / load
coNtact 1 reach Speed ft.truSt
attributeS
iNit. atk. def. reS. health coMp.
qualitieS
attackS
rep. coSt
Size
SkillS
gear
coNtact 2 reach Speed ft.truSt
attributeS
iNit. atk. def. reS. health coMp.
qualitieS
attackS
rep. coSt
Size
SkillS
gear
holdiNg 1 / MaX.Scale
upgradeS
gueStS
rep. coSt
holdiNg 2 / MaX.Scale
upgradeS
gueStS
rep. coSt
NaMe iteM level eSSeNceS charMSreputatioN
coSt
Ceremonial mask Lesser Str +2
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8/2/2019 Fantasy Craft Variant Sheet Color v1.2 Fillable
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Spellcasting
Spell List
Spellcasting Abilities
Spell level dc0 131 162 193 224 255 286 31
7 348 379 40
caStiNg level Spell poiNtS
total
SpellcaStiNgboNuStotal
= +raNkS
+iNtelligeNce
Mod.MiSc.Mod.
curreNt
Regain all Spell pointsat start of each scene,
unless a Permanent spellis in effect.
SpellS kNowNtotal
= +SpellcaStiNg
raNkS
+wiSdoMScore
MiSc.Mod.
Save dctotal
= +10 +chariSMa
Mod.featS
SpellcaStiNgcheckS
NaMe NoteS
NaMe / School
error/threatraNge
/critical SucceSS:Regain
spell points spent to cast spell, orcritical hit on target if attack spell(not both).
critical failure:Confidenceshaken suffer -5 penalty withSpellcasting checks until success or
end of scene.
attack SpellS: Spellcastingcheck must exceed targets defense.
level caStiNgtiMe diStaNce area duratioN SaviNgthrow prep coSt effect
NaMe NoteS
2 4
8 7 1 1 20
19 7 12
8 -2
Expeditious Retreat 0
Magic Vestment I 0 2 min
Feather Fall +2 0
Water Walk 0
Read Magic 0
Magic Weapon 1
Jump 1
Shield 1
True Strike +2 1Bless 1
Divine Favor 1
Detect Magic 1
Protection from Alignment 1
Brawn 2
Death Knell 2
Blur 2
Levitate 2
Mage Armor 2